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Maxx "C" →Used Deck
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Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 2 | Insect | 500 | 200 |
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. | |||||
password:23434538 | |||||
Average Rating Score | 9.6(111) |
- Card Info
- Card Reviews (111 rating scores)
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"Maxx "C"" card reviews and rating scores
9.6(111) |
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91% | (102) | |
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7% | (8) | |
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0% | (1) | |
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![japan japan](/img/common/japan.png)
2023/06/14 14:13
![Yugioh Icon](/img/icon/070.jpg)
The increase in Special Summon is a symbol of Yu-Gi-Oh's inflation and speeding up after season 6.
This card remains central to the metagame to it
Together with 《Ash Blossom & Joyous Spring》, which can block this result, it is a regular card in modern OCG.
It differs from many other triggers in that it has no activation conditions and can be used at any time.
You can chain to SS by the opponent's effect, or you can throw it when the opponent tries to move side by side.
This high degree of freedom and large return is the greatest strength, and it can handle everything from restraint to deterrence, and there is no reason not to adopt it.
Except for some of his decks like [Floowandereeze], you can say that there is no worry about this card going bad.
This card remains central to the metagame to it
Together with 《Ash Blossom & Joyous Spring》, which can block this result, it is a regular card in modern OCG.
It differs from many other triggers in that it has no activation conditions and can be used at any time.
You can chain to SS by the opponent's effect, or you can throw it when the opponent tries to move side by side.
This high degree of freedom and large return is the greatest strength, and it can handle everything from restraint to deterrence, and there is no reason not to adopt it.
Except for some of his decks like [Floowandereeze], you can say that there is no worry about this card going bad.
![japan japan](/img/common/japan.png)
2023/04/07 13:12
![Yugioh Icon](/img/icon/032.jpg)
Along with Urara, it is one of the most popular hand triggers, and probably the strongest hand trigger, even pushing Urara aside.
If you chain to the Special Summon by the effect, you can draw without loss, and if the deployment stops, you can push it out on the return turn, and if the deployment continues, you will be able to turn over with an increased hand. It can be said that it is a feature that can not be seen in other cards that you can do both "suppression of (advance) development" and "assistance of backhand turning" with one card.
With the strength of this card as collateral, Decks that don't use Special Summons have a clear advantage, and on the contrary, Decks with many cards that you don't want to draw can use this card. can cause Deck to malfunction, so sometimes you can't even if you want to. It can be said that the fact that it has a very strong influence from the stage of Deck construction clearly speaks to the strength of this card.
If you chain to the Special Summon by the effect, you can draw without loss, and if the deployment stops, you can push it out on the return turn, and if the deployment continues, you will be able to turn over with an increased hand. It can be said that it is a feature that can not be seen in other cards that you can do both "suppression of (advance) development" and "assistance of backhand turning" with one card.
With the strength of this card as collateral, Decks that don't use Special Summons have a clear advantage, and on the contrary, Decks with many cards that you don't want to draw can use this card. can cause Deck to malfunction, so sometimes you can't even if you want to. It can be said that the fact that it has a very strong influence from the stage of Deck construction clearly speaks to the strength of this card.
![japan japan](/img/common/japan.png)
2023/03/23 20:00
![Yugioh Icon](/img/icon/056.jpg)
A card that puts pressure on your opponent's mass deployment.
Once this goes through, the opponent will be forced to make a full move with the intention of drawing a large amount, or stop the development without moving at all, or compromise and move a little... I would like to say that, but assuming that the first player has developed to some extent. When used, it quickly transforms into a card that can aim for an easy win.
However, it can be said that the advantage of going first is only an advantage, so I can agree that it is unpleasant, but if it is said that it is an upswing, it seems to be true.
In that sense, it seems to be a necessary card as long as the second attack can put pressure on the first attack.
By the way, it's just a guess from here, but I think that card development is made on the premise that this card will be used.
To be honest, it's not easy to talk about how many cards can interfere with one card these days.
I think it's better to leave this card because it seems that it's already reached the point where it can't be recovered, but as long as this card exists, the number of powerful deployment cards will continue to increase. I feel like I don't.
Once this goes through, the opponent will be forced to make a full move with the intention of drawing a large amount, or stop the development without moving at all, or compromise and move a little... I would like to say that, but assuming that the first player has developed to some extent. When used, it quickly transforms into a card that can aim for an easy win.
However, it can be said that the advantage of going first is only an advantage, so I can agree that it is unpleasant, but if it is said that it is an upswing, it seems to be true.
In that sense, it seems to be a necessary card as long as the second attack can put pressure on the first attack.
By the way, it's just a guess from here, but I think that card development is made on the premise that this card will be used.
To be honest, it's not easy to talk about how many cards can interfere with one card these days.
I think it's better to leave this card because it seems that it's already reached the point where it can't be recovered, but as long as this card exists, the number of powerful deployment cards will continue to increase. I feel like I don't.
![japan japan](/img/common/japan.png)
2022/12/06 9:18
![Yugioh Icon](/img/icon/086.jpg)
You can search for it with 《Fighting G》, and you can bring it with 《Sangan》and 《Witch of the Black Forest》during your turn and use it on your opponent's turn.
He's a level 2 EARTH, so he's easy to use as a material for 《Naturia Beast》.
For example, his Deck, which includes 《Emergency Teleport》and 《Noh-P.U.N.K. Ze Amin》, can easily be included as an option.
He's a level 2 EARTH, so he's easy to use as a material for 《Naturia Beast》.
For example, his Deck, which includes 《Emergency Teleport》and 《Noh-P.U.N.K. Ze Amin》, can easily be included as an option.
![japan japan](/img/common/japan.png)
2022/11/27 12:30
![Yugioh Icon](/img/icon/073.jpg)
Urara: “Cockroaches are limited to raw ones.”
The leader of the "○○ Suru G" series, the reason why KONAMI is said to love cockroaches
Let the other party choose the bargaining of whether to allow the explosive ad or to put up with it and stop the development
Otherwise, you can voluntarily send it from your hand to his GY, so you can use it for various initial actions.
If it's Jund, revive it with Junk Synchron
If it's Madolche, use it as a bullet for hotcakes
Is that good? Sweets country
In Spright, his Normal Summon of proliferating G can be the first move
It seems to be mixed with carbonated drinks
In modern Yu-Gi-Oh, unless there is some reason, almost all of his decks have multiple stacks of consecutive Special Summons, which are the main means of deployment.
His main deployment method is Normal Summon, and he is completely ineffective against TRUE and Floowandereeze, and rots in his hand.
In match battles, all you have to do is exchange the proliferating G with your side, but in single battles you can't do that, so it's very painful.
This is one of the reasons why he is TRUE and he is Floowandereeze strong in singles matches.
It is the rule of cockroaches that they are weak against pure birds.
Oh, does the green old man eat cockroaches too?
Since it is a draw effect itself, it can be stopped by 《Ash Blossom & Joyous Spring》as I wrote at the beginning, not to mention the two types of nominators, but there is a drawback that other trigger cards do not have.
Since he is EARTH, he can be searched by Earth Spirit Pi Master Aus depending on the deck.
A cockroach between breasts!?
It's been reprinted in Traptrix Strak, which is a good match, so it might be interesting to try adopting it together with Aus.
When Gunkan Suship was implemented, it was mentioned as a public health center project
just for sushi
If you carelessly use Mayakashi against your opponent, you may end up with Card Destruction as a result of an intentional draw, so keep it in the corner of your mind (I wonder if there are any duelists who use Mayakashi these days).
Whether it draws a large amount with a single card, or hates it and does not move, it is a card that bears the necessary evil of modern Yu-Gi-Oh!
KONAMI's love for cockroaches is fully demonstrated in games other than Yu-Gi-Oh!
If you are interested in duelists, search for "Power Pocket 6" or "Gokibuun".
The leader of the "○○ Suru G" series, the reason why KONAMI is said to love cockroaches
Let the other party choose the bargaining of whether to allow the explosive ad or to put up with it and stop the development
Otherwise, you can voluntarily send it from your hand to his GY, so you can use it for various initial actions.
If it's Jund, revive it with Junk Synchron
If it's Madolche, use it as a bullet for hotcakes
Is that good? Sweets country
In Spright, his Normal Summon of proliferating G can be the first move
It seems to be mixed with carbonated drinks
In modern Yu-Gi-Oh, unless there is some reason, almost all of his decks have multiple stacks of consecutive Special Summons, which are the main means of deployment.
His main deployment method is Normal Summon, and he is completely ineffective against TRUE and Floowandereeze, and rots in his hand.
In match battles, all you have to do is exchange the proliferating G with your side, but in single battles you can't do that, so it's very painful.
This is one of the reasons why he is TRUE and he is Floowandereeze strong in singles matches.
It is the rule of cockroaches that they are weak against pure birds.
Oh, does the green old man eat cockroaches too?
Since it is a draw effect itself, it can be stopped by 《Ash Blossom & Joyous Spring》as I wrote at the beginning, not to mention the two types of nominators, but there is a drawback that other trigger cards do not have.
