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Sky Striker Mecharmory - Hercules Base →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Equip Spell | - | - | - | - | - |
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | |||||
password:97616504 | |||||
Average Rating Score | 6.4(13) |
- Card Info
- Card Reviews (13 rating scores)
- Decks with Sky Striker Mecharmory - Hercules Base (45 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Sky Striker Mecharmory - Hercules Base" card reviews and rating scores
6.4(13) |
|
7% | (1) | ||
30% | (4) | ||
61% | (8) | ||
0% | (0) | ||
0% | (0) |
C/ゾンマス蒼血重点
2022/07/11 16:54
2022/07/11 16:54
A fighter piloted by Sky Striker Ace. No direct attack + 2 attacks granted, conditional 《Break! Draw!》, if you go to his GY from the field with the effect, return up to 3 of his Sky Striker cards in his GY to his Deck, and have a multifaceted effect. Installed. However, it is also a weapon with many regrets, as it seems to match the battle style of Sky Striker Ace and it does not.
First ①. Combined with ②, you can aim for a maximum of 2 draws in monster battles, but Sky Striker Ace has a buff debuff, but his ATK is 1500. Rather than aiming for a breakthrough in battle, it is better to sharpen LP by prying it open with removal or attacking directly with Hayate, and this card that only "increases the amount of add that can be taken from battle" aside from "strengthening in battle" , At this point, the scenes that can shine are limited. In addition, it is purged during the main 2 conversion, and it does not have the resistance to survive the opponent's turn stably, so it is often used up in the turn it is attached. His Sky Striker Ace and his Equip Spell, which rarely sit in one form, are inherently incompatible. For the time being, even if you return to the main 1 after the opponent's field is empty and you are forced to stand still, you can say that you can eliminate the disadvantage by replacing and purging, but in that case, it would be a waste not to activate the 3rd effect.
Also, the effect of ③ can be activated under the same conditions as Area Zero, and it is a useful effect for Sky Striker Ace, which uses a lot of searches and consumes EX Decks one after another. In particular, the point of being able to reuse the limit Kagari is great. If you want to keep the salvage destination or his GY count, you can return only 1 or 2 cards. However, if you try to use him properly as an Equip Spell, it's a shame that it can't be activated due to the rider's destruction or replacement.
With so many other excellent cards out there, it's hard to say whether or not it should be allocated, but it's possible to stack one in consideration of searching and salvaging when necessary. As mentioned above, the compatibility with Sky Striker Ace is not good, but it is not written that it can be equipped only to Sky Striker Ace just because there are common activation conditions for Sky Striker, so equip it to high RBI links and equip it to opponent monsters. It is also possible to use it to block direct attacks.
First ①. Combined with ②, you can aim for a maximum of 2 draws in monster battles, but Sky Striker Ace has a buff debuff, but his ATK is 1500. Rather than aiming for a breakthrough in battle, it is better to sharpen LP by prying it open with removal or attacking directly with Hayate, and this card that only "increases the amount of add that can be taken from battle" aside from "strengthening in battle" , At this point, the scenes that can shine are limited. In addition, it is purged during the main 2 conversion, and it does not have the resistance to survive the opponent's turn stably, so it is often used up in the turn it is attached. His Sky Striker Ace and his Equip Spell, which rarely sit in one form, are inherently incompatible. For the time being, even if you return to the main 1 after the opponent's field is empty and you are forced to stand still, you can say that you can eliminate the disadvantage by replacing and purging, but in that case, it would be a waste not to activate the 3rd effect.
Also, the effect of ③ can be activated under the same conditions as Area Zero, and it is a useful effect for Sky Striker Ace, which uses a lot of searches and consumes EX Decks one after another. In particular, the point of being able to reuse the limit Kagari is great. If you want to keep the salvage destination or his GY count, you can return only 1 or 2 cards. However, if you try to use him properly as an Equip Spell, it's a shame that it can't be activated due to the rider's destruction or replacement.
