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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 11,671 to 11,700 of 12,274
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1.7 (22) | Eternal Drought | Normal Spell | |||
Destroy all face-up Fish-Type monsters on the field. | ||||||
▶︎ Deck | 1.7 (20) | Breath of Light | Normal Spell | |||
Destroy all face-up Rock-Type monsters on the field. | ||||||
▶︎ Deck | 1.7 (14) | Iron Core Immediate Disposal | Normal Spell | |||
Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard. | ||||||
▶︎ Deck | 1.7 (19) | Gather Your Mind | Normal Spell | |||
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn. | ||||||
▶︎ Deck | 1.7 (13) | Advance Force | Continuous Spell | |||
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster. | ||||||
▶︎ Deck | 1.7 (12) | Quarantine | Continuous Spell | |||
Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position. | ||||||
▶︎ Deck | 1.7 (10) | Gogogo Talisman | Continuous Spell | |||
While you control 2 or more "Gogogo" monsters, you take no effect damage. Once per turn, when an attack is declared involving a "Gogogo" monster you control: You can activate this effect; that monster you control cannot be destroyed by that battle. | ||||||
▶︎ Deck | 1.7 (28) | Burning Land | Continuous Spell | |||
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage. | ||||||
▶︎ Deck | 1.7 (14) | Elf's Light | Equip Spell | |||
A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. | ||||||
▶︎ Deck | 1.7 (14) | Silver Wing | Equip Spell | |||
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead. | ||||||
▶︎ Deck | 1.7 (13) | Fighting Spirit | Equip Spell | |||
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. | ||||||
▶︎ Deck | 1.7 (17) | Sword of Dark Destruction | Equip Spell | |||
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF. | ||||||
▶︎ Deck | 1.7 (10) | Malice Dispersion | Quick-Play Spell | |||
Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards. | ||||||
▶︎ Deck | 1.7 (14) | Security Block | Quick-Play Spell | |||
Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle. | ||||||
▶︎ Deck | 1.7 (38) | Cold Feet | Quick-Play Spell | |||
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn. | ||||||
▶︎ Deck | 1.7 (16) | Pyramid Energy | Quick-Play Spell | |||
You can select and activate 1 of the following effects: ●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. |
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▶︎ Deck | 1.7 (11) | Commencement Dance | Ritual Spell | |||
This card is used to Ritual Summon "Performance of Sword". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. | ||||||
▶︎ Deck | 1.7 (13) | War-Lion Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. | ||||||
▶︎ Deck | 1.7 (10) | Infernity Reflector | Normal Trap | |||
Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent. | ||||||
▶︎ Deck | 1.7 (15) | Dust Storm of Gusto | Normal Trap | |||
Your opponent cannot activate cards or effects when "Gusto" monsters you control declare their attacks this turn. | ||||||
▶︎ Deck | 1.7 (14) | Ray of Hope | Normal Trap | |||
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. | ||||||
▶︎ Deck | 1.7 (15) | Gladiator Lash | Normal Trap | |||
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice. | ||||||
▶︎ Deck | 1.7 (13) | Synchro Deflector | Normal Trap | |||
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls. | ||||||
▶︎ Deck | 1.7 (21) | Castle Walls | Normal Trap | |||
Increase a selected monster's DEF by 500 points during the turn this card is activated. | ||||||
▶︎ Deck | 1.7 (10) | Change of Hero - Reflector Ray | Normal Trap | |||
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300. | ||||||
▶︎ Deck | 1.7 (11) | Darklord Descent | Normal Trap | |||
Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls. | ||||||
▶︎ Deck | 1.7 (19) | Fairy's Hand Mirror | Normal Trap | |||
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. | ||||||
▶︎ Deck | 1.7 (11) | D - Chain | Normal Trap | |||
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent. | ||||||
▶︎ Deck | 1.7 (12) | D - Fortune | Normal Trap | |||
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. | ||||||
▶︎ Deck | 1.7 (20) | Full Salvo | Normal Trap | |||
When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect. | ||||||
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