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With the effect of "reveal set cards". Search result Showing 1 to 30 of 31
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.7 (35) | Deck Devastation Virus | Normal Trap | |||
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK. | ||||||
▶︎ Deck | 7.7 (14) | Jinzo - Jector | Effect Monster | |||
- | 4 | Machine | 800 | 2000 | ||
This card's name becomes "Jinzo" while on the field or in the GY. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Traps among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Traps revealed. You can only use this effect of "Jinzo - Jector" once per turn. | ||||||
▶︎ Deck | 7.6 (9) | Jinzo the Machine Menace | Effect Monster | |||
- | 7 | Machine | 2400 | 1500 | ||
If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn. | ||||||
▶︎ Deck | 7.6 (53) | Crush Card Virus | Normal Trap | |||
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck. | ||||||
▶︎ Deck | 7.2 (10) | Doom Virus Dragon |
Fusion Monster Effect Monster |
|||
- | 4 | Dragon | 1900 | 1500 | ||
Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK. | ||||||
▶︎ Deck | 7.1 (13) | Lucius the Shadow Vassal | Effect Monster | |||
- | 1 | Fiend | 800 | 1000 | ||
You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn. | ||||||
▶︎ Deck | 6.7 (25) | Milla the Temporal Magician | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 1000 | ||
When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. | ||||||
▶︎ Deck | 6.3 (9) | Red Dragon Ninja | Effect Monster | |||
- | 6 | Winged Beast | 2400 | 1200 | ||
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn. | ||||||
▶︎ Deck | 6.1 (18) | Chow Len the Prophet | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 200 | ||
Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn. | ||||||
▶︎ Deck | 6 (3) | Goddess Urd's Verdict | Continuous Spell | |||
Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control. | ||||||
▶︎ Deck | 5.9 (24) | Lightray Diabolos | Effect Monster | |||
- | 7 | Dragon | 2800 | 1000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck. | ||||||
▶︎ Deck | 5.1 (24) | Fake Trap | Normal Trap | |||
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). | ||||||
▶︎ Deck | 4.4 (14) | Bait Doll | Normal Spell | |||
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard. | ||||||
▶︎ Deck | 4.3 (14) | Mind Haxorz | Normal Trap | |||
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field. | ||||||
▶︎ Deck | 3.8 (14) | Crimson Ninja |
Effect Monster Flip Monster |
|||
- | 1 | Warrior | 300 | 300 | ||
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.) | ||||||
▶︎ Deck | 3.3 (10) | Shogi Knight | Effect Monster | |||
- | 3 | Beast-Warrior | 800 | 400 | ||
When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon 1 Level 3 EARTH monster from your hand in face-up Defense Position. | ||||||
▶︎ Deck | 3 (18) | Armed Ninja |
Effect Monster Flip Monster |
|||
- | 1 | Warrior | 300 | 300 | ||
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.) | ||||||
▶︎ Deck | 2.7 (16) | Inzektor Firefly | Effect Monster | |||
- | 1 | Insect | 100 | 100 | ||
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an "Inzektor" card equips to this card: You can look at all Set cards your opponent controls. While this card is equipped to a monster, that monster's Level is increased by 1, also it gains ATK and DEF equal to this card's ATK and DEF. | ||||||
▶︎ Deck | 2.7 (11) | DNA Checkup | Normal Trap | |||
Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards. | ||||||
▶︎ Deck | 2.1 (14) | A Man with Wdjat | Effect Monster | |||
- | 4 | Spellcaster | 1600 | 1600 | ||
When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. | ||||||
▶︎ Deck | 2 (15) | Bombardment Beetle |
Effect Monster Flip Monster |
|||
- | 2 | Insect | 400 | 900 | ||
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. | ||||||
▶︎ Deck | 2 (16) | Patroid | Effect Monster | |||
- | 4 | Machine | 1200 | 1200 | ||
Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position. | ||||||
▶︎ Deck | 1.7 (12) | Quarantine | Continuous Spell | |||
Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position. | ||||||
▶︎ Deck | 1.5 (16) | Cobraman Sakuzy | Effect Monster | |||
- | 3 | Reptile | 800 | 1400 | ||
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position. | ||||||
▶︎ Deck | 1.4 (24) | De-Spell | Normal Spell | |||
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.) | ||||||
▶︎ Deck | 1.3 (26) | Reaper of the Cards |
Effect Monster Flip Monster |
|||
- | 5 | Fiend | 1380 | 1930 | ||
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. | ||||||
▶︎ Deck | 1.3 (16) | Patrol Robo | Effect Monster | |||
- | 3 | Machine | 1100 | 900 | ||
During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field. | ||||||
▶︎ Deck | 1.3 (18) | Odin's Eye | Continuous Trap | |||
Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation. | ||||||
▶︎ Deck | 1.2 (13) | The Stern Mystic |
Effect Monster Flip Monster |
|||
- | 4 | Spellcaster | 1500 | 1200 | ||
FLIP: Reveal all face-down cards on the field (Flip Effects are not activated), then return them to their original positions. | ||||||
▶︎ Deck | 1.1 (15) | Contact with the Aquamirror | Normal Spell | |||
If you control a WATER monster: Activate 1 of these effects, or if you control a WATER Ritual Monster, you can activate both of these effects, in sequence; ●Look at all Set cards in your opponent's Spell & Trap Zone. ●Look at the top 2 cards of either player's Deck, then place them on the top of the Deck in any order. |
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