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With the effect of "Place or remove counters". Search result Showing 1 to 30 of 276
With the effect of "Place or remove counters".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.6 (5) | Cubic Causality | Normal Trap | |||
Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn. | ||||||
▶︎ Deck | 8.6 (17) | Planet Pollutant Virus | Normal Trap | |||
Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon. | ||||||
▶︎ Deck | 7.8 (12) | Predaplanning | Normal Trap | |||
Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn. | ||||||
▶︎ Deck | 7.6 (13) | Kaiju Capture Mission | Continuous Trap | |||
Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your GY: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn. | ||||||
▶︎ Deck | 7.3 (6) | Limit Code | Normal Trap | |||
If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate "Limit Code" once per Duel. | ||||||
▶︎ Deck | 6.4 (13) | Brainwashing Beam | Continuous Trap | |||
Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 6.2 (6) | Extra Buck | Continuous Trap | |||
Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards. | ||||||
▶︎ Deck | 6.2 (5) | Super Soldier Shield | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field. | ||||||
▶︎ Deck | 6 (4) | Black Shadow Squall | Counter Trap | |||
When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5.7 (6) | Venom Burn | Normal Trap | |||
Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed. | ||||||
▶︎ Deck | 5.5 (13) | Powersink Stone | Continuous Trap | |||
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card. | ||||||
▶︎ Deck | 5.1 (11) | Link Turret | Continuous Trap | |||
When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but its effects are negated, also it is banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field). | ||||||
▶︎ Deck | 4.8 (12) | Eternal Dread | Normal Trap | |||
Place 2 Clock Counters on each "Clock Tower Prison". | ||||||
▶︎ Deck | 4.8 (12) | Tower of Babel | Continuous Trap | |||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage. | ||||||
▶︎ Deck | 4.5 (4) | Forge a New Future | Continuous Trap | |||
Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply the following effect based on the number of counters on it. ●1: Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original name, are negated this turn. ●2: Special Summon 1 Level 4 or lower monster from your GY. ●3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck. You can only activate 1 "Forge a New Future" per turn. |
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▶︎ Deck | 4.5 (11) | Pitch-Black Power Stone | Continuous Trap | |||
Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it. | ||||||
▶︎ Deck | 4.3 (6) | Battlewasp - Nest | Continuous Trap | |||
When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY. | ||||||
▶︎ Deck | 4.1 (12) | Interdimensional Warp | Normal Trap | |||
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. | ||||||
▶︎ Deck | 4 (4) | The Deal of Destiny | Continuous Trap | |||
Each time a card(s) you control is destroyed by battle or card effect, place 1 Emperor's Key Counter on this card (max. 1). If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can remove 1 Emperor's Key Counter from this card; send 1 "The Door of Destiny" from your hand, Deck, or face-up field to the GY, Special Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. (This is treated as an Xyz Summon.) You can only use this effect of "The Deal of Destiny" once per turn. | ||||||
▶︎ Deck | 4 (7) | Kickfire | Continuous Trap | |||
Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card. | ||||||
▶︎ Deck | 4 (8) | Mythical Bestiamorph | Continuous Trap | |||
Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn. | ||||||
▶︎ Deck | 3.9 (18) | Raigeki Bottle | Continuous Trap | |||
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls. | ||||||
▶︎ Deck | 3.7 (7) | Updraft | Normal Trap | |||
Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. | ||||||
▶︎ Deck | 3.6 (16) | Double Payback | Continuous Trap | |||
Activate only when you take 1000 or more damage from your opponent's card effect: Place 1 Payback Counter on this card for every 1000 damage you took. During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict 2000 damage to your opponent for each Payback Counter on this card. | ||||||
▶︎ Deck | 3.3 (9) | Cubic Rebirth | Normal Trap | |||
When an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack Position, as many monsters as possible from their hand, Deck, and/or Graveyard with the same name as that monster, also, the ATK of the targeted monster and those Special Summoned monster(s) become 0 and place 1 Cubic Counter on each. (Monsters with a Cubic Counter cannot attack, also negate their effects.) Also, after that, if any Cubic Counters were placed by this effect, Special Summon 1 Level 4 or lower "Cubic" monster from your hand, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 3 (9) | Detonator Circle "A" | Normal Trap | |||
Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player. | ||||||
▶︎ Deck | 3 (9) | Corrosive Scales | Normal Trap | |||
Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent's monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activates a card or effect, place 1 Scale Counter on each face-up monster they control. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter it has. | ||||||
▶︎ Deck | 2.3 (7) | Raging Cloudian | Normal Trap | |||
When a "Cloudian" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects. | ||||||
▶︎ Deck | 2.2 (13) | Anti-Spell | Counter Trap | |||
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it. | ||||||
▶︎ Deck | 2.1 (13) | Cubic Mandala | Continuous Trap | |||
If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card. | ||||||
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