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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 3,541 to 3,570 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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8 (1) | Fortune Lady Rewind | Normal Trap | |||
Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn. | ||||||
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8 (3) | Break the Destiny | Normal Trap | |||
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn. | ||||||
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8 (9) | Guardragon Cataclysm | Normal Trap | |||
Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn. | ||||||
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8 (6) | Abyss Actors Back Stage | Normal Trap | |||
If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn. | ||||||
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8 (13) | Magical Musket - Dancing Needle | Normal Trap | |||
If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn. | ||||||
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8 (5) | Screams of the Branded | Normal Trap | |||
If a Fusion Monster was sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Screams of the Branded" once per turn. | ||||||
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8 (1) | Loka Samsara | Normal Trap | |||
Banish 1 face-up "Visas Starfrost" from your Monster Zone (until the End Phase); Special Summon 1 "Heart" monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once while face-up on the field, also banish it face-down during the End Phase. If your opponent Special Summons a monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Loka Samsara" once per turn. | ||||||
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8 (10) | Vampire Takeover | Normal Trap | |||
If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min. 1): Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your GY in Defense Position. You can only activate 1 "Vampire Takeover" per turn. | ||||||
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8 (53) | Royal Decree | Continuous Trap | |||
Negate all other Trap effects on the field. | ||||||
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8 (45) | Fiendish Chain | Continuous Trap | |||
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card. | ||||||
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8 (6) | Virtual World Gate - Xuanwu | Continuous Trap | |||
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn. | ||||||
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8 (12) | Call of the Archfiend | Continuous Trap | |||
You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn. | ||||||
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8 (10) | Majespecter Supercell | Continuous Trap | |||
While you have a "Majespecter" card in your Pendulum Zone, the activation and effects of other "Majespecter" cards activated on your side of the field cannot be negated. Once per turn: You can target 5 "Majespecter" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. | ||||||
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8 (24) | Ultimate Providence | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. | ||||||
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8 (26) | Drastic Drop Off | Counter Trap | |||
When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards. | ||||||
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8 (6) | Time Thief Retrograde | Counter Trap | |||
When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn. | ||||||
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8 (35) | Black Horn of Heaven | Counter Trap | |||
When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it. | ||||||
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8 (5) | Floowandereeze and the Scary Sea | Counter Trap | |||
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn. | ||||||
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7.9 (25) | PSY-Frame Driver | Normal Monster | |||
- | 6 | Psychic | 2500 | 0 | ||
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame". | ||||||
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7.9 (9) | Beckoned by the World Chalice | Normal Monster | |||
- | 4 | Warrior | 1800 | 0 | ||
His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him. | ||||||
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7.9 (7) | Amazement Ambassador Bufo | Effect Monster | |||
- | 3 | Beast | 1600 | 900 | ||
When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn. | ||||||
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7.9 (11) | Aromage Rosemary | Effect Monster | |||
- | 4 | Plant | 1800 | 700 | ||
While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position. | ||||||
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7.9 (22) | Infernoid Onuncu | Effect Monster | |||
- | 10 | Fiend | 3000 | 3000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card. | ||||||
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7.9 (17) | Infernoid Antra | Effect Monster | |||
- | 2 | Fiend | 0 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | ||||||
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7.9 (14) | Steelswarm Moth | Effect Monster | |||
- | 6 | Fiend | 2400 | 0 | ||
When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return those targets to the hand. | ||||||
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7.9 (10) | Utgarda, Generaider Boss of Delusion | Effect Monster | |||
- | 9 | Rock | 2200 | 2700 | ||
You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn. | ||||||
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7.9 (7) | Elementsaber Malo | Effect Monster | |||
- | 3 | Warrior | 1700 | 200 | ||
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | ||||||
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7.9 (19) | Evolsaur Vulcano | Effect Monster | |||
- | 4 | Dinosaur | 1200 | 1000 | ||
When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. It cannot declare an attack. | ||||||
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7.9 (13) | Alien Dog | Effect Monster | |||
- | 3 | Reptile | 1500 | 1000 | ||
When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls. | ||||||
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7.9 (19) | Alien Overlord | Effect Monster | |||
- | 6 | Reptile | 2200 | 1600 | ||
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord". | ||||||
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