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| Rating Score | Card Name | Card-Type | |||||||||||
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| Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck
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7.9 (9) | Mythical Beast Garuda |
Pendulum Monster Effect Monster |
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| - | 4 | Spellcaster | 1200 | 1600 | |||||||||
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Pendulum Effect If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn. |
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▶︎ Deck
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7.9 (9) | Mythical Beast Jackal |
Pendulum Monster Effect Monster |
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| - | 1 | Spellcaster | 0 | 1400 | |||||||||
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Pendulum Effect If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal". |
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▶︎ Deck
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7.9 (7) | Magicalibra |
Pendulum Monster Tuner Monster Normal Monster |
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| - | 4 | Spellcaster | 1000 | 1000 | |||||||||
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Pendulum Effect You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. Card Text A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side. |
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▶︎ Deck
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7.9 (7) | Nephthys, the Sacred Preserver |
Link Monster Effect Monster |
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| - | - | Winged Beast | 1200 | - | |||||||||
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2 "Nephthys" monsters You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects; ●Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. ●Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.
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▶︎ Deck
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7.9 (9) | Quadborrel Dragon |
Link Monster Effect Monster |
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| - | - | Dragon | 1000 | - | |||||||||
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2 Dragon monsters, including a "Rokket" monster You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn.
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▶︎ Deck
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7.9 (10) | Twin Triangle Dragon |
Link Monster Effect Monster |
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| - | - | Dragon | 1200 | - | |||||||||
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2 Level 4 or lower Dragon monsters, except Tokens When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.
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▶︎ Deck
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7.9 (23) | Madolche Fresh Sistart |
Link Monster Effect Monster |
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| - | - | Fairy | 1500 | - | |||||||||
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2 "Madolche" monsters While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.
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▶︎ Deck
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7.9 (25) | Hidden Armory | Normal Spell | ||||||||||
| Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card. | |||||||||||||
▶︎ Deck
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7.9 (18) | Extra-Foolish Burial | Normal Spell | ||||||||||
| Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card. | |||||||||||||
▶︎ Deck
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7.9 (19) | Cyberdark Impact! | Normal Spell | ||||||||||
| Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material. | |||||||||||||
▶︎ Deck
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7.9 (7) | Branded in White | Normal Spell | ||||||||||
| Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn. | |||||||||||||
▶︎ Deck
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7.9 (13) | Space Gift | Normal Spell | ||||||||||
| Draw 1 card for each different "Neo-Spacian" name on the monsters you control. | |||||||||||||
▶︎ Deck
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7.9 (11) | Dragonmaid Changeover | Normal Spell | ||||||||||
| Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn. | |||||||||||||
▶︎ Deck
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7.9 (12) | Photon Hand | Normal Spell | ||||||||||
| If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control "Galaxy-Eyes Photon Dragon" at activation, you can only target an Xyz Monster. You can only activate 1 "Photon Hand" per turn. | |||||||||||||
▶︎ Deck
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7.9 (9) | Pendulum Paradox | Normal Spell | ||||||||||
| Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn. | |||||||||||||
▶︎ Deck
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7.9 (20) | Mask Charge | Normal Spell | ||||||||||
| Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand. | |||||||||||||
▶︎ Deck
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7.9 (20) | Wrath of Neos | Normal Spell | ||||||||||
| Target 1 "Elemental HERO Neos" in your Monster Zone; shuffle that "Elemental HERO Neos" into the Deck, and if you do, destroy all cards on the field. | |||||||||||||
▶︎ Deck
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7.9 (25) | Rank-Up-Magic Limited Barian's Force | Normal Spell | ||||||||||
| Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) | |||||||||||||
▶︎ Deck
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7.9 (53) | Red-Eyes Fusion | Normal Spell | ||||||||||
| Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. | |||||||||||||
▶︎ Deck
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7.9 (8) | Pinpoint Landing | Continuous Spell | ||||||||||
| If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY. | |||||||||||||
▶︎ Deck
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7.9 (7) | Igknights Unite | Quick-Play Spell | ||||||||||
| Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn. | |||||||||||||
▶︎ Deck
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7.9 (8) | Successor Soul | Quick-Play Spell | ||||||||||
| Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card. | |||||||||||||
▶︎ Deck
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7.9 (13) | World Legacy Clash | Quick-Play Spell | ||||||||||
| Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster. | |||||||||||||
▶︎ Deck
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7.9 (9) | Gladiator Beast United | Quick-Play Spell | ||||||||||
| During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters. | |||||||||||||
▶︎ Deck
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7.9 (9) | Mythical Bestiary | Quick-Play Spell | ||||||||||
| Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn. | |||||||||||||
▶︎ Deck
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7.9 (8) | Ritual Beast Return | Quick-Play Spell | ||||||||||
| Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it. | |||||||||||||
▶︎ Deck
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7.9 (15) | Peaceful Planet Calarium | Field Spell | ||||||||||
| When this card is activated: You can add 1 "Mannadium" monster or 1 "Visas Starfrost" from the Deck to your hand. LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY. If a face-up Tuner(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon it. You can only use this effect of "Peaceful Planet Calarium" once per turn. You can only activate 1 "Peaceful Planet Calarium" per turn. | |||||||||||||
▶︎ Deck
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7.9 (7) | Triamid Cruiser | Field Spell | ||||||||||
| Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn. | |||||||||||||
▶︎ Deck
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7.9 (11) | Brain Research Lab | Field Spell | ||||||||||
| Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. | |||||||||||||
▶︎ Deck
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7.9 (14) | Magical Mid-Breaker Field | Field Spell | ||||||||||
| Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards. | |||||||||||||
| Other sorts : Card Registration Date, scale blue, scale red | |||||||||||||
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Update Information - NEW -
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