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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Beware of Traptrix

Structure Deck: Beware of Traptrix Card List

Structure Deck: Beware of TraptrixCard List
Structure Deck: Beware of Traptrix
code : SD45.
Total : 46 Types.
Release Date:2022-12-03
11th period

Average of all cards:8.6pt




Total 46 Types
Monster 29 Types
Effect Monster:23 Types
Xyz Monster:3 Types Link Monster:3 Types
Spell 4 Types
3Normal Spell 0Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 13 Types
11 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 8
Traptrix, Trap Hole:23 Types / Artifact:2 Types / Kaiju:2 Types / Mekk-Knight :2 Types / Naturia:1 Types / Harpie:1 Types / Infernoid, Void:1 Types / The Phantom Knights, Phantom:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order41 / 626 view num12164 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Traptrix Pudica
Super
▶︎ Deck
9.3 7
[4897]
JP001 Traptrix Pudica  Effect Monster
- 4 Plant 900 1900
Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.
Traptrix Arachnocampa
Super
▶︎ Deck
9.7 10
[6646]
JP002 Traptrix Arachnocampa  Effect Monster
- 4 Insect 1300 1500
Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.
Traptrix Atrax
Normal
▶︎ Deck
7.1 29
[137966]
JP003 Traptrix Atrax  Effect Monster
- 4 Insect 1800 1000
Unaffected by the effects of "Hole" Normal Traps. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Traps activated on your field cannot be negated.
Traptrix Myrmeleo
N-Parallel
▶︎ Deck
9.3 63
[329205]
JP004 Traptrix Myrmeleo  Effect Monster
- 4 Insect 1600 1200
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
Traptrix Nepenthes
Normal
▶︎ Deck
6.1 23
[118277]
JP005 Traptrix Nepenthes  Effect Monster
- 4 Plant 800 2000
Unaffected by the effects of "Hole" Normal Traps. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn.
Traptrix Dionaea
N-Parallel
▶︎ Deck
9 26
[151129]
JP006 Traptrix Dionaea  Effect Monster
- 4 Plant 1700 1100
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
Traptrix Genlisea
Normal
▶︎ Deck
7.4 9
[16570]
JP007 Traptrix Genlisea  Effect Monster
- 4 Plant 1200 1600
Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.
Traptrix Vesiculo
N-Parallel
▶︎ Deck
8.4 11
[14031]
JP008 Traptrix Vesiculo  Effect Monster
- 4 Plant 1400 1400
Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.
Gadarla, the Mystery Dust Kaiju
Normal
▶︎ Deck
8.1 26
[51331]
JP009 Gadarla, the Mystery Dust Kaiju  Effect Monster
- 8 Insect 2700 1600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; the ATK/DEF of all other monsters on the field become halved.
Kumongous, the Sticky String Kaiju
Normal
▶︎ Deck
7.9 14
[45343]
JP010 Kumongous, the Sticky String Kaiju  Effect Monster
- 7 Insect 2400 2500
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
Retaliating
Normal
▶︎ Deck
8.8 19
[49950]
JP011 Retaliating "C"  Effect Monster
- 4 Insect 1400 1400
When your opponent activates a Spell Card that includes an effect that Special Summons a monster(s) (Quick Effect): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the GY is banished instead. If this card is sent from the field to the GY: You can add 1 EARTH Insect monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".
Resonance Insect
Normal
▶︎ Deck
8.8 17
[48540]
JP012 Resonance Insect  Effect Monster
- 4 Insect 1000 700
If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect monster from your Deck to your hand. If this card is banished: You can send 1 Insect monster from your Deck to the GY, except "Resonance Insect".
Lonefire Blossom
Normal
▶︎ Deck
9.8 64
[255993]
JP013 Lonefire Blossom  Effect Monster
- 3 Plant 500 1400
Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.
Maxx
Normal
▶︎ Deck
9.5 106
[839362]
JP014 Maxx "C"  Effect Monster
- 2 Insect 500 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
Rose Lover
Normal
▶︎ Deck
8.9 22
[73501]
JP015 Rose Lover  Effect Monster
- 1 Plant 800 800
You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.
Sauge de Fleur
Normal
▶︎ Deck
9.3 10
[16699]
JP016 Sauge de Fleur  Effect Monster
- 8 Spellcaster 2900 0
You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.
Mekk-Knight Purple Nightfall
Normal
▶︎ Deck
9.7 17
[50844]
JP017 Mekk-Knight Purple Nightfall  Effect Monster
- 8 Psychic 2500 2000
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
Mekk-Knight Blue Sky
Normal
▶︎ Deck
8.8 14
[31732]
JP018 Mekk-Knight Blue Sky  Effect Monster
- 5 Psychic 2000 2500
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
Artifact Moralltach
Normal
▶︎ Deck
9.5 37
[214975]
JP019 Artifact Moralltach  Effect Monster
- 5 Fairy 2100 1400
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.
Fire Hand
Normal
▶︎ Deck
8.1 19
[105438]
JP020 Fire Hand  Effect Monster
- 4 Pyro 1600 1000
When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.
Ice Hand
Normal
▶︎ Deck
7.5 17
[87344]
JP021 Ice Hand  Effect Monster
- 4 Aqua 1400 1600
When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Spell/Trap they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
Thunder Hand
Normal
▶︎ Deck
6.3 10
[8554]
JP022 Thunder Hand  Effect Monster
- 4 Thunder 1600 1600
If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.
Traptrip Garden
Super
▶︎ Deck
9.7 7
[6171]
JP023 Traptrip Garden  Field Spell
During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.
Traptantalizing Tune
Super
▶︎ Deck
8.7 9
[6598]
JP024 Traptantalizing Tune  Normal Spell
Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.
Raigeki
Normal
▶︎ Deck
9.7 123
[115007]
JP025 Raigeki Semi-Limited Normal Spell
Destroy all monsters your opponent controls.
Harpie's Feather Duster
Normal
▶︎ Deck
9.9 117
[1156070]
JP026 Harpie's Feather Duster Limited Normal Spell
Destroy all Spells and Traps your opponent controls.
Terrifying Trap Hole Nightmare
Normal
▶︎ Deck
6.6 7
[4709]
JP027 Terrifying Trap Hole Nightmare  Normal Trap
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.
Trap Hole
Normal
▶︎ Deck
6.3 58
[77118]
JP028 Trap Hole  Normal Trap
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Bottomless Trap Hole
N-Parallel
▶︎ Deck
9.2 105
[998766]
JP029 Bottomless Trap Hole  Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Void Trap Hole
Normal
▶︎ Deck
6.4 33
[128291]
JP030 Void Trap Hole  Normal Trap
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.
Traptrix Trap Hole Nightmare
N-Parallel
▶︎ Deck
7.6 29
[159648]
JP031 Traptrix Trap Hole Nightmare  Normal Trap
When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.
Floodgate Trap Hole
Normal
▶︎ Deck
8.9 30
[78757]
JP032 Floodgate Trap Hole  Normal Trap
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
Gravedigger's Trap Hole
Normal
▶︎ Deck
8.9 29
[39154]
JP033 Gravedigger's Trap Hole  Normal Trap
When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
Trap Trick
Normal
▶︎ Deck
8.7 23
[84261]
JP034 Trap Trick  Normal Trap
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
The Phantom Knights of Shade Brigandine
Normal
▶︎ Deck
7.3 19
[60225]
JP035 The Phantom Knights of Shade Brigandine  Normal Trap
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
Artifact Sanctum
Normal
▶︎ Deck
9.5 56
[194870]
JP036 Artifact Sanctum  Normal Trap
Special Summon 1 "Artifact" monster from your Deck. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card.
Naturia Sacred Tree
Normal
▶︎ Deck
8.1 21
[59257]
JP037 Naturia Sacred Tree  Continuous Trap
If this card is sent to the GY: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn.
●You can Tribute 1 EARTH Insect monster; Special Summon 1 Level 4 or lower EARTH Plant monster from your Deck.
●You can Tribute 1 EARTH Plant monster; Special Summon 1 Level 4 or lower EARTH Insect monster from your Deck.
Gozen Match
Normal
▶︎ Deck
7.8 22
[71904]
JP038 Gozen Match  Continuous Trap
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
Traptrix Rafflesia
N-Parallel
▶︎ Deck
9.7 80
[213671]
JP039 Traptrix Rafflesia  Xyz Monster
Effect Monster
- 4 Plant 300 2500
2 Level 4 monsters
Unaffected by Trap effects while it has material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 "Hole" Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card's effect when that card is activated.
Traptrix Allomerus
N-Parallel
▶︎ Deck
9.3 11
[26234]
JP040 Traptrix Allomerus  Xyz Monster
Effect Monster
- 4 Insect 2200 600
2+ Level 4 monsters
Unaffected by Trap effects while it has material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.
●You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
●If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.
8.2 10
[15444]
JP041 Traptrix Cularia  Link Monster
Effect Monster
- - Plant 1800 -
2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Traptrix Pinguicula
Secret
Ultra
▶︎ Deck
9.8 10
[9993]
JPP01 Traptrix Pinguicula  Xyz Monster
Effect Monster
- 4 Plant 2500 300
2 Level 4 monsters
While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.
8.7 7
[6762]
JPP02 Traptrix Atypus  Link Monster
Effect Monster
- - Insect 1800 -
2+ monsters, including an Insect or Plant monster
This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.
●Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.5 22
[45620]
JPP03 Traptrix Sera  Link Monster
Effect Monster
- - Plant 800 -
1 non-Link "Traptrix" monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step.
●If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control.
●If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Traptrix Mantis
Secret
Super
▶︎ Deck
8.9 15
[45143]
JPP04 Traptrix Mantis  Effect Monster
- 4 Insect 1500 1300
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
Traptrix Holeutea
Secret
Super
▶︎ Deck
9.8 12
[6826]
JPP05 Traptrix Holeutea  Normal Trap
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.
Structure Deck: Beware of Traptrix Card List
8.6 /10.0 pt
Number of card ratings : 1425
User Review : 1425

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