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HOME > Yu-Gi-Oh! Card Lists > BEGINNER'S EDITION 2

BEGINNER'S EDITION 2 Card List

BEGINNER'S EDITION 2Card List
BEGINNER'S EDITION 2
code : BE2.
Total : 250 Types.
Release Date:2004-12-09
4th period

Average of all cards:4.7pt




Total 250 Types
Monster 149 Types
Normal Monster:22 TypesEffect Monster:120 Types
Fusion Monster:7 Types
0 Tuner Monster 14 Flip Monster 0 Gemini Monster
11 Spirit Monster 0 Union Monster 4 Toon Monster
Spell 56 Types
28Normal Spell 6Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 13 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 45 Types
17 Normal Trap 21 Continuous IconContinuous Trap 7 Counter IconCounter Trap
Enhanced Category : 26
Toon:6 Types / Djinn:4 Types / Archfiend:3 Types / Dark Scorpion:2 Types / Goblin:2 Types / Thunder Dragon:2 Types / Worm:1 Types / Harpie:1 Types / Watt:1 Types / Traptrix, Trap Hole:1 Types / Vampire:1 Types / HERO:1 Types / Guardian:1 Types / Penguin:1 Types / Phantom Beast:1 Types / Monarch:1 Types / Kuriboh:1 Types / Parshath:1 Types / Sacrifice:1 Types / Fusion:1 Types / Gaia the Fierce Knight:1 Types / Warrior:1 Types / Magician:1 Types / Sphinx:1 Types / Counter:1 Types / sennen tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order529 / 644 view num45074 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Jowgen the Spiritualist
Rare
▶︎ Deck
7.6 40
[73316]
JP001 Jowgen the Spiritualist  Effect Monster
- 3 Spellcaster 200 1300
You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
Kycoo the Ghost Destroyer
Rare
▶︎ Deck
8.4 36
[112923]
JP002 Kycoo the Ghost Destroyer  Effect Monster
- 4 Spellcaster 1800 700
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
Bazoo the Soul-Eater
Rare
▶︎ Deck
5.3 17
[18058]
JP003 Bazoo the Soul-Eater  Effect Monster
- 4 Beast 1600 900
Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
Dark Necrofear
Ultra
▶︎ Deck
6.7 35
[80241]
JP004 Dark Necrofear  Effect Monster
- 8 Fiend 2200 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
Soul of Purity and Light
Normal
▶︎ Deck
5.9 23
[29081]
JP005 Soul of Purity and Light  Effect Monster
- 6 Fairy 2000 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
Aqua Spirit
Normal
▶︎ Deck
6.3 19
[40554]
JP006 Aqua Spirit  Effect Monster
- 4 Aqua 1600 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
The Rock Spirit
Normal
▶︎ Deck
5.2 15
[15964]
JP007 The Rock Spirit  Effect Monster
- 4 Rock 1700 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
Gilasaurus
Normal
▶︎ Deck
8 24
[47712]
JP008 Gilasaurus  Effect Monster
- 3 Dinosaur 1400 400
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
Tornado Bird
Normal
▶︎ Deck
3.3 14
[10010]
JP009 Tornado Bird  Effect Monster
Flip Monster
- 4 Winged Beast 1100 1000
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
Zombyra the Dark
Normal
▶︎ Deck
5.3 20
[29939]
JP010 Zombyra the Dark  Effect Monster
- 4 Warrior 2100 500
Cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
Maryokutai
Normal
▶︎ Deck
5.7 16
[22549]
JP011 Maryokutai  Effect Monster
- 3 Aqua 900 900
During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.
The Last Warrior from Another Planet
Super
▶︎ Deck
8.7 47
[107313]
JP012 The Last Warrior from Another Planet  Fusion Monster
Effect Monster
- 7 Warrior 2350 2300
"Zombyra the Dark" + "Maryokutai"
If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
Dark Spirit of the Silent
Normal
▶︎ Deck
2.2 12
[18596]
JP013 Dark Spirit of the Silent  Normal Trap
Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)
Royal Command
Rare
▶︎ Deck
4.8 21
[13305]
JP014 Royal Command  Continuous Trap
Flip monsters' effects cannot be activated, also their effects are negated.
Riryoku Field
Rare
▶︎ Deck
1 19
[12294]
JP015 Riryoku Field  Counter Trap
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
Skull Lair
Normal
▶︎ Deck
6.6 17
[22175]
JP016 Skull Lair  Continuous Trap
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
Graverobber's Retribution
Normal
▶︎ Deck
2.5 16
[12252]
JP017 Graverobber's Retribution  Continuous Trap
