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HOME > Yu-Gi-Oh! Card Lists > Dark Saviors
Dark Saviors Card List
Dark Saviors
code : DBDS.
Total : 45 Types.
Release Date:2018-02-24
10th period
code : DBDS.
Total : 45 Types.
Release Date:2018-02-24
10th period
Average of all cards:8pt
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2018-02-23
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2018-03-10
Structure Deck: Lair of Darkness
2018-03-10
Structure Deck: Lair of Darkness
Total 45 Types | |||||
---|---|---|---|---|---|
Monster 25 Types | |||||
Effect Monster:21 Types
Xyz Monster:2 Types Link Monster:2 Types | |||||
1 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 16 Types | |||||
5 | Normal Spell | 1 | Equip Spell | 6 | Quick-Play Spell |
0 | Ritual Spell | 2 | Continuous Spell | 2 | Field Spell |
Trap 4 Types | |||||
2 | Normal Trap | 1 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 5 | |||||
Vampire:13 Types / Fur Hire:13 Types / Sky Striker Ace, Sky Striker :13 Types / Monarch:1 Types / shark:1 Types |
Card Rating: Top 5
- 1st :《Vampire Domination》9.8pt
- 1st :《Dhampir Vampire Sheridan》9.8pt
- 1st :《Sky Striker Mobilize - Engage!》9.7pt
- 1st :《Sky Striker Ace - Kagari》9.6pt
- 1st :《Vampire Awakening》9.6pt
rating order | 96 / 640 | view num | 36150 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Normal
▶︎ Deck
|
8.9
(8)
[15593] |
JP001 | Vampire Familiar | Effect Monster | |||||||||
- | 1 | Zombie | 500 | 0 | |||||||||
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9
(6)
[16606] |
JP002 | Vampire Retainer | Effect Monster | |||||||||
- | 2 | Zombie | 1200 | 0 | |||||||||
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. | |||||||||||||
Super
▶︎ Deck
|
8.7
(11)
[51713] |
JP003 | Vampire Fraulein | Effect Monster | |||||||||
- | 5 | Zombie | 600 | 2000 | |||||||||
When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |||||||||||||
Normal
▶︎ Deck
|
5
(6)
[10264] |
JP004 | Vampire Grimson | Effect Monster | |||||||||
- | 5 | Zombie | 2000 | 1400 | |||||||||
If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(9)
[24905] |
JP005 | Vampire Scarlet Scourge | Effect Monster | |||||||||
- | 6 | Zombie | 2200 | 2200 | |||||||||
If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(7)
[15538] |
JP006 | Vampire Red Baron | Effect Monster | |||||||||
- | 6 | Zombie | 2400 | 1000 | |||||||||
Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |||||||||||||
Secret
▶︎ Deck
Ultra |
9.8
(20)
[46783] |
JP007 | Dhampir Vampire Sheridan |
Xyz Monster Effect Monster |
|||||||||
- | 6 | Zombie | 2600 | 1000 | |||||||||
2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position. |
|||||||||||||
Normal
▶︎ Deck
|
8.6
(7)
[17226] |
JP008 | Vampire's Desire | Normal Spell | |||||||||
Activate 1 of these effects. ●Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ●Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8.4
(7)
[15944] |
JP009 | Vampire's Domain | Continuous Spell | |||||||||
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP. | |||||||||||||
Normal
▶︎ Deck
|
9.6
(10)
[19512] |
JP010 | Vampire Awakening | Normal Trap | |||||||||
Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn. | |||||||||||||
Super
▶︎ Deck
|
9.8
(13)
[24627] |
JP011 | Vampire Domination | Counter Trap | |||||||||
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(15)
[52487] |
JP012 | Shadow Vampire | Effect Monster | |||||||||
- | 5 | Zombie | 2000 | 0 | |||||||||
Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(22)
[66788] |
JP013 | Crimson Knight Vampire Bram |
Xyz Monster Effect Monster |
|||||||||
- | 5 | Zombie | 2500 | 0 | |||||||||
2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position. |
|||||||||||||
Normal
▶︎ Deck
|
8.7
(14)
[15607] |
JP014 | Donpa, Marksman Fur Hire | Effect Monster | |||||||||
- | 2 | Beast | 500 | 1000 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.4
(12)
[12669] |
JP015 | Recon, Scout Fur Hire | Effect Monster | |||||||||
- | 2 | Beast | 1000 | 500 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.2
(12)
[13151] |
JP016 | Helmer, Helmsman Fur Hire | Effect Monster | |||||||||
- | 3 | Aqua | 0 | 2000 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.4
(19)
[21839] |
JP017 | Beat, Bladesman Fur Hire | Effect Monster | |||||||||
- | 3 | Warrior | 1200 | 500 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. | |||||||||||||
Super
▶︎ Deck
|
8.2
(12)
[15569] |
JP018 | Seal, Strategist Fur Hire | Effect Monster | |||||||||
- | 4 | Beast-Warrior | 1600 | 1000 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.4
(14)
[13897] |
JP019 | Bravo, Fighter Fur Hire | Effect Monster | |||||||||
