Playing95 Galaxy Eyes Dark Matter Dragon, which appeared at Jump Festa, and the new "True Demonic Beast Garzet," greatly enhanced [Hieratic Dragon]. overturned and jumped into the corner of the 8th axis or environment. Sacred Engravers from all over the world are already drawing pictures of Hell.
I have already posted his Deck, but I will introduce it again this time.
It seems like I'm going to repeat the same thing as last time, but the way to use it is to "keep rolling, gaining experience, and figuring out combo routes as much as possible." Hieratic Dragon, which is relatively difficult to handle among combo decks, is directly linked to the user's experience and knowledge of the Holy Hour. He has far more patterns than Infernity and Dragunity, and the more routes he remembers, the more advantage he has in the Dark Matter axis, where speed is the key.
Roughly speaking, the outline of the Deck is Sacred Dragon Ruler with Galaxy Eyes as the main axis.
As usual, it is a one-turn kill, but it constantly hits one-kill firepower with a sense of stability and high firepower that cannot be compared to previous decks. Roughly speaking, you can line up far more than 10,000 RBIs with at least two cards.
[Updated May 18]
Changed to new dark matter construction.
Until now, it relied on the Dragon Ruler to achieve a stable super high damage one-kill combo, but the ban on the Dragon Ruler has made that impossible. This time, dark matter and gauze, which have fallen slightly from such a background, shine.
"Dark Dragon Collapserpent" and "Soul Release", which helped me a lot in Jund, made up for the lack of "Dragon Ruler Absence". Especially 《Soul Release》is extremely good because it can interfere with his opponent's GY. The basic combo will be in the form of substituting the frame of Dragon Ruler with these.
In addition to this, the range of combos is increased by adopting "Simple Node", which was unthinkable before.
As a result, although the specs are slightly inferior, the need to stick to the concept of "Sacred Dragon Ruler Dark Matter One Kill" is disappearing. In fact, there are many rank 4 abilities that are extremely strange today, so I think it's worth adopting even though I'm only using a small part of them.
[Added on June 5] Environmental measures
・Qliphort ・
Enter: 《Ghost Ogre & Snow Rabbit》x3, Trap Stun x2
Escape: 《Book of Eclipse》x3, night shot x2
A fairly long-lived category that has existed since the days of Shaddoll & Satellarknight. This time around, it's been weakened a bit by the Tool Tribute regulation, but it still maintains its top position in the environment.
As I explained in B&W Jund, I think it's best to bring his deck like Sacred Time into a short-term showdown. Due to the nature of his deck, Qliphort has a lot of traps, especially "Continuous Trap", such as "Vanity's Emptiness", "Skill Drain", and "Lose 1 Turn", which are effective all over the board. For this reason, Cyclone, cards like Ghost Ogre & Snow Rabbit that can shoot it down in response to its activation, or cards that block traps in general are essential. Trap is one of Qliphort's control points, so if you can suppress it, you can move quite easily. Monsters are basically aiming for the "Qliphort tool". Shoot Cyclone here as much as possible to activate his Qliphort search effect by consuming 800 LP. Depending on the hand, his Qliphort may also have high deployment power, so you need to pay close attention to his Tribute Summon and Pendulum Summon on the Qliphort disc. In any case, it will either be cut in 2 or 3 turns, or before that, the action will be suppressed by the gun stack trap and you will not be able to move.
Updated on August 19th
I participated in an official competition held under the old restrictions.
After all, having Dragon Ruler makes a big difference.
Strength・Caution and apology for commentary
In this combo, there is a sentence that says "Exclude Sacred Chronicles with Eclipse effect", but the effect of Eclipse Wyvern was only applied at level 7 or higher. Therefore, that part of the combo is virtually impossible. We are very sorry for the inconvenience caused.
[Basic combo knowledge]
~When two Dragon Rulers are together~
In Dark Matter Combo, two Dragon Rulers line up at the end of a series of combo moves. Basically, if you hit it as it is, it will generally deal more damage, but there are some monsters that are bad if you just hit them to death, so you need to remove them. So use the Big Eye in those cases. Especially in Shaddoll battles, it often goes like this: "Shaddoll Falcon ⇒ Reverse ⇒ Backside Shaddoll Dragon or Shaddoll Lizard", so the presence or absence of Big Eye will determine whether you win or lose. Also, when one kill is stopped by 《Swift Scarecrow》etc., keeping Dragosack up will greatly change the goodness of the position.
~If there are multiple face-up monsters on the opponent's field~
FA Photon for such times.
