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HOME > Yu-Gi-Oh! Card Lists > Flames of Destruction > Knightmare Gryphon

Knightmare Gryphon Used Deck

Knightmare Gryphon
Card Kind Attribute Level Type ATK DEF
Link Monster
Effect Monster
- - Fiend 2500 -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
password:65330383
Average Rating Score 9(22)
  1. Card Info
  2. Card Reviews (22 rating scores)
  3. Decks with Knightmare Gryphon (409 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Knightmare Gryphon" card reviews and rating scores


9(22)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星0
カード評価ラベル5
81% (18)
カード評価ラベル4
18% (4)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan 赤いのと青いの
2022/03/26 6:23
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After the rule change, we can't show that much control, but the control effect is just a bonus. The advantage recovery effect in the second half is a strength that other Troymare Link Monsters do not have.
His Evil Twins, which is the main target of Fiend Link theme, plays a dexterous role such as reusing 《Called by the Grave》and 《Ice Dragon's Prison》and recovering 《Evil★Twin Challenge》for virtually free control.
By link summoning 《I:P Masquerena》as a material, you can improve your presence to some extent. It's a monster that can easily be destroyed in battle, but let's take advantage of that and land a combat trick with 《Forbidden Droplet》.
japan ねこーら
2020/11/09 0:24
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Overall evaluation: I want to use it in a Deck that can line up a large number of Link Monsters, or in a Fiend-only Deck.
(2) can limit the effects of Special Summoned monsters that are not in a linked state, but if you put them in the EX monster zone, they will also give your opponent one link destination, so they will be moved.
Also, (1) his spell/trap card salvage cannot be used unless he is in a linked state.
Put out a monster with a downward marker in the EX monster zone and use it in a mutually linked state, or use it with the understanding that it can be moved to some extent.
In the former case, it is used with decks that are easy to link summon, such as Gouki, and in the latter case, it is used with decks that have few other options, such as Evil Twins.
It's not difficult to make Evil Twins reciprocally linked, though.
Due to its low ATK, there is a high possibility that it will be targeted by 《Dinowrestler Pankratops》and the like, so it is good to use monsters to compensate for that.
japan ふぁんでっかす
2020/09/12 18:36
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General-purpose LINK4 with recovery and suppression. It became a storage price with re-recording.
The recovery effect of Spells and Traps is unquestionably excellent. You can revive your Deck's key cards, obstructive Traps, etc., and prepare for the next turn onwards.
The suppression effect is like a simple Skill Drain effect, but to be honest, it's not a big deal. There aren't many Decks that don't use Link Monsters these days, and monsters that Normal Summon are the first move, and there are many holes in the deck, such as the effects from the hand that can be deployed in large numbers. This card alone cannot be said to be a one-size-fits-all suppression. If you're going to set up this one for the purpose of suppressing it, it's probably better to lay down Baguska, which has similar effects.
However, when combined with an effect like Apolloosa that negates the opponent's effect, you can increase the binding power. It has a low RBI, so you may need to support it with other monsters, but I think it's a card that can be evaluated in terms of narrowing down your actions.
japan みめっと
2020/05/03 12:33
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A Link 4 monster that serves as the boss character of the Troymare Link Monster group, which has the motif of an imaginary creature.
The yellow unicorn is his DARK and this purple card is his LIGHT.
A Link 4 monster with a rare link summoning trigger effect that allows you to reuse Spell Trap, and a strong restraint that prevents Special Summoned monsters from using the effect that activates.
Link materials are also loose, you can specify 2 or more, and it's good that your performance doesn't change depending on the number of link materials or the monsters used as link materials.
However, the effect that cannot use monster effects unless it is in a linked state is also applied to itself, so you cannot use the effect of your own link summoning trigger, or the marker is facing the front, so if you put it in the EX monster zone, your opponent However, the effect will be used normally on monsters Special Summoned in front of this card later, and the effect will not reach monsters that have been NS in the first place. Sometimes it shows.
Due to these specifications, on the contrary, if you link summon a Link Monster to a main monster zone that is not directly in front of an EX monster zone, its performance will suddenly increase.
And if the opponent takes control or is revived, it will be a big problem.
