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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8 (5) | Vaylantz World - Konig Wissen | Field Spell | |||
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn. | ||||||
▶︎ Deck | 8 (10) | Rebirth of Nephthys | Ritual Spell | |||
This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field. | ||||||
▶︎ Deck | 8 (16) | Ferret Flames | Normal Trap | |||
If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle face-up monsters they control into the Deck (their choice), except monsters with 0 ATK, so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP. | ||||||
▶︎ Deck | 8 (8) | Terrors of the Overroot | Normal Trap | |||
Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn. | ||||||
▶︎ Deck | 8 (5) | Crystron Entry | Normal Trap | |||
Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn. | ||||||
▶︎ Deck | 8 (4) | CONTAIN! | Normal Trap | |||
(This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn. |
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▶︎ Deck | 8 (29) | Quaking Mirror Force | Normal Trap | |||
When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | ||||||
▶︎ Deck | 8 (21) | Switcheroroo | Normal Trap | |||
If you control the same number of monsters as your opponent, switch control of all those monsters. | ||||||
▶︎ Deck | 8 (48) | Starlight Road | Normal Trap | |||
When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck. | ||||||
▶︎ Deck | 8 (8) | The Traveler and the Burning Abyss | Normal Trap | |||
Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn. | ||||||
▶︎ Deck | 8 (36) | The Transmigration Prophecy | Normal Trap | |||
Target 2 cards in the GY(s); shuffle those targets into the Deck(s). | ||||||
▶︎ Deck | 8 (11) | Beginning of Heaven and Earth | Normal Trap | |||
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. | ||||||
▶︎ Deck | 8 (3) | D/D/D Headhunt | Normal Trap | |||
If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn. | ||||||
▶︎ Deck | 8 (7) | Evil Eye Defeat | Normal Trap | |||
If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn. | ||||||
▶︎ Deck | 8 (29) | Jar of Avarice | Normal Trap | |||
Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn. | ||||||
▶︎ Deck | 8 (5) | Bug Emergency | Normal Trap | |||
Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn. | ||||||
▶︎ Deck | 8 (9) | Thunder Dragons' Hundred Thunders | Normal Trap | |||
Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn. | ||||||
▶︎ Deck | 8 (4) | Purrelyeap!? | Normal Trap | |||
Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn. | ||||||
▶︎ Deck | 8 (1) | Fortune Lady Rewind | Normal Trap | |||
Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn. | ||||||
▶︎ Deck | 8 (9) | Guardragon Cataclysm | Normal Trap | |||
Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn. | ||||||
▶︎ Deck | 8 (6) | Abyss Actors Back Stage | Normal Trap | |||
If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn. | ||||||
▶︎ Deck | 8 (12) | Magical Musket - Dancing Needle | Normal Trap | |||
If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn. | ||||||
▶︎ Deck | 8 (3) | REINFORCE! | Normal Trap | |||
(This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn. |
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▶︎ Deck | 8 (1) | Loka Samsara | Normal Trap | |||
Banish 1 face-up "Visas Starfrost" from your Monster Zone (until the End Phase); Special Summon 1 "Heart" monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once while face-up on the field, also banish it face-down during the End Phase. If your opponent Special Summons a monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Loka Samsara" once per turn. | ||||||
▶︎ Deck | 8 (10) | Vampire Takeover | Normal Trap | |||
If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min. 1): Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your GY in Defense Position. You can only activate 1 "Vampire Takeover" per turn. | ||||||
▶︎ Deck | 8 (45) | Fiendish Chain | Continuous Trap | |||
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card. | ||||||
▶︎ Deck | 8 (6) | Virtual World Gate - Xuanwu | Continuous Trap | |||
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn. | ||||||
▶︎ Deck | 8 (12) | Call of the Archfiend | Continuous Trap | |||
You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn. | ||||||
▶︎ Deck | 8 (10) | Majespecter Supercell | Continuous Trap | |||
While you have a "Majespecter" card in your Pendulum Zone, the activation and effects of other "Majespecter" cards activated on your side of the field cannot be negated. Once per turn: You can target 5 "Majespecter" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 8 (24) | Ultimate Providence | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. | ||||||
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