I think some people use this on a daily basis. It can only destroy the front side, but it is quite useful because it is an all-purpose removal. Alternatively, by changing Redame's Special Summon cost to Dragon Ruler, "Attack twice with Dark Matter A effect ⇒ Revive Galaxy Eyes Xyz with Redame effect ⇒ Summon Dark Matter B, Attack twice with Dark Matter B effect" Even if you have 4 of them, you can annihilate them while striking out a large amount of penetrating damage.
~Old model construction~
[Combos you can do with 2 cards in your hand]
combo 1
Hand: One of Garzet, Aceto, Topheni, or Gave (hereafter, Sacred A)
①Summon Holy Time A, release Holy Time A and turn Level 8 Normal Monster into Special Summon
②Garzete and Normal Monster to Xyz and Dark Matter. Dragon Ruler, Normal Monster, and Eclipse Wyvern are added to GY with the Dark Matter effect, and Redame is removed with the Eclipse Wyvern effect.
3.Exclude Eclipse Wyvern and Sacred Time A to revive Dragon Ruler, collect Redame and use Dark Matter as a cost to revive Special Summon and Galaxy Eyes Xyz.
④ From Galaxy Eyes Xyz to Dark Matter. Dragon Ruler, Eclipse Wyvern, and Sacred Time B to GY with Dark Matter effect. Exclude Sacred C with Eclipse Wyvern effect.
⑤Exclude Eclipse Wyvern and Sacred B, resurrect Dragon Ruler, and recover Sacred C with Eclipse Wyvern effect.
4000 + 2800 x 2 + 2600 Total 12200
This is the most major combo via Garzet. Not only can it be deployed with two copies, but by going through Eclipse Wyvern twice, it can actually be deployed with one copy, and you can also recover the subsequent holy carvings and care if you fail to one kill. If you start with Topheni, you won't even need to summon, so depending on your hand, you can deploy it again after setting up Big Eye.
combo 2
Hands: Aceto, Topheni
① Special Summon Topheni, Release Topheni to summon Aceto, and Special Summon Level 8 Normal Monster with Topheni effect.
(2) Unify level to 8 with Aceto effect, Xyz and Dark Matter with Aceto and Normal Monster. Eclipse, Dragon Ruler, and Normal Monster to GY with Dark Matter effect, and exempt from Redame with Eclipse effect.
3.Exclude Eclipse and Topheni, revive Dragon Ruler, and recover Redame with Eclipse effect. Redame Special Summon by excluding dark matter.
(4) Revive Galaxy Eyes Xyz with Redame effect, up to Dark Matter. Add Eclipse, Dragon Ruler, and Sacred Time to GY with Dark Matter effect, and remove Sacred Time with Eclipse effect.
⑤ Resurrect Dragon Ruler by excluding Eclipse and Sacred Time, and recover Sacred Time with Eclipse effect.
4000 + 2800 x 2 + 2600 Total 12200
This is a combo that uses only holy time.
It's a bit of a problem that you can only use this pair to develop 2 copies of Sacred Time alone, but considering that there are 3 《Hieratic Seal of Convocation》, it's actually a category that has a lot of opportunities to deal with. In the case of Aceto Dragon, most of them are compromised summons, so they don't use it in this way.
[Combo that can be deployed with 3 cards]
Combo 3
Hands: Garzet, Topheni, Gave
① Special Summon Topheni, summon Gav, release 2 bodies and Special Summon Garzet. Special Summon 2 level 8 Normal Monsters.
2. Use 2 Normal Monsters to turn Dark Matter into Eclipse, Dragon Ruler, and Normal Monster into GY with the Dark Matter effect, and remove Redame with the Eclipse effect.
3.Exclude Eclipse and Sacred Time to revive Dragon Ruler, collect Redame with Eclipse effect, remove Dark Matter and use Redame Special Summon. Revive Galaxy Eyes Xyz with Redame effect, even dark matter.
4. Eclipse, Dragon Ruler, and Sacred Time are transferred to GY with Dark Matter effect, Sacred Time is removed with Eclipse effect, Dragon Ruler is revived by excluding Eclipse and Sacred Time, and Sacred Time is collected with Eclipse effect.
4000 + 3900 + 2800 x 2 + 2600 Total 16100
One sheet of gauze is actually equivalent to one sheet of dark matter.
