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HOME > Yu-Gi-Oh! Deck List > ElementsaberDeck List > Garo -Sword of Sanctuary- Deck and Deck Instructions

"Garo -Sword of Sanctuary-" Deck 2018

Elementsaber Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Elementsaber" / Beatdown
Key Card
Elementsaber Aina
Deck commentary

Playing

Deck Type [《Elementsaber》+ 《Link Monster》+ 《Topologic Bomber Dragon》&《Topologic Trisbaena》+《Troymare》]
Deck Motif (Anime/Tokusatsu Drama "GARO" series type)
The newly launched Elementsaber. I tried various constructions, but pure construction was more stable than strange mixture, so I will introduce pure construction for now. I also tried the Invoked type and the Super Warrior type, but they seemed to fit well, but they didn't work well, so I'd like to introduce those types as well when they're more stable.
For the time being, from the reasons for adopting each card
・《Phosphorage the Elemental Lord
Thunderbolt effect is very strong. If even GY is good, there is a possibility that this one can turn the board around.
There are plenty of search and salvage methods, and if you put too much in, it will cause an accident this time, so pin it.
・《Elementsaber Lapauila Mana
Part 1 of Elementsaber. Depending on whether or not this card is present in the initial move, the degree of difficulty in subsequent deployments will change considerably. It is also possible to give multiple resistances, and it is also a card that is hard to spoil due to its effect, so there is no complaint.
・《Elementsaber Lapauila
Spell Trap countermeasure personnel. I just don't want it in my hand. The reason is the low RBI. If you summon it in a bad way, you run the risk of being turned into a punching bag by Willard's immunity grant. I want to use it for recruitment and revival, so I'm going to use 2 cards.
・《Elementsaber Molehu
The main attacker of the lower Elementsaber. The RBI is high, and there is also a moon calligraphy effect, so it works well even with bare hands. It's okay if it's in the first hand, but honestly, I want it in the first hand, so I stack 3.
・《Elementsaber Nalu
for salvage. You can also recover his Elemental Lord that fell into GY, and will be active after the middle stage. If it's the first hand, there is a possibility that it will rot, and searching and reviving itself are easy, so 2 was enough.
・《Elementsaber Malo
GY manure personnel. His effects and stats are excellent, but he's useless as a Deck. However, in order to use Elemental Lord stably, dropping 2 at once can be useful, so 2.
・《Elementsaber Makani
for search. However, in this deck, it's closer to the role of arranging his GY rather than searching. Of course, since the initial movement is also stabilized, 3 stacks.
・《Elementsaber Aina
for resuscitation. Rotting is rarer with this deck that GY is so fat. Once normal summoned, he is a powerful card that can revive Elemental Lords, so he stacks 3. However, there is a danger of being turned into a punching bag like Rapawila, so be careful there.
・《Reinforcement of the Army
Compatible with his Elementsaber other than Willard. I usually bring Mohlef or Aina.
・《Elemental Training
Deck's essential three.
Of course it can protect the Sanctuary, but the replacement of Elementsaber is very powerful. In particular, it's good to have cards that can be used during the opponent's turn, such as Morev and Rapawila. Elemental Lord I almost never use recovery effects.
There is no search means, so I have to do a bare pull, so 3 sheets.

Strength

Naraku doesn't work
Hitting point height
deployment speed
It's a great advantage against slow-moving opponents (with some exceptions). Can be blocked by chaining attacks, etc., even in the cancer mawashi deck.
If you do your best, you can line up high RBI monsters in one turn.
Combo depends on operation method
The point that a monster complements each effect and can be connected from anywhere.
You have a high chance of interfering with your opponent's actions. I think he has decent DEF for his low trap count.