As a general-purpose link, it's certainly quite restrictive, but including the fact that other general-purpose link 4s are notable, in the end, if the deck doesn't have enough development power and reserve power to put this card into the main monster zone, It is undeniable that he cannot bring out his true power.
japan はやとちり
2020/03/21 0:14
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One of the general-purpose Link-4 monsters. It's a card that shows its true value when co-linked.
Even if you put it in the EX monster zone, it's a card that has almost no meaning due to the link marker, so it will inevitably be used in a theme with high development potential, but when you get hooked, the binding power is strong.
The themes that this card doesn't work on are limited to meta beat and burn themes that don't use Special Summons in the first place, or themes that use level 1 monsters that lead to 《Linkuriboh》as development factors.
ATK isn't that high, so either move the attack target with Astram to protect it, or solidify it with Apollosa or themed Seal Cards.
japan いげん
2020/02/21 12:21
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With the increase in Link 4, it's hard to say it's a general-purpose card, but it's still a reliable card with easy-to-play conditions and effects.
In particular, even though this card + 1 monster + hand cost is required, he has a large Spell Trap reset, so if the concept is a Continuous Spell Trap or if the deck is a resource-gain deck, it would be helpful to have it as an insurance.
As for the suppression effect, if he puts in Codebreaker's business trip, he can gain combat or effect destruction resistance without turning the link destination to the opponent, so it is moderately strong.
Evaluation Currently, it is almost never seen in the environment, but there are also rule changes from April onwards, so I think it is a card that will still be used.
japan カニ
2019/12/31 18:14
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A card that is likely to be relatively strengthened by the new rules. Even in the current environment, I can make it with ip Mascarena and Anaconda, and I think there will be no problem if Pancra is followed by Astram or Valeso. It's a big loss that you can't stop the effects of normal summoned monsters, but if you can cover that, you can almost completely shut out the monster effects. The ability to set a Spell Trap from GY is also an exciting effect.
japan カンベイ
2019/07/12 23:51
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One of the Troymare and one of the general-purpose Link Monsters.
It's a Link 4 with the same marker as FWD, and it's light with 2 monsters with different card names. It has a rare effect of resetting her GY's Spell Trap to whatever she is when Link Summoned, and depending on the card, it is possible to keep the opponent in check.
And the greatest strength of this card is the suppression effect that negates the effects of Special Summoned monsters that are not linked. It's very restrictive, but there are many loopholes, so don't overconfident.
As you can see from this site, the ratings tend to go down over the years. I think the biggest reason for this is that due to FWD regulations, his Troymare Link-type Deck development ability has dropped, and Pancra has appeared, which could return this card with a single card.
More than ever before, this is a piece that will test the user's construction ability.
* Postscript: In the 11th period, the control force has increased due to the enforcement of the new rules. In particular, Dogmatika Deck, which is popular recently, uses Special Summon a lot, but it rarely takes tactics such as deploying Link Monsters and then deploying EX to the link destination, so it sticks... but with one Frudris. Since it will be countered, it is difficult to prioritize as a meta.
japan kitty
2019/05/25 22:48
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The set card cannot be used that turn, but you can use it if you bounce it yourself. Let's drop Solcha in Dominion and somehow bounce it to get an extra link. Subtle if asked whether it is practical
japan りふ
2019/05/05 11:02
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His name is Gryphon and he touches a Spell Trap...that's quite a gag, isn't it?
japan ヒコモン
2019/01/10 12:59
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It's highly rated, but I haven't seen many people actually using it. Spells/Traps can be salvaged, but cannot be activated on the turn they are set. It's powerful that it doesn't even allow the activation of monster effects of monsters that have been Special Summoned, but many of his Decks start from Link Summons, and many of his Decks have 2500 RBI even without monster effects. . The ultimate is getting hit from above by Pankratops, the side agent of every Deck. It is possible to indirectly search for 《Vanity's Emptiness》or 《Imperial Order》via 《Curious, the Lightsworn Dominion》, but Kyrios itself is hard to come by and it is too painful for a combo that requires 5 monsters. By the way, the reason why there are 5 bodies is that the salvage effect cannot be activated unless this card is in a linked state.
japan プラント・プラン
2018/10/07 12:04
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She's not as powerful as Firewall Dragon, but her link summoning conditions are loose and her effects are powerful.
The effect of (1) is a card that consumes one card cost and allows him to set a Spell/Trap card from GY. It cannot be activated the turn it is set, but being able to reuse the card placed in GY is still very strong. However, due to the effect of (2), it cannot be activated unless it is in a mutual link state, so be careful.
(2) is an effect that seals the effects of Special Summoned monsters. Since this card has Link Markers facing up, down, left, and right, you can limit your opponent's movement by placing it in the Main Monster Zone and preparing another Link Monster of his in the Extra Monster Zone.
All in all, it's definitely a pretty strong card. Even in "Prank-Kids", it is easy to use this card to set a big runaway and fusion summon House Battler during the opponent's turn.
japan わがじゃん
2018/08/17 7:48
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not good.
Link summoning has also been researched... or rather, thanks to some of the Link Brains pack's power cards (with Special Summon from the Deck), I've been able to get LINK4 out with ease, so this is it. It's not good because it came to pop out. It can fit in any deck. 《Crystron Halqifibrax》can be played easily, and the opponent can be overwhelmed easily. The effect when Link Summoning is also strong, and if you send it via 《Curious, the Lightsworn Dominion》, you can drop his favorite Spell / Trap over there and set it as it is, so it's mostly. It's impeccable, or rather strange. One of the evil powers that accelerates Yu-Gi-Oh's first attack game.
japan アームド強化来
2018/04/11 7:18
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Alright, let's get rid of it with Normal Summoned Armor Dobby, Kindred Electric Virus, etc.
japan シエスタ
2018/04/05 16:22
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It's not as strong as FWD, but it's a fairly loose tie, and the marker is a Troymare-like marker position facing the mutual link.
As a general purpose, it has a valuable magic / trap salvage, and there is a restriction that it cannot be activated the turn it is set, so it is a little slow, but it is a reasonable adjustment. More than that, I want to be careful about the point that it can not be activated unless it is mutual due to the effect of the latter half.
The effect of 2 is a highly influential thing, and it becomes very difficult to deploy especially in Decks that do not use links. However, there are holes, and it is useless against permanent effects and monsters that have been Normal Summoned. These want to thicken the back and reinforce each other with other Trojans.
Due to its loose binding, it is a general-purpose monster with control that can be put out in various decks, especially in decks with deployment power, and it is easy to use with other Trojans. I think it's an exaggeration because it has high business trip performance, but I think it's possible to ban it.
japan まじっく
2018/02/03 21:11
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The general-purpose Rank 4 monster that shines in the current environment where mutual linking has become easier. The link materials are two or more monsters with different card names, but it can be said that there are almost no restrictions.
① is the effect of setting his GY's girlfriend's Spell Trap on the field by paying the cost of one card from your hand when summoning. You can reuse her Spell Trap regardless of type, and if it is a mutual link, you can add 1 draw and make up for hand loss. I want to link summon as much as possible so that they are mutually linked.
② is a suppressing effect that cannot activate the effects of Special Summoned monsters unless they are linked to each other. It doesn't deal with Normal Summon, but it has a considerable influence on decks that make full use of Special Summon.
By the way, it is a mistake to say that the effect cannot be activated unless it is a "mutual link". Being in a "linked state" means that he already has a Link Monster on the field and a link destination is prepared on his field, and this monster can be Link Summoned to fulfill the requirement.
In general, it can be said that it is a powerful effect suitable for his trump card among his Link Monsters named Troymare.
japan ジュウテツ
2018/02/01 16:02
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If it is in a mutually linked state, I think that it is a monster that can draw out all of its power, such as reusing spells and traps, exchanging cards, and sealing some monster effects.