With so many other excellent cards out there, it's hard to say whether or not it should be allocated, but it's possible to stack one in consideration of searching and salvaging when necessary. As mentioned above, the compatibility with Sky Striker Ace is not good, but it is not written that it can be equipped only to Sky Striker Ace just because there are common activation conditions for Sky Striker, so equip it to high RBI links and equip it to opponent monsters. It is also possible to use it to block direct attacks.
ツバキ
2021/04/05 23:47
2021/04/05 23:47
If anything, the effect of 1 is to equip a Borreload dragon with his high ATK and attack it to open the board.
2 is aiming for a draw as it looks
3 is Sky Striker Ace because the extra deck is decreasing at a terrifying speed, so it's fun to put it in as a pinpoint
Collecting is no problem if you reset it with a multirole
However, Sky Striker Ace itself is a theme that the more spells he has, the stronger the effect.
2 is aiming for a draw as it looks
3 is Sky Striker Ace because the extra deck is decreasing at a terrifying speed, so it's fun to put it in as a pinpoint
Collecting is no problem if you reset it with a multirole
However, Sky Striker Ace itself is a theme that the more spells he has, the stronger the effect.
kitty
2019/06/01 15:10
2019/06/01 15:10
In order to reuse Kagari, which has become a limit, it is desirable to remove Greed, but I haven't adopted a single copy of this card, which is effective for search. You can ignore the effects of 1 and 2.
デルタアイズ
2019/02/19 14:27
2019/02/19 14:27
You can also consider adopting it as a means of returning restricted Kagari to the Ex Deck
ジュウテツ
2018/04/07 7:17
2018/04/07 7:17
Due to the effect of (3), he can send up to 3 "Sky Striker" cards other than the same name to the Deck by sending them to GY with "Sky Striker Mecha Modules - Multirole" etc., so put 1 card in the "Sky Striker Ace" Deck. I think you should keep it.
If you can secure a high ATK monster, I would appreciate (1) double attack and the accompanying draw effect (2).
If you can secure a high ATK monster, I would appreciate (1) double attack and the accompanying draw effect (2).
アルバ
2018/03/12 8:46
2018/03/12 8:46
In exchange for not being able to direct, he has the effect of adding 2 attacks and if he has 3 or more spell cards, he will draw 1 every time he is destroyed in battle.
You can aim to destroy monsters while earning a hand, but his ATK is not very high for Sky Striker Ace.
GY's him has the effect of salvaging Sky Striker, and he has to be sent to GY, so this is also difficult to use.
Since he doesn't have a Sky Striker as an equip target, it's better to mix it up and equip it to other extra monsters with hit points rather than equipping it to Sky Striker Ace.
You can aim to destroy monsters while earning a hand, but his ATK is not very high for Sky Striker Ace.
GY's him has the effect of salvaging Sky Striker, and he has to be sent to GY, so this is also difficult to use.
Since he doesn't have a Sky Striker as an equip target, it's better to mix it up and equip it to other extra monsters with hit points rather than equipping it to Sky Striker Ace.
備長炭18
2018/03/01 15:20
2018/03/01 15:20
How is this a fighter even though it's an equipment card?
Due to the activation conditions, it will be equipped on a Link Monster.
Sentohime simply lacks in hit points, so it doesn't mesh well. If you want to use it, prepare monsters for sandbags, or use it in another deck of her.
The effect of ③ is a nice effect in a long-term battle, but it is necessary to send this card to her GY with an effect, so if possible, I would like to install a card that destroys it myself.
If LIGHT mode comes, you may be able to make use of consecutive attacks with Honest, but it's not a must-have card right now.
Due to the activation conditions, it will be equipped on a Link Monster.
Sentohime simply lacks in hit points, so it doesn't mesh well. If you want to use it, prepare monsters for sandbags, or use it in another deck of her.
The effect of ③ is a nice effect in a long-term battle, but it is necessary to send this card to her GY with an effect, so if possible, I would like to install a card that destroys it myself.
If LIGHT mode comes, you may be able to make use of consecutive attacks with Honest, but it's not a must-have card right now.