Weakness

vulnerable to exclusion. Also, it's hard to block the "Deck to GY" flow itself.
Since there is no draw card, if a bad card accident occurs or a handless occurs, it will be clogged. Also, since it's a synchro deck, it's tough even if you set up a midrash. Paper defense because there is no meta card.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Evilswarm scary (´・ω・`)
Naraku, Kyodatsu, and Shinsen are included to the extent of comfort, but it's still scary (´・ω・`)
Since it consumes a lot of cards, if you don't consider the situation of the opponent's field and play, you won't be able to rebuild in time.
It's a Deck that mainly uses LIGHT and relies on GY, so be careful with exclusions, 《Silent Graveyard (Updated from: Forbidden Graveyard)》, and magic mirrors that suck in flashing light.
① The opponent's monster with ATK 2900 or more is the strongest.
②Monsters with ATK over 2900 are terrifyingly scary, his ATK surpasses his own monsters.
③ Normal Spell and Quick-Play Spell cards are scary.
➃Three types of trap cards are activated, Special Summon monsters are negate, destroyed, or removed from the game.
⑤ Vulnerable to Special Summon Bind, Spell Bind, Trap Bind, and Extra Bind.
This Deck is also a theme that relies on GY resources, so it is quite vulnerable to indiscriminate removal such as Macro Cosmos and Dark Law. If you are good at burning down, you can overcome it well,
From the side, let's support with cards such as 《Torrential Tribute》and 《Forbidden Seiyu》.
Special Summons and cards that negate effects are natural, but dueling with Dark World requires special attention. Because Neo's anger shifts to Grapha, and Neo immediately says goodbye. And since the opponent can summon Grapha just by drawing one low-level Dark World, when he really wants to use Neo's effect against the Dark World opponent, he will look at the hand information such as Aoi and "Mind Crush". It is necessary to devise such as inserting a card that can be used.
Low beat seal, Skill Drain and so on. Destroy it as soon as possible with Cyclone.
In addition, it is not good at blocking attacks such as Hope. Most of them are cards that respond to attacks.
It's extremely weak against non-targeted effects. Black holes and total solar eclipses can be dealt with by bribes, and bralos and buttes can be dealt with by warnings and Watts, but they are far from perfect.
Also, before the lock is completed, he will expose monsters with about 1000 ATK defenseless, so be careful not to run out of LP when you want to use Soul Charge.
Since the hit point is low, it is difficult to handle if a large one can be set up first.
Due to the nature of the deck, Macro Cosmos cannot be loaded, so it is not compatible with decks such as Seiryu that are competing for the top.
It will not be possible to deploy if it is wiped out at once, such as a torrent funeral.
Opponents, such as Infernity, who do a lot of Special Summon, are weak.
Of course, it is also vulnerable to exclusion.
Dealing with "Dark World", "Fabled", and "Evilswarm" will cause the card to develop.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Special Summon is sealed, and it's troublesome if the opponent is his Deck that fights with his Field Spell.
Hand trigger cards such as "D / D Crow" and "Effect Veiler" are effective even in the turn you took the lead, especially if the card dropped to his GY is excluded, it is impossible to win. become.
Cards like "Macro Cosmos" and "Evilswarm" are also tough. After all, all discarded cards are removed.
If you can't Xyz, you lose lol The basic monsters are weak. . .
Effect negate , special negate is tight. . .
Since the firepower is soberly low, it is weak against high firepower
Hand Destruction》or 《Magical Mallet》are also acceptable instead of 《Swift Scarecrow》. 《One Day of Peace》is now a restricted card, so the deck is slowing down.
I'd like to put a ban and 《Royal Decree》on the side as a countermeasure against the Deck Destruction Virus.
Since it turns with basic monsters, it will be clogged with skidre
I don't care, but I hate counter traps
After all, it is extremely weak against SS meta, GY meta, and monster effect meta.
Exclusion, Special Summon Bind, Bounce
Due to the variety of Synchro Summons, Synchro Meta is also directly received
Weak to Special Summon Bind
I had no idea what the accident rate was
Very vulnerable to total destruction and attribute unification
It often goes handless, so it can't be rewound
Sorry for the high accident rate (sweat
Weakness = Special Summon Total destruction such as sealing and holy burr
The biggest challenge is how much you can negate with Koa'ki Meiru
On the plus side, it is weak against long-term battles.
It's a personal customization, so there may be likes and dislikes depending on the person who uses it.
There are many advanced monsters, and they are quite heavy.
It's basically for short-term decisive battles, so it's not suitable for long-term battles.
If you make a card accident, you may lose without being able to do anything.
Since there are almost no traps, the defensive ability is also low.
Vulnerable to exclusions such as Naraku and Macro Cosmos
Might be weak against cards that seal spells
Exclusion》series (Dark Row), 《Macro Cosmos》, 《Dimensional Prison》, etc.
Shadow-Imprisoning Mirror
Dust Tornado
Light-Imprisoning Mirror
Chain Disappearance
Skill Drain
It consumes a lot of bills.
Basically, the game speed itself is slow, and it does not fall into the strong category. As you may have guessed when 《Supply Squad》is included, it is for mid-level players, and the accident rate is low, so I think it will be a fun duel. I want to add Cyclone to compete with Decks of the same level, so I left some customization points this time. Probably unnecessary cards are faders and 《Supply Squad》, which are very one-off, and 《Twin Twisters》can be used. However, since I don't have enough cards to discard, I recommend Cyclone. The meta card cannot be broken through because the monster only develops into expansion.
Also, it tends to be a lack of firepower overall. If you draw 《Cynet Universe》, it will be a little more stable, but if you don't have 《Supply Squad》, it can quickly become the target of destruction, so be careful when attacking. There is nothing you can't deal with unless you have morale resistance, so depending on the timing and deck compatibility, I don't think you can't do anything and lose. And just keep in mind that this is also vulnerable to morals.