As an example of creating a mutually linked state, after recruiting 《Predaplant Darlingtonia Cobra》with 《Predaplant Ophrys Scorpio》, searching for 《Instant Fusion》, sending out 《Thousand-Eyes Restrict》with 《Instant Fusion》, you can place 《Predaplant Ophrys Scorpio》and 《Predaplant Darlingtonia Cobra》in the Extra Monster Zone. Link summon Aromaseraphy Jasmine, convert Thousand-Eyes Restrict into Dandylion with the effect of Aromaseraphy Jasmine, link summon Knightmare Unicorn with a lower marker using Aromaseraphy Jasmine and Dandylion as materials, and use World Legacy Succession to create Aromaseraphy Jasmine can be revived at the bottom marker of "Knightmare Unicorn", and "Aromaseraphy Jasmine" and two fluff tokens can be used to link summon "Knightmare Gryphon".
japan カンノーネ
2018/01/22 19:35
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Since the effect of 1 is hindered by the effect of its own 2, when the effect of 1 can be activated, "if you are careful" 80% are in a mutual link state, so Spell Trap salvage with practically 0 hand consumption
And 2 is like a linked version of the Deck, everyone's friend Baguska
If you use 《Linkuriboh》or something like that to move down, your arrows won't go to the opponent, so you can prevent the monster from starting up... but the guy who Normal Summoned and his GY effect after linking up will make him look like the real deal. Deck etc. is not toothy, so it is not as good as Baguska. There are many decks that are difficult to set up rank 4, but there are few decks that can set up link 4, so I can't say I'm selfish.
japan アルバ
2018/01/21 11:17
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Firewall, who went on a rampage in the first solitaire, came out after the restriction, and Link 4, which seems not to be okay, is likely to contribute to the control of the first player.
It is also reminiscent of LIGHT's 2500 points and the markers are up, down, left and right, but this time it has the same name turn 1 for the recovery effect.
The effect at the time of link summoning is set regardless of the type of Spell / Trap for him, but since it cannot be used in the turn it is activated, the aim is to use a Trap that intercepts the opponent's return, or a search card or resurrection card that secures resources for the next turn. will it be
In order to use it to suppress the first attack, he may not be able to use it well without a GY fattening gimmick.
The effect in the second half is intense and can block the activation of Special Summoned monsters that are not linked.
Since the material specification is also loose, if you put it out in the middle of the deployment with the marker secured, you can create a suppression board without hindering your deployment.
If you put it under control, it will stand in your way as a rather troublesome figurine, and even if you try to create a link marker to release the binding, it will be useless if you are ready to repel the monster with the link marker by removing it.
Note that this effect is also applied to yourself, so if you don't prepare a link destination, you will be pulling your own legs.
japan デルタアイズ
2018/01/14 17:09
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If you don't have a mutual link in advance, you won't be able to use the ① effect, but there's no reason for the suppression-type Link Monster to be weak.
I definitely want to use it in a deck where you can aim for continuous links.
japan とき
2018/01/13 21:38
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The root of Troymare.
A large Link Monster that has the effect of discarding 1 hand card and setting 1 GY's Spell Trap, and the effect of sealing the effects of Special Summoned monsters that are not linked.
The first important role of Troymare is that the markers are arranged vertically and horizontally, and that they can strongly support mutual links anywhere. If possible, putting it under the EX zone will create room for securing a lot of mutual links, but since it is a link 4, should it be considered that it can be used anywhere when it can be used?
The effect is quite strong. Being able to salvage Spell Trap with just one card is honestly powerful, and even more so, the accompanying effect seal is particularly devastating to opponents who don't use links. You need to be careful with monsters that get Normal Summoned, but if you can put them out first, you'll be able to greatly limit your opponent's deployment. Even Link isn't afraid of what he can do with Special Summons and effects.
Even as a general-purpose link 4, it has amazing control power, so it can be fully utilized. However, it is also subject to the 2nd effect, so be careful that the 1st effect cannot be used unless it is a reciprocal link. It's a light risk in the mutual link theme Troymare, but should I think that number 1 is close to death in general use?
japan E−HERO愛用中のクリムゾン・ノヴァ
2023/12/30 22:29
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Decks with "Knightmare Gryphon"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Flames of Destruction FLOD-JP048 2018-01-13 SecretUltimateUltra
Deck Build Pack GENESIS IMPACTERS DBGI-JP041 2020-09-12 Normal

Ranking and View Num

Rating Score Rank 1,630 / 12,836 Cards
View Num 68,635
Type "Fiend" Type Best Monster Ranking 99th
Link-4 Best Link Monster Ranking 12th

Others

Japanese card name トロイメア・グリフォン

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