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Yu-Gi-Oh! Card Rating List Showing 526 to 540 of 10,769
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Review Posting Date |
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▶︎ Deck | 《Intruder Alarm - Yellow Alert》
とき
2020/06/20 14:15
A Normal Trap that has the effect of Special Summoning a monster from the hand when the opponent declares an attack and does not allow attacks other than that monster.
It has the effect of treating monsters in your hand like Signal Red when declaring an attack. As for how to handle it, you can use it to call out monsters with high abilities or resistance, but there are many better cards than that. I want to use cards from my hand as a deployment aid that can Special Summon, so the aim is probably a card with an effect that triggers Special Summon. It goes well with 《Powered Crawler》and Paula Penguin in the same pack. However, even that use is an attack reaction and the reliability is not good enough. We have not been able to overcome the unreliability that it is basically an attack reaction and can only be played from the hand, and even if the monster that is added survives, it will return to the hand, so its use is quite limited. The impression that it has been made into a card as it is in the R era. |
▶︎ Deck | 《Powered Crawler》
とき
2020/06/20 14:13
Not new to Krawler, unfortunately.
When successfully summoned or Special Summoned, this card has the effect of destroying one opponent's monster with a low ATK and the effect of forcing all attackable monsters to attack. You can destroy monsters just by doing a Special Summon. Although it is simple, it is a very easy-to-use effect, and I am happy that it does not target. However, it is difficult to remove only opponents whose ATK is lower than this card. It works effectively against cards with high defensive power and those with resistance to battle destruction, but being powerless against high ATK opponents who are a sure threat is not acceptable. The effect of forcing an attack can be evaded by simply being in Defense Position, so I don't think it's very suitable for developing combos. Special Summon It's not a bad card if possible, but it seems a bit difficult to fight with only using Special Summon. |
▶︎ Deck | 《Dark Spell Regeneration》
とき
2020/06/20 14:11
Trap in the original, Quick-Play Spell in the anime, and Trap again in the OCG.
When the opponent declares an attack, the effect of stealing the opponent's GY's spell and setting it, and the effect of excluding GY's self and making Ra a pseudo "Monster Reborn" and sending one of the opponent's monsters to her GY have. The effect on the field is to steal the opponent's spell card. However, the opponent's GY cards may not always be useful to you, and it is difficult to use theme-specific cards unless it is a mirror match. Considering that this card itself is a card that will be used in the Ra Deck due to his GY effect, it is quite difficult to handle due to the heavy trigger of attack reaction. The effect in GY is the resurrection of Ra with Monster Reborn as the cost. Ra's new resurrection method makes it easier to use "Sun God Unification", but it's a little troublesome to specify that "Monster Reborn" is his GY and his hand or field. This card has a strong effect on the field, so if this effect is the axis, he would like to have a way to drop it to GY. Moreover, Monster Reborn is a limited card, so if you don't prepare some kind of search, you'll end up waiting in hell. |
▶︎ Deck | 《Everlasting Alloy》
とき
2020/05/30 11:23
When there is Psycho Shocker on the field, an effect that activates by choosing whether to give effect destruction resistance to all of your Machines until the end of the turn, or negate the effects of cards that target your Machine. His Quick-Play Spell with
It's a card that can protect all Machines, but it's a card that protects almost all Machines, assuming Psycho Shocker from the conditions. Psycho Shocker doesn't have resistance, so it's nice to be able to protect it, but it's useless against the scariest battles, so it's unreliable as a defense. It might be different if Psycho Bounder is lined up next to it. Above all, it has the same problem as "Cyber Energy Shock", but it is severe that it is useless without Psycho Shocker. Especially since it relies on the opponent's actions, it's even worse than 《Cyber Energy Shock》. |
▶︎ Deck | 《Cosmos Channelling》
とき
2020/05/30 11:22
Even if it's 《Cosmos Channelling》, you can't peek at your opponent's hand except for effects.
When the opponent sends his original owner's monster to GY and special summons his machine in his hand or his GY, and by guessing the type of card drawn by the opponent when Psycho Shocker exists, this card is sent to GY. It has the effect of drawing 1 send. It has an effect that presupposes control seizure. In the Psycho Shocker Deck, it will be used in combination with the effect of the Psycho Layer, but if you prepare 《Mind Control》or 《Crackdown》in addition to that, you will be able to use the effect more efficiently. Another effect is to hit the draw, but the Psycho Shocker Deck doesn't have such a prop, so you'll have to commune with the universe or have your brother peek at the cards. However, the only thing you can get by going that far is one draw and an information add without losing this card, so it's a pretty subtle benefit. Both are effects that are a little out of line with his deck's direction and aren't very rewarding. I'm not sure if it should be used. |
▶︎ Deck | 《Law of the Cosmos》
とき
2020/05/30 11:21
His secret in the middle of nowhere makes him go crazy! ! ? ?
