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Yu-Gi-Oh! Card Rating List Showing 1 to 15 of 461
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《Superheavy Samurai Commander Shanawo》![]() 2023/01/15 21:55 ![]()
Synchro Summoning Level 8 Superheavy Samurai has become much easier with this enhancement, and this card is naturally included in that.
As for the essential effects, first of all, the P effect is the stopping of attacking monsters. It's a fully exposed effect and can be countered during the main phase, but otherwise it's up to you to decide which monsters to disable, so your opponent won't be able to attack with their main monsters. . If you use the effect, this card will be Special Summoned, but it is slightly unreliable with a defense power of 2500, and it is level 8 that is not compatible with Superheavy Samurai's Pendulum Scale. is nearly impossible. Therefore, it is a severe point that it becomes practically disposable. Sometimes it is necessary to use the P effect when there are no monsters that can defeat this card in battle. The monster effect is battle line strengthening limited to the battle phase. Regarding the P zone of his latest Superheavy Samurai Deck, it is basically a stance of Superheavy Samurai Prodigy Wakaushi and Superheavy Samurai Monk Big Benkei , and if you play Superheavy Samurai Prodigy Wakaushi , you can aim for the next S Summon in Main Phase 2. . " Superheavy Samurai Monk Big Benkei " doesn't have the effect of attacking in Defense Position, so it can't be a decent attacker. As for placing this card on the scale as an additional effect, the information that "this card has been Synchro Summoned" will be lost, and the Pen effect is not the performance you want to aim for, so it's safer to avoid it. The above is an example of special summoning from the P zone, but special summoning from the GY is also possible. He's big enough to revive with a Superheavy Samurai Synchro Monster, and you can revive a Tuner to do another Synchro Summon in Main Phase 2. I've written a lot about it, but considering that it's an effect that can only be activated during the Battle Phase, the option of "reviving a large monster (and attacking it as it is)" will likely give you board advantage. |
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《Assault Synchron》![]() 2023/01/15 2:23 ![]()
It's a tuner that can Special Summon with only LP as a condition, and it's a useful card on its own. Since it has the Synchron name, it can even be searched with 《Tuning》.
The effect of (2) can be used as a countermeasure against the opponent's removal, but since it does not include destruction, it is more practical to trigger it yourself. Among them, it is easy to combine with 《Accel Synchro Stardust Dragon》, which is loosely bound and has development power, and over there (2) will be the trigger. What you have to be careful about is that if you use (2) while reviving this card with (1) over there, (this card will eventually fall into GY, so it's confusing. However, since this card is not in GY at the moment Accel Synchro Stardust Dragon is released, the activation condition of (2) of this card is not satisfied. I hope that you will pay attention to this point and set up your favorite route. |
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《Superheavy Samurai Brave Masurawo》![]() 2023/01/14 18:56 ![]()
Superheavy Samurai A monster that has no restrictions, even though you think it's only for Superheavy Samurai.
The highlight is the draw of (2), and if the hand is empty, an amazing 3 draw is possible. However, due to the enhancement of his Superheavy Samurai in "CYBERSTORM ACCESS", it is possible to develop with a small number of cards in hand (?), and the reality is that the number of draws does not increase unexpectedly. If you're looking for draws, it's a card that shines better in his Deck, which consumes a lot of money. However, due to his high stats and ease of Synchro Summoning, he is not at all useless in Superheavy Samurai. You can also use the P effect of " Superheavy Samurai Prodigy Wakaushi " if you substitute the opposite scale of " Superheavy Samurai Prodigy Wakaushi ". Even if this card is knocked down, I'm glad that the Superheavy Samurai theme itself has a lot of resurrection methods. |
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《REINFORCE!》![]() 2023/01/14 18:39 ![]()
(1) increases his Rescue-ACE status and grants resistance.
It is invulnerable to monster effects and has a large stat increase value, so its performance against monsters is greatly improved during the turn it is activated. On the other hand, it's powerless against Spells and Traps, and since Rescue-ACE isn't good at removing his Spells and Traps, it's a little dissatisfying that it can't make up for that weakness. This card itself is a trap card, but with the help of 《Rescue-ACE Hydrant》, you can aim to activate it on the turn you set it. It's pretty cool to be able to do this combo when you're just a little short of your opponent's LP. (2) is his spell card set. Since the Normal Spell card does not currently exist, it is a bottleneck that you cannot use the set card immediately, but this can also be activated by comboing with 《Rescue-ACE Hydrant》. It's easy to forget, but Rescue-ACE HQ is also a Spell card, so it can be set. This is a combo that connects beautifully because it can be activated immediately without the help of 《Rescue-ACE Hydrant》, and it can recover this card that has been banished. |
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《Time-Tearing Morganite》![]() 2023/01/14 18:23 ![]()
A card that allows the player to become superhuman by abandoning monster effects that are activated in the hand. Before this card is activated, you can use the effects of monsters in your hand, but if you use such a card, the draw that you have increased with this card will be wasted by drawing such a card. At least it's not a card you can take without thinking.
