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Shinobird Salvation →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
If a face-up Spirit Monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit Monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn. | |||||
password:00276357 | |||||
Average Rating Score | 7(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Shinobird Salvation (21 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Shinobird Salvation" card reviews and rating scores
7(8) |
|
12% | (1) | ||
62% | (5) | ||
12% | (1) | ||
12% | (1) | ||
0% | (0) |
備長炭18
2018/12/15 13:18
2018/12/15 13:18
A spirit support card disguised as a spirit card.
It can be removed by the bounce of the spirit, and the bounce 《Spirit's Invitation》has the great advantage of being able to choose the card to remove instead of destroying it. I don't particularly care that this is Turn 1 with the same name, given the nature of Spirit.
Triggers can be triggered outside of the End Phase, but there is no need to overdo it, as the cards that naturally enable it are around the time of the pigeon.
In the latter half of the Battle Phase, 《Scrubbed Raid》will demand the Spirit of GY, so I want to use it in a Ritual Axis or Superlative Axis that can employ Wakon. In that case, I would like to be careful when using 《Shinobird's Calling》. Since it's a Continuous Trap, I think he'll be using this one first rather than removal, so he wants to keep GY as well.
Compared to many general-purpose cards, there are many holes and I can't be overconfident, but I'm honestly happy to strengthen the spirit.
It can be removed by the bounce of the spirit, and the bounce 《Spirit's Invitation》has the great advantage of being able to choose the card to remove instead of destroying it. I don't particularly care that this is Turn 1 with the same name, given the nature of Spirit.
Triggers can be triggered outside of the End Phase, but there is no need to overdo it, as the cards that naturally enable it are around the time of the pigeon.
In the latter half of the Battle Phase, 《Scrubbed Raid》will demand the Spirit of GY, so I want to use it in a Ritual Axis or Superlative Axis that can employ Wakon. In that case, I would like to be careful when using 《Shinobird's Calling》. Since it's a Continuous Trap, I think he'll be using this one first rather than removal, so he wants to keep GY as well.
Compared to many general-purpose cards, there are many holes and I can't be overconfident, but I'm honestly happy to strengthen the spirit.
オルゴール
2017/01/09 13:55
2017/01/09 13:55
Both effects are moderately strong.
However, it is difficult to choose the activation timing, so it is a disadvantage that it is slow because it is a Trap.
However, it is difficult to choose the activation timing, so it is a disadvantage that it is slow because it is a Trap.
ミシガン州知事
2016/11/11 17:09
2016/11/11 17:09
A dedicated support card for Spirit.
The first effect is that if the spirit returns to your hand, you can use the destruction effect, but due to the nature of the trap card, it can be used from the next turn, so it is slow.
The second effect is Electromagnetic Turtle, which can be activated by excluding spirits in his GY.
Due to the nature of spirits, there is no situation where he can say that he has spirits in GY unless he discards them due to hand cost, but it is somehow strong to just end the battle phase by negate the attack.
The first effect is that if the spirit returns to your hand, you can use the destruction effect, but due to the nature of the trap card, it can be used from the next turn, so it is slow.
The second effect is Electromagnetic Turtle, which can be activated by excluding spirits in his GY.
Due to the nature of spirits, there is no situation where he can say that he has spirits in GY unless he discards them due to hand cost, but it is somehow strong to just end the battle phase by negate the attack.
exa
2016/10/10 10:52
2016/10/10 10:52
Continuous destruction and attack suppression is certainly useful, but it feels kind of cheating.
By being a Trap and returning the spirit in the end phase, the first time you can use the destruction effect is basically the end phase of your next turn after holding this card. Extremely slow.
Destruction is done to disrupt the opponent's actions or to pass your own actions, and the end phase of your turn is not the right timing for either.
It's better to use a general-purpose and strong trap even if it's exhausted.
By being a Trap and returning the spirit in the end phase, the first time you can use the destruction effect is basically the end phase of your next turn after holding this card. Extremely slow.
Destruction is done to disrupt the opponent's actions or to pass your own actions, and the end phase of your turn is not the right timing for either.
