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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 5,551 to 5,580 of 12,274
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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6.9 (10) | D/D/D Stone King Darius |
Xyz Monster Effect Monster |
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- | 3 | Fiend | 1900 | 1000 | |||||||||
2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent. |
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6.9 (10) | Digital Bug Corebage |
Xyz Monster Effect Monster |
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- | 5 | Insect | 2200 | 1800 | |||||||||
2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material. |
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6.9 (21) | Number 6: Chronomaly Atlandis |
Xyz Monster Effect Monster |
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- | 6 | Machine | 2600 | 3000 | |||||||||
2 Level 6 monsters When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect. |
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6.9 (12) | Number 67: Pair-a-Dice Smasher |
Xyz Monster Effect Monster |
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- | 5 | Fairy | 2100 | 2100 | |||||||||
2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7. |
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6.9 (24) | Harpie's Pet Phantasmal Dragon |
Xyz Monster Effect Monster |
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- | 4 | Dragon | 2000 | 2500 | |||||||||
3 Level 4 WIND monsters This card's effects can only be applied/resolved while it has material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 material from this card. |
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6.9 (8) | Igknight Crusader |
Pendulum Monster Normal Monster |
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- | 3 | Warrior | 1600 | 300 | |||||||||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length. |
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6.9 (7) | Elphase |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.
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6.9 (19) | Gullveig of the Nordic Ascendant |
Link Monster Effect Monster |
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- | - | Fairy | 800 | - | |||||||||
1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.
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6.9 (11) | Mekk-Knight Spectrum Supreme |
Link Monster Effect Monster |
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- | - | Cyberse | 3000 | - | |||||||||
2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
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6.9 (8) | Berserker of the Tenyi |
Link Monster Normal Monster |
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- | - | Wyrm | 3000 | - | |||||||||
2+ monsters, including a Link Monster
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6.9 (7) | V-LAN Hydra |
Link Monster Effect Monster |
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- | - | Cyberse | 1900 | - | |||||||||
2+ monsters, except Tokens Gains 300 ATK for each monster co-linked to this card. You can target 1 Link-3 or lower monster co-linked to this card; Tribute it, and if you do, Special Summon "V-LAN Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) equal to the Tributed monster's Link Rating, also you cannot Special Summon monsters with the same Link Rating as that targeted monster for the rest of this turn. You can only use this effect of "V-LAN Hydra" once per turn.
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6.9 (19) | Amphibious Swarmship Amblowhale |
Link Monster Effect Monster |
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- | - | Machine | 2600 | - | |||||||||
2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ●If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ●If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
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6.9 (11) | Odd-Eyes Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn. | |||||||||||||
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6.9 (10) | Contact with Gusto | Normal Spell | ||||||||||
Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target. | |||||||||||||
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6.9 (16) | Sabatiel - The Philosopher's Stone | Normal Spell | ||||||||||
If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn. | |||||||||||||
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6.9 (31) | Inferno Fire Blast | Normal Spell | ||||||||||
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card. | |||||||||||||
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6.9 (12) | Psychic Feel Zone | Normal Spell | ||||||||||
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters. | |||||||||||||
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6.9 (20) | Generation Force | Normal Spell | ||||||||||
If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand. | |||||||||||||
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6.9 (27) | Jackpot 7 | Normal Spell | ||||||||||
When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel. | |||||||||||||
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6.9 (17) | Reversal Quiz | Normal Spell | ||||||||||
Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones. | |||||||||||||
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6.9 (23) | Dark Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. | |||||||||||||
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6.9 (11) | Pendulum Rising | Normal Spell | ||||||||||
Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn. | |||||||||||||
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6.9 (30) | Magical Stone Excavation | Normal Spell | ||||||||||
Discard 2 cards, then target 1 Spell in your GY; add it to your hand. | |||||||||||||
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6.9 (11) | Fire Formation - Gyokkou | Continuous Spell | ||||||||||
Activate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior Monsters you control gain 100 ATK. | |||||||||||||
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6.9 (11) | Karakuri Anatomy | Continuous Spell | ||||||||||
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card. | |||||||||||||
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6.9 (15) | Jewels of the Valiant | Continuous Spell | ||||||||||
If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn. | |||||||||||||
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6.9 (18) | Archfiend's Oath | Continuous Spell | ||||||||||
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY. | |||||||||||||
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6.9 (7) | Yosen Whirlwind | Continuous Spell | ||||||||||
Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card. | |||||||||||||
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6.9 (19) | Symbols of Duty | Equip Spell | ||||||||||
Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster. | |||||||||||||
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6.9 (14) | Darkworld Shackles | Equip Spell | ||||||||||
The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster. | |||||||||||||
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