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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate the attack". Search result Showing 1 to 30 of 111
With the effect of "negate the attack".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.3 (85) | Magic Cylinder | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. | ||||||
▶︎ Deck | 8.2 (5) | Doodlebook - Uh uh uh! | Normal Trap | |||
When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn. | ||||||
▶︎ Deck | 7.9 (14) | King's Consonance | Normal Trap | |||
When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.) | ||||||
▶︎ Deck | 7.8 (48) | The Huge Revolution is Over | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it. | ||||||
▶︎ Deck | 7.7 (38) | Scrap-Iron Scarecrow | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY. | ||||||
▶︎ Deck | 7.5 (20) | Spiritual Swords of Revealing Light | Continuous Trap | |||
Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly. | ||||||
▶︎ Deck | 7 (8) | Shinobird Salvation | Continuous Trap | |||
If a face-up Spirit Monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit Monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn. | ||||||
▶︎ Deck | 6.4 (11) | Farewelcome Labrynth | Normal Trap | |||
When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck. | ||||||
▶︎ Deck | 6.4 (7) | Performapal Pinch Helper | Continuous Trap | |||
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle. | ||||||
▶︎ Deck | 6.3 (16) | Stardust Re-Spark | Normal Trap | |||
When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn. | ||||||
▶︎ Deck | 6.2 (24) | Draining Shield | Normal Trap | |||
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK. | ||||||
▶︎ Deck | 6.1 (35) | Negate Attack | Counter Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase. | ||||||
▶︎ Deck | 6 (9) | Performapal Call | Normal Trap | |||
When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. | ||||||
▶︎ Deck | 5.8 (10) | The Forceful Checkpoint | Normal Trap | |||
When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice). | ||||||
▶︎ Deck | 5.6 (19) | Lightsworn Barrier | Continuous Trap | |||
When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack. | ||||||
▶︎ Deck | 5.5 (4) | Amaze Attraction Viking Vortex | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase. ●Your opponent: When the equipped monster activates its effect: Return it to the hand. |
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▶︎ Deck | 5.3 (6) | Spider Egg | Normal Trap | |||
When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | ||||||
▶︎ Deck | 5.3 (15) | Lumenize | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase. | ||||||
▶︎ Deck | 4.9 (11) | Counter Gate | Normal Trap | |||
When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position. | ||||||
▶︎ Deck | 4.5 (11) | Power Frame | Normal Trap | |||
When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves. | ||||||
▶︎ Deck | 4.4 (5) | The Phantom Knights of Wrong Magnetring | Normal Trap | |||
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ●(Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards. |
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▶︎ Deck | 3.9 (9) | King's Synchro | Normal Trap | |||
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.) | ||||||
▶︎ Deck | 3.7 (10) | Punch-in-the-Box | Normal Trap | |||
When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if you do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard. | ||||||
▶︎ Deck | 3.6 (7) | Armor Ninjitsu Art of Freezing | Continuous Trap | |||
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions. | ||||||
▶︎ Deck | 3.5 (6) | Rainbow Path | Normal Trap | |||
When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. | ||||||
▶︎ Deck | 3.5 (10) | Firewall | Continuous Trap | |||
When your opponent declares a direct attack: You can banish 1 Pyro monster in your GY; negate the attack. Once per turn, during your Standby Phase, pay 500 LP or destroy this card. | ||||||
▶︎ Deck | 3.2 (11) | Sonic Stun | Normal Trap | |||
When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck. | ||||||
▶︎ Deck | 3.1 (15) | Final Fusion | Normal Trap | |||
During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters. | ||||||
▶︎ Deck | 3 (1) | Marincess Bubble Ring | Normal Trap | |||
When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 "Marincess Crystal Heart" from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher "Marincess" monster you control; it can attack a number of times each Battle Phase this turn, up to its Link Rating, also your opponent takes no damage from attacks involving it this turn. You can only activate 1 "Marincess Bubble Ring" per turn. | ||||||
▶︎ Deck | 2.9 (11) | Poseidon Wave | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control. | ||||||
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