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HOME > Yu-Gi-Oh! Card Lists > Cyberstorm Access > Superheavy Samurai Brave Masurawo

Superheavy Samurai Brave Masurawo Used Deck

Superheavy Samurai Brave Masurawo
Card Kind Attribute Level Type ATK DEF
Synchro Monster
Effect Monster
- 12 Machine 2100 4000
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.
Average Rating Score 8.5(12)
  1. Card Info
  2. Card Reviews (12 rating scores)
  3. Decks with Superheavy Samurai Brave Masurawo (6 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Superheavy Samurai Brave Masurawo" card reviews and rating scores


8.5(12)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星0.5評価星0
カード評価ラベル5
41% (5)
カード評価ラベル4
58% (7)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan アキ
2023/06/04 20:07
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A valuable general-purpose level 12 synchro with no material restrictions. 2's effect only works in a dedicated Deck, but it's still strong enough.
Since it can attack in Defense Position, it has a stat of 4000 ATK and DEF, so it is not only strong against Baguska and Treichheart, which have the effect of forcing monsters to Defense Position, but also against The Wicked Avatar, which is almost invincible in battle. It is possible to hit from the front.
Also, although it depends on the opponent, if a Spell/Trap card is activated, it is possible to draw up to 3 cards, so if possible, it is best to consume all the cards in your hand, but I would like to keep hand triggers such as 《Ash Blossom & Joyous Spring》. Because of that, I think I'll settle down with just one or two draws.
japan TAG
2023/02/04 22:37
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It's a level 12 Synchro with no material restrictions, and it's strong enough to be a monster that can hit with 4000 RBI. The same 12 Synchro has Final Sigma, which has a strong resistance, but this card is stronger against 《Scareclaw Tri-Heart》and 《Dinomorphia Rexterm》than Sigma, and can break through the lock board by knocking them out almost unilaterally. , There is no loss to put in his Synchronous Deck.
The draw effect of (3) is dependent on the opponent, so if you can activate it, you're lucky, but it's quite troublesome for your opponent, and it's about the same as Supreme King Z-ARC + Soul of the Supreme King as a restraint against the use of Spell Trap. It seems.
japan ジュウテツ
2023/01/24 6:49
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(2) The effect that you can take over the destruction of "Superheavy Samurai" monsters with another "Superheavy Samurai" card, and (3) the effect that you can draw three cards in response to your opponent's Spell Trap, both are excellent. think.
It's a level 12 Synchro, but with a "Superheavy Samurai" Deck, if you recruit a Level 8 "Superheavy Samurai" monster with "Superheavy Prodigy Waka U-4", you'll have all the S materials, so I don't think there's a problem.
Among the "Superheavy Samurai" monsters, it has the highest defensive power, and with the effect of (1), it can be used to attack, so I think it's a trump card.
japan asd
2023/01/17 9:31
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General purpose level 12 synchro.
The effect of being able to attack in the Defense Position can strongly appear in some attack reaction traps such as "Holy Barrier - Mirror Force -" and "Scareclaw Tri-Heart" that comes to the Defense Position.
It's not bad to be able to deal with cards that are rarely seen with EX, but the same level 12 Synchro "Geomathmech Final Sigma" also doesn't have such effects, so it may be a weak appeal point.
With 4000 RBI, he can defeat 《Raidraptor - Ultimate Falcon》, etc., and (3) can prevent him from using Spell Trap.
It's useful to have a big RBI for some reason.
japan みめっと
2023/01/16 8:53
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His second Superheavy Samurai S monster with a MAX level, but unlike Tetsudou-O, he can use two materials and is not bound by S materials, and he has a Superheavy Samurai except for the destruction resistance effect by substitution. Since it is not required, it can be used as a general-purpose 12S monster.
In particular, the ability to replenish the hand that can be used after processing the effect of the Spell Trap card activated by the opponent, which is the centerpiece of this monster's ability, is not conditional on the absence of a Spell Trap card in one's GY. This would not have been possible with the Superheavy Samurai S of the time.
In terms of offense, it has the strength to hit with ATK 4000 while in Defense Position, and although it has a solid performance that is safe for 12S, it is a general-purpose 12S that has few competitors who can use level 10 and 11 monsters as S materials. Considering that, it can be said that the performance is sufficient.
japan プンプン丸
2023/01/16 8:24
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・There are no restrictions on the synchro material and it is loose.
・Since the race attribute is "EARTH Machine", it is easy to mix with [Infinitrack], [Train] and [Ancient Machine].
・ ① You can attack with 4000 by the effect
・The ③ effect is [GY can use it even if he has Spells and Traps], so there are no restrictions on Deck construction.
The impression is that it can be used for general purposes and is strong.
japan アルバ
2023/01/15 12:05
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A card that can be used as a general level 12 Synchro if you ignore the effect of 2.
It is strong against light because it can be used as a real ATK 4000 that can be hit defensively.
When the opponent activates his Spell Trap, you can draw 3 cards, so it can also be a check, and if the opponent has no choice but to activate it, you can increase your hand by up to 3 cards.
However, since it is a draw after processing the effect of Spell Trap, it should be noted that you cannot do anything if it is removed by the one that activated it or if the effect is negate.
Currently, level 12 synchros that can be performed without specifying materials are not very competitive, and among them, it has a relatively strong effect, so if you want a level 12 synchro, it will be a candidate.
japan exa
2023/01/14 18:56
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Superheavy Samurai A monster that has no restrictions, even though you think it's only for Superheavy Samurai.
The highlight is the draw of (2), and if the hand is empty, an amazing 3 draw is possible. However, due to the enhancement of his Superheavy Samurai in "CYBERSTORM ACCESS", it is possible to develop with a small number of cards in hand (?), and the reality is that the number of draws does not increase unexpectedly. If you're looking for draws, it's a card that shines better in his Deck, which consumes a lot of money.
However, due to his high stats and ease of Synchro Summoning, he is not at all useless in Superheavy Samurai. You can also use the P effect of " Superheavy Samurai Prodigy Wakaushi " if you substitute the opposite scale of " Superheavy Samurai Prodigy Wakaushi ". Even if this card is knocked down, I'm glad that the Superheavy Samurai theme itself has a lot of resurrection methods.
japan シエスタ
2023/01/07 12:35
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A new trump card for Superheavy Samurai.
The level is high, but the material designation is free, and two bodies are requested.
Destruction resistance can only be handled by Superheavy Samurai, but the other two effects are generic.
He is an attacker with 4000 RBI, and since he becomes an attacker in defense, he is also strong against effects that target Attack Position.
The draw effect depends on the opponent, but if it is decided, you can get a big add, and it will be a big check against magic and traps.
However, there are many holes that can be dealt with by removal, negate, and monster effects, so if you aim for 3 draws, you also need to be able to handle your hand well.
Although it has some peculiarities, I think it's not bad for Superheavy Samurai as well as for general use.
japan Rさん
2022/12/17 11:06
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Spell Trap version of Maxx "C" . It can be used to keep Spell Trap in check, and if your opponent activates it, you can start with 4 cards in your hand on the next turn, so it may be an excellent draw source in a Fullmon Deck that can't use cards such as 《Vase》cards.
It is also strong against destruction and can force total destruction onto a single 《Superheavy Samurai》.
If you play this card, basically use up your hand and deploy Superheavy Samurai as much as you can, it will be a stubborn defense. Also, Maxx "C" isn't bad for special hand triggers, considering that it can be activated on standby. However, considering that he can play Superheavy Samurai with a small hand, it is still difficult to use.
japan Stickboy
2024/04/14 16:40
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japan ギミパペ新規がアツいクリムゾン・ノヴァ
2024/01/05 11:53
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Decks with "Superheavy Samurai Brave Masurawo"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Cyberstorm Access CYAC-JP039 2023-01-14 SecretUltimateUltra

Ranking and View Num

Rating Score Rank 2,596 / 12,836 Cards
View Num 5,572
Level 12 Best Monster Ranking 22nd

Others

Japanese card name 超重天神マスラ-O

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