Since he is EARTH, he can be searched by Earth Spirit Pi Master Aus depending on the deck.
A cockroach between breasts!?
It's been reprinted in Traptrix Strak, which is a good match, so it might be interesting to try adopting it together with Aus.
When Gunkan Suship was implemented, it was mentioned as a public health center project
just for sushi
If you carelessly use Mayakashi against your opponent, you may end up with Card Destruction as a result of an intentional draw, so keep it in the corner of your mind (I wonder if there are any duelists who use Mayakashi these days).
Whether it draws a large amount with a single card, or hates it and does not move, it is a card that bears the necessary evil of modern Yu-Gi-Oh!
KONAMI's love for cockroaches is fully demonstrated in games other than Yu-Gi-Oh!
If you are interested in duelists, search for "Power Pocket 6" or "Gokibuun".
![japan japan](/img/common/japan.png)
2022/11/24 18:02
![Yugioh Icon](/img/icon/004.jpg)
Yu-Gi-Oh is the cause of being called the cockroach game. It's scary that Yu-Gi-Oh isn't an exaggeration when it comes to throwing cockroaches at each other and having beautiful girls eat the cockroaches. Neither Konami nor Mr. Kazuki Takahashi could have predicted that Yu-Gi-Oh would become a game of throwing cockroaches at each other.
If you chain to his Special Summon effect on your opponent and activate it, you can definitely draw 1. On the other hand, some opponents anticipate this and fire a series of summons that do not follow the chain, so some people throw it with the first hand. It's easy for people to interpret it as a draw or to use it as a deterrent.
It's effectively banned, but thanks to this card that can be drawn during your opponent's turn, you can still draw even if you limit the number of hand triggers. Without this card, he'd have to load up his deck with about 15 hand triggers to spend his days freaking out over one-kills and domination. On the other hand, it can be activated even from the beginning, and there is also an aspect that promotes the advantage of the beginning, so it cannot be said that it is a complete second attack.
Moreover, the point of 2 stars which is voluntarily discarded cannot be overlooked. Taking advantage of this point, fishing with 《Junk Synchron》was a common sight when it first appeared. He's also one of the few good hand triggers for Infernity that doesn't interfere with handless.
If you shoot at Danger! or his Swordsoul, you may get Special Summons and destroy his Deck, so be careful. Many people must have heard this story and remembered the story of Osiris being defeated by her out of deck in the original Yugi vs. Puppet Battle. "God's power is not infinite...there was a limit to the number of cards in the deck!"
If you chain to his Special Summon effect on your opponent and activate it, you can definitely draw 1. On the other hand, some opponents anticipate this and fire a series of summons that do not follow the chain, so some people throw it with the first hand. It's easy for people to interpret it as a draw or to use it as a deterrent.
It's effectively banned, but thanks to this card that can be drawn during your opponent's turn, you can still draw even if you limit the number of hand triggers. Without this card, he'd have to load up his deck with about 15 hand triggers to spend his days freaking out over one-kills and domination. On the other hand, it can be activated even from the beginning, and there is also an aspect that promotes the advantage of the beginning, so it cannot be said that it is a complete second attack.
Moreover, the point of 2 stars which is voluntarily discarded cannot be overlooked. Taking advantage of this point, fishing with 《Junk Synchron》was a common sight when it first appeared. He's also one of the few good hand triggers for Infernity that doesn't interfere with handless.
If you shoot at Danger! or his Swordsoul, you may get Special Summons and destroy his Deck, so be careful. Many people must have heard this story and remembered the story of Osiris being defeated by her out of deck in the original Yugi vs. Puppet Battle. "God's power is not infinite...there was a limit to the number of cards in the deck!"
![japan japan](/img/common/japan.png)
2022/11/14 9:12
![Yugioh Icon](/img/icon/no.jpg)
Stop unfolding? Or do you accept the opponent's explosive ad? A card that forces you to make two choices. If it develops, there is a high possibility that other triggers will be drawn, so its strength is greater than the text. It stops at Urara, but if you think I let you use it, well...
The price doesn't settle down at all even though it's been reprinted so so. The demand is high, but most of all, I think it's because there are a lot of reprints of Strak and rare collections. Can you reprint it in a normal pack with a low rarity...
The price doesn't settle down at all even though it's been reprinted so so. The demand is high, but most of all, I think it's because there are a lot of reprints of Strak and rare collections. Can you reprint it in a normal pack with a low rarity...
![japan japan](/img/common/japan.png)
2022/11/04 16:20
![Yugioh Icon](/img/icon/009.jpg)
The game itself of Yu-Gi-Oh OCG.
Winning or losing depends on whether this card is drawn and the effect passes.
Winning or losing depends on whether this card is drawn and the effect passes.
![japan japan](/img/common/japan.png)
2022/09/10 20:04
![Yugioh Icon](/img/icon/127.jpg)
The strongest hand card trigger and the first advantage promotion card.
If you pass it, you can greatly restrict the opponent's actions, and if your opponent tries to ignore it, you can draw a lot and get an easy win. definitely broken).
However, if you throw it without thinking, it often doesn't stick, so it's important to know when to throw it.
It is thought that this card was created to suppress the advantage of taking the lead, but in fact the card power is too strong, so it is banned in the TCG. It's overwhelmingly easier for the first player to throw, so it's a card that encourages the first player's advantage.
At the very least, I needed a sentence that said, "If you have a card on your field, you can't activate the effect."
Personally, I would like to ban this card and rework the hand trigger to properly suppress the early advantage. I wonder why KONAMI doesn't do that when it would be more profitable.
(In other words, regardless of whether there is an increase in G or not, I think that excessive expansion support cards should be banned. I think it's strange to create a development theme like
If you pass it, you can greatly restrict the opponent's actions, and if your opponent tries to ignore it, you can draw a lot and get an easy win. definitely broken).
However, if you throw it without thinking, it often doesn't stick, so it's important to know when to throw it.
It is thought that this card was created to suppress the advantage of taking the lead, but in fact the card power is too strong, so it is banned in the TCG. It's overwhelmingly easier for the first player to throw, so it's a card that encourages the first player's advantage.
At the very least, I needed a sentence that said, "If you have a card on your field, you can't activate the effect."
Personally, I would like to ban this card and rework the hand trigger to properly suppress the early advantage. I wonder why KONAMI doesn't do that when it would be more profitable.
(In other words, regardless of whether there is an increase in G or not, I think that excessive expansion support cards should be banned. I think it's strange to create a development theme like
![japan japan](/img/common/japan.png)
2022/08/16 13:31
![Yugioh Icon](/img/icon/141.jpg)
Rock-paper-scissors
![japan japan](/img/common/japan.png)
2022/07/24 20:58
![Yugioh Icon](/img/icon/024.jpg)
Do you want to keep moving forward even if you keep increasing your opponent's hand, or do you give up and surrender the turn? There is an option to allow 2-3 card draws and set up moderate interference, but I haven't had a duel where that worked.
The decks you can't put in will be limited to strong themes that can gain an advantage with only your own support cards, and even if not, this card is the only one that you can draw 2 or more during your opponent's turn and keep it as it is. There is no way not to enter. We are narrowing down the construction width of each Deck, but if we ban it, we will not be able to suppress the continuous Special Summon combos inherent in each theme Deck ---- the so-called "space expansion" (such Decks is capable of deploying even one 《Ash Blossom & Joyous Spring》), so I am currently facing a dilemma that can be called a necessary evil.
This environment itself is out of control, so I guess they borrowed the name of Yu-Gi-Oh and launched a new card game called Rush Duel.
The decks you can't put in will be limited to strong themes that can gain an advantage with only your own support cards, and even if not, this card is the only one that you can draw 2 or more during your opponent's turn and keep it as it is. There is no way not to enter. We are narrowing down the construction width of each Deck, but if we ban it, we will not be able to suppress the continuous Special Summon combos inherent in each theme Deck ---- the so-called "space expansion" (such Decks is capable of deploying even one 《Ash Blossom & Joyous Spring》), so I am currently facing a dilemma that can be called a necessary evil.
This environment itself is out of control, so I guess they borrowed the name of Yu-Gi-Oh and launched a new card game called Rush Duel.
![japan japan](/img/common/japan.png)
2022/06/14 19:02
![Yugioh Icon](/img/icon/010.jpg)
disgusting. Really disgusting.
The effect itself is insanely strong, so if you're comfortable with this illustration and name, use it.
The effect itself is insanely strong, so if you're comfortable with this illustration and name, use it.
![japan japan](/img/common/japan.png)
2022/05/30 4:07
![Yugioh Icon](/img/icon/005.jpg)
The hand trigger card that has the greatest impact on modern Yu-Gi-Oh! After activation, you will be able to draw 1 every time your opponent Special Summons him. Gives the opponent a lot of hand advantage, as opposed to the usual first mover win theory of deploying and overpowering with consecutive Special Summons (= swallowing the possibility of flip cards such as Itteki, Rite, Kaiju, and further triggers coming into the hand) Or do you stop the deployment at a moderate point (so-called stopover. The ease of this stopover is sometimes counted as the strength of the deck as the strength of G resistance, and the impact of G on the environment) You will be able to confront two intense choices of (the dangerousness of power will permeate your body). If you throw it to his Special Summon, which is forming a chain block, you will get a draw, so you won't lose a lot of advantage. Despite the trigger frames, the chances of rotting are extremely low.
