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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 5,581 to 5,610 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.9 (9) | Ojamatch | Quick-Play Spell | |||
Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | ||||||
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6.9 (9) | Quick Charger | Quick-Play Spell | |||
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. | ||||||
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6.9 (16) | Arrivalrivals | Quick-Play Spell | |||
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn. | ||||||
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6.9 (9) | Cunning of the Six Samurai | Quick-Play Spell | |||
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. | ||||||
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6.9 (36) | My Body as a Shield | Quick-Play Spell | |||
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it. | ||||||
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6.9 (10) | Adamancipator Laputite | Field Spell | |||
All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. | ||||||
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6.9 (14) | Chronomaly City Babylon | Field Spell | |||
Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. | ||||||
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6.9 (16) | Closed Forest | Field Spell | |||
All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed. | ||||||
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6.9 (7) | Trickstar Light Arena | Field Spell | |||
If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. | ||||||
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6.9 (7) | Eternal Bond | Normal Trap | |||
Target any number of "Photon" monsters in your GY; Special Summon them, but their effects are negated. During your Main Phase: You can banish this card from your GY, then target 1 "Photon" monster your opponent controls; take control of it, and if you do, its ATK for the rest of this turn becomes the combined original ATK of all "Photon" monsters you currently control, also you cannot declare attacks this turn, except with that monster. You can only use each effect of "Eternal Bond" once per turn. | ||||||
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6.9 (15) | Grisaille Prison | Normal Trap | |||
If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated. | ||||||
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6.9 (11) | Sylvan Blessing | Normal Trap | |||
Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase. | ||||||
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6.9 (16) | D/D/D Human Resources | Normal Trap | |||
Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand. | ||||||
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6.9 (16) | Network Trap Hole | Normal Trap | |||
When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down. | ||||||
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6.9 (10) | Premature Return | Normal Trap | |||
Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. | ||||||
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6.9 (18) | Hero Blast | Normal Trap | |||
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. | ||||||
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6.9 (10) | Bad Aim | Normal Trap | |||
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it. | ||||||
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6.9 (19) | Ghost of a Grudge | Normal Trap | |||
If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0. | ||||||
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6.9 (32) | Reckless Greed | Normal Trap | |||
Draw 2 cards and skip your next 2 Draw Phases. | ||||||
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6.9 (14) | Rainbow Life | Normal Trap | |||
Discard 1 card; until the end of this turn, each time you would take damage, gain that amount of LP instead. | ||||||
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6.9 (16) | Royal Prison | Continuous Trap | |||
Neither player can Special Summon monsters from the GY. | ||||||
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6.9 (12) | Salamangreat Gift | Continuous Trap | |||
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn. | ||||||
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6.9 (11) | Dragonmaid Downtime | Continuous Trap | |||
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ●Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn. |
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6.9 (18) | Bubble Bringer | Continuous Trap | |||
Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated. | ||||||
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6.9 (8) | Dream Mirror Recap | Continuous Trap | |||
If a "Dream Mirror" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your "Dream Mirror of Joy" or "Dream Mirror of Terror" that is banished or in your GY, face-up in your Field Zone, then you can Special Summon 1 monster from your hand that specifically lists that card you placed in its text. | ||||||
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6.9 (7) | Broken Line | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card. | ||||||
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6.9 (21) | Showdown of the Secret Sense Scroll Techniques | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card. | ||||||
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6.8 (23) | Genex Controller |
Normal Monster Tuner Monster |
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- | 3 | Machine | 1400 | 1200 | ||
As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions. | ||||||
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6.8 (19) | Arcana Force EX - The Dark Ruler | Effect Monster | |||
- | 10 | Fairy | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ●Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ●Tails: If this card is destroyed, destroy all cards on the field. |
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6.8 (9) | Aromage Cananga | Effect Monster | |||
- | 3 | Plant | 1400 | 1000 | ||
While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand. | ||||||
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