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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot Normal Summon". Search result Showing 61 to 90 of 110
With the effect of "cannot Normal Summon".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.6 (10) | Trickstar Festival | Normal Spell | |||
Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn. | ||||||
▶︎ Deck | 6.5 (18) | Tyrant's Throes | Continuous Trap | |||
Activate by Tributing 2 Normal Monsters (except Tokens). Neither player can Normal or Special Summon Effect Monsters. | ||||||
▶︎ Deck | 6.3 (23) | Hi-Speedroid Kendama |
Synchro Monster Effect Monster |
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- | 6 | Machine | 2200 | 1600 | ||
1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. ●You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent. ●If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect. |
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▶︎ Deck | 6.2 (28) | Gateway to Dark World | Quick-Play Spell | |||
Target 1 "Dark World" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set). | ||||||
▶︎ Deck | 6.1 (10) | Drytron Beta Rastaban | Effect Monster | |||
- | 1 | Machine | 2000 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn. | ||||||
▶︎ Deck | 5.9 (8) | Predaplant Cordyceps | Effect Monster | |||
- | 1 | Plant | 0 | 0 | ||
During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters. | ||||||
▶︎ Deck | 5.9 (14) | Boss Rush | Continuous Spell | |||
You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck. | ||||||
▶︎ Deck | 5.9 (22) | Chain Energy | Continuous Spell | |||
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. | ||||||
▶︎ Deck | 5.9 (13) | Judgment of the Pharaoh | Normal Trap | |||
Pay half of your Life Points. Select and activate an appropriate effect which can be applied: ●If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s) or activate an Effect Monster's effect. ●If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards. |
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▶︎ Deck | 5.8 (12) | Mystic Swordsman LV6 | Effect Monster | |||
- | 6 | Warrior | 2300 | 1700 | ||
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard. | ||||||
▶︎ Deck | 5.8 (10) | Quiet Life | Continuous Spell | |||
Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn. | ||||||
▶︎ Deck | 5.7 (3) | Apex Predation | Normal Trap | |||
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn. | ||||||
▶︎ Deck | 5.7 (21) | Gravity Collapse | Counter Trap | |||
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn. | ||||||
▶︎ Deck | 5.6 (10) | Tualatin | Effect Monster | |||
- | 8 | Fairy | 2800 | 2500 | ||
If it is your opponent's Battle Phase, and all monsters you controlled at the start of this Battle Phase (min. 2) have been destroyed by battle and sent to the Graveyard: You can Special Summon this card from your hand. If Summoned this way: Choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. | ||||||
▶︎ Deck | 5.5 (15) | Non Aggression Area | Normal Trap | |||
You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn. | ||||||
▶︎ Deck | 5.3 (12) | D.D. Unicorn Knight | Effect Monster | |||
- | 4 | Warrior | 1800 | 900 | ||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card. | ||||||
▶︎ Deck | 5.2 (9) | Miracle Flipper | Effect Monster | |||
- | 2 | Spellcaster | 300 | 500 | ||
If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. | ||||||
▶︎ Deck | 5.1 (14) | Umbral Horror Ghost | Effect Monster | |||
- | 2 | Fiend | 200 | 200 | ||
During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn. | ||||||
▶︎ Deck | 5.1 (19) | Guardian Dreadscythe | Effect Monster | |||
- | 8 | Fiend | 2500 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a "Guardian Eatos" is destroyed by battle or card effect and sent to your GY: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the GY: Send 1 card from your hand to the GY, and if you do, Special Summon this card from the GY. | ||||||
▶︎ Deck | 4.9 (11) | Mystic Swordsman LV4 | Effect Monster | |||
- | 4 | Warrior | 1900 | 1600 | ||
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. | ||||||
▶︎ Deck | 4.9 (10) | Subsurface Stage Divers | Normal Trap | |||
If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn. | ||||||
▶︎ Deck | 4.8 (9) | Trickstar Fusion | Normal Spell | |||
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn. | ||||||
▶︎ Deck | 4.7 (22) | Winged Kuriboh LV10 | Effect Monster | |||
- | 10 | Fairy | 300 | 200 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). | ||||||
▶︎ Deck | 4.4 (10) | Performage Stilts Launcher | Effect Monster | |||
- | 6 | Spellcaster | 2200 | 0 | ||
If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent, while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn. | ||||||
▶︎ Deck | 4.4 (7) | D Cubed | Effect Monster | |||
- | 1 | Machine | 0 | 0 | ||
If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn. ●You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters. ●If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the GY. |
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▶︎ Deck | 4.3 (27) | Dark Magic Curtain | Normal Spell | |||
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | ||||||
▶︎ Deck | 4.3 (4) | Numeron Chaos Ritual | Normal Spell | |||
If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn. | ||||||
▶︎ Deck | 4.3 (13) | Card of Sacrifice | Normal Trap | |||
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card. | ||||||
▶︎ Deck | 4.1 (19) | Dododo Bot | Effect Monster | |||
- | 4 | Machine | 1800 | 1900 | ||
Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. | ||||||
▶︎ Deck | 4 (5) | Superheavy Samurai Prepped Defense | Effect Monster | |||
- | 3 | Machine | 100 | 2100 | ||
Cannot be Normal or Flip Summoned, if you have any Spell/Trap Cards in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn. | ||||||
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