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
Destruction Punch
Normal
▶︎ Deck
1 21
[12132]
JP018 Destruction Punch  Normal Trap
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
Blind Destruction
Normal
▶︎ Deck
2.5 11
[12406]
JP019 Blind Destruction  Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
The Emperor's Holiday
Normal
▶︎ Deck
1.8 12
[11290]
JP020 The Emperor's Holiday  Continuous Trap
Negate all Equip Card effects on the field.
Destiny Board
Normal
▶︎ Deck
5.1 52
[84399]
JP021 Destiny Board  Continuous Trap
When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.
Spirit Message
Normal
▶︎ Deck
4.4 19
[41440]
JP022 Spirit Message "I"  Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message
Normal
▶︎ Deck
4.4 20
[23662]
JP023 Spirit Message "N"  Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message
Normal
▶︎ Deck
4.3 19
[23272]
JP024 Spirit Message "A"  Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message
Normal
▶︎ Deck
4.4 19
[22532]
JP025 Spirit Message "L"  Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
The Dark Door
Normal
▶︎ Deck
5.1 14
[27845]
JP026 The Dark Door  Continuous Spell
Only 1 monster can attack during each Battle Phase.
Spiritualism
Rare
▶︎ Deck
4.7 16
[20948]
JP027 Spiritualism  Normal Spell
Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.
Cyclon Laser
Normal
▶︎ Deck
1 11
[7886]
JP028 Cyclon Laser  Equip Spell
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
De-Fusion
Normal
▶︎ Deck
6.6 30
[73067]
JP029 De-Fusion  Quick-Play Spell
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
Fusion Gate
Rare
▶︎ Deck
7.6 16
[73802]
JP030 Fusion Gate  Field Spell
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
Ekibyo Drakmord
Normal
▶︎ Deck
2.8 20
[20242]
JP031 Ekibyo Drakmord  Equip Spell
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.
Miracle Dig
Normal
▶︎ Deck
5.3 21
[40535]
JP032 Miracle Dig  Normal Spell
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY.
Vengeful Bog Spirit
Normal
▶︎ Deck
4.5 11
[17255]
JP033 Vengeful Bog Spirit  Continuous Spell
Monsters cannot attack the turn they are Summoned.
Blade Knight
Ultra
▶︎ Deck
4.5 25
[25629]
JP034 Blade Knight  Effect Monster
- 4 Warrior 1600 1000
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
Baby Dragon
Normal
▶︎ Deck
3 19
[18766]
JP035 Baby Dragon  Normal Monster
- 3 Dragon 1200 700
Much more than just a child, this dragon is gifted with untapped power.
Blackland Fire Dragon
Normal
▶︎ Deck
2.7 18
[16200]
JP036 Blackland Fire Dragon  Normal Monster
- 4 Dragon 1500 800
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
Battle Steer
Normal
▶︎ Deck
1.4 16
[8619]
JP037 Battle Steer  Normal Monster
- 5 Beast-Warrior 1800 1300
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
Time Wizard
Super
▶︎ Deck
6.3 34
[51595]
JP038 Time Wizard  Effect Monster
- 2 Spellcaster 500 400
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
Saggi the Dark Clown
Normal
▶︎ Deck
1.5 19
[19197]
JP039 Saggi the Dark Clown  Normal Monster
- 3 Spellcaster 600 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
Dragon Piper
Normal
▶︎ Deck
1.6 22
[16470]
JP040 Dragon Piper  Effect Monster
Flip Monster
- 3 Pyro 200 1800
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
Illusionist Faceless Mage
Normal
▶︎ Deck
1.3 17
[12790]
JP041 Illusionist Faceless Mage  Normal Monster
- 5 Spellcaster 1200 2200
Manipulates enemy attacks with the power of illusion.
Sangan
Rare
▶︎ Deck
9 85
[280125]
JP042 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Great Moth
Normal
▶︎ Deck
1.5 26
[27412]
JP043 Great Moth  Effect Monster
- 8 Insect 2600 2500
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
Kuriboh
Rare
▶︎ Deck
7.3 40
[75711]
JP044 Kuriboh  Effect Monster
- 1 Fiend 300 200
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
Thousand Dragon
Normal
▶︎ Deck
2.5 21
[21772]
JP045 Thousand Dragon  Fusion Monster
Normal Monster
- 7 Dragon 2400 2000
"Time Wizard" + "Baby Dragon"
King of Yamimakai
Normal
▶︎ Deck
1.8 16
[16698]
JP046 King of Yamimakai  Normal Monster
- 5 Fiend 2000 1530
Wