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| Rating Score | Card Name | Card-Type | ||||
|---|---|---|---|---|---|---|
| Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck
|
7.9 (37) | Black Garden | Field Spell | |||
| If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster. | ||||||
▶︎ Deck
|
7.9 (8) | Megalith Portal | Field Spell | |||
| The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn. | ||||||
▶︎ Deck
|
7.9 (7) | Vaylantz World - Shinra Bansho | Field Spell | |||
| When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. | ||||||
▶︎ Deck
|
7.9 (7) | Machine Angel Absolute Ritual | Ritual Spell | |||
| This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | ||||||
▶︎ Deck
|
7.9 (18) | Backs to the Wall | Normal Trap | |||
| Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control. | ||||||
▶︎ Deck
|
7.9 (35) | Exchange of the Spirit | Normal Trap | |||
| If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel. | ||||||
▶︎ Deck
|
7.9 (21) | Tri-and-Guess | Normal Trap | |||
| If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points. | ||||||
▶︎ Deck
|
7.9 (28) | Just Desserts | Normal Trap | |||
| Inflict 500 damage to your opponent for each monster they control. | ||||||
▶︎ Deck
|
7.9 (14) | World Legacy's Mind Meld | Normal Trap | |||
| When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn. | ||||||
▶︎ Deck
|
7.9 (10) | Survival's End | Normal Trap | |||
| Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them. | ||||||
▶︎ Deck
|
7.9 (9) | The Traveler and the Burning Abyss | Normal Trap | |||
| Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn. | ||||||
▶︎ Deck
|
7.9 (32) | Chain Disappearance | Normal Trap | |||
| When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck. | ||||||
▶︎ Deck
|
7.9 (17) | TG1-EM1 | Normal Trap | |||
| Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters. | ||||||
▶︎ Deck
|
7.9 (12) | Beginning of Heaven and Earth | Normal Trap | |||
| Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. | ||||||
▶︎ Deck
|
7.9 (35) | Fiend Comedian | Normal Trap | |||
| Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. | ||||||
▶︎ Deck
|
7.9 (21) | Offering to the Snake Deity | Normal Trap | |||
| Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets. | ||||||
▶︎ Deck
|
7.9 (30) | Jar of Avarice | Normal Trap | |||
| Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn. | ||||||
▶︎ Deck
|
7.9 (14) | Paleozoic Olenoides | Normal Trap | |||
| Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
▶︎ Deck
|
7.9 (18) | Paleozoic Pikaia | Normal Trap | |||
| Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
▶︎ Deck
|
7.9 (25) | Beckoning Light | Normal Trap | |||
| Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand. | ||||||
▶︎ Deck
|
7.9 (8) | Favorite Contact | Normal Trap | |||
| Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn. | ||||||
▶︎ Deck
|
7.9 (15) | Predaplanning | Normal Trap | |||
| Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn. | ||||||
▶︎ Deck
|
7.9 (29) | Phoenix Wing Wind Blast | Normal Trap | |||
| Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | ||||||
▶︎ Deck
|
7.9 (8) | Danger! Zone | Normal Trap | |||
| Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | ||||||
▶︎ Deck
|
7.9 (7) | Vendread Reorigin | Normal Trap | |||
| Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters. | ||||||
▶︎ Deck
|
7.9 (19) | Sinister Yorishiro | Continuous Trap | |||
| Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead. | ||||||
▶︎ Deck
|
7.9 (25) | Safe Zone | Continuous Trap | |||
| Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck
|
7.9 (23) | Imperial Custom | Continuous Trap | |||
| Face-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custom". | ||||||
▶︎ Deck
|
7.9 (19) | Statue of Anguish Pattern | Continuous Trap | |||
| Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it. | ||||||
▶︎ Deck
|
7.9 (24) | Gozen Match Limited | Continuous Trap | |||
| Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY. | ||||||
| Other sorts : Card Registration Date, scale blue, scale red | ||||||
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Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
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