However, it is by no means an almighty existence, and ``it can be stopped by the opponent's Urara or a designated combination'', ``It is easy to perish in decks that do not mainly use Special Summons such as TRUE and Fuwan'', ``Because the draw is forced, Special Summons Decks with loops including , Synchro, and Decks with insane development power such as Danger! However, it can be interpreted that Urara and the nominee offset the opportunity because it will be triggered against this development if it is not cut by G, and the remaining two rather have the strength to increase G. It is to the extent that it is one of the reasons for the expansion of the market. "Deck construction starts with throwing 3 G's" and "These 6 cards are the entrance fee to kill each other's triggers".
By the way, the situation of such stacking and tax slots is regarded as a problem, and it is prohibited on the TCG side. And one of the reasons why the ban and restrictions other than G are strict is that the absence of G, which was a deterrent to deployment, makes it difficult to suppress the first attack unless the regulations are stricter. The presence or absence of G makes Yu-Gi-Oh a completely different game.
However, it is by no means an almighty existence, and ``it can be stopped by the opponent's Urara or a designated combination'', ``It is easy to perish in decks that do not mainly use Special Summons such as TRUE and Fuwan'', ``Because the draw is forced, Special Summons Decks with loops including , Synchro, and Decks with insane development power such as Danger! However, it can be interpreted that Urara and the nominee offset the opportunity because it will be triggered against this development if it is not cut by G, and the remaining two rather have the strength to increase G. It is to the extent that it is one of the reasons for the expansion of the market. "Deck construction starts with throwing 3 G's" and "These 6 cards are the entrance fee to kill each other's triggers".
By the way, the situation of such stacking and tax slots is regarded as a problem, and it is prohibited on the TCG side. And one of the reasons why the ban and restrictions other than G are strict is that the absence of G, which was a deterrent to deployment, makes it difficult to suppress the first attack unless the regulations are stricter. The presence or absence of G makes Yu-Gi-Oh a completely different game.
![japan japan](/img/common/japan.png)
2022/05/17 1:04
![Yugioh Icon](/img/icon/021.jpg)
Hand trigger that has become a concept of modern Yu-Gi-Oh!
It has a very heinous effect that forces the opponent to half turn skip.
The influence is immeasurable, such as the evaluation of the theme of modern Yu-Gi-Oh is an important guideline whether it is strong or weak against G.
While it acts as a deterrent to previous games, it is said that it is already a different game from Japan, as it is banned overseas due to the excessive power of its own.
To be honest, it's too powerful to trigger, so I think it's okay to regulate it in Japan.
It has a very heinous effect that forces the opponent to half turn skip.
The influence is immeasurable, such as the evaluation of the theme of modern Yu-Gi-Oh is an important guideline whether it is strong or weak against G.
While it acts as a deterrent to previous games, it is said that it is already a different game from Japan, as it is banned overseas due to the excessive power of its own.
To be honest, it's too powerful to trigger, so I think it's okay to regulate it in Japan.
![japan japan](/img/common/japan.png)
2022/05/13 16:04
![Yugioh Icon](/img/icon/no.jpg)
A strong card that doesn't pass basics.
As someone who uses the Murakumo Daiza Deck, it can't be activated if Border or 《Macro Cosmos》is on the field, so it's quite perishable. adopted or not.
As someone who uses the Murakumo Daiza Deck, it can't be activated if Border or 《Macro Cosmos》is on the field, so it's quite perishable. adopted or not.
![japan japan](/img/common/japan.png)
2022/04/21 17:44
![Yugioh Icon](/img/icon/069.jpg)
A card whose performance as a draw source inflates as Yu-Gi-Oh inflates.
"Oh? If you don't stop here or finish it this turn, you'll die?"
In addition to its effects, another rather brutal point is that it can easily drop into his GY ☆ 2.
In other words, it is also useful as a part of the flow that connects from Junk Synchron to the speeder.
"Oh? If you don't stop here or finish it this turn, you'll die?"
In addition to its effects, another rather brutal point is that it can easily drop into his GY ☆ 2.
In other words, it is also useful as a part of the flow that connects from Junk Synchron to the speeder.
![japan japan](/img/common/japan.png)
2022/01/30 13:34
![Yugioh Icon](/img/icon/077.jpg)
Comprehensive evaluation: First-class performance as a deterrent to the opponent's deployment.
Basically, chain to your opponent's girlfriend's Special Summon, activate it from your hand, draw one card, and aim to prevent further development.
If you activate it before your opponent does a Special Summon, your opponent won't Special Summon and you'll lose.
By drawing, you can draw a card to block the deployment and stop the movement of that turn, or increase the power of the next turn's attack, so the opponent will have no choice but to stop his Special Summon.
However, the point that you can't directly stop the opponent's movement is neck kana.
Special Summon, Spell, and monster effects can't be used to increase your hand.
Even if it is based on Normal Summon, it cannot draw, and if it is Floowandereeze, etc., the effect is weak.
In addition, although it's unlikely, he may be at a disadvantage because he draws too much in a large-scale deployment and his deck is exhausted. Likely to be.
Basically, chain to your opponent's girlfriend's Special Summon, activate it from your hand, draw one card, and aim to prevent further development.
If you activate it before your opponent does a Special Summon, your opponent won't Special Summon and you'll lose.
By drawing, you can draw a card to block the deployment and stop the movement of that turn, or increase the power of the next turn's attack, so the opponent will have no choice but to stop his Special Summon.
However, the point that you can't directly stop the opponent's movement is neck kana.
Special Summon, Spell, and monster effects can't be used to increase your hand.
Even if it is based on Normal Summon, it cannot draw, and if it is Floowandereeze, etc., the effect is weak.
In addition, although it's unlikely, he may be at a disadvantage because he draws too much in a large-scale deployment and his deck is exhausted. Likely to be.
![japan japan](/img/common/japan.png)
2021/12/31 21:06
![Yugioh Icon](/img/icon/078.jpg)
Mr. G, who was very active in 2021. Various cards have been released for 10 years, but the effect that can aim for a large amount of draws is highly versatile and stable and strong no matter how the environment progresses.
I look forward to working with you again next year, G's big brother.
I look forward to working with you again next year, G's big brother.
![japan japan](/img/common/japan.png)
2021/11/20 20:53
![Yugioh Icon](/img/icon/047.jpg)
The strongest hand card trigger (if decided).
Hopefully you can freeze your opponent's deployment without loss. Compared to the past, in recent years, the possibility of being drawn by powerful flip cards, a single drop, or Nibiru is too high, so continuing to push forward has become too dangerous a risk.
...But it really hurts to be stopped by the opponent's 《Ash Blossom & Joyous Spring》in addition to Obliteration and Grave. Or rather, because it can stop cockroaches, it can be said that 3 of them are also piled on the deployment deck.
The probability that Grave Slaughter Urara is in the opponent's first hand is about 64%, so no matter how powerful this card is, the fact that it will be negate at that rate is a drawback that cannot be ignored. Because of this, when I had to throw this card because it was the only trigger in my first hand, I honestly thought, "I wonder if it's going to pass anyway."
Therefore, unless you draw other triggers besides this card, you can't be relieved.
In addition, the compatibility with Dimension Shifter is also the worst, and this card, which is activated by sending it to GY, cannot even be activated. It's tough when used in Swordsoul, which can be deployed without using GY.
You can also chain to the attractor and shoot, but even if you stop the opponent's deployment with this, you won't be able to move on the next turn because it's excluded. be.
His Eldlich and Floowandereeze, who are not good at SS, are completely rotten without being stingy, so the meta is too different and it is the cause of losing the first match of the match.
Also, since the draw is compulsory, if you carelessly shoot against a solitaire deck opponent such as an unopened area, there is a risk that you will be LOed with 《Card Destruction》after being drawn a lot.
First of all, he has the impression that he is so strong that it is impossible to get out of the deck, but it is a hand trigger that can never be overconfident.
Hopefully you can freeze your opponent's deployment without loss. Compared to the past, in recent years, the possibility of being drawn by powerful flip cards, a single drop, or Nibiru is too high, so continuing to push forward has become too dangerous a risk.
...But it really hurts to be stopped by the opponent's 《Ash Blossom & Joyous Spring》in addition to Obliteration and Grave. Or rather, because it can stop cockroaches, it can be said that 3 of them are also piled on the deployment deck.
The probability that Grave Slaughter Urara is in the opponent's first hand is about 64%, so no matter how powerful this card is, the fact that it will be negate at that rate is a drawback that cannot be ignored. Because of this, when I had to throw this card because it was the only trigger in my first hand, I honestly thought, "I wonder if it's going to pass anyway."
Therefore, unless you draw other triggers besides this card, you can't be relieved.
