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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 3,721 to 3,750 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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7.9 (35) | Fiend Comedian | Normal Trap | |||
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. | ||||||
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7.9 (21) | Offering to the Snake Deity | Normal Trap | |||
Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets. | ||||||
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7.9 (30) | Jar of Avarice | Normal Trap | |||
Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn. | ||||||
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7.9 (14) | Paleozoic Olenoides | Normal Trap | |||
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
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7.9 (18) | Paleozoic Pikaia | Normal Trap | |||
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
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7.9 (25) | Beckoning Light | Normal Trap | |||
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand. | ||||||
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7.9 (8) | Favorite Contact | Normal Trap | |||
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | ||||||
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7.9 (14) | Predaplanning | Normal Trap | |||
Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn. | ||||||
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7.9 (29) | Phoenix Wing Wind Blast | Normal Trap | |||
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | ||||||
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7.9 (8) | Danger! Zone | Normal Trap | |||
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | ||||||
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7.9 (7) | Vendread Reorigin | Normal Trap | |||
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters. | ||||||
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7.9 (19) | Sinister Yorishiro | Continuous Trap | |||
Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead. | ||||||
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7.9 (25) | Safe Zone | Continuous Trap | |||
Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
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7.9 (18) | Statue of Anguish Pattern | Continuous Trap | |||
Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it. | ||||||
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7.9 (24) | Gozen Match Limited | Continuous Trap | |||
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY. | ||||||
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7.9 (11) | Sentence of Doom | Continuous Trap | |||
You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn. | ||||||
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7.9 (9) | Brain Hazard | Continuous Trap | |||
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
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7.9 (10) | Numbers Protection | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn. | ||||||
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7.9 (8) | Pendulum Hole | Counter Trap | |||
When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck. | ||||||
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7.8 (52) | Elemental HERO Neos | Normal Monster | |||
- | 7 | Warrior | 2500 | 2000 | ||
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | ||||||
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7.8 (37) | Flamvell Guard |
Normal Monster Tuner Monster |
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- | 1 | Dragon | 100 | 2000 | ||
A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders. | ||||||
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7.8 (63) | Warrior Dai Grepher | Normal Monster | |||
- | 4 | Warrior | 1700 | 1600 | ||
The warrior who can manipulate dragons. Nobody knows his mysterious past. | ||||||
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7.8 (83) | Red-Eyes Black Dragon | Normal Monster | |||
- | 7 | Dragon | 2400 | 2000 | ||
A ferocious dragon with a deadly attack. | ||||||
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7.8 (8) | Master with Eyes of Blue |
Effect Monster Tuner Monster |
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- | 1 | Spellcaster | 300 | 1200 | ||
When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn. | ||||||
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7.8 (19) | Arcana Force 0 - The Fool | Effect Monster | |||
- | 1 | Fairy | 0 | 0 | ||
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Negate your card effects that target this card, and destroy them. ●Tails: Negate your opponent's card effects that target this card, and destroy them. |
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7.8 (5) | Gunkan Suship Ikura | Effect Monster | |||
- | 4 | Aqua | 200 | 300 | ||
If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn. | ||||||
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7.8 (16) | Infernoid Pirmais | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect). | ||||||
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7.8 (15) | Orbital Hydralander | Effect Monster | |||
- | 8 | Machine | 3000 | 1500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect. | ||||||
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7.8 (5) | Fairyant the Circular Sorcerer |
Effect Monster Tuner Monster |
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- | 3 | Insect | 800 | 1500 | ||
If an Insect or Plant monster is in either GY, you can Special Summon this card (from your hand). You can only Special Summon "Fairyant the Circular Sorcerer" once per turn this way. If this card you control would be used as Synchro Material for an Insect or Plant monster, you can treat it as a non-Tuner. | ||||||
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7.8 (4) | Infernoble Knight Turpin | Effect Monster | |||
- | 4 | Warrior | 1400 | 1700 | ||
While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. | ||||||
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Update Information - NEW -
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