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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Trap". Search result Showing 661 to 690 of 1,035
With the effect of "Destroy Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6 (11) | Armor Blast | Normal Spell | |||
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them. | ||||||
▶︎ Deck | 6 (12) | Psychokinesis | Normal Spell | |||
If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage. | ||||||
▶︎ Deck | 6 (15) | Trial and Tribulation | Normal Spell | |||
You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens. ●1: Draw 1 card. ●2: Add 2 monsters from your Graveyard to your hand. ●3+: Destroy up to 3 face-up cards on the field. |
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▶︎ Deck | 6 (12) | Token Sundae | Normal Spell | |||
Destroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect. | ||||||
▶︎ Deck | 6 (3) | Dual Avatar Defeating Evil | Quick-Play Spell | |||
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ●Draw 1 card. ●Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn. |
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▶︎ Deck | 6 (1) | Pendulum Scale | Normal Trap | |||
If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales. ●0: Destroy 2 Spells/Traps on the field. ●1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand. ●4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand. ●7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand. You can only activate 1 "Pendulum Scale" per turn. |
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▶︎ Deck | 6 (5) | A.I.Q | Continuous Trap | |||
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field. | ||||||
▶︎ Deck | 6 (7) | Igknight Burst | Continuous Trap | |||
Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand. | ||||||
▶︎ Deck | 6 (23) | Nightmare Wheel | Continuous Trap | |||
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. | ||||||
▶︎ Deck | 6 (5) | Triamid Pulse | Continuous Trap | |||
Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ●Target 1 other face-up card on the field; destroy it. ●Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ●Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. |
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▶︎ Deck | 6 (7) | Karakuri Cash Shed | Counter Trap | |||
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it. | ||||||
▶︎ Deck | 6 (9) | Frightfur March | Counter Trap | |||
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect. | ||||||
▶︎ Deck | 6 (29) | Seven Tools of the Bandit | Counter Trap | |||
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 6 (13) | Hero's Rule 2 | Counter Trap | |||
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it. | ||||||
▶︎ Deck | 6 (4) | Vanquish Soul Calamity Caesar | Counter Trap | |||
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn. | ||||||
▶︎ Deck | 5.9 (11) | Mecha Sea Dragon Plesion | Effect Monster | |||
- | 5 | Machine | 2300 | 1800 | ||
If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target. | ||||||
▶︎ Deck | 5.9 (8) | Dark Voltanis | Effect Monster | |||
- | 8 | Fairy | 2800 | 1400 | ||
After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field. | ||||||
▶︎ Deck | 5.9 (12) | Trap Reactor ・Y FI | Effect Monster | |||
- | 4 | Machine | 800 | 1800 | ||
Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent. | ||||||
▶︎ Deck | 5.9 (20) | Naturia Gaiastrio |
Fusion Monster Effect Monster |
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- | 10 | Rock | 3200 | 2100 | ||
2 EARTH Synchro Monsters During either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 5.9 (10) | Megalith Aratron |
Ritual Monster Effect Monster |
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- | 8 | Rock | 2000 | 3000 | ||
You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn. | ||||||
▶︎ Deck | 5.9 (7) | D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox |
Pendulum Monster Effect Monster |
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- | 12 | Fiend | 3000 | 3000 | ||
Pendulum Effect You can target 1 card in your opponent's Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, but destroy it during the End Phase of the next turn. You can only use this effect of "D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox" once per turn. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Pendulum Summon a monster(s), while the total Pendulum Scales in your Pendulum Zones are higher than the total Levels of the Pendulum Summoned monsters: You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone. Once per turn, if another face-up "D/D/D" monster(s) you control leaves the field by Spell Card or effect: This card's ATK becomes 6000. |
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▶︎ Deck | 5.9 (15) | Frost Blast of the Monarchs | Normal Spell | |||
If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. | ||||||
▶︎ Deck | 5.9 (19) | Jurrac Impact | Normal Trap | |||
If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field. | ||||||
▶︎ Deck | 5.9 (7) | Widespread Dud | Continuous Trap | |||
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s). | ||||||
▶︎ Deck | 5.9 (20) | Birthright | Continuous Trap | |||
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 5.9 (18) | Do a Barrel Roll | Counter Trap | |||
When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 5.9 (17) | Dark Illusion | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 5.8 (21) | Absorbing Jar |
Effect Monster Flip Monster |
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- | 3 | Rock | 600 | 500 | ||
FLIP: Destroy all Set Spells/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn. | ||||||
▶︎ Deck | 5.8 (4) | Arcana Triumph Joker | Effect Monster | |||
- | 10 | Warrior | ? | 2500 | ||
If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card. | ||||||
▶︎ Deck | 5.8 (19) | Arcana Force EX - The Light Ruler | Effect Monster | |||
- | 10 | Fairy | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ●Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ●Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it. |
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