In addition, the compatibility with Dimension Shifter is also the worst, and this card, which is activated by sending it to GY, cannot even be activated. It's tough when used in Swordsoul, which can be deployed without using GY.
You can also chain to the attractor and shoot, but even if you stop the opponent's deployment with this, you won't be able to move on the next turn because it's excluded. be.
His Eldlich and Floowandereeze, who are not good at SS, are completely rotten without being stingy, so the meta is too different and it is the cause of losing the first match of the match.
Also, since the draw is compulsory, if you carelessly shoot against a solitaire deck opponent such as an unopened area, there is a risk that you will be LOed with 《Card Destruction》after being drawn a lot.
First of all, he has the impression that he is so strong that it is impossible to get out of the deck, but it is a hand trigger that can never be overconfident.
![japan japan](/img/common/japan.png)
2021/11/03 19:44
![Yugioh Icon](/img/icon/055.jpg)
Modern Yu-Gi-Oh Mandatory Hand Trigger Part 2
By discarding cards from your hand, it has the effect of allowing you to draw every time your opponent ss on that turn, and the main role is to draw in new hand triggers through that draw.
However, since the draw effect is compulsory, if you use it poorly against his Deck opponent who sss frequently such as Mayakashi, it is often taken out of the library as it is.
I want to avoid overconfidence in the effect and throwing it away in brain death
By discarding cards from your hand, it has the effect of allowing you to draw every time your opponent ss on that turn, and the main role is to draw in new hand triggers through that draw.
However, since the draw effect is compulsory, if you use it poorly against his Deck opponent who sss frequently such as Mayakashi, it is often taken out of the library as it is.
I want to avoid overconfidence in the effect and throwing it away in brain death
![japan japan](/img/common/japan.png)
2021/09/19 17:47
![Yugioh Icon](/img/icon/no.jpg)
A Fuunji who appeared in the Yu-Gi-Oh neighborhood, where suppression from high-speed mass deployment has become mainstream for a long time, and slowed down the environment.
I thought, but when I opened the lid, it turned out to be an ice age maker that just closed the lid from above. Unlike Urara, it has disliked elements in its appearance and subject matter, so it is probably destined to be hated forever.
He just went too far. I just overdid it a bit.
I thought, but when I opened the lid, it turned out to be an ice age maker that just closed the lid from above. Unlike Urara, it has disliked elements in its appearance and subject matter, so it is probably destined to be hated forever.
He just went too far. I just overdid it a bit.
![japan japan](/img/common/japan.png)
2021/01/27 19:49
![Yugioh Icon](/img/icon/no.jpg)
Proliferating cockroaches that are prohibited overseas.
With 1 draw per Special Summon, this card is a threat in decks that use a lot of Special Summons.
When activated, 《Ash Blossom & Joyous Spring》, 《Called by the Grave》,
If you can't prevent it with 《Crossout Designator》etc., you will be forced to either Special Summon as it is and build a formation, or minimize Special Summon.
You can chain to a Special Summon that rides a chain, but
If you don't ride it, you can't chain to it, so you need to hit it in advance with a draw phase.
It is now a must-have card alongside Urara in most environmental decks.
In addition, it can be said that it is an interesting card that expresses the disgust, hatred, and fear of real cockroaches.
With 1 draw per Special Summon, this card is a threat in decks that use a lot of Special Summons.
When activated, 《Ash Blossom & Joyous Spring》, 《Called by the Grave》,
If you can't prevent it with 《Crossout Designator》etc., you will be forced to either Special Summon as it is and build a formation, or minimize Special Summon.
You can chain to a Special Summon that rides a chain, but
If you don't ride it, you can't chain to it, so you need to hit it in advance with a draw phase.
It is now a must-have card alongside Urara in most environmental decks.
In addition, it can be said that it is an interesting card that expresses the disgust, hatred, and fear of real cockroaches.
![japan japan](/img/common/japan.png)
2020/09/12 12:33
![Yugioh Icon](/img/icon/no.jpg)
There's nothing wrong with using the second attack to catch up with the first attack, but don't design it so that the first attack can finish off the second attack.
Maybe it's Urara, but wouldn't it be prohibited to put out a compatible card with restrictions that refer to the field situation?
Maybe it's Urara, but wouldn't it be prohibited to put out a compatible card with restrictions that refer to the field situation?
![japan japan](/img/common/japan.png)
2020/03/04 9:16
![Yugioh Icon](/img/icon/001.jpg)
Along with Urara, it is a hand trigger that boasts a high adoption rate.
If you chain to your opponent's Special Summon, you can draw at least 1 card.
Draw is a forced effect, so if you activate it at the end of the game, you may run out of decks, so don't overestimate it.
If you chain to your opponent's Special Summon, you can draw at least 1 card.
Draw is a forced effect, so if you activate it at the end of the game, you may run out of decks, so don't overestimate it.
![japan japan](/img/common/japan.png)
2020/02/11 17:53
![Yugioh Icon](/img/icon/060.jpg)
In effect, "The opponent cannot perform his Special Summon on the turn it is activated", or "Your hand becomes super warm". Force your opponent to make the ultimate choice.
It's useless against Decks that don't use Special Summons often, so be careful!
It's useless against Decks that don't use Special Summons often, so be careful!
![japan japan](/img/common/japan.png)
2020/02/09 17:52
![Yugioh Icon](/img/icon/031.jpg)
One of the G series that originally started with a black glow, and among the many hand-induced monsters in existence, it is an Insect monster that is considered to be the most right-wing along with Urara.
I wonder if the day will come when G and Urara's frames will disappear completely from the Deck.
This is a perfect Friche, and you can throw it out of your hand at any time, so even if you throw away the 1 draw guaranteed by activating the chain, you can quickly throw it in the draw phase or standby phase with a three-match care, or if the opponent draws a nominated card. Sometimes it is necessary to play such as activating in anticipation of attracting Yaura.
In order to use the effect that refers to the GY monster, you can also use it to throw it from your hand first regardless of the effect.
However, if you use it in a deck that requires multiple cards to start moving, even if you can connect your life when you attack second, it may hinder your movement when you attack first. You can move with few initial moves, there are plenty of searches, and the theme cards can be easily rotated in the main Deck even if they are minimal.
In the case of this monster, unlike the youkai girl, she has a certain ATK, so if an accident occurs on both sides, the G-beat will start immediately.
I wonder if the day will come when G and Urara's frames will disappear completely from the Deck.
This is a perfect Friche, and you can throw it out of your hand at any time, so even if you throw away the 1 draw guaranteed by activating the chain, you can quickly throw it in the draw phase or standby phase with a three-match care, or if the opponent draws a nominated card. Sometimes it is necessary to play such as activating in anticipation of attracting Yaura.
In order to use the effect that refers to the GY monster, you can also use it to throw it from your hand first regardless of the effect.
However, if you use it in a deck that requires multiple cards to start moving, even if you can connect your life when you attack second, it may hinder your movement when you attack first. You can move with few initial moves, there are plenty of searches, and the theme cards can be easily rotated in the main Deck even if they are minimal.
In the case of this monster, unlike the youkai girl, she has a certain ATK, so if an accident occurs on both sides, the G-beat will start immediately.
![japan japan](/img/common/japan.png)
2019/05/14 0:55
![Yugioh Icon](/img/icon/010.jpg)
One of the "G" series that has many hand trigger monsters (moreover, black light...)
Since the opponent draws 1 every time he special summons a monster, it is a top class excellence among all OCG cards as a check against the opponent's special summon.
Of course, it's not without its weaknesses, and it's useless as a check against opponents who don't do his Special Summons very well, or who, on the contrary, have a lot of development power and launch solitaires.
Since the opponent draws 1 every time he special summons a monster, it is a top class excellence among all OCG cards as a check against the opponent's special summon.
Of course, it's not without its weaknesses, and it's useless as a check against opponents who don't do his Special Summons very well, or who, on the contrary, have a lot of development power and launch solitaires.
![japan japan](/img/common/japan.png)
2019/05/08 0:39
![Yugioh Icon](/img/icon/030.jpg)
An excellent card for general purpose hand triggers. The advantages are omitted because other people have exhausted them.
In my opinion, it is excellent as a check and balance, but is it a weak draw source?
In a high-speed environment, it's a little painful to have to be passive when you want to voluntarily draw and call in key cards.
Also, there are many decks such as mine decks that are rarely seen in tournaments that do not use special summons, and in that case it is difficult to have them in your hand.
In addition, since it does not interfere directly, it allows the enemy's deployment after all, so the interference is left to the face down card or the drawn card.
Therefore, rather than seeing it as a draw source, it should be recognized as a card that should be incorporated as a check against mass deployment and a 1-turn delay (life extension).
Cards such as Gold Sarcophagus and Future Fusion that require a turn for their effects are in line with the above characteristics.
In my opinion, it is excellent as a check and balance, but is it a weak draw source?
In a high-speed environment, it's a little painful to have to be passive when you want to voluntarily draw and call in key cards.
Also, there are many decks such as mine decks that are rarely seen in tournaments that do not use special summons, and in that case it is difficult to have them in your hand.