Even with just one extra card, it is possible to increase the RBI considerably, and combined with the defense penetration effect of Garzet, it is now possible to break through ordinary walls with ease. If the number is large, the double attack of Dark Matter will also work, so there is no gap.
combo 4
Hand: Shu, Topheni, Sacred Inscription with Effects
(1) Release Topheni as Special Summon, and release Topheni as Special Summon. Blue-Eyed Special Summon with Topheny effect.
(2) Use the effect to release the holy clock from your hand to destroy your opponent's back, and use the released holy clock's effect to Special Summon Hieratic Seal of the Sun Dragon Overlord.
③ 2 Normal Monsters Xyz, Dark Matter, Dragon Ruler, Eclipse, and Normal Monster to GY with Dark Matter effect, excluding Redame with Eclipse effect.
④ Exclude GY's Sacred Time and Eclipse, revive Dragon Ruler, and collect redame with Eclipse effect. Redame Special Summon by excluding dark matter.
⑤ Revive Galaxy Eyes Xyz with Redame effect, even dark matter. Divine, Dragon Ruler, and Eclipse with Dark Matter effect to GY, Excluded with Eclipse effect, Resurrected Dragon Ruler by excluding Eclipse and Sanctuary, and collected the exiled Sanctuary.
4000 + 2800 x 2 + 2600 + 2200 Total 14400
Combo 5
Hands: Shu, Aceto, Sacred Engraving
① Compromise summon Aceto, release it to Special Summon, use the effect to release the Holy Chronicles in your hand to destroy the back, and Special Summon 2 Dragon Level 8 Normal Monsters with the effect of 2 Holy Chronicles.
② 2 Normal Monsters Xyz, Dark Matter, Eclipse, Dragon Ruler, Normal Monster to GY with the Dark Matter effect, excluding Redame with the Eclipse effect.
3.Exclude Eclipse and Sacred Time to revive Dragon Ruler, collect Ledamage with Eclipse effect. Special Summon the redame by excluding dark matter.
(4) Revive Galaxy Eyes Xyz with Redame effect, up to Dark Matter. Add Eclipse, Dragon Ruler, and Sacred Time to GY with Dark Matter effect, and remove Sacred Time with Eclipse effect.
⑤Revive Dragon Ruler by excluding Eclipse and Sacred Time, collect Sacred Time.
total 14400
combo 6
Hand: Shu, Topheni, Aceto, or Gav, Galaxy Queen's Light
① Summon and release Gav, Aceto, or Topheni to Special Summon, and Special Summon a Level 8 Dragon Normal Monster with the effect of the released Sacred Time.
2. Level 8 with Galaxy Queen's Light, Xyz and Dark Matter with Shu and Normal Monster.
3. Eclipse, Dragon Ruler, and Normal Monster to GY with Dark Matter effect, excluding Ledame with Eclipse effect, reviving Dragon Ruler by excluding Eclipse and Sacred Time, and collecting Ledamame with effect.
4.Exclude Dark Matter and use Redame Special Summon, revive Galaxy Eyes Xyz with Redame effect, up to Dark Matter.
⑤ Eclipse, Dragon Ruler, and Sacred Time are transferred to GY with the Dark Matter effect.
4000 + 2800 x 2 + 2600 Total 12200
combo 7
Hand: Shu, Ace, 《Monster Reborn》
① Summon aceto, release and use Special Summon. Special Summon level 8 Normal Monster with effect.
② Resurrect Ace with 《Monster Reborn》, unify the level to 8 with Ace effect, Xyz and Dark Matter with Sacred Time and Level 8 Normal Monster.
(3) Eclipse, Dragon Ruler, and Normal Monster are transferred to GY with the Dark Matter effect, excluding Ledame with the Eclipse effect, excluding Eclipse and his GY sacred time, reviving Dragon Ruler, and recovering Ledamame with the effect.
④Exclude Dark Matter to Special Summon, revive Galaxy Eyes Xyz with Redame effect, up to Dark Matter, Eclipse, Dragon Ruler, Normal Monster with Dark Matter effect to GY, Exclude Sacred Time with Eclipse effect.
⑤Revive Dragon Ruler by excluding Eclipse and Sacred Time, collect Sacred Time.
4000 + 2800 x 2 + 2600 Total 12200
~New Construction Combo~
Combo I
Garzet + Gave + Dark Dragon
➀Summon Gave, release Garzette as Special Summon, and use Gave's effect to Special Summon 《Hieratic Seal of the Sun Dragon Overlord》.
➁Summon Galaxy-Eyes Xyz with Garzet and 《Hieratic Seal of the Sun Dragon Overlord》, even Dark Matter. 2 Dragons + Eclipse Wyvern to GY with Dark Matter effect, excluding Redame with Eclipse Wyvern effect.
