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Raider's Unbreakable Mind →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn. |
|||||
Average Rating Score | 4.4(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Raider's Unbreakable Mind (5 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Raider's Unbreakable Mind" card reviews and rating scores
4.4(7) |
|
0% | (0) | ||
0% | (0) | ||
57% | (4) | ||
42% | (3) | ||
0% | (0) |
えくしーど
2022/01/23 16:02
2022/01/23 16:02
The effect isn't bad, it's not bad... Trap is too slow.
Basically it will be paired with Launch and Phantom Force. If it was Continuous Spell, 8 points would have been given.
Basically it will be paired with Launch and Phantom Force. If it was Continuous Spell, 8 points would have been given.
青山
2020/11/01 13:15
2020/11/01 13:15
Come with a Continuous Spell, a Continuous Trap
There's no guarantee that this card will remain until your next turn, so if you want to make use of it, you'll have to summon Darkness X during your opponent's turn. It's delicious
The problem is that this card and Rank-Up-Magic combo are prerequisites, and although both searches are effective, there is honestly little reason to search for this card (because Raidraptor will always prioritize deployment cards, illusions will always prioritize fog swords, etc.)
There is no loss in the latter half of the effect
I think it's a pretty troublesome card from the opponent's point of view, whether it's a face-down removal shot twice or a card that's not destroyed.
I think that it has enough performance to be adopted for the time being
There's no guarantee that this card will remain until your next turn, so if you want to make use of it, you'll have to summon Darkness X during your opponent's turn. It's delicious
The problem is that this card and Rank-Up-Magic combo are prerequisites, and although both searches are effective, there is honestly little reason to search for this card (because Raidraptor will always prioritize deployment cards, illusions will always prioritize fog swords, etc.)
There is no loss in the latter half of the effect
I think it's a pretty troublesome card from the opponent's point of view, whether it's a face-down removal shot twice or a card that's not destroyed.
I think that it has enough performance to be adopted for the time being
とき
2020/08/14 16:14
2020/08/14 16:14
An indomitable heart that never breaks.
It is also treated as The Phantom Knights and RR, and the effect of destroying one card on the field each time it succeeds in X summoning with a DARK X monster as material, and when it is destroyed on the face side in the Spell Trap zone, RUM is transferred to his Deck. It has an effect that can be set from GY.
In short, he is a card that can use destruction effects when the DARK X monster ranks up. If you use the Quick-Play Spell Launch or Phantom Force, you can use it as a blocking card, but basically it will be the main way to remove it by using RUM or stacking effects on your turn. However, in the case of this card, since it is a Continuous Trap, it must be activated in advance. Since it's a trap, it can't be used immediately when you want to use it, and it's vulnerable to removal. I want to use it multiple times because it is difficult to return once, but it is a delicate line as to whether the rank up can be used multiple times. The Phantom Knights this time with a lot of brutal cards - RR is a bit of an oasis.
It is also treated as The Phantom Knights and RR, and the effect of destroying one card on the field each time it succeeds in X summoning with a DARK X monster as material, and when it is destroyed on the face side in the Spell Trap zone, RUM is transferred to his Deck. It has an effect that can be set from GY.
In short, he is a card that can use destruction effects when the DARK X monster ranks up. If you use the Quick-Play Spell Launch or Phantom Force, you can use it as a blocking card, but basically it will be the main way to remove it by using RUM or stacking effects on your turn. However, in the case of this card, since it is a Continuous Trap, it must be activated in advance. Since it's a trap, it can't be used immediately when you want to use it, and it's vulnerable to removal. I want to use it multiple times because it is difficult to return once, but it is a delicate line as to whether the rank up can be used multiple times. The Phantom Knights this time with a lot of brutal cards - RR is a bit of an oasis.
exa
2020/08/09 17:22
2020/08/09 17:22
Contrary to the expectation that springs up from the card name, the difficulty of handling is conspicuous.
The effect of (1) is a removal that can be shot every turn, but it is triggered by the unstable condition of "X summoning using DARK X monster as material". It's a trap card that is said to be slow these days, so I'd like to at least use it to interfere with the opponent's turn, but the only thing that can do that is Rank-Up-Magic, a Quick-Play Spell. Of course, you can't rank up every turn, so the benefit of this card being permanent is extremely small. Therefore, I have to say that single-use general-purpose removal cards are easier to deal with.
The effect of (2) will be a recovery when this card is removed, but the Rank-Up-Magic that can be set by this card, which is likely to be destroyed during the opponent's turn, has "can be activated even on the turn it is set". I doubt it will be granted. A set of Rank-Up-Magic can be comboed with a break sword etc. and aimed at yourself, but it lacks speed due to the condition that this card of "face-up" must be destroyed by an effect.
The effect of (1) is a removal that can be shot every turn, but it is triggered by the unstable condition of "X summoning using DARK X monster as material". It's a trap card that is said to be slow these days, so I'd like to at least use it to interfere with the opponent's turn, but the only thing that can do that is Rank-Up-Magic, a Quick-Play Spell. Of course, you can't rank up every turn, so the benefit of this card being permanent is extremely small. Therefore, I have to say that single-use general-purpose removal cards are easier to deal with.
The effect of (2) will be a recovery when this card is removed, but the Rank-Up-Magic that can be set by this card, which is likely to be destroyed during the opponent's turn, has "can be activated even on the turn it is set". I doubt it will be granted. A set of Rank-Up-Magic can be comboed with a break sword etc. and aimed at yourself, but it lacks speed due to the condition that this card of "face-up" must be destroyed by an effect.
シエスタ
2020/07/03 10:43
2020/07/03 10:43
It belongs to two categories according to the rules, so it's easy to search.
Just demanding the success of the X summoning, Trap is tough. I'd like to use Quick-Play Spell RUM if I'm going to actively use it, but it's a single removal that can be done for the time and effort.
RR and Rebellion would rather have more targets.
The effect of 2 is also a valuable RUM search, and if it's a phantom knight, it's easy to split from yourself with a break sword, but since it needs to be on the front side, there's also a lag here, so even if you rely on this separately, both RR and phantom knight prepare RUMs. It's an easy Deck.
I wouldn't go so far as to say that he's weak, but I get the impression that he's unlikely to be prioritized.
Just demanding the success of the X summoning, Trap is tough. I'd like to use Quick-Play Spell RUM if I'm going to actively use it, but it's a single removal that can be done for the time and effort.
RR and Rebellion would rather have more targets.
The effect of 2 is also a valuable RUM search, and if it's a phantom knight, it's easy to split from yourself with a break sword, but since it needs to be on the front side, there's also a lag here, so even if you rely on this separately, both RR and phantom knight prepare RUMs. It's an easy Deck.
I wouldn't go so far as to say that he's weak, but I get the impression that he's unlikely to be prioritized.
ねこーら
2024/09/15 23:59
2024/09/15 23:59
PORD
2024/07/18 16:46
2024/07/18 16:46
Decks with "Raider's Unbreakable Mind"
* is adopted as a key card.
● 2020-07-22 A new Raidraptor with super-advancement (and a lot of interference)
● 2021-02-27 Now RR Mist Valley Infinite Interference
● 2016-07-28 The Phantom Knights
● 2020-07-19 New Raidraptor
● 2020-09-18 raid raptors arc
Card Category and Effect Category
The Phantom Knights, Phantom Deck
The Phantom Knights, Phantom Card Lists
The Phantom Knights, Phantom Sets
Rank-Up-Magic, Number C, Barian's Deck
Rank-Up-Magic, Number C, Barian's Card Lists
Rank-Up-Magic, Number C, Barian's Sets
Effect:Set 1 Spell/Trap
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Treat as a specific category card
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PHANTOM RAGE | PHRA-JP068 | 2020-08-08 | Normal |
Ranking and View Num
Rating Score Rank | 9,777 / 13,210 Cards |
---|---|
View Num | 6,452 |
Others
Japanese card name | レイダーズ・アンブレイカブル・マインド |
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