In addition, since it does not interfere directly, it allows the enemy's deployment after all, so the interference is left to the face down card or the drawn card.
Therefore, rather than seeing it as a draw source, it should be recognized as a card that should be incorporated as a check against mass deployment and a 1-turn delay (life extension).
Cards such as Gold Sarcophagus and Future Fusion that require a turn for their effects are in line with the above characteristics.
![japan japan](/img/common/japan.png)
2018/12/03 2:38
![Yugioh Icon](/img/icon/010.jpg)
Insect's greatest achievement
If you're going to a tournament, there's no reason not to enter, but depending on the environment, there are times when you're out of the main.
If you're going to a tournament, there's no reason not to enter, but depending on the environment, there are times when you're out of the main.
![japan japan](/img/common/japan.png)
2018/11/11 18:12
![Yugioh Icon](/img/icon/066.jpg)
Excellent triggers have increased and it's harder to kill, so it's completely usable
I want you to improve the fact that the second player is disadvantaged to the extent that cards of this level are allowed.
I want you to improve the fact that the second player is disadvantaged to the extent that cards of this level are allowed.
![japan japan](/img/common/japan.png)
2018/10/05 16:14
![Yugioh Icon](/img/icon/no.jpg)
A card that sets up a real 《Chicken Game》.
If I dare to mention Yosenju and Burn, which almost never do SS, it's a level where you don't have to worry about rotting. It has done its job in terms of making it waste even if it is shot down in the back or grave.
If you anticipate an SS that doesn't trigger, it's a good idea to use it early in the draw phase.
If I dare to mention Yosenju and Burn, which almost never do SS, it's a level where you don't have to worry about rotting. It has done its job in terms of making it waste even if it is shot down in the back or grave.
If you anticipate an SS that doesn't trigger, it's a good idea to use it early in the draw phase.
![japan japan](/img/common/japan.png)
2018/08/30 21:23
![Yugioh Icon](/img/icon/054.jpg)
I don't like it when it's used, and my opponent bets on a draw, and I want to finish it off.
A necessary evil but a good card.
A necessary evil but a good card.
![japan japan](/img/common/japan.png)
2018/04/04 17:32
![Yugioh Icon](/img/icon/301.jpg)
A card that you will see especially in the G series.
Every time the opponent does his Special Summon, he draws 1, and as you know, the current environment is an era where it is easy to deploy a large number of cards.
Whether or not you can draw depends on your opponent's actions, but it has a high restraining power.
Also, because of its low level, there are many supports, and the activation of the effect itself is a free chain.
Another advantage is that you can immediately prepare a Junk Synchron resurrection target.
It doesn't matter how many draws you make if you can't beat your opponent's attack. I want to use a lot of hand triggers that can move even in the same opponent's turn.
Also, once activated, the draw is forced. This point can be taken advantage of and loop combos can drive him to deck death.
I think it's an excellent and deep card.
Every time the opponent does his Special Summon, he draws 1, and as you know, the current environment is an era where it is easy to deploy a large number of cards.
Whether or not you can draw depends on your opponent's actions, but it has a high restraining power.
Also, because of its low level, there are many supports, and the activation of the effect itself is a free chain.
Another advantage is that you can immediately prepare a Junk Synchron resurrection target.
It doesn't matter how many draws you make if you can't beat your opponent's attack. I want to use a lot of hand triggers that can move even in the same opponent's turn.
Also, once activated, the draw is forced. This point can be taken advantage of and loop combos can drive him to deck death.
I think it's an excellent and deep card.
![japan japan](/img/common/japan.png)
2018/03/22 16:33
![Yugioh Icon](/img/icon/005.jpg)
A hand trigger that suppresses Special Summon
There is a weakness that the Special Summon itself cannot be sealed, but in that case it is also excellent to draw a large amount
There is a weakness that the Special Summon itself cannot be sealed, but in that case it is also excellent to draw a large amount
![japan japan](/img/common/japan.png)
2018/03/13 23:55
![Yugioh Icon](/img/icon/060.jpg)
A hand card trigger for restraint that was once suddenly regulated. I'm glad I came back soon after that, but it's a mystery why it was really regulated. (looking at SPYRAL)
Many of his decks use Special Summon, and when this card is thrown, the opponent's momentary worried expression unfolds in an advanced psychological warfare.
Occasionally, there are times when it's "Mass G is premi", but at times like that it's called Ms G Deck Death Yomi Exodia (ry
Many of his decks use Special Summon, and when this card is thrown, the opponent's momentary worried expression unfolds in an advanced psychological warfare.
Occasionally, there are times when it's "Mass G is premi", but at times like that it's called Ms G Deck Death Yomi Exodia (ry
![japan japan](/img/common/japan.png)
2017/12/21 21:49
![Yugioh Icon](/img/icon/127.jpg)
The restriction was lifted in 3 months, and the hand trigger area became full power again.
Accelerate draw in response to Special Summon. By throwing this, the opponent has no choice but to slow down the deployment speed.
A highly demanded card that is still traded at around 500 yen per card even after entering the structure.
Accelerate draw in response to Special Summon. By throwing this, the opponent has no choice but to slow down the deployment speed.
A highly demanded card that is still traded at around 500 yen per card even after entering the structure.
![japan japan](/img/common/japan.png)
2017/12/17 22:57
![Yugioh Icon](/img/icon/024.jpg)
A card that puts a strong psychological limit on his opponent's Special Summon
Decks that don't do Special Summon get rotten against opponents
Infernity etc. can cause the deck to run out.
There are drawbacks such as, but since any card has such a drawback, it is still excellent.
Decks that don't do Special Summon get rotten against opponents
Infernity etc. can cause the deck to run out.
There are drawbacks such as, but since any card has such a drawback, it is still excellent.
![japan japan](/img/common/japan.png)
2017/12/12 13:00
![Yugioh Icon](/img/icon/077.jpg)
Special summon restraint,
Is it restrained?
It cannot be stopped completely
If the other party does not hesitate to develop
Because sometimes you lose with deck out
Only there...
Is it restrained?
It cannot be stopped completely
If the other party does not hesitate to develop
Because sometimes you lose with deck out
Only there...
![japan japan](/img/common/japan.png)
2017/07/04 13:43
![Yugioh Icon](/img/icon/002.jpg)
A card known for its powerful hand triggers.
Every time the opponent's Special Summon draws, it is very powerful and very effective as a deterrent to the opponent's deployment.
It's easier to get stopped by his backside, which also has the same hand trigger, but I'd like to have multiple copies.
Every time the opponent's Special Summon draws, it is very powerful and very effective as a deterrent to the opponent's deployment.
It's easier to get stopped by his backside, which also has the same hand trigger, but I'd like to have multiple copies.
![japan japan](/img/common/japan.png)
2017/03/28 12:58
![Yugioh Icon](/img/icon/054.jpg)
The strongest draw card if you use it correctly. Used as a check for Special Summon. However, in rare cases, there are people who do not care about this and deploy and one-kill, or on the contrary, they are locked and interfere with deployment, so be careful.
![japan japan](/img/common/japan.png)
2017/01/08 19:59
![Yugioh Icon](/img/icon/063.jpg)
Black bugs in the Yu-Gi-Oh world are welcome.
In this era, more than 90% of his deck is a good card that can suppress the Special Summon that he is aiming for.
In this era, more than 90% of his deck is a good card that can suppress the Special Summon that he is aiming for.
![japan japan](/img/common/japan.png)
2017/01/08 0:07
![Yugioh Icon](/img/icon/058.jpg)
When you try to develop it with your first hand and it comes out, it's a piece that makes you say "Wow~www".
The leader of Yu-Gi-Oh's Goki who can easily enter and adapt to any of his decks.
I highly recommend it because it looks like a joke card and is excellent like a lie.
By the way, Goki's secret has a strong presence and is said to be very expensive...
The leader of Yu-Gi-Oh's Goki who can easily enter and adapt to any of his decks.
I highly recommend it because it looks like a joke card and is excellent like a lie.
By the way, Goki's secret has a strong presence and is said to be very expensive...
![japan japan](/img/common/japan.png)
2016/10/05 17:47
![Yugioh Icon](/img/icon/111.jpg)
A piece that was reprinted in this Strak and many duelists were pleased
Unlike Veiler and Usagi, it's a hand trigger monster that hinders the opponent's actions, and is probably one of the most loved cards in the G series.
You can draw one card each time your opponent does his Special Summon.
Although it is not possible to stop Special Summon itself, since he is not good at drawing 1, there is a possibility that he will be drawn with a card that is more troublesome than sealing Special Summon, so it is an excellent card that can deter his Special Summon. Existence
Because it is one of the few that can stop the prevalence of pre-games, it is traded at a price as high as a rabbit, so many duelists have had a hard time. Became
However, unless a very powerful card comes along, the demand for this card won't disappear, and there's no doubt that the price will rise again sooner or later.
Unlike Veiler and Usagi, it's a hand trigger monster that hinders the opponent's actions, and is probably one of the most loved cards in the G series.