- | 4 | Reptile | 1900 | 200 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. | |||||||||||||
Super
▶︎ Deck
|
6.5
(11)
[13489] |
JP020 | Sagitta, Maverick Fur Hire | Effect Monster | |||||||||
- | 5 | Winged Beast | 1200 | 2400 | |||||||||
If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one. | |||||||||||||
Normal
▶︎ Deck
|
6.2
(10)
[9486] |
JP021 | Dyna, Hero Fur Hire | Effect Monster | |||||||||
- | 6 | Beast-Warrior | 2500 | 1400 | |||||||||
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one. | |||||||||||||
Normal
▶︎ Deck
|
7
(11)
[13302] |
JP022 | Wiz, Sage Fur Hire | Effect Monster | |||||||||
- | 7 | Spellcaster | 1600 | 2800 | |||||||||
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
8.7
(18)
[27664] |
JP023 | Rafale, Champion Fur Hire | Effect Monster | |||||||||
- | 8 | Dragon | 2800 | 2200 | |||||||||
If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.8
(16)
[8650] |
JP024 | Fandora, the Flying Furtress | Field Spell | |||||||||
During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. | |||||||||||||
Super
▶︎ Deck
|
9.2
(12)
[16212] |
JP025 | Mayhem Fur Hire | Quick-Play Spell | |||||||||
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. | |||||||||||||
Super
▶︎ Deck
|
7.1
(14)
[10897] |
JP026 | Training Fur Hire, Fur All Your Training Needs | Continuous Trap | |||||||||
If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
9.6
(29)
[62866] |
JP027 | Sky Striker Ace - Kagari |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 1500 | - | |||||||||
1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
|
|||||||||||||
Super
▶︎ Deck
|
8.2
(18)
[44193] |
JP028 | Sky Striker Ace - Shizuku |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 1500 | - | |||||||||
1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
9.5
(23)
[66377] |
JP029 | Sky Striker Ace - Raye | Effect Monster | |||||||||
- | 4 | Warrior | 1500 | 1500 | |||||||||
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.7
(43)
[75971] |
JP030 | Sky Striker Mobilize - Engage! | Normal Spell | |||||||||
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card. | |||||||||||||
Super
▶︎ Deck
|
8.7
(16)
[33295] |
JP031 | Sky Striker Maneuver - Afterburners! | Normal Spell | |||||||||
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(11)
[29011] |
JP032 | Sky Striker Maneuver - Jamming Waves! | Normal Spell | |||||||||
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(22)
[58383] |
JP033 | Sky Striker Mecha - Hornet Drones Limited | Quick-Play Spell | |||||||||
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead. | |||||||||||||
Super
▶︎ Deck
|
9.3
(15)
[46042] |
JP034 | Sky Striker Mecha - Widow Anchor | Quick-Play Spell | |||||||||
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(13)
[29855] |
JP035 | Sky Striker Mecha - Eagle Booster | Quick-Play Spell | |||||||||
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(11)
[25763] |
JP036 | Sky Striker Mecha - Shark Cannon | Quick-Play Spell | |||||||||
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. | |||||||||||||
Normal
▶︎ Deck
|
6.4
(13)
[21109] |
JP037 | Sky Striker Mecharmory - Hercules Base | Equip Spell | |||||||||
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | |||||||||||||
Super
▶︎ Deck
|
9.3
(15)
[46929] |
JP038 | Sky Striker Mecha Modules - Multirole | Continuous Spell | |||||||||
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(10)
[31033] |
JP039 | Sky Striker Airspace - Area Zero | Field Spell | |||||||||
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(61)
[484246] |
JP040 | Armageddon Knight | Effect Monster | |||||||||
- | 4 | Warrior | 1400 | 1200 | |||||||||
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY. | |||||||||||||
Normal
▶︎ Deck
|
9
(39)
[291236] |
JP041 | Plaguespreader Zombie |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Zombie | 400 | 200 | |||||||||
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field. | |||||||||||||
Normal
▶︎ Deck
|
3.9
(17)
[13753] |
JP042 | Mad Reloader | Effect Monster | |||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards. | |||||||||||||
Normal
▶︎ Deck
|
6.9
(29)
[134916] |
JP043 | Magical Stone Excavation | Normal Spell | |||||||||
Discard 2 cards, then target 1 Spell in your GY; add it to your hand. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(46)
[237600] |
JP044 | The Monarchs Stormforth | Quick-Play Spell | |||||||||
Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(36)
[73485] |
JP045 | Drowning Mirror Force | Normal Trap | |||||||||
When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck. | |||||||||||||
Dark Saviors Card List
8 /10.0 pt Number of card ratings : 783 User Review : 783 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)