➂Exclude Eclipse Wyvern with Dark Dragon effect Special Summon, collect Redame and remove Dark Dragon from the game Special Summon, GY's Galaxy-Eyes resurrection.
➃ From Galaxy-Eyes Xyz to Dark Matter.
4000 x 2 + 2800 = 10800
Here is an example of an orthodox deployment of a new construction.
Since I can't set up a level 7 named Dragon Ruler, I can't do field care with Big Eye and Dragosac. However, if you use FA's removal effect, it will usually break two cards, so the one-kill rate is still high, although not as much as before.
Combo II
Hand: Dragon Gave, Garzet, 《Instant Fusion》
➀ Summon and release the dragon Gave to Special Summon Garzet. 《Hieratic Seal of the Sun Dragon Overlord》recruited with the effect.
➁ Summons his Galaxy-Eyes Xyz with 《Hieratic Seal of the Sun Dragon Overlord》and Garzet, up to Dark Matter, with the effect he drops 2 Dragons and Eclipse Wyvern, excluding Redame.
➂Drop Dragon Gave, an Xyz material, as the cost of activating the Dark Matter effect. Special Summon Norden with "Instant Fusion", and revive Dragon Gave with its effect.
➃ Dragon Gave and Norden to Hope the Lightning
4000+5000=9000
This is a one-kill pattern that does not go through Redame.
For Norden and Dragon Gave, if Hope the Lightning doesn't cut it off, instead of Hope the Lightning, after the battle phase ends, it will become Ptolemy, and on the return turn Infernoid, Atlantean, Constellar Diamond, etc. can alert the Constellar Pleiades.
Weakness Evilswarm, 《Maxx "C"》, are vulnerable to Exclusion Bind.
In the case of Evilswarm, Opion is a very big wall, and there are plenty of ways to protect it, so it is difficult to break through. In particular, he is the most unreliable countermeasure with Spell Trap, which makes it difficult to break through, and combined with the strength of his back, his inherent speed is killed.
・《Maxx "C"》is the same as Special Summon Seal and Opion.
This is not prohibited, but it is very dangerous because it makes the opponent take the ad every time you do a Special Summon. Depending on the Deck, there is also a method of deploying and one-killing as long as it is within range, but as long as the Deck's full picture is not clear, a poor deployment can sometimes lead to self-destruction, so be careful.
・Artifact Longinus is introduced in this recipe.
In addition to this, there are 《Imperial Iron Wall》, 《Dimensional Fissure》and 《Macro Cosmos》that directly exclude without going to GY. The latter three can break through via FA Photon if it is activated in advance, but it is troublesome if it is activated by chaining to the cost of Dark Matter. For the time being, Cyclone etc. are loaded from the main, so if it is one or two, it will be manageable in the main, but if many are adopted, it will be unmanageable. In particular, recent environmental decks are wary of his Nekroz, and there is a high probability that his Artifact Longinus will be used on the side, so be careful.
CustomizeSide Deck List
・《Flying "C"》×3
・《Ghost Ogre & Snow Rabbit》×3
・《Twin Twisters》×1
・ Magic mirror that absorbs darkness x 3
・ Typhoon x 2
・《Solemn Strike》×3
Side Deck (with candidates) Commentary
~《Maxx "C"》~
Draw 1 for each Special Summon of the opponent's monster
Countermeasure target
・HERO, Atlantean, Satellarknight
Ptolemaine Infinity Combo, and unfair guys who completely suppress our moves in one turn. Most of them can be countered with 《Book of Eclipse》, but in the case of G, it takes away the desire to deploy itself, so we can get an ad. Dark Matter Sacred Time is almost a one-kill fire card in the first hand, so if you can completely suppress it here, you have a close to 100% chance of winning.
~ Artifact Longinus ~
Absolutely no removal is allowed during the opponent's turn.
Countermeasure target
・ Nekroz
It's mainly a countermeasure against Trishula and Valkyrus.
In particular, Trishula will fly away if you're not careful, so it's convenient if you have an emergency. In addition, it can be used as a countermeasure against 《Nekroz Mirror》, so you can meta frequently. The biggest role is to crush the Nekroz Ritual search effect of GY's Nekroz Ritual Spell, and to crush Nekroz's endurance.
・Dark Matter Axis
Stops combo actions that continue after Dark Matter.