You can draw one card each time your opponent does his Special Summon.
Although it is not possible to stop Special Summon itself, since he is not good at drawing 1, there is a possibility that he will be drawn with a card that is more troublesome than sealing Special Summon, so it is an excellent card that can deter his Special Summon. Existence
Because it is one of the few that can stop the prevalence of pre-games, it is traded at a price as high as a rabbit, so many duelists have had a hard time. Became
However, unless a very powerful card comes along, the demand for this card won't disappear, and there's no doubt that the price will rise again sooner or later.
![japan japan](/img/common/japan.png)
2016/10/05 9:22
![Yugioh Icon](/img/icon/028.jpg)
His Deck doesn't do Special Summon, so I think it's an effective countermeasure.
![japan japan](/img/common/japan.png)
2016/08/20 0:07
![Yugioh Icon](/img/icon/063.jpg)
A major card that seems to be included in the general-purpose hand trigger Shitenno.
In order to go on the offensive with a large number of deployments and create a strong formation, it is usually necessary to repeat the Special Summon, so suppress the solitaire.
It doesn't stop him, so even after being shot, he will continue to Special Summon, but since there is a risk of one draw for the opponent each time, it is often better to stop depending on the number of times you do it.
There are ways to take advantage of it and force the opponent to draw until his deck runs out, but basically you don't have to worry about it too much.
Even if you stop playing Special Summon and don't draw much, if you stop developing it, it will fulfill its role as a meta, so this card will do its job anyway.
It's pretty easy to use as a major hand trigger, and it's easy to use from the main, but even so, it's naturally affected by the environment and is quite weak depending on the opponent.
In order to go on the offensive with a large number of deployments and create a strong formation, it is usually necessary to repeat the Special Summon, so suppress the solitaire.
It doesn't stop him, so even after being shot, he will continue to Special Summon, but since there is a risk of one draw for the opponent each time, it is often better to stop depending on the number of times you do it.
There are ways to take advantage of it and force the opponent to draw until his deck runs out, but basically you don't have to worry about it too much.
Even if you stop playing Special Summon and don't draw much, if you stop developing it, it will fulfill its role as a meta, so this card will do its job anyway.
It's pretty easy to use as a major hand trigger, and it's easy to use from the main, but even so, it's naturally affected by the environment and is quite weak depending on the opponent.
![japan japan](/img/common/japan.png)
2016/08/10 8:52
![Yugioh Icon](/img/icon/018.jpg)
Rock-paper-scissors game stopper that is indispensable for today's Yu-Gi-Oh!
Cards like this should be reprinted often
Cards like this should be reprinted often
![japan japan](/img/common/japan.png)
2016/07/16 19:46
![Yugioh Icon](/img/icon/014.jpg)
A man who draws every time the opponent does a Special Summon.
However, there is no guarantee that the opponent will Special Summon.
Therefore, should I use it as a check and consider it lucky if I can draw?
Also, be aware that there is a possibility that your opponent will run out of Special Summons or an infinite loop, and on the contrary, you will run out of his Deck.
from a certain video
1st turn
Second attacking player "Proliferating G!!!"
Preceding player “Special Summon! Special Summon! Special Summon! Special Summon! Special Summon! Special Summon! Special Summon!
The second player sent 23 cards (?) to GY. And draw 23 cards, but he can't draw because his deck is less than 23 cards → Lost
Be careful because there is a possibility that you will lose.
However, there is no guarantee that the opponent will Special Summon.
Therefore, should I use it as a check and consider it lucky if I can draw?
Also, be aware that there is a possibility that your opponent will run out of Special Summons or an infinite loop, and on the contrary, you will run out of his Deck.
from a certain video
1st turn
Second attacking player "Proliferating G!!!"
Preceding player “Special Summon! Special Summon! Special Summon! Special Summon! Special Summon! Special Summon! Special Summon!
The second player sent 23 cards (?) to GY. And draw 23 cards, but he can't draw because his deck is less than 23 cards → Lost
Be careful because there is a possibility that you will lose.
![japan japan](/img/common/japan.png)
2015/11/23 20:06
![Yugioh Icon](/img/icon/no.jpg)
If you activate it when you put out Hope to get that 5000 Lightning, you can leave two cards or No. 39. If you draw a veiler there... I think it's pretty strong.
![japan japan](/img/common/japan.png)
2015/11/12 10:51
![Yugioh Icon](/img/icon/024.jpg)
A hand trigger that draws 1 in response to a Special Summon, and creates a chain block. If it's a draw, it's easy.
However, there is no effect to limit the Special Summon, and although it is rare, you have to draw it. Note.
Rather than the meta of Special Summon, it has a strong meaning as a check, and depending on the case, it can be used as a doroso.
However, there is no effect to limit the Special Summon, and although it is rare, you have to draw it. Note.
Rather than the meta of Special Summon, it has a strong meaning as a check, and depending on the case, it can be used as a doroso.
![japan japan](/img/common/japan.png)
2015/10/24 21:47
![Yugioh Icon](/img/icon/102.jpg)
If the opponent does his Special Summon, the draw is strong, but on rare occasions he runs out of deck, but it's a strong card.
![japan japan](/img/common/japan.png)
2015/08/27 22:54
![Yugioh Icon](/img/icon/003.jpg)
Not only does it make the opponent hesitate, but if it's combined with a hand trigger, it can block even the brute force of ignoring this card, bringing the possibility of a reversal on the next turn. Now that Special Summon is used frequently, there are few rotten scenes, and the usefulness is very high.
On the other hand, pay attention to the weak ability to recover from a card accident.
If the other party detects that he has caused an accident and is slow to move, he will quit Special Summon even if the lower class stands still because he can't turn back anyway. If he didn't ride the chain and threw it ahead of time in anticipation of a Special Summon, the worst result would be that he would only have one less card in his hand.
On the other hand, pay attention to the weak ability to recover from a card accident.
If the other party detects that he has caused an accident and is slow to move, he will quit Special Summon even if the lower class stands still because he can't turn back anyway. If he didn't ride the chain and threw it ahead of time in anticipation of a Special Summon, the worst result would be that he would only have one less card in his hand.
![japan japan](/img/common/japan.png)
2015/08/14 22:48
![Yugioh Icon](/img/icon/039.jpg)
All the illustrations are G...! ? I'm moving soon...
If you don't get the timing wrong, you'll definitely get 1, and 2 or more will have the effect of blocking special summons in a sense. I threw it to Laval a while back and saw him getting a deck kill.
Strong against Special Summon-heavy Decks that are not one-kill, such as Terranite.
It's been a long time since I threw it to Twelve and got Deck-killed with a Manticore...
If you don't get the timing wrong, you'll definitely get 1, and 2 or more will have the effect of blocking special summons in a sense. I threw it to Laval a while back and saw him getting a deck kill.
Strong against Special Summon-heavy Decks that are not one-kill, such as Terranite.
It's been a long time since I threw it to Twelve and got Deck-killed with a Manticore...
![japan japan](/img/common/japan.png)
2015/07/08 0:03
![Yugioh Icon](/img/icon/140.jpg)
In the current environment where we rely on Special Summon, this guy's presence will be outstanding. If you chain to the opponent's effect, you can expect to draw at least one card, and after activating it, the effect that brings the opponent into the mind phase is a certainty as a deterrent. The damage to your wallet has also been reduced by reprinting to Strak etc. Only Yu-Gi-Oh people flock to Gokki.
![japan japan](/img/common/japan.png)
2015/07/07 23:06
![Yugioh Icon](/img/icon/014.jpg)
Come on, do you have the resolve to keep putting out a lot of cards even if you give your opponent a lot of cards in exchange for mass deployment!?
As a card that can easily be discarded from your hand
It's an excellent piece.
It's convenient, but there's something you should be careful about.
His deck has an insane number of one-turn special summons out there.
What I'm trying to say is... I ran out of decks because I played this card.
I've witnessed the scene several times... well, that might be rare
Deck runs out quickly Deck triggers timing and triggers
Opponents need to be careful.
As a card that can easily be discarded from your hand
It's an excellent piece.
It's convenient, but there's something you should be careful about.
His deck has an insane number of one-turn special summons out there.
What I'm trying to say is... I ran out of decks because I played this card.
I've witnessed the scene several times... well, that might be rare
Deck runs out quickly Deck triggers timing and triggers
Opponents need to be careful.
![japan japan](/img/common/japan.png)
2015/07/07 22:02
![Yugioh Icon](/img/icon/001.jpg)
This cockroach is strong! When he deploys in large numbers and activates it on the deck, he takes a big hit. Yeah, it's funny.
![japan japan](/img/common/japan.png)
2015/07/07 17:03
![Yugioh Icon](/img/icon/014.jpg)
A card that can also be used as a restraint
You can search with G to fight back
You can search with G to fight back
![japan japan](/img/common/japan.png)
2014/10/12 11:08
![Yugioh Icon](/img/icon/055.jpg)
A card that skillfully expresses the special of G, which says that if there is one, there are many.
A card that can be drawn every time Special Summon is performed.
