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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.9 (12) | Psychic Feel Zone | Normal Spell | |||
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters. | ||||||
▶︎ Deck | 6.9 (20) | Generation Force | Normal Spell | |||
If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand. | ||||||
▶︎ Deck | 6.9 (27) | Jackpot 7 | Normal Spell | |||
When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel. | ||||||
▶︎ Deck | 6.9 (23) | Dark Fusion | Normal Spell | |||
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. | ||||||
▶︎ Deck | 6.9 (30) | Magical Stone Excavation | Normal Spell | |||
Discard 2 cards, then target 1 Spell in your GY; add it to your hand. | ||||||
▶︎ Deck | 6.9 (11) | Fire Formation - Gyokkou | Continuous Spell | |||
Activate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior Monsters you control gain 100 ATK. | ||||||
▶︎ Deck | 6.9 (11) | Karakuri Anatomy | Continuous Spell | |||
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card. | ||||||
▶︎ Deck | 6.9 (12) | Power Filter | Continuous Spell | |||
Neither player can Special Summon monsters with 1000 or less ATK. | ||||||
▶︎ Deck | 6.9 (15) | Jewels of the Valiant | Continuous Spell | |||
If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn. | ||||||
▶︎ Deck | 6.9 (18) | Archfiend's Oath | Continuous Spell | |||
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY. | ||||||
▶︎ Deck | 6.9 (7) | Yosen Whirlwind | Continuous Spell | |||
Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card. | ||||||
▶︎ Deck | 6.9 (19) | Symbols of Duty | Equip Spell | |||
Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster. | ||||||
▶︎ Deck | 6.9 (14) | Darkworld Shackles | Equip Spell | |||
The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster. | ||||||
▶︎ Deck | 6.9 (9) | Ojamatch | Quick-Play Spell | |||
Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 6.9 (9) | Quick Charger | Quick-Play Spell | |||
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. | ||||||
▶︎ Deck | 6.9 (16) | Arrivalrivals | Quick-Play Spell | |||
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn. | ||||||
▶︎ Deck | 6.9 (9) | Cunning of the Six Samurai | Quick-Play Spell | |||
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. | ||||||
▶︎ Deck | 6.9 (36) | My Body as a Shield | Quick-Play Spell | |||
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 6.9 (10) | Adamancipator Laputite | Field Spell | |||
All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. | ||||||
▶︎ Deck | 6.9 (14) | Chronomaly City Babylon | Field Spell | |||
Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. | ||||||
▶︎ Deck | 6.9 (16) | Closed Forest | Field Spell | |||
All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed. | ||||||
▶︎ Deck | 6.9 (7) | Trickstar Light Arena | Field Spell | |||
If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. | ||||||
▶︎ Deck | 6.9 (7) | Eternal Bond | Normal Trap | |||
Target any number of "Photon" monsters in your GY; Special Summon them, but their effects are negated. During your Main Phase: You can banish this card from your GY, then target 1 "Photon" monster your opponent controls; take control of it, and if you do, its ATK for the rest of this turn becomes the combined original ATK of all "Photon" monsters you currently control, also you cannot declare attacks this turn, except with that monster. You can only use each effect of "Eternal Bond" once per turn. | ||||||
▶︎ Deck | 6.9 (15) | Grisaille Prison | Normal Trap | |||
If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated. | ||||||
▶︎ Deck | 6.9 (11) | Sylvan Blessing | Normal Trap | |||
Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase. | ||||||
▶︎ Deck | 6.9 (16) | D/D/D Human Resources | Normal Trap | |||
Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand. | ||||||
▶︎ Deck | 6.9 (16) | Network Trap Hole | Normal Trap | |||
When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down. | ||||||
▶︎ Deck | 6.9 (10) | Premature Return | Normal Trap | |||
Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. | ||||||
▶︎ Deck | 6.9 (10) | Bad Aim | Normal Trap | |||
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it. | ||||||
▶︎ Deck | 6.9 (19) | Ghost of a Grudge | Normal Trap | |||
If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0. | ||||||
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