Customize

Extras are free. I think it's going to be used because you want to open up a place, rather than ``it's necessary''. Once you have Willard, you won't be able to break the board even if it's just a little bit, so it's stronger than using extras.
It's a removal card. 《Twin Twisters》is surprisingly bad because it flies your hand, and I think Cyclone and Feather are good for back destruction. For monster removal, there is an expert called Phosphorage, so if anything, I want the effect negate system rather than removal. So, cards like Shintsu, Veiler, and Infinite Impermanence are recommended. Trishula is the natural enemy of this Deck.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon リョウタ ( Total 504 decks )
Posted date : 2018/01/16 12:20
Main Deck (25 Types・40)
monster (10 Types・22)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardElemental Grace Doriado LIGHT 9 Spellcaster 0000 / 0000 ¥30
1 List of decks using this cardPhosphorage the Elemental Lord LIGHT 8 Fairy 2800 / 2200 ¥20
2 List of decks using this cardElementsaber Lapauila Mana LIGHT 6 Warrior 2400 / 2100 ¥20
3 List of decks using this cardElementsaber Molehu DARK 4 Warrior 1900 / 0000 ¥6
3 List of decks using this cardElementsaber Lapauila LIGHT 4 Warrior 0400 / 2100 ¥6
2 List of decks using this cardHonest LIGHT 4 Fairy 1100 / 1900 ¥10
2 List of decks using this cardElementsaber Malo FIRE 3 Warrior 1700 / 0200 ¥6
2 List of decks using this cardElementsaber Nalu WATER 3 Warrior 1500 / 1000 ¥6
3 List of decks using this cardElementsaber Makani WIND 2 Warrior 1300 / 1200 ¥10
3 List of decks using this cardElementsaber Aina EARTH 2 Warrior 0900 / 1800 ¥6
spell (8 Types・10)
1 List of decks using this cardTerraforming - - - - ¥8
1 List of decks using this cardThe Warrior Returning Alive - - - - ¥5
1 List of decks using this cardMonster Reborn - - - - ¥50
1 List of decks using this cardLightning Vortex - - - - ¥10
1 List of decks using this cardSwords of Revealing Light - - - - ¥8
1 List of decks using this cardReinforcement of the Army - - - - ¥19
2 List of decks using this cardMystical Space Typhoon - - - - ¥10
2 List of decks using this cardPalace of the Elemental Lords - - - - ¥20
trap (7 Types・8)
1 List of decks using this cardNightmare Archfiends - - - - ¥15
1 List of decks using this cardBottomless Trap Hole - - - - ¥19
1 List of decks using this cardMirror Force - - - - ¥29
1 List of decks using this cardDust Tornado - - - - ¥9
1 List of decks using this cardCopy Knight - - - - ¥8
2 List of decks using this cardElemental Training - - - - ¥10
1 List of decks using this cardSolemn Warning - - - - ¥20
Extra Deck (12 Types・15)
1 List of decks using this cardSaryuja Skull Dread EARTH - Dragon 2800 / ¥90
1 List of decks using this cardBinary Sorceress EARTH - Cyberse 1600 / ¥20
1 List of decks using this cardKnightmare Mermaid WATER - Fiend 1000 / ¥20
2 List of decks using this cardTopologic Trisbaena DARK - Cyberse 2500 / ¥30
1 List of decks using this cardPowercode Talker FIRE - Cyberse 2300 / ¥20
1 List of decks using this cardKnightmare Goblin WIND - Fiend 1300 / ¥30
1 List of decks using this cardKnightmare Unicorn DARK - Fiend 2200 / ¥90
1 List of decks using this cardKnightmare Cerberus EARTH - Fiend 1600 / ¥60
2 List of decks using this cardTopologic Bomber Dragon DARK - Cyberse 3000 / ¥60
2 List of decks using this cardKnightmare Gryphon LIGHT - Fiend 2500 / ¥20
1 List of decks using this cardKnightmare Phoenix FIRE - Fiend 1900 / ¥70
1 List of decks using this cardTri-Gate Wizard EARTH - Cyberse 2200 / ¥40
Main deck minimum construction amount ¥1158


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