Decks that don't do a Special Summon are very rare and have a lot of chances to trigger.
Since it is impossible to surpass the turn just by drawing,
Like Effect Veiler and 《Battle Fader》
By putting a card that is triggered by hand trigger
It is possible to interfere with the opponent while drawing a reversal card.
To avoid it, you can suppress the opponent's Special Summon, so
In a different sense, this card is also a meta card for Special Summon.
A card that can be drawn every time Special Summon is performed.
Decks that don't do a Special Summon are very rare and have a lot of chances to trigger.
Since it is impossible to surpass the turn just by drawing,
Like Effect Veiler and 《Battle Fader》
By putting a card that is triggered by hand trigger
It is possible to interfere with the opponent while drawing a reversal card.
To avoid it, you can suppress the opponent's Special Summon, so
In a different sense, this card is also a meta card for Special Summon.
![japan japan](/img/common/japan.png)
2014/08/07 19:06
![Yugioh Icon](/img/icon/126.jpg)
G in the Yu-Gi-Oh world, who is treated the exact opposite of the real thing. A mysterious phenomenon that the user will be pleased if it proliferates.
He repeats the Special Summon and puts the risk of a lot of draws on the deck, but if it is interrupted, the draw will end. A deck that develops even with a large amount of draws usually doesn't allow returns, so it's more of a check than a doroso.
It's not like you can stop a single kill, so you can't be overconfident, but in these days when you can't allow half-hearted developments as long as you have time to turn things around, it's popularity hasn't declined at all as a solid countermeasure against mass deployments, and it's outstanding along with Valer in the hand-inducing world. has a hiring rate of
Perhaps in consideration of its versatility and adoption rate in the environment, regulations have finally been introduced in Japan following overseas. The pebbles in front of SPYRAL, which had already begun to rampage, were removed. This regulation reminds me of the regulation when divine judgment magic exploded...
He repeats the Special Summon and puts the risk of a lot of draws on the deck, but if it is interrupted, the draw will end. A deck that develops even with a large amount of draws usually doesn't allow returns, so it's more of a check than a doroso.
It's not like you can stop a single kill, so you can't be overconfident, but in these days when you can't allow half-hearted developments as long as you have time to turn things around, it's popularity hasn't declined at all as a solid countermeasure against mass deployments, and it's outstanding along with Valer in the hand-inducing world. has a hiring rate of
Perhaps in consideration of its versatility and adoption rate in the environment, regulations have finally been introduced in Japan following overseas. The pebbles in front of SPYRAL, which had already begun to rampage, were removed. This regulation reminds me of the
![japan japan](/img/common/japan.png)
2014/08/07 17:20
![Yugioh Icon](/img/icon/030.jpg)
You can chain to the Special Summon effect to draw 1, and you can check the subsequent development.
After all, it is big that it is a hand invitation.
What to do when it is used depends on the situation and individual judgment, but in my case, I basically stop deployment unless I can reduce the opponent's LP.
After all, it is a painful place to draw a lot.
After all, it is big that it is a hand invitation.
What to do when it is used depends on the situation and individual judgment, but in my case, I basically stop deployment unless I can reduce the opponent's LP.
After all, it is a painful place to draw a lot.
![japan japan](/img/common/japan.png)
2014/03/06 18:17
![Yugioh Icon](/img/icon/011.jpg)
How many times have you been made to cry by this guy
Even if it is reversed by consecutive Special Summon, it becomes uneasy
I wish I could use Butte
Even if it is reversed by consecutive Special Summon, it becomes uneasy
I wish I could use Butte
![japan japan](/img/common/japan.png)
2014/01/24 18:34
![Yugioh Icon](/img/icon/058.jpg)
It's a dangerous card that can draw a lot and is quite effective in his Deck, which can be deployed in large quantities in one turn, such as Synchro.
![japan japan](/img/common/japan.png)
2013/08/24 23:44
![Yugioh Icon](/img/icon/115.jpg)
strongest pest. At the time of one kill, it is interesting enough to add.
![japan japan](/img/common/japan.png)
2013/07/21 13:17
![Yugioh Icon](/img/icon/038.jpg)
I saw an extra pack containing G for the first time in a while on my trip, so I bought it and it won, but about 5 days after that, there was talk of a re-recording decision... Well, I bought a Strak and the growing G on hand has grown, so it's fine. As for the draw effect, if you use it on a chain, at worst you can exchange 1 card. Beginners who don't really understand the fear, or opponents who are sure of victory may be brought into the duel end. If you draw a fader or goose 《Tragoedia》, you can still manage. I wonder if it's an ant to put it in the Exodia Deck.
![japan japan](/img/common/japan.png)
2013/06/21 8:32
![Yugioh Icon](/img/icon/001.jpg)
A card that can indirectly interfere with your opponent's Synchro and XYZ without losing your ad.
Just be careful that it doesn't work well if you don't ride the chain
Just be careful that it doesn't work well if you don't ride the chain
![japan japan](/img/common/japan.png)
2013/06/07 23:29
![Yugioh Icon](/img/icon/030.jpg)
Here's one refugee who's overjoyed to be reprinted in Strak.
There are almost no decks that don't use Special Summon, and it is a card that sticks to many strong deck opponents. By flickering this card, you can aim to suppress the opponent's Special Summon. 》and Goes, the point is whether or not you can draw a hand trigger that can prevent one-kill.
There are almost no decks that don't use Special Summon, and it is a card that sticks to many strong deck opponents. By flickering this card, you can aim to suppress the opponent's Special Summon. 》and Goes, the point is whether or not you can draw a hand trigger that can prevent one-kill.
![japan japan](/img/common/japan.png)
2013/04/06 15:00
![Yugioh Icon](/img/icon/no.jpg)
Recently, I often see it because it was printed by Struk.
……Um, yes. There's no point in just adding extra G, right?
The main purpose of this card is to restrain Special Summon. Since it does not have any direct effect by itself, other cards are basically required.
In the current environment, it's too dangerous to let weak monsters stand still even if you get hit with extra G (because even fan decks are in an environment where you can get one kill). If so what do you do? There is no choice but to expand with the will to die. In that case, it is normal for the opponent not to stop just by hitting an extra G. Of course, if there is a defense card, it will be different.
Even though the opponent is going to die, it's not safe to just draw. I used extra G, I drew, and I died. The environment is not so slow that the opponent will wait until the next turn. It's a good idea to throw it in with a hand-triggered defensive card.
……In the first place, the environment where this card sticks is strange. It's just strange to be able to do Special Summon.
Somehow I hit two and put them around and it became one. Where was my G
……Um, yes. There's no point in just adding extra G, right?
The main purpose of this card is to restrain Special Summon. Since it does not have any direct effect by itself, other cards are basically required.
In the current environment, it's too dangerous to let weak monsters stand still even if you get hit with extra G (because even fan decks are in an environment where you can get one kill). If so what do you do? There is no choice but to expand with the will to die. In that case, it is normal for the opponent not to stop just by hitting an extra G. Of course, if there is a defense card, it will be different.
Even though the opponent is going to die, it's not safe to just draw. I used extra G, I drew, and I died. The environment is not so slow that the opponent will wait until the next turn. It's a good idea to throw it in with a hand-triggered defensive card.
……In the first place, the environment where this card sticks is strange. It's just strange to be able to do Special Summon.
Somehow I hit two and put them around and it became one. Where was my G
![japan japan](/img/common/japan.png)
2012/12/12 21:54
![Yugioh Icon](/img/icon/038.jpg)
It's easy to use
It is very strong in the sacred time.
by Yamayu
It is very strong in the sacred time.
by Yamayu
![japan japan](/img/common/japan.png)
2012/10/24 16:30
![Yugioh Icon](/img/icon/110.jpg)
Are you Norea...
The price must be high. Because there are no pesticides.
Draw one card every time you do a Special Summon... it's too strong.
It's just hard to come by
The price must be high. Because there are no pesticides.
Draw one card every time you do a Special Summon... it's too strong.
It's just hard to come by
![japan japan](/img/common/japan.png)
2012/09/05 0:50
![Yugioh Icon](/img/icon/033.jpg)
I think G understands the environment very well, really.
It's pretty easy to use as it's a hand trigger that can be used even during the opponent's turn, and you can draw according to the opponent's development.
Everyone hates being drawn by the opponent, so it can be said that it can be said that the opponent's development can be restrained in its own way. Of course, if his LP becomes 0 before his next turn, he will be useless, so he should not neglect his defense.
It's pretty easy to use as it's a hand trigger that can be used even during the opponent's turn, and you can draw according to the opponent's development.
Everyone hates being drawn by the opponent, so it can be said that it can be said that the opponent's development can be restrained in its own way. Of course, if his LP becomes 0 before his next turn, he will be useless, so he should not neglect his defense.
![japan japan](/img/common/japan.png)
2012/05/25 8:49
![Yugioh Icon](/img/icon/011.jpg)
If you have one, think there are 100. That's Codename G. Maybe your house...
It depends on the opponent, but his Deck, which does not special summon in the current environment, is rarer, so it won't spoil much.
