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Yu-Gi-Oh! Card Rating List Showing 106 to 120 of 461
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《Drytron Gamma Eltanin》![]() 2020/09/13 9:51 ![]()
If you apply the effect, you can line up two low-ranking Drytrons and meet the total ATK of 4000, so it seems like a must-have card at first glance.
in fact Ban α → Ritual Monster Search → Release it and Special Summon his Drytron other than Ban α By doing so, you can get 2 bodies, so you don't have to desperately grab this card. However, by increasing the number of monsters to 2, you can contribute to recovery from interference and developments that go beyond simple ritual summons, increasing your ability to respond. And finally 《Drytron Mu Beta Fafnir》appeared. Since this card is the easiest to use as a support for X-summoning such an excellent card, this card is also useful as an initial move. |
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《Drytron Alpha Thuban》![]() 2020/09/13 9:42 ![]()
The most important low-level monster for Drytron.
Bringing a trump card is a given, but the Ritual Monsters you bring can be used to cover the cost of low-class Drytrons, so it will be a foothold for arranging low-class x2. His way to win Drytron is to pull in and use it quickly. Considering the search destination and required cost, it doesn't seem to overwhelm the ritual support so far, but since this card can be reused from GY and Meteonis Drytron supports ritual summons from GY , you can see that the theme as a whole is excellent in stability and sustainability. |
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《Arc Rebellion Xyz Dragon》![]() 2020/08/12 15:55 ![]()
You can easily Special Summon with the effect of 《Raider's Knight》, and it is a card that can be used easily with a Deck that can do that.
(1) is destruction resistance, but this card is a card that you move during your turn, and you should be careful of your opponent's obstructive actions. As an opponent, you can interfere when you see a sign that this card will come out (usually Raider's Knight or his Rank-Up-Magic, which is very easy to understand), so you should not overestimate this resistance. I think it's good to think about it to the extent that you can take insurance as a defense in the unlikely event that your opponent can endure it, or to avoid the self-destruction disadvantage of "Raider's Knight". (2) is the favorite, but it's a dynamic effect that increases his ATK of all monsters on the field and aims for the end of the game. The more the opponent is deployed, the more his ATK jumps, and in addition, he can add the ATK of his small ally monsters, which normally can't be thrust into the enemy line, so the damage that goes through the opponent will be extremely high. Also, since it has an effect negate, simple effects that can be seen on the field will not allow defense. On the other hand, in situations where the opponent has successfully deployed a large number of cards, they are often prepared to interfere, and sometimes this card does not work well. In addition, in situations where you do not want to negate the effects of allies, such as when the purpose is other than the end of the game, the additional effects will not be applied if you remove the X Monster and activate the effect. For a card that specializes in power, it is surprisingly skillful. * There are some reviews that hit the Borrel sword, but I personally feel it's a bit unfavorable. If he is placed in Defense Position by the effect of Borrel Sword, this card's attack will not go through, and the remaining allies cannot attack due to the restrictions of this card, so he cannot hope for Borrel Sword's battle destruction. The effect of the Borrel sword is negated, but it's still ATK3000 over there. You can destroy this one in Defense Position in battle. |
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《Dogmatika Ashiyan》![]() 2020/08/09 23:35 ![]()
Salvage role in Dogmatika.
That said, Dogmatika cards are currently not regulated, and searching is easier than salvaging from start to finish, so I get the impression that it's not a very high priority. However, there are many powerful cards to search for in the Dogmatika Deck, all of which you want to hold onto. Since it is difficult to search repeatedly, you can improve the quality of your hand by dividing the roles of searching on one side and salvaging on the other. A Dogmatika pure deck that doesn't rely on other themes will help stabilize your tactics. Since the opponent's actions also trigger his Special Summon, it is his only ability as a Dogmatika to be able to make this card appear from the opponent's first attack and satisfy the interference condition of Fruldris. In this respect, it can be said that it covers the weakness in the early stages where salvage is not established. The status increase effect is passive, and even if it is increased, he will have ATK 2500 on the first time, which is a number that is easy to destroy in battle. On the other hand, if he is side by side with Ecclesia, who has EX resistance, his ATK will reach 2000, making it difficult to defeat even with low-level monsters in the main deck. I want to keep at least 1 Dogmatika for the appearance of Fuldris, so I might be conscious of creating this state. |
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《Raidraptor - Heel Eagle》![]() 2020/08/09 23:24 ![]()
Although the rule revision allows him to deploy Xyz Monsters without relying on Link Monsters, in Raidraptor he still plays an important role in Rank-Up-Magic sets and his Raidraptor recruits. Wise Strix.
