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HOME > Yu-Gi-Oh! Card Lists > Dark Saviors

Dark Saviors Card List

Dark SaviorsCard List
Dark Saviors
code : DBDS.
Total : 45 Types.
Release Date:2018-02-24
10th period

Average of all cards:8pt




Total 45 Types
Monster 25 Types
Effect Monster:21 Types
Xyz Monster:2 Types Link Monster:2 Types
1 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 16 Types
5Normal Spell 1Equip IconEquip Spell 6Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 4 Types
2 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 5
Vampire:13 Types / Fur Hire:13 Types / Sky Striker Ace, Sky Striker :13 Types / Monarch:1 Types / shark:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order96 / 644 view num36422 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Vampire Familiar
Normal
▶︎ Deck
8.9 8
[15877]
JP001 Vampire Familiar  Effect Monster
- 1 Zombie 500 0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
Vampire Retainer
Normal
▶︎ Deck
9 6
[16900]
JP002 Vampire Retainer  Effect Monster
- 2 Zombie 1200 0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
Vampire Fraulein
Super
▶︎ Deck
8.7 11
[52308]
JP003 Vampire Fraulein  Effect Monster
- 5 Zombie 600 2000
When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
Vampire Grimson
Normal
▶︎ Deck
5 6
[10386]
JP004 Vampire Grimson  Effect Monster
- 5 Zombie 2000 1400
If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
Vampire Scarlet Scourge
Normal
▶︎ Deck
9.6 9
[25226]
JP005 Vampire Scarlet Scourge  Effect Monster
- 6 Zombie 2200 2200
If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
Vampire Red Baron
Normal
▶︎ Deck
8.6 7
[15729]
JP006 Vampire Red Baron  Effect Monster
- 6 Zombie 2400 1000
Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
Dhampir Vampire Sheridan
Secret
Ultra
▶︎ Deck
9.8 20
[47802]
JP007 Dhampir Vampire Sheridan  Xyz Monster
Effect Monster
- 6 Zombie 2600 1000
2+ Level 6 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
Vampire's Desire
Normal
▶︎ Deck
8.6 7
[17444]
JP008 Vampire's Desire  Normal Spell
Activate 1 of these effects.
●Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn.
●Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.
You can only activate 1 "Vampire's Desire" per turn.
Vampire's Domain
Normal
▶︎ Deck
8.4 7
[16192]
JP009 Vampire's Domain  Continuous Spell
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.
Vampire Awakening
Normal
▶︎ Deck
9.6 10
[19782]
JP010 Vampire Awakening  Normal Trap
Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
Vampire Domination
Super
▶︎ Deck
9.8 13
[24924]
JP011 Vampire Domination  Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
Shadow Vampire
Normal
▶︎ Deck
7.2 15
[52840]
JP012 Shadow Vampire  Effect Monster
- 5 Zombie 2000 0
Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
Crimson Knight Vampire Bram
Normal
▶︎ Deck
7.6 22
[67295]
JP013 Crimson Knight Vampire Bram  Xyz Monster
Effect Monster
- 5 Zombie 2500 0
2 Level 5 Zombie monsters
You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.
Donpa, Marksman Fur Hire
Normal
▶︎ Deck
8.7 14
[15869]
JP014 Donpa, Marksman Fur Hire  Effect Monster
- 2 Beast 500 1000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.
Recon, Scout Fur Hire
Normal
▶︎ Deck
5.4 12
[12913]
JP015 Recon, Scout Fur Hire  Effect Monster
- 2 Beast 1000 500
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
Helmer, Helmsman Fur Hire
Normal
▶︎ Deck
4.2 12
[13338]
JP016 Helmer, Helmsman Fur Hire  Effect Monster
- 3 Aqua 0 2000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.
Beat, Bladesman Fur Hire
Super
▶︎ Deck
9.4 19
[22210]
JP017 Beat, Bladesman Fur Hire  Effect Monster
- 3 Warrior 1200 500
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
Seal, Strategist Fur Hire
Super
▶︎ Deck
8.2 12
[15838]
JP018 Seal, Strategist Fur Hire  Effect Monster
- 4 Beast-Warrior 1600 1000
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.
Bravo, Fighter Fur Hire
Normal
▶︎ Deck
7.4 14
[14187]
JP019 Bravo, Fighter Fur Hire  Effect Monster
- 4 Reptile 1900 200
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.
Sagitta, Maverick Fur Hire
Super
▶︎ Deck
6.5 11
[13631]
JP020 Sagitta, Maverick Fur Hire  Effect Monster
- 5 Winged Beast 1200 2400
If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one.
Dyna, Hero Fur Hire
Normal
▶︎ Deck