Entrust the opponent to set a trap card from his deck or hand, if set, he will Special Summon Psycho Shocker from Deck, if not, search for Psycho Shocker or one of its support monsters. have an effect. If your opponent sets Trap, you can recruit Psycho Shocker. This allows you to negate any Traps you have set, but be careful as the card will come back to life if Psycho Shocker is destroyed. In the case of recruiting, it is somewhat unstable because it depends on the mood of the other party. Searching when the opponent doesn't set is inferior to Recruit as a way to bring out Psycho Shocker, but it has a wider range of tactics. Astounding, he can target Psycho Shocker from Jinzo or Psycho Jacker, or target Search with Psycho Bounder. However, it can also be recruited depending on the mood of the other party. Both effects are powerful, but therefore dependent on the opponent's mood and tactics. I don't really want to use this card in a situation where if I can get over there, I can't get over it, but... |
▶︎ Deck | 《Cyber Energy Shock》
とき
2020/05/30 11:20
Finally, Psycho Shocker also gets a special move.
When you have Psycho Shocker on your field, you can destroy one card on the field, and if it is a Trap card, negate the effect of one face-up card on the field until the end of the turn or Psycho Shocker. Shocker can increase his ATK by 800. Psycho Shocker, which is an activation condition, uses his menacing Jinzo and 《Law of the Cosmos》, so it's not so difficult to call, but it has a peculiarity in that it asks the opponent to trap. Also, Psycho Shocker himself has no resistance and the RBI is equivalent to advanced, so it is difficult to use it later because it is uneasy to keep it in place. The effect has an additional effect to a simple 1: 1 exchange, but his Trap destruction under that condition is incapacitated when Psycho Shocker is present, so the effect was subtle and destroyed the Trap. I feel like an apology. For the time being, ATK up is permanent, so it can compensate for Psycho Shocker's weakness... It has the strength of interfering with Friche, which can be searched with Psycho Bounder, but it is undeniably unstable, and Psycho Shocker itself is fragile, so it is a card that cannot be overconfident. |
▶︎ Deck | 《Psychic Megacyber》
とき
2020/05/30 11:19
《The Fiend Megacyber》changed jobs to Machine.
If your opponent has more Spell Trap than you, if you declare an attack on your opponent's Effect Monster when he has an effect that can Special Summon from your hand, Psycho Shocker, release yourself and put that monster in his hand. It has the effect of turning it into a Continuous Trap. The Special Summon condition depends on the opponent's girlfriend's deck type, but if we consciously limit his use of the Spell Trap zone, it's something that can be fully met. With this effect alone, there is room to consider adopting it as a level 6 that is easy to Special Summon. The favourite effect can be considered as an excellent means of removing large monsters in Psycho Shocker, whose ATK is no longer high. In addition to its excellent removal that does not target and does not destroy, it also matches the nature of some psycho shocker support opponents that require traps. This card itself also increases the opponent's Spell Trap zone, so it works well with the second and subsequent cards. If your opponent doesn't use his Spell Trap zone often, there's a risk that it will go bad, but in general, I think it's a reliable card if you're solidifying it with Psycho Shocker. |
▶︎ Deck | 《Psychic Bounder》
とき
2020/05/30 11:19
Reflect Bounder job change to Psycho Shocker Support.
It has the effect of searching for Psycho Shocker or one of its supporting Spell Trap cards when summoned / Special Summon is successful, and the effect of destroying itself and the attacking monster when another monster is attacked. The search effect is the excellence of the iron plate of the iron plate. Cards that can be searched are limited to the new cards this time, with the exception of Amplifier, but I want to use Law of the Cosmos, which has a Search Recruit effect, or Cyber Energy Shock, which is a free chain removal. The other effect is probably to help Psycho Shocker, who is weak in battle, but it is powerless to destroy the effect, and in the first place, if this card is targeted first in battle, the effect will be meaningless. ATK of 2400 and 1700 is quite possible today, and its defense is rather weak. However, it is convenient enough for the search effect. The mutual search relationship with 《Law of the Cosmos》is also significant. |
▶︎ Deck | 《Jinzo the Machine Menace》
とき
2020/05/30 11:17
A psycho shocker in the form of various original features.
If you have a Trap card in your opponent's field or his GY, you can Special Summon from your hand until the end of the turn. Has a triggered instant effect that kills all Traps. He can special summon with a fairly simple condition that either you or your opponent use Trap, but if you leave it to your opponent, it will be rotten at the beginning and the part you leave to your opponent is too large. There are a lot of his decks that don't use traps or use a few, so I'd like to prepare some traps myself, but this time it doesn't suit the nature of Psycho Shocker. After entering the field, it has the effect of transforming into Psycho Shocker and destroying traps. It doesn't have any other effects, and since it's not "Jinzo - Psycho Shocker", I can't use support cards that specify this name, so I want to transform as soon as possible. Special Summon conditions are loose and versatility is high, so it can be used as a level 6 monster that is easy to Special Summon, but is Tophe two more versatile? |
▶︎ Deck | 《Meklord Astro the Eradicator》
とき
2020/05/30 11:15
Add 3 types of GY's Meklord monsters to the hand or revive them ignoring the summoning conditions, and if his Meklord god exists on your field, remove it from his GY and destroy the S monster on the opponent's field. A trap card with the effect of dealing damage equal to his ATK.
As a result of Meklord's careful examination of the issue of fate's add/deployment ability to make the self-destruct effect into a deck gimmick, this card was a too violent solution. No matter how many Aporia cards are related to 3, 3 types of salvage or resurrection are at a level that can be said to be too much. I need to fertilize the GY, but Obrigard will take care of that too. However, quarreling with Triskelia, who removes her GY card, is fatal, so I want to increase her GY and aim to activate it. Her GY activation effect that seeks a Meklord god is troublesome to prepare her Meklord god first. The excellent Triskelia has conflicting conditions, and the asterisk is a good match, but there are problems with the card power. Machinery will be the safest... or...? The effect also assumes that the opponent will use Synchro, so you should think of it as a restraint. |
▶︎ Deck | 《Meklord Deflection》
とき
2020/05/30 11:14
One of her Meklord monsters has the effect of making her ATK the number of her Meklord monsters' original her ATK collected, and the effect of being able to remove from her GY instead if the Meklord monster is destroyed. A Quick-Play Spell with.
Meklord Monarch's sirocco effect makes it impossible to attack other monsters, so Wisel and Skiel work well together...but I can't deny that the Meklord Deck isn't designed to line up monsters in the first place. It has the disadvantage of reducing the damage to 0, so it can't be used as a direct attack. His GY effect makes up for the misery when Meklord Monarch is destroyed, but since the original effect is quite subtle, it's difficult to use it on the premise of sending it to her GY. A card that understands what you want to do, but is evaluated as lacking power. |
▶︎ Deck | 《Meklord Assembly》
とき
2020/05/30 11:13
Meklord, who had a reputation for hopeless OCG conversion, finally got "Ray of Hope".
Effect to add his Meklord monster to hand when the card is activated, effect to destroy own monster by discarding 1 card, destroy his face-up Spell Trap when his Meklord monster is destroyed. have an effect. An example of a support card that perfectly aligns the elements you want in Meklord. With search effects and destruction effects, he summons and sends out Meklord Monarchs. The hand cost is heavy, so it can't be abused, but it also helps fulfill the conditions for Triskelia and Eradication. It has a strong relationship with the Infinity Core as they can both search each other and this card can summon his Meklord Monarch while cleaning up the Infinity Core. The last effect can be comboed with Obbrigado, which has a self-destruct effect, but it's a pity that you can only aim for the front side. |
▶︎ Deck | 《Meklord Army Deployer Obbligato》
とき
2020/05/30 11:12
By self-destructing, he has the effect of recruiting 2 Meklord soldiers, and when sent to GY, he has the effect of inflicting damage to the opponent according to the number of Meklord monsters on the field during the end phase.
He can simply increase the number of Meklord soldiers, Xyz Gear Gigant X, etc., or call Link 2 to prepare the conditions for summoning Triskelia. However, note that he can only Special Summon Machine. Basically, it will be a role to make a way to summon Triskelia. I want to use 《Meklord Assembly》for search and fortissimo for development. The burn effect would really be a bonus, but he's better off being a Meklord than not being a Meklord and having a bad burn. |
▶︎ Deck | 《Meklord Nucleus Infinity Core》
とき
2020/05/30 11:12
A card that mimics the core effects of the TF version of Meklord Monarch.
When successfully summoned or Special Summoned, he has the effect of searching for 1 Meklord Spell Trap, resistance to battle destruction once per turn, and the effect of Special Summoning Meklord Monarchs with the same attribute that are not on his field when the effect is destroyed. Meklord Spell Trap has been difficult to use so far, but the new 《Meklord Assembly》is excellent, and by using this card, he can search for Meklord monsters. Other than that, 《Meklord Astro the Eradicator》also has a pretty decent effect. Since he is resistant to battle destruction, he is in danger of being attacked by a punching bag. If it's just this card itself, there are various things such as the quality of the search card and the processing after summoning, but it's a pretty powerful card with excellent compatibility with Meklord Assembly. A new star of his Meklord that can also aim to call his Meklord Monarch from one. |
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