In terms of hand advantage, the activation turn is negative because it ends after consuming this card, the draw of the next turn is zero, and the draw of the next turn is a plus. Therefore, you can use this card to ・It will be advantageous by increasing summoning rights ・It can be brought into a duel that lasts for many turns. A deck that satisfies It should be noted that "after removing 1 card from your hand just to activate this card". Especially compatible with 《Card of Demise》type Meta Beat. If you use "Card of Demise" on the first turn, you will have 7 cards to create a board with "1 monster on the field + 5 face down cards", and one of them will be discarded due to the disadvantage of "Card of Demise". apt. If this card is in that seven, there will be no cards to waste. Since Metabeat itself tends to generate long-term battles, it is easy to gain the advantage of increasing draws, and it is also a good matchup to be able to deal with additional summons when suppressing monsters are crushed. |
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《The Bystial Aluber》![]() 2023/01/14 17:58 ![]()
(1) is a name change in field GY. It has both pros and cons of becoming 《Fallen of Albaz》and being able to make use of its support card, but being out of The Bystial and not being that support.
(2) takes his Dragon monster. No matter where you take it from, it depends on the opponent, and losing this card and your hand is a big consumption. I would like to take a powerful monster, but the stronger the monster, the harder it is for him to fall into GY, and if he is on the field, it will be suppressed and his effect will not pass. It's not a very easy card to use, but if you use it in The Bystial Deck, you can easily bring it with 《The Bystial Lubellion》, and you can use it as a level 4 tuner that allows you to Special Summon 《Blazing Cartesia, the Virtuous》. |
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《Superheavy Samurai Monk Big Benkei》![]() 2023/01/14 17:49 ![]()
The P effect is a search for Superheavy Samurai detention. This card's combo with 《Superheavy Samurai Prodigy Wakaushi》stands out, but it can be activated as long as there is a Superheavy Samurai monster, so it can be used even if there is no Superheavy Samurai monster. There are 《Superheavy Samurai Soulpiercer》and 《Superheavy Samurai Soulpeacemaker》to support the development, and 《Superheavy Samurai Soulhorns》and 《Superheavy Samurai Soulbuster Gauntlet》to support the battle, allowing you to fight flexibly.
Monster effect (1) is his own Special Summon. However, it is a bottleneck that it is necessary to use 《Superheavy Samurai Big Benkei》(which I wanted to use because it is an ace, but it is no longer necessary). for material. (2) of the monster effect is that it can be placed in the P zone when it becomes a synchro material. However, in reality, both sides of the P zone are often already filled with 《Superheavy Samurai Prodigy Wakaushi》, so there are few situations where it can be used. It's not a bad effect to have, but it would have been stronger if it had another effect. |
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《Superheavy Samurai Prodigy Wakaushi》![]() 2023/01/14 17:40 ![]()
A card that exerts tremendous power in combination with 《Superheavy Samurai Monk Big Benkei》, allowing for super-expansion. As you all know about the advantage you get, and the fact that the conventional Superheavy Samurai Deck was difficult to "destroy the right to summon" is covered by the P effect and double coverage by supporting P summoning.
You are a Pendulum Monster and Tuner, and you can now redeploy after your second turn with low consumption. In addition, Superheavy Samurai is the only restriction that he can't special summon is (1), and if you feel like it, you can go on a business trip. However, he is not compatible with Spell/Trap cards, and I personally overestimate the opinions of the public. It is not possible to use pot-type cards and various search spells and traps as decoys. If you're the second player, you can't use 《Raigeki》to remove the opponent's control and then start the deployment. |
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《Bystial Dis Pater》![]() 2023/01/14 17:23 ![]()
His Synchro Monster of his Dragon with suppression effect.
A banished card is required to activate the suppression effect, and the effect changes depending on who owns it. In my case, [Destroy]. You can earn an advantage, but the activated effect will pass through as it is, so in some cases it may only be a minor hindrance. This is evidenced by the relatively low adoption rate of 《Ghost Ogre & Snow Rabbit》. [ negate ] for the other party. It's a more reliable effect than destroy, but on the contrary, it leaves the card itself. In the first place, if your opponent doesn't use exclusion tactics, you may not even be able to choose. If you want to make the most of this card, you can actively banish your own and your opponent's cards, and you can choose the most effective deck according to the situation. Needless to say, The Bystial, which can be said to be the original, is full of fulfillment that can be revived with 《Branded Regained》. Alternatively, even if you don't have enough removal power to use (2) freely, it's worth using if you can extend the development with (1) and aim for a board that beats a single 《Baronne de Fleur》. |
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《Chaos Angel》![]() 2023/01/14 17:09 ![]()
An unconventional card that can be Synchro Summoned even with a Deck that doesn't have a tuner. Since it can be Synchro Summoned with light + light or darkness + darkness, there are quite a few decks that can be used if the level matches.
(1) is a banishment that doesn't care about the type or state of the card, and it doesn't matter how you use Special Summon, so it's an easy-to-use effect with no peculiarities. (2) is terrifying, and if you Synchro Summon it with Light + Darkness, it will not be affected by the monster's activated effect and will not be destroyed in battle. Not only this card but also the surrounding monsters gain resistance, so for the opponent, "I can't deal with this card immediately = I'll be hit by an army of monsters that have resistance", which is very tough. Spells and traps are weak points, but many themes don't have their own removal spells and traps, so it's not uncommon to get stuck just by putting them out. Even with cards like 《Infinite Impermanence》and 《Raigeki》that have a high rate of adoption, this card that can be played at any time from the Extra Deck is faster and has a tempo advantage against those cards that only draw. In summary, it is a very powerful card that "although it doesn't take up space in the main deck, it can perform close to a special victory depending on the opponent, under loose conditions." |
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《EXTINGUISH!》![]() 2022/08/20 16:38 ![]()
It's a simple interference card that targets and destroys monsters. Since it is a 1:1 exchange, you can use it as it is, but the real value is that you can access it with "Rescue-ACE Monitor" or "Rescue-ACE Turbulence", and if you combine it with "Rescue-ACE HQ" you can repeatedly aim for interference, and it will become even stronger. It is worrisome that it occasionally malfunctions because it cannot target monsters that have no effects, including tokens, or face-down monsters.
The additional effect that requires 《Rescue-ACE Hydrant》is also useful, and it can be used as a countermeasure against monsters that have effects activated by GY and cannot be silenced by simply destroying them. Also, since there is no limit of once per turn, it's not bad to combine multiple copies of 《Rescue-ACE Monitor》and 《Rescue-ACE Turbulence》s, and I think it's okay to use multiple copies. |
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《CONTAIN!》![]() 2022/08/20 16:34 ![]()
A card that targets and negates effects, and although it's a simple hindrance, it's a tough card to use simply. Its true value is that it can be accessed with 《Rescue-ACE Monitor》and 《Rescue-ACE Turbulence》, and its strength can be seen by combining it with 《Rescue-ACE HQ》to repeatedly aim for interference.
The additional effect that requires 《Rescue-ACE Hydrant》is also quite disgusting, and while there are many monsters that not only have search and recruit effects, but are also active as various materials themselves, if both can be stopped, it is superior in terms of tempo advantage. becomes. Since there is no limit of once per turn, it's not bad to combine multiple copies of 《Rescue-ACE Monitor》or 《Rescue-ACE Turbulence》s, and I think it's okay to use multiple copies. |
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《ALERT!》![]() 2022/08/20 16:28 ![]()
His spell card to salvage R-ACE.
It's a card that doesn't have a particular peculiarity, but R-ACE doesn't actively release itself or feed GY, so there aren't many opportunities for salvage. There is no problem if the number of sheets is small. If you have 《Rescue-ACE Hydrant》, you can also search, but conversely, if you don't have 《Rescue-ACE Hydrant》, you won't be able to search. |
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《RESCUE!》![]() 2022/08/20 16:24 ![]()
A simple spell card that resurrects GY's R-ACE.
Since R-ACE is not good at GY Fertilization, it is difficult to use from the first hand, but you can easily access it with 《Rescue-ACE Air Lifter》and 《Rescue-ACE Turbulence》, so there is no problem even if the number of cards you use is small. You can simply revive and strengthen the front, or you can chain to the opponent's actions and Special Summon advanced R-ACEs to immediately trigger their unique effects. With 《Rescue-ACE Hydrant》, you can target your opponent's girlfriend's GY, and you can switch to use it as a card that interferes with salvage and resurrection. In R-ACE, it is also possible to steal opponent's monsters that have effects that are difficult to come up with and have them fight instead. |
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《Rescue-ACE HQ》![]() 2022/08/20 16:13 ![]()
(1) enhances the status of R-ACE. Originally, R-ACEs have a general level of stats without this card, so strengthening with this card greatly increases their superiority in battle. Note that it does not respond to direct attacks because it requires the opponent's monsters.
(2) is an effect that allows additional summoning. All of the low-level R-ACEs have effects that become effective when they enter the field, so it's simply helpful. In particular, if you have 《Rescue-ACE Hydrant》in your hand that can search for R-ACE, you can expand your possibilities. It is also useful in that it can counter tactics such as negate his Normal Summon, which triggers 《Rescue-ACE Fire Attacker》and 《Rescue-ACE Fire Engine》, with 《Solemn Judgment》and cut off the development. (3) collects and draws cards. Even though you can use cards that have been removed, 《Rescue-ACE Turbulence》is almost essential to aim for 4 cards with R-ACE, which does not specialize in GY Fertilization. Since it also has 1 draw, it will be an amazing situation where you can create a 5 advantage every turn as long as you get a combo. Although it is a bit overkill, it can collect cards with the same name, and (3) does not have a limit of once per turn when the card name is specified. If you have multiple copies of this card, you may use (3) multiple times per turn. It's not a card that creates an add when activated, which is common in the field these days, so it won't be the highest rating, but considering that (1) and (2) are also useful and the advantage when it's outperformed, it's a high rating. will be |
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