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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 11,671 to 11,700 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
永遠の渇水 ▶︎ Deck 1.7 22 Eternal Drought Normal Spell
Destroy all face-up Fish-Type monsters on the field.
神の息吹 ▶︎ Deck 1.7 20 Breath of Light Normal Spell
Destroy all face-up Rock-Type monsters on the field.
緊急鋼核処分 ▶︎ Deck 1.7 14 Iron Core Immediate Disposal Normal Spell
Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard.
精神統一 ▶︎ Deck 1.7 19 Gather Your Mind Normal Spell
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
アドバンス・フォース ▶︎ Deck 1.7 13 Advance Force Continuous Spell
You can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.
検疫 ▶︎ Deck 1.7 12 Quarantine Continuous Spell
Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position.
ゴゴゴ護符 ▶︎ Deck 1.7 10 Gogogo Talisman Continuous Spell
While you control 2 or more "Gogogo" monsters, you take no effect damage. Once per turn, when an attack is declared involving a "Gogogo" monster you control: You can activate this effect; that monster you control cannot be destroyed by that battle.
燃えさかる大地 ▶︎ Deck 1.7 28 Burning Land Continuous Spell
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
エルフの光 ▶︎ Deck 1.7 14 Elf's Light Equip Spell
A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
白銀の翼 ▶︎ Deck 1.7 14 Silver Wing Equip Spell
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.
ファイティング・スピリッツ ▶︎ Deck 1.7 13 Fighting Spirit Equip Spell
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
闇の破神剣 ▶︎ Deck 1.7 17 Sword of Dark Destruction Equip Spell
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
邪気退散 ▶︎ Deck 1.7 10 Malice Dispersion Quick-Play Spell
Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards.
セキュリティ・ブロック ▶︎ Deck 1.7 14 Security Block Quick-Play Spell
Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle.
大寒気 ▶︎ Deck 1.7 38 Cold Feet Quick-Play Spell
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
ピラミッドパワー ▶︎ Deck 1.7 16 Pyramid Energy Quick-Play Spell
You can select and activate 1 of the following effects:
●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
踊りによる誘発 ▶︎ Deck 1.7 11 Commencement Dance Ritual Spell
This card is used to Ritual Summon "Performance of Sword". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.
ライオンの儀式 ▶︎ Deck 1.7 13 War-Lion Ritual Ritual Spell
This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
インフェルニティ・リフレクター ▶︎ Deck 1.7 10 Infernity Reflector Normal Trap
Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.
ガスタの風塵 ▶︎ Deck 1.7 15 Dust Storm of Gusto Normal Trap
Your opponent cannot activate cards or effects when "Gusto" monsters you control declare their attacks this turn.
希望の光 ▶︎ Deck 1.7 14 Ray of Hope Normal Trap
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
グラディアル・チェンジ ▶︎ Deck 1.7 15 Gladiator Lash Normal Trap
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
シンクロン・リフレクト ▶︎ Deck 1.7 13 Synchro Deflector Normal Trap
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
城壁 ▶︎ Deck 1.7 21 Castle Walls Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
英雄変化-リフレクター・レイ ▶︎ Deck 1.7 10 Change of Hero - Reflector Ray Normal Trap
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
堕天使降臨 ▶︎ Deck 1.7 11 Darklord Descent Normal Trap
Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls.
天使の手鏡 ▶︎ Deck 1.7 19 Fairy's Hand Mirror Normal Trap
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
D-チェーン ▶︎ Deck 1.7 11 D - Chain Normal Trap
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
D-フォーチュン ▶︎ Deck 1.7 12 D - Fortune Normal Trap
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
全弾発射 ▶︎ Deck 1.7 20 Full Salvo Normal Trap
When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect.
Other sorts : Card Registration Date, scale blue, scale red

(390/410 pages) 11,671 - 11,700

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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