6.2 10
[9602]
JP021 Dyna, Hero Fur Hire  Effect Monster
- 6 Beast-Warrior 2500 1400
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one.
Wiz, Sage Fur Hire
Normal
▶︎ Deck
7 11
[13495]
JP022 Wiz, Sage Fur Hire  Effect Monster
- 7 Spellcaster 1600 2800
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.
Rafale, Champion Fur Hire
Secret
Ultra
▶︎ Deck
8.7 18
[27970]
JP023 Rafale, Champion Fur Hire  Effect Monster
- 8 Dragon 2800 2200
If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.
Fandora, the Flying Furtress
Normal
▶︎ Deck
3.8 16
[8758]
JP024 Fandora, the Flying Furtress  Field Spell
During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage.
Mayhem Fur Hire
Super
▶︎ Deck
9.2 12
[16492]
JP025 Mayhem Fur Hire  Quick-Play Spell
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
Training Fur Hire, Fur All Your Training Needs
Super
▶︎ Deck
7.1 14
[11011]
JP026 Training Fur Hire, Fur All Your Training Needs  Continuous Trap
If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn.
9.6 29
[64074]
JP027 Sky Striker Ace - Kagari  Link Monster
Effect Monster
- - Machine 1500 -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.2 18
[45027]
JP028 Sky Striker Ace - Shizuku  Link Monster
Effect Monster
- - Machine 1500 -
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Sky Striker Ace - Raye
Normal
▶︎ Deck
9.5 23
[67242]
JP029 Sky Striker Ace - Raye  Effect Monster
- 4 Warrior 1500 1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
Sky Striker Mobilize - Engage!
Super
▶︎ Deck
9.7 43
[77233]
JP030 Sky Striker Mobilize - Engage!  Normal Spell
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
Sky Striker Maneuver - Afterburners!
Super
▶︎ Deck
8.7 16
[33957]
JP031 Sky Striker Maneuver - Afterburners!  Normal Spell
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
Sky Striker Maneuver - Jamming Waves!
Normal
▶︎ Deck
7.6 11
[29559]
JP032 Sky Striker Maneuver - Jamming Waves!  Normal Spell
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
Sky Striker Mecha - Hornet Drones
Normal
▶︎ Deck
9.4 22
[59559]
JP033 Sky Striker Mecha - Hornet Drones Limited Quick-Play Spell
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
Sky Striker Mecha - Widow Anchor
Super
▶︎ Deck
9.3 15
[46879]
JP034 Sky Striker Mecha - Widow Anchor  Quick-Play Spell
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
Sky Striker Mecha - Eagle Booster
Normal
▶︎ Deck
8.6 13
[30364]
JP035 Sky Striker Mecha - Eagle Booster  Quick-Play Spell
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
Sky Striker Mecha - Shark Cannon
Normal
▶︎ Deck
7.6 11
[26249]
JP036 Sky Striker Mecha - Shark Cannon  Quick-Play Spell
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
Sky Striker Mecharmory - Hercules Base
Normal
▶︎ Deck
6.4 13
[21420]
JP037 Sky Striker Mecharmory - Hercules Base  Equip Spell
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
Sky Striker Mecha Modules - Multirole
Super
▶︎ Deck
9.3 15
[47608]
JP038 Sky Striker Mecha Modules - Multirole  Continuous Spell
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
Sky Striker Airspace - Area Zero
Normal
▶︎ Deck
7.7 10
[31614]
JP039 Sky Striker Airspace - Area Zero  Field Spell
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
Armageddon Knight
Normal
▶︎ Deck
9.3 61
[491138]
JP040 Armageddon Knight  Effect Monster
- 4 Warrior 1400 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Plaguespreader Zombie
Normal
▶︎ Deck
9 39
[294973]
JP041 Plaguespreader Zombie  Effect Monster
Tuner Monster
- 2 Zombie 400 200
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
Mad Reloader
Normal
▶︎ Deck
3.9 17
[13872]
JP042 Mad Reloader  Effect Monster
- 1 Fiend 0 0
If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.
Magical Stone Excavation
Normal
▶︎ Deck
6.9 30
[136504]
JP043 Magical Stone Excavation  Normal Spell
Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
The Monarchs Stormforth
Normal
▶︎ Deck
9.3 47
[240428]
JP044 The Monarchs Stormforth  Quick-Play Spell
Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
Drowning Mirror Force
Normal
▶︎ Deck
7.7 36
[74328]
JP045 Drowning Mirror Force  Normal Trap
When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.
Dark Saviors Card List
8 /10.0 pt
Number of card ratings : 785
User Review : 785

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