It's better to use a general-purpose and strong trap even if it's exhausted.
アストラル
2016/10/10 9:29
2016/10/10 9:29
A very powerful support card for the Spirit Deck.
Both the destruction effect and the effect to negate the attack by excluding his GY when returning to the hand are strong.
I would like to stack two.
Both the destruction effect and the effect to negate the attack by excluding his GY when returning to the hand are strong.
I would like to stack two.
くろゆき
2016/10/09 5:24
2016/10/09 5:24
Both effects are useful for spirits. However, considering the second attack, I think it would have been better to destroy it when the Spirit Monster was summoned. Also, since it's a trap, it's still slow. There is no effect to cover even if it is destroyed, so it's a little tough.
One piece that stands out in various ways. The effect itself is excellent. . . I think Continuous Spell would have been better.
One piece that stands out in various ways. The effect itself is excellent. . . I think Continuous Spell would have been better.
とき
2016/10/09 1:00
2016/10/09 1:00
Although it has the name of a soul, it is a powerful support card for all spirits.
With the first effect, there is little add loss and it destroys the opponent's field every turn. There are Rakshasa to remove spirits, but no matter how many removals there are, it doesn't hurt.
The second effect is also excellent. It suppresses the weakness of the defense of the opponent's turn, which is the weak point of the spirit. It's disgusting that it ends until the battle phase.
Since both effects are powerful, it becomes a card that will make your opponent frantic and aim for removal. Overconfidence is prohibited, but there is power in the class that can become a spirit revolutionary.
With the first effect, there is little add loss and it destroys the opponent's field every turn. There are Rakshasa to remove spirits, but no matter how many removals there are, it doesn't hurt.
The second effect is also excellent. It suppresses the weakness of the defense of the opponent's turn, which is the weak point of the spirit. It's disgusting that it ends until the battle phase.
Since both effects are powerful, it becomes a card that will make your opponent frantic and aim for removal. Overconfidence is prohibited, but there is power in the class that can become a spirit revolutionary.
EXデッキ焼き
2016/10/08 20:44
2016/10/08 20:44
A card that is both theme support and spirit support.
A card that can directly interfere with the board, which was rare in conventional spirits. The first effect can be activated by returning to the hand effect, which is a common effect of spirits, but it can also be activated by bounce effects such as 《Compulsory Evacuation Device》, so if Kamikaze is also activated, you can earn quite a bit of ad.
The effect of ② is also a pretty happy effect in the spirit, and it is an excellent card in various ways.
A card that can directly interfere with the board, which was rare in conventional spirits. The first effect can be activated by returning to the hand effect, which is a common effect of spirits, but it can also be activated by bounce effects such as 《Compulsory Evacuation Device》, so if Kamikaze is also activated, you can earn quite a bit of ad.
The effect of ② is also a pretty happy effect in the spirit, and it is an excellent card in various ways.
Decks with "Shinobird Salvation"
* is adopted as a key card.
● 2018-08-14 Kaiju spirit bird
● 2023-02-04 King's Soul Ring
● 2016-10-17 Spirit Bird -Esprit-
● 2017-08-22 Amano Iwato Mounted Spirit Bird
● 2020-01-28 Kaiju Murakumo spirit bird
● 2020-12-25 True Sumo Club Spirit's Tricks
● 2017-08-12 Soul Bird Link Introduction
● 2017-09-28 Opportunistic Spirit Deck
● 2018-03-27 Mourning Soul Bird God
● 2018-05-07 Second Attack Specialist Time Precepts/Spirit Rituals
● 2016-12-24 Yamata Dragon Mounted Spirit ~With WW~
● 2016-10-12 Japanese mythology
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:banish Monster
Effect:negate the attack
Effect:cannot conduct your Phase
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
RAGING TEMPEST | RATE-JP072 | 2016-10-08 | Normal |
Ranking and View Num
Rating Score Rank | 5,713 / 13,171 Cards |
---|---|
View Num | 9,574 |
Others
Japanese card name | 霊魂の円環 |
---|
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