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Jinzo the Machine Menace →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 7 | Machine | 2400 | 1500 |
If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn. | |||||
Average Rating Score | 7.6(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Jinzo the Machine Menace (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Jinzo the Machine Menace" card reviews and rating scores
7.6(9) |
|
11% | (1) | ||
88% | (8) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
金平糖
2022/10/19 17:43
2022/10/19 17:43
A monster that can be put out under fairly loose conditions. It will temporarily become level 6, so it can be used as a rank 6 material.
Since it can be released loosely, [Rank 6] Decks in general will also have an eye on adopting it, but are there a lot of rivals for such an operation? Basically, I think that [Psycho Shocker] will be more likely to call the original or become a rank 6 material.
Since it can be released loosely, [Rank 6] Decks in general will also have an eye on adopting it, but are there a lot of rivals for such an operation? Basically, I think that [Psycho Shocker] will be more likely to call the original or become a rank 6 material.
ジュウテツ
2021/12/23 6:39
2021/12/23 6:39
In order to meet his Special Summon condition (1), I think it would be good to borrow the power of 《Psychic Megacyber》if it is a “Jinzo” Deck.
With the effect of (1), Special Summon will change it to level 6, so I think it's an advantage to use it as a rank 6X material along with "Jinzo Psycho Shocker" (Psychic Megacyber).
Depending on the situation, the effect of (2) can be replaced with "Jinzo - Psycho Shocker", which I think is a strength.
With the effect of (1), Special Summon will change it to level 6, so I think it's an advantage to use it as a rank 6X material along with "Jinzo Psycho Shocker" (Psychic Megacyber).
Depending on the situation, the effect of (2) can be replaced with "Jinzo - Psycho Shocker", which I think is a strength.
はわわ
2020/06/28 19:36
2020/06/28 19:36
I think it's not a bad performance to be able to summon Shocker itself and a level 6 material that can be used under loose conditions.
とき
2020/05/30 11:17
2020/05/30 11:17
A psycho shocker in the form of various original features.
If you have a Trap card in your opponent's field or his GY, you can Special Summon from your hand until the end of the turn. Has a triggered instant effect that kills all Traps.
He can special summon with a fairly simple condition that either you or your opponent use Trap, but if you leave it to your opponent, it will be rotten at the beginning and the part you leave to your opponent is too large. There are a lot of his decks that don't use traps or use a few, so I'd like to prepare some traps myself, but this time it doesn't suit the nature of Psycho Shocker.
After entering the field, it has the effect of transforming into Psycho Shocker and destroying traps. It doesn't have any other effects, and since it's not "Jinzo - Psycho Shocker", I can't use support cards that specify this name, so I want to transform as soon as possible.
Special Summon conditions are loose and versatility is high, so it can be used as a level 6 monster that is easy to Special Summon, but is Tophe two more versatile?
If you have a Trap card in your opponent's field or his GY, you can Special Summon from your hand until the end of the turn. Has a triggered instant effect that kills all Traps.
He can special summon with a fairly simple condition that either you or your opponent use Trap, but if you leave it to your opponent, it will be rotten at the beginning and the part you leave to your opponent is too large. There are a lot of his decks that don't use traps or use a few, so I'd like to prepare some traps myself, but this time it doesn't suit the nature of Psycho Shocker.
After entering the field, it has the effect of transforming into Psycho Shocker and destroying traps. It doesn't have any other effects, and since it's not "Jinzo - Psycho Shocker", I can't use support cards that specify this name, so I want to transform as soon as possible.
Special Summon conditions are loose and versatility is high, so it can be used as a level 6 monster that is easy to Special Summon, but is Tophe two more versatile?
アルバ
2020/05/21 21:45
2020/05/21 21:45
Just by having a trap in either GY, you can get a special summon, and 2400 RBIs with no drawbacks is amazing when you think about it from a long time ago.
Even Pancra is semi-restricted, so the fact that it is normally allowed is also amazing.
With 2400 RBIs that can be put out under very loose conditions, the turn you put out with this will be level 6, so it can be used as a material for rank 6.
Furthermore, although it is limited to the main phase, it also has the effect of blowing away traps including the back side after Special Summoning Shocker from your hand or his GY.
The drawback is that his deck doesn't use traps, so both are less useful, but it still has a high power.
Even Pancra is semi-restricted, so the fact that it is normally allowed is also amazing.
With 2400 RBIs that can be put out under very loose conditions, the turn you put out with this will be level 6, so it can be used as a material for rank 6.
Furthermore, although it is limited to the main phase, it also has the effect of blowing away traps including the back side after Special Summoning Shocker from your hand or his GY.
The drawback is that his deck doesn't use traps, so both are less useful, but it still has a high power.
シエスタ
2020/05/19 9:56
2020/05/19 9:56
A remake of Psycho Shocker. When it becomes the highest grade and all set cards have destructive effects, it is strongly conscious of the original version.