TK
2018/03/01 14:56
2018/03/01 14:56
As already mentioned, if he Link Summons Sky Striker Ace with Ray's effect on the opponent's turn, his stock will run out in a few turns, so it's useful to return his deck when the duel drags on. Depending on the situation, he also has spell cards in his sights.
You can also equip your opponent with it, so it might save you from an unexpected pinch.
You can also equip your opponent with it, so it might save you from an unexpected pinch.
マスじい
2018/02/27 13:38
2018/02/27 13:38
It's not a bad reason, but... a card like that.
Attacking monsters twice + adding a draw effect if the conditions are met, it's pretty good if you look at this alone. The activation condition is that there are no monsters in the main monster zone, but Sky Striker Ace is basically empty in the main monster zone, so there is no problem.
However, it is difficult to block direct attacks and the status of his Sky Striker Ace link, which is essential, is poor. Evaluation may have still changed if direct attack or a monster attack was chosen twice. Depending on his GY, Cagalli can hit his tremendous ATK, but if that's the case, it's definitely better to turn his deck without using this card.
However, with the Sky Striker Deck, where there are only two types of Link Monsters disappearing at a tremendous speed, the effect of 3, which can collect multiple copies from GY at once, is excellent. It also helps Shizuku's search effect, so I think you can use it to send a pin to his GY with multi-roll or area zero.
Attacking monsters twice + adding a draw effect if the conditions are met, it's pretty good if you look at this alone. The activation condition is that there are no monsters in the main monster zone, but Sky Striker Ace is basically empty in the main monster zone, so there is no problem.
However, it is difficult to block direct attacks and the status of his Sky Striker Ace link, which is essential, is poor. Evaluation may have still changed if direct attack or a monster attack was chosen twice. Depending on his GY, Cagalli can hit his tremendous ATK, but if that's the case, it's definitely better to turn his deck without using this card.
However, with the Sky Striker Deck, where there are only two types of Link Monsters disappearing at a tremendous speed, the effect of 3, which can collect multiple copies from GY at once, is excellent. It also helps Shizuku's search effect, so I think you can use it to send a pin to his GY with multi-roll or area zero.
ヒコモン
2018/02/24 12:59
2018/02/24 12:59
Under the conditions, if it is your own monster, it will basically be equipped to a monster in the Extra Monster Zone. When using with Sky Striker, it is very painful that there is no RBI up. It seems that other themes can be used more effectively, and since there is no limit to the number of times one draw can be done when destroyed by battle, two draws are possible. However, even though you can attack twice, you can't attack directly, which is a painful disadvantage. Also, considering that removal in combat feels outdated, it's difficult to use it for other themes. With the effect of ③, the "Sky Striker Ace" monster can be returned to Extra, so I want to make use of that area.
とき
2018/02/24 7:49
2018/02/24 7:49
Surprisingly, Sky Striker's only Equip Spell is this card.
The equipped monster can attack monsters twice, but cannot attack directly. He also gets the Break! Draw! effect if he has 3 or more spell cards in GY. The effect allows him to collect up to 3 Sky Striker cards when sent to GY.
Due to the activation conditions, it will be equipped on a card that struggles alone in the EX zone, and although it is quite powerful with two attacks + Break! Draw! on both sides, it will not be possible to attack directly, so you will not be able to finish it alone. Either you play another card at the risk of not being able to use the Sky Striker Spell, or when the situation is right, another him will relink to Sky Striker Ace.
The second half of the effect can be used as a trigger for multiroll or area zero.
The equipped monster can attack monsters twice, but cannot attack directly. He also gets the Break! Draw! effect if he has 3 or more spell cards in GY. The effect allows him to collect up to 3 Sky Striker cards when sent to GY.
Due to the activation conditions, it will be equipped on a card that struggles alone in the EX zone, and although it is quite powerful with two attacks + Break! Draw! on both sides, it will not be possible to attack directly, so you will not be able to finish it alone. Either you play another card at the risk of not being able to use the Sky Striker Spell, or when the situation is right, another him will relink to Sky Striker Ace.
The second half of the effect can be used as a trigger for multiroll or area zero.
カンノーネ
2018/02/23 23:01
2018/02/23 23:01
Since he can't line up monsters, removal in battle is an important removal source, so double attack is more important than his normal deck. Whether or not it works as a removal is another matter.
Furthermore, you can draw without turn 1 by battle destruction. As usual, he doesn't know if the deck can be drawn or not until the deck is spinning.
Due to the nature of the Deck, the equipped monster transforms immediately and is sent to Hoihoi GY, but it is not a card that can be stacked, so be careful.
To be frank, the reuse effect interferes with the effects of Sky Striker Spell and Kagari, so I almost never use it, but since it's [up to] 3 cards, I can use it to return 1 or 2 cards to search with Shizuku's effect. Hello Super Quantum Blue, I wish I could bring myself back...
Furthermore, you can draw without turn 1 by battle destruction. As usual, he doesn't know if the deck can be drawn or not until the deck is spinning.
Due to the nature of the Deck, the equipped monster transforms immediately and is sent to Hoihoi GY, but it is not a card that can be stacked, so be careful.
To be frank, the reuse effect interferes with the effects of Sky Striker Spell and Kagari, so I almost never use it, but since it's [up to] 3 cards, I can use it to return 1 or 2 cards to search with Shizuku's effect. Hello Super Quantum Blue, I wish I could bring myself back...
墓穴された手札誘発
2018/02/18 14:59
2018/02/18 14:59
Sky Striker Ace's Equip Spell.
2 attacks and Sky Striker You can draw 2 cards because there is no 1 turn limit with the effect that you can draw when you destroy it.
However, it can't attack directly and ATK doesn't rise, so it's a little weak.
If this card goes from the field to GY with its effect, you can return up to 3 Sky Striker cards that do not have the same name to the Deck, so you can return Kagari or Shizuku for reuse, or use Shizuku's effect to bring it back to your hand. You can return the Sky Striker card.
However, since he can't activate it unless he goes to GY, it consumes a lot of cards on the field.
2 attacks and Sky Striker You can draw 2 cards because there is no 1 turn limit with the effect that you can draw when you destroy it.
However, it can't attack directly and ATK doesn't rise, so it's a little weak.
If this card goes from the field to GY with its effect, you can return up to 3 Sky Striker cards that do not have the same name to the Deck, so you can return Kagari or Shizuku for reuse, or use Shizuku's effect to bring it back to your hand. You can return the Sky Striker card.
However, since he can't activate it unless he goes to GY, it consumes a lot of cards on the field.
Decks with "Sky Striker Mecharmory - Hercules Base"
* is adopted as a key card.
● 2018-05-14 I want to recommend the devil Sky Striker Ace
● 2018-04-05 Jun Sky Striker Ace [for competition]
● 2019-05-01 Sky Striker Ace [for competition]
● 2018-06-15 Simple Pure Sky Striker Ace, New Limits
● 2018-03-17 Princess Gathering Sky Striker Ace Trickstar
● 2020-04-14 Sky Striker Ace 2020
● 2019-12-06 Maou Sky Striker Ace [Sieg-equipped]
● 2019-02-22 "Hime Loop" type Sky Striker Ace★
● 2019-10-12 Jun Sky Striker Ace (with IGAS)
● 2018-05-26 Magic Summon Sky Striker Ace
● 2022-03-14 Sky Striker Rune (work in progress)
● 2018-04-26 Palladion Sky Striker Ace
Card Category and Effect Category
Sky Striker Ace, Sky Striker Deck
Sky Striker Ace, Sky Striker Card Lists
Sky Striker Ace, Sky Striker Sets
Effect:Draw
Effect:return to the Deck, Extra Deck, from GY
Effect:multiple attacks
Effect:Cannot attack directly
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Dark Saviors | DBDS-JP037 | 2018-02-24 | Normal |
SELECTION 5 | SLF1-P050 | 2022-11-05 | Normal |
Ranking and View Num
Rating Score Rank | 6,840 / 13,171 Cards |
---|---|
View Num | 21,115 |
Card Type "Equip Spell" Best Card Ranking | 80th |
Others
Japanese card name | 閃刀機構-ハーキュリーベース |
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