A card that can suppress the opponent's deployment. After the opponent's deployment, if you successfully surpass the battle phase with a fader etc., you can show the opponent a multiplied nightmare.
It depends on the opponent, but his Deck, which does not special summon in the current environment, is rarer, so it won't spoil much.
A card that can suppress the opponent's deployment. After the opponent's deployment, if you successfully surpass the battle phase with a fader etc., you can show the opponent a multiplied nightmare.
![japan japan](/img/common/japan.png)
2011/10/08 19:25
![Yugioh Icon](/img/icon/018.jpg)
You can check the opponent's mass deployment with draws, and depending on the opponent, your hand will increase in an interesting way.
However, if you get crushed before you can use a large amount of cards in your hand, it will be useless. I want to be able to dodge the opponent's attack.
However, if you get crushed before you can use a large amount of cards in your hand, it will be useless. I want to be able to dodge the opponent's attack.
![japan japan](/img/common/japan.png)
2011/09/19 10:51
![Yugioh Icon](/img/icon/005.jpg)
Damn, where's the pesticide?
A card that dramatically increases your hand against a massive deck.
You can send this card to her GY first to hold back her Special Summon.
Depending on the opponent's tactics, it can be deployed in large numbers and folded at once, so be careful.
In the case of a large number of deployments, if you can successfully draw the cards that are activated in your hand, you can increase your hand while interfering with it.
A card that dramatically increases your hand against a massive deck.
You can send this card to her GY first to hold back her Special Summon.
Depending on the opponent's tactics, it can be deployed in large numbers and folded at once, so be careful.
In the case of a large number of deployments, if you can successfully draw the cards that are activated in your hand, you can increase your hand while interfering with it.
![japan japan](/img/common/japan.png)
2011/09/17 16:38
![Yugioh Icon](/img/icon/023.jpg)
What a nightmare with proliferating G.
Using him as a solitaire on the deck will make you feel like you have 10 cards in your hand, like G, but I wonder if your opponent will allow you to draw a lot of cards so easily.
There are many parts that can end up as a check, but it is possible to fulfill the role sufficiently even if it is just a means of temporary relief. Because then you have to kill him.
His value as a Special Summon meta in hand triggers is huge, and the reprint of Strak makes the poor happy.
However, it has built up too much of a position against the Special Summon meta, and has finally fallen into the net of restrictions.
Using him as a solitaire on the deck will make you feel like you have 10 cards in your hand, like G, but I wonder if your opponent will allow you to draw a lot of cards so easily.
There are many parts that can end up as a check, but it is possible to fulfill the role sufficiently even if it is just a means of temporary relief. Because then you have to kill him.
His value as a Special Summon meta in hand triggers is huge, and the reprint of Strak makes the poor happy.
However, it has built up too much of a position against the Special Summon meta, and has finally fallen into the net of restrictions.
![japan japan](/img/common/japan.png)
2011/09/17 9:32
![Yugioh Icon](/img/icon/111.jpg)
G is as rare as ever...
In addition to triggering the hand, it has the nice effect of drawing a large number of cards.
If you use it against Junk Doppel, it will increase with the momentum that you will have Exo,
The main goal is to pull Veiler and Tragogose, which are the same hand triggers.
You can't win Yu-Gi-Oh just by drawing, so let's aim to draw such a card.
It was one that was soaring in price, but with the announcement of the decision to reprint Strak, even the poor can now easily build a side.
In addition to triggering the hand, it has the nice effect of drawing a large number of cards.
If you use it against Junk Doppel, it will increase with the momentum that you will have Exo,
The main goal is to pull Veiler and Tragogose, which are the same hand triggers.
You can't win Yu-Gi-Oh just by drawing, so let's aim to draw such a card.
It was one that was soaring in price, but with the announcement of the decision to reprint Strak, even the poor can now easily build a side.
![japan japan](/img/common/japan.png)
2023/12/08 20:08
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2023/11/09 16:23
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2023/11/06 12:01
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2023/10/28 21:33
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2023/08/18 20:35
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2024/07/28 14:43
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2024/01/31 18:47
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![Yu-Gi-Oh!Guest](/img/icon/guest.jpg)
Get through! ! ! ! ! !
Urara poi Wow! ! !
Conversely
All right! You have a solid start! Then the effect is Special Summon!
G-poi………………Turn end……
It's hard to pass in the hand trigger, but its effect is very strong. If it is thrown, you have no choice but to stop the deployment unless it is a deck that is not the strongest obstruction deck. Let's put three for now. It's a strong proof that the price hasn't dropped at all even though it's a veteran of the hand triggers.
Urara poi Wow! ! !
Conversely
All right! You have a solid start! Then the effect is Special Summon!
G-poi………………Turn end……
It's hard to pass in the hand trigger, but its effect is very strong. If it is thrown, you have no choice but to stop the deployment unless it is a deck that is not the strongest obstruction deck. Let's put three for now. It's a strong proof that the price hasn't dropped at all even though it's a veteran of the hand triggers.
![japan japan](/img/common/japan.png)
![Yu-Gi-Oh!Guest](/img/icon/guest.jpg)
The word "necessary evil" is too appropriate for this card.
It can be said that it is the optimal solution for how to counter the mass deployment by his Special Summon of the opponent.
Its performance as a draw source is exceptional, but it is extremely important in a serious duel to be able to make the opponent hesitate to deploy as a check. One of the strengths of hand triggers is that you can chain them to your opponent's effects. Thanks to this, you can draw at least 1, and it is a top-class performance even as a simple hand exchange.
Since it is easy to send to GY, it can also be used to lift Junk Synchron and Saigaje. If you hold it for the time being, it will not be a loss, so it will greatly contribute to increasing the turnover rate.
Defects are almost non-existent. If I had to force it, it would be the high price and illustrations.
In particular, there is no illustrated ad, or rather, it is a negative area, but the goodness of performance has been paradoxically proven when everyone wants to have such a card.
Rating is 10. If it's a serious duel, it's almost essential, so I'd like you to increase the frequency of reprints with Urara.
It can be said that it is the optimal solution for how to counter the mass deployment by his Special Summon of the opponent.
Its performance as a draw source is exceptional, but it is extremely important in a serious duel to be able to make the opponent hesitate to deploy as a check. One of the strengths of hand triggers is that you can chain them to your opponent's effects. Thanks to this, you can draw at least 1, and it is a top-class performance even as a simple hand exchange.
Since it is easy to send to GY, it can also be used to lift Junk Synchron and Saigaje. If you hold it for the time being, it will not be a loss, so it will greatly contribute to increasing the turnover rate.
Defects are almost non-existent. If I had to force it, it would be the high price and illustrations.
In particular, there is no illustrated ad, or rather, it is a negative area, but the goodness of performance has been paradoxically proven when everyone wants to have such a card.
Rating is 10. If it's a serious duel, it's almost essential, so I'd like you to increase the frequency of reprints with Urara.
![japan japan](/img/common/japan.png)
![Yu-Gi-Oh!Guest](/img/icon/guest.jpg)
If you chain to Goblindbergh's effect, you'll draw one card, and if the effect makes him a Special Summoned monster and Xyz, you'll get another card. If you stop deploying after seeing this, it will be easier to deal with your next turn.
However, it doesn't directly restrict the opponent's actions, so if he doesn't have a card to protect, he may be defeated without his turn after being fully deployed, and since it's a forced draw, it's rare for him to run out of decks. .
I think it's a good card with clear strengths and weaknesses.
However, it doesn't directly restrict the opponent's actions, so if he doesn't have a card to protect, he may be defeated without his turn after being fully deployed, and since it's a forced draw, it's rare for him to run out of decks. .
I think it's a good card with clear strengths and weaknesses.
![japan japan](/img/common/japan.png)
![Yu-Gi-Oh!Guest](/img/icon/guest.jpg)
The deployment power of my HERO Deck has become a waste w
I can't help but laugh when it comes to Soul Charge
I can't help but laugh when it comes to Soul Charge
![japan japan](/img/common/japan.png)
![Yu-Gi-Oh!Guest](/img/icon/guest.jpg)
![japan japan](/img/common/japan.png)
![Yu-Gi-Oh!Guest](/img/icon/guest.jpg)
I get goosebumps every time I use this card. In many ways.
If you put it in the Deck for the time being, it will become a little draw card.
Ease of use is top class.
If you put it in the Deck for the time being, it will become a little draw card.
Ease of use is top class.
Decks with "Maxx "C""
* is adopted as a key card.
● 2015-02-08 Illusion BF Dragoon
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● 2014-03-18 Compressed White Dragon Dragon Ruler Deck 2014/4
● 2015-02-18 Gachi Fluffal (updated 1/31)
Card Category and Effect Category
Products in Japan
Ranking and View Num
Rating Score Rank | 660 / 13,013 Cards |
---|---|
View Num | 881,394 |
Attribute "EARTH" Best Monster Ranking | 48th |
Level 2 Best Monster Ranking | 25th |
Type "Insect" Type Best Monster Ranking | 4th |
Others
Japanese card name | 増殖するG |
---|
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- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)