If anything, it's more beneficial to use it as a meta for us, and it's directly related to victory or defeat in the match against the mirror. If it's only 1 Dark Matter, it's 4000, so it won't be cut down, and even if the opponent has a Redame in advance, you can't use it, so you don't have to worry about redeploying.
~Electric Worm~
Take control of the Machine/Dragon
Countermeasure target
・ Evilswarm
This is the category I want to deal with the most.
The ability to take control of Opion is very strong, and if it's not his Evilswarm with the Cloth, it will almost certainly erase Opion. If you steal it, it's best to use it for Tribute Summon, which is a basic Holy Hour. This greatly expands the range of combos that can be done with two cards. To put it bluntly, it's strong.
·train
To be honest, it's subtle to say that it's going to be too big a meta, but you can expect a reasonable effect. There are many monster targets that can be taken, and if you take Gustav Max, the success rate of one kill will increase dramatically.
・Dark Matter Axis
Mostly Miller and his Dragon Ruler.
If you use Longinus, you can stop it with one Dark Matter, so if you take Dark Matter on the return turn and deploy it, you can quickly decide the game. In particular, Dragon Ruler often cares with Dragosac if it doesn't start with Dark Matter, so you can steal Dragosac to secure a release factor. At this time, if you hold Redame before collecting it with Eclipse, there is probably no scenario where you can't win anymore (laughs)
~《A Wingbeat of Giant Dragon》~
《Harpie's Feather Duster》activated by Dragon Bounce of level 5 or higher.
Countermeasure target
・Qliphort
There are so many square backs that I hate it, and most of them are triggered by attacks and special summons, so it's much easier if you have multiple sweepers. In bad times, half of his decks are traps, so if you take advantage of it, the high-level Dragon category, where you can use 《A Wingbeat of Giant Dragon》, has strengths that other categories don't have. In particular, the Holy Hour is quite powerful because it can quickly rewind a single dragon.
・Trains, Yosenju, etc. ・
I wrote it with a focus, but in short, it is a category with a lot of back.
Around the train, he is a deck with a strong back, though not as much as Qliphort. If it's not a hand type, there are almost no monsters that can trigger and interfere with your actions, so you can indirectly crush the interference.
~《Ghost Ogre & Snow Rabbit》~
Destroy the face-up card that triggered the effect.
Countermeasure target
・Qliphort
The standard anti-Qliphort.
Of course Pendulum, 《Vanity's Emptiness》, 《Skill Drain》, Demon's Chain can also be countered, so it's already a must-have card. The most effective thing is to activate and hit the moment the Qliphort tool pays the LP cost.
~《De-Fusion》~
Returns 1 Fusion Monster to Extra.
Countermeasure target
・Shaddoll
You can bounce 1 El Shaddoll.
Since it's not destruction, GY won't be able to recover the Shaddoll Spell Trap, so the opponent won't be able to recover the follow-up, resulting in a big disadvantage. In particular, it is excellent in that it can return the midrage.
・HERO
You can return extra heroes such as Darkrow.
Other heroes are scarier than Dark Row, and Absolute Zero is especially troublesome because it will blow away our field if it is destroyed by a total solar eclipse. Surprisingly, heroes other than Dark Row are also strong, so depending on the local environment, even 3 may be enough.
~Diamond Dust~
It annihilates WATER and gives the number x 500 damage.
Countermeasure target
・ Nekroz
The category you want to deal with the most.
All the monsters that come out from the main are Nekroz Ritual Monsters, so he will definitely hit, and there is almost no way to negate it, so you can definitely break through the system of Unicorn + Clausolus. Besides this, he can also handle various monsters as long as they are Nekroz monsters.
・ Atlantean axis
With the appearance of Nepto Abyss, it has suddenly entered a corner of the environment.
Nept Abyss itself is very cheap, and many players have been using Mermail since the environment era, so it seems that the number will increase considerably in the future. Including heavy soldiers and snipers, his ability to respond and his ATK are high, and he can also do one-kills with Megalo Abyss as his main force, so he may be 3 stacks in the future.
~Tachyon Transmigration~
Negates all card effects in the same chain block.
Countermeasure target
・ Others other than the basic above
There is nothing you can't do against the above categories, but the basics are other than that.
Of course, there are categories that the other 13 cards can't deal with, so it's very good in that it can make up for the missing parts.
New Construction Side Deck
・ Artifact ・ Longinus x 3
・《Retaliating "C"》×3
・《Maxx "C"》×2
・《Ghost Ogre & Snow Rabbit》×2
・《A Wingbeat of Giant Dragon》×2
・《Forbidden Lance》×2
・ Diamond dust x 1 |