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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 11,761 to 11,790 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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1.6 (15) | Sword of Dark Rites | Equip Spell | |||
Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand. | ||||||
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1.6 (12) | Sword of the Soul-Eater | Equip Spell | |||
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed. | ||||||
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1.6 (9) | Morphtronic Engine | Equip Spell | |||
Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster. | ||||||
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1.6 (37) | Legendary Sword | Equip Spell | |||
Equip only to a Warrior monster. It gains 300 ATK/DEF. | ||||||
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1.6 (23) | Dark Energy | Equip Spell | |||
A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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1.6 (21) | Graceful Dice | Quick-Play Spell | |||
Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn. | ||||||
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1.6 (16) | Beastly Mirror Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Fiend's Mirror". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more. | ||||||
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1.6 (15) | War-Lion Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. | ||||||
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1.6 (12) | Xyz Revenge Shuffle | Normal Trap | |||
When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material. | ||||||
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1.6 (20) | Reinforcements | Normal Trap | |||
Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. | ||||||
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1.6 (18) | Hidden Spellbook (Updated from: Hidden Book of Spell) | Normal Trap | |||
During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. | ||||||
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1.6 (12) | Kid Guard | Normal Trap | |||
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand. | ||||||
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1.6 (16) | Boot-Up Order - Gear Force | Normal Trap | |||
When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control. | ||||||
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1.6 (24) | Gryphon Wing | Normal Trap | |||
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spells and Traps your opponent controls. | ||||||
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1.6 (16) | D - Counter | Normal Trap | |||
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. | ||||||
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1.6 (13) | D - Fortune | Normal Trap | |||
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. | ||||||
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1.6 (7) | Ambush Fangs | Normal Trap | |||
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked. | ||||||
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1.6 (10) | Counterforce | Normal Trap | |||
When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters. | ||||||
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1.6 (17) | Assault on GHQ | Normal Trap | |||
Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY. | ||||||
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1.6 (8) | Hard-sellin' Goblin | Continuous Trap | |||
Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand. | ||||||
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1.6 (12) | Solemn Authority | Continuous Trap | |||
Activate this card by targeting 1 "Aesir" monster you control; it cannot be targeted by other card effects while this card is on the field. Send this card to the GY during your 2nd Standby Phase after activation. | ||||||
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1.6 (12) | Roar of the Earthbound Immortal | Continuous Trap | |||
Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect. | ||||||
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1.6 (10) | Dragunity Legion | Continuous Trap | |||
You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters. ●Target 1 "Dragunity" monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. ●Target 1 "Dragunity" monster you control; equip that target with 1 "Dragunity" monster from your GY. You can only use this effect of "Dragunity Legion" once per turn. |
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1.6 (19) | Howl of the Wild | Continuous Trap | |||
If your monster destroys an opponent's monster by battle and sends it to the GY: Inflict 300 damage to your opponent for each Beast monster you control. | ||||||
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1.6 (16) | Light of Destruction | Continuous Trap | |||
When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard. | ||||||
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1.6 (19) | Vain Betrayer | Continuous Trap | |||
When an opponent's Xyz Monster declares an attack: Activate this card by targeting the attacking monster. It cannot attack, also its effects are negated. While that monster is on the field, during each of your opponent's End Phases: Send the top 3 cards of the opponent's Deck to the Graveyard. When that monster leaves the field, destroy this card. | ||||||
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1.5 (13) | Rhaimundos of the Red Sword | Normal Monster | |||
- | 4 | Warrior | 1200 | 1300 | ||
Armed with the Sword of Crimson Flames, this warrior can bind a monster with fiery restraints. | ||||||
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1.5 (19) | Armored Starfish | Normal Monster | |||
- | 4 | Aqua | 850 | 1400 | ||
A bluish starfish with a solid hide capable of fending off attacks. | ||||||
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1.5 (11) | Pharaonic Protector | Normal Monster | |||
- | 2 | Zombie | 900 | 0 | ||
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. | ||||||
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1.5 (17) | Wolf | Normal Monster | |||
- | 3 | Beast | 1200 | 800 | ||
Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffin at my socks! | ||||||
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