It's a pity that Heal Eagle is not level 4, but if you use it as a link material for Wise Strix, there is no problem at all. Since most of Raidraptor's low class can only be Special Summoned once per turn, it is possible to have a stable development by introducing various types of low class little by little, so this card should be in it. |
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《Divine Arsenal AA-ZEUS - Sky Thunder》![]() 2020/08/09 18:03 ![]()
It is said to fit into any X Deck due to its wide range of X summoning conditions. Although there are some decks that you can't actually enter.
The strength of this card is that it doesn't overwhelm the main deck at all. There is no chance that you will draw it when you can't use it, so if you have an EX slot, it's a good deal. The benefit of being able to provide a means of disruption for decks that don't have a decent disruptor in their category is huge, and I'm less worried about counterattacks than before. There is also an opinion that it is not compatible with Decks that have their own interfering means because they also send their own cards to GY, but there is no rule that the effect of Azeus must be used first, so it is better to use your own cards. If there is an opponent who crushes all the obstacles and confronts them, you can use Azeus there. There may be situations where it's really bad to use it, but in any case, it's a card that can't do anything during the opponent's turn, so it's good to just say, "If you need to, you can shoot it." There is no loss if there is even a frame. |
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《Warning Point》![]() 2020/08/09 17:46 ![]()
In his deck, which emphasizes tempo advantage, it is a card that can buy a lot of time.
It has negate effects as well as materialization prevention, so it can't be backwards compatible with generic removal that can't negate effects. However, regarding God's Counter Trap, which negates putting it on the field itself, the scope of execution overlaps and tends to be compared. Compared to God's Counter Trap ・If the monster that appears has an effect to stop his trap, it cannot be stopped. ・Easily avoided by chaining other cards It has the disadvantage of ・No cost ・ It can prevent the use in GY ・Since it allows summoning and activates the summoning trigger before negate, if the card has a summoning condition / activation condition of "once per turn", it will not be used a second time. ・Because the monster remains, you can combo with a card that triggers hitting it. There is also an advantage. |
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《Raider's Unbreakable Mind》![]() 2020/08/09 17:22 ![]()
Contrary to the expectation that springs up from the card name, the difficulty of handling is conspicuous.
The effect of (1) is a removal that can be shot every turn, but it is triggered by the unstable condition of "X summoning using DARK X monster as material". It's a trap card that is said to be slow these days, so I'd like to at least use it to interfere with the opponent's turn, but the only thing that can do that is Rank-Up-Magic, a Quick-Play Spell. Of course, you can't rank up every turn, so the benefit of this card being permanent is extremely small. Therefore, I have to say that single-use general-purpose removal cards are easier to deal with. The effect of (2) will be a recovery when this card is removed, but the Rank-Up-Magic that can be set by this card, which is likely to be destroyed during the opponent's turn, has "can be activated even on the turn it is set". I doubt it will be granted. A set of Rank-Up-Magic can be comboed with a break sword etc. and aimed at yourself, but it lacks speed due to the condition that this card of "face-up" must be destroyed by an effect. |
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《Gaia the Fierce Knight Origin》![]() 2020/06/06 10:22 ![]()
Given the time of its introduction, it's clear that the Gaia Deck was intended to be enhanced. Despite that, unlike the desired performance, it does not search for anything or increase the number of cards on the board.
If you think that he has a Tribute Summon subsidy, the cost range of the subsidized monster and the cost range of ① overlaps, and the consumption is intense, and I'm worried about not being able to use it in an emergency. Even if it reaches ③, it will not directly recover the advantage, and even if Gaia's ATK is restored, it will be 2600, which is an unreasonable figure. No, no, even if it's said to recover the number of destruction effects, it's not a monster that has enough space to use it over and over again. This card is useful when you want to increase the ratio of Gaia monsters themselves to increase stability, or when you want to summon Gaia the Mage Knight who does not meet the release reduction conditions to follow up. The latter can also supply a level 5 dragon from her GY, so it's a good fit that it doesn't matter if the dragon is discarded for Gaia Origin's deployment cost. |
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《Dogmatika Fleurdelis, the Knighted》![]() 2020/04/18 8:26 ![]()
It's a theme card that's easy to search for, but it's also a card that can be hand-triggered to interfere. In order to properly interfere, an EX monster and his companion Dogmatika are necessary, and the scene where it rots is also noticeable, but the movement to strengthen the own team after interfering with a surprise attack is powerful.
Since it is often used during the opponent's turn, its 2500 status makes it easy to break through. |
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《Spiral Discharge》![]() 2020/04/18 8:10 ![]()
Among the new Gaia that appeared this time, it is quite difficult to use.
The Gaia Deck is not very good at mass deployment, and there is no situation where low-stat monsters are left on the field, so there is almost no benefit from the effect of (1) that limits the attack target. (2) is also limited to once per turn, and there is no synergistic effect with Gaia, who has obtained continuous attacks. The most annoying thing is that this is a trap card. Even if you hold it, you can't activate it immediately, and it doesn't match Gaia's main tactic of hitting a big firepower when you see a chance. In general, it can be said that there is no particular reason to adopt this card. I won't give it a 1 because it's not completely meaningless. |
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《Dogmatika Nation》![]() 2020/04/18 8:01 ![]()
With pure Dogmatika, it is difficult to remove monsters without going through the monsters in the Extra Deck that are dropped by 《Dogmatika Maximus》, or by using 《Dogmatika Punishment》, which has card power but is a Trap and is one step behind. This card can be searched from Ecclesia and has a removal effect with (2), so it can be said that inserting one will increase your ability to respond.
That said, (2) is a one-time-per-turn effect, and it's also a self-destruct attack/damage preparation, so it's also true that it's hard to gain an advantage with this card. It is an impression that it is not necessary to put in a large amount. |
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《Triple Tactics Talent》![]() 2020/04/17 21:09 ![]()
Everyone knows the strong point, so I'll leave it. The performance itself seen by itself is 10 points.
Here are some interesting points compared to other cards. No matter how important it is to avoid interference in a deck, space is tight with Graves and Assassinates. As the word "must counter" suggests, cards that your opponent wants to stop are cards that you want to pass no matter what, so this card, which is premised on allowing that interference, feels a bit out of line with your needs. As far as the return you get, even though it's a banned card, I get the impression that it's a matter of luck. If you combine it with Grave and Obliterate, you can stop the interference and attack three battles, so if you really have Deck space, it's a ridiculous card. |
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《Machina Defense Perimeter》![]() 2020/03/23 18:10 ![]()
Although the effect of ① is plain, it is a point that sometimes helps keep the front lines such as Gear Frame and Paze Storage less susceptible to interference.
Regarding the second effect, which is the favorite, it can be said that it is easy to use because Machina can actively destroy it regardless of which player's turn it is. It's a card that remains face-up, so it's not compatible with Metal Crunch, but that's Metal Crunch's responsibility. |
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《Machina Metalcruncher》![]() 2020/03/23 17:57 ![]()
Since Machina depends on how stable you can build your Fortress and Kernel fronts, search effects that increase stability are useful. However, other disadvantages are very painful,
・Level 9 where Special Summon cannot be performed alone with air raiders and radiators ・Unfortunate summoning conditions for themes with front lines and defense zones That's how it is. Even so, it is his theme of Machina that basically needs to be adopted. |
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