Although it has become the highest level, it is not so heavy because it has a self-deploying effect.
However, the presence of traps imposed on the conditions tends to slow down the development.
It's easy to make up for it if you send it directly to GY as a burial, or use it with cards that can be used directly from your hand, such as Awakage and Brigandine.
If you deploy it with this effect, it will be level 6, but it is level 7 without this effect, so if you look at it as a simple level 6 material, it may be a bit difficult to use.
Although it is limited to the main time, it has the effect of deploying and reviving the original shocker that can be used even in the opponent's turn, and can also remove all traps.
Shocker originally has a Trap sealing effect, so the value of removal is small, but considering the development when Shocker is disabled, the value is not low.
If you look at it as a support for Psycho Shocker, I think it's not a bad existence.
Although it has become the highest level, it is not so heavy because it has a self-deploying effect.
However, the presence of traps imposed on the conditions tends to slow down the development.
It's easy to make up for it if you send it directly to GY as a burial, or use it with cards that can be used directly from your hand, such as Awakage and Brigandine.
If you deploy it with this effect, it will be level 6, but it is level 7 without this effect, so if you look at it as a simple level 6 material, it may be a bit difficult to use.
Although it is limited to the main time, it has the effect of deploying and reviving the original shocker that can be used even in the opponent's turn, and can also remove all traps.
Shocker originally has a Trap sealing effect, so the value of removal is small, but considering the development when Shocker is disabled, the value is not low.
If you look at it as a support for Psycho Shocker, I think it's not a bad existence.
みめっと
2020/05/18 13:12
2020/05/18 13:12
It has a self-SS effect on the condition that there is a trap card somewhere in the field or GY.
Luckily, it's OK if you have at least one Trap card in your GY, so if you put 5 or 6 Trap cards that are highly versatile or compatible with Shocker, such as bubble shadows and libides. There is a high possibility that it can be used, but there is still no such thing as a trap that can be searched with Psycho Bounder and has a GY effect, so the operation feels slightly unstable.
The second half of the effect can reproduce the original shocker that destroys all the opponent's trap cards with the trap search ability as soon as it appears.
If you activate it in the form of chaining to the opponent's Trap card and put out a shocker, you can negate the effect of that Trap card, so it's especially effective, but you can't step on the grave, you can't chain to Counter Trap, you can only activate it during the main phase, There are many things to be aware of, such as Shocker itself being able to negate only Trap cards on the field.
Luckily, it's OK if you have at least one Trap card in your GY, so if you put 5 or 6 Trap cards that are highly versatile or compatible with Shocker, such as bubble shadows and libides. There is a high possibility that it can be used, but there is still no such thing as a trap that can be searched with Psycho Bounder and has a GY effect, so the operation feels slightly unstable.
The second half of the effect can reproduce the original shocker that destroys all the opponent's trap cards with the trap search ability as soon as it appears.
If you activate it in the form of chaining to the opponent's Trap card and put out a shocker, you can negate the effect of that Trap card, so it's especially effective, but you can't step on the grave, you can't chain to Counter Trap, you can only activate it during the main phase, There are many things to be aware of, such as Shocker itself being able to negate only Trap cards on the field.
ヒコモン
2020/05/18 12:46
2020/05/18 12:46
A superlative monster that can be Special Summoned when there is a Trap card in your field or your opponent's GY. However, with this effect, if he Special Summons him, his level will be 6, so he will be able to aim for an Xyz Summon of Jinzo - Layered. The conditions seem to be loose, and the current Yu-Gi-Oh, which disregards traps, is a little heavy. Basically, you can expect only about 《Infinite Impermanence》depending on the other party. I would like to prepare 《Psychic Megacyber》or his Continuous Trap. By releasing it, he can special summon "Jinzo - Psycho Shocker" from his hand / GY, and destroy the opponent's trap card at that time. It's not a complete free chain, and the fact that it's limited to the main phase is painful, but being able to deal with 《Skill Drain》with this effect is important.
Decks with "Jinzo the Machine Menace"
* is adopted as a key card.
● 2020-06-09 brain muscle energy shock
● 2020-06-28 Psycho Shocker Rampage Summon! !
● 2020-01-29 Kozmo Deck
Card Category and Effect Category
Effect:Special Summon this card from your hand
Effect:Special Summon this card from GY
Effect:Destroy Trap
Effect:Tribute this card from field
Effect:change Level
Effect:reveal set cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DUELIST PACK - DUELIST OF THE DARKNESS | DP24-JP031 | 2020-05-30 | Secret、Ultra |
Ranking and View Num
Rating Score Rank | 4,592 / 13,210 Cards |
---|---|
View Num | 12,585 |
Others
Japanese card name | 脅威の人造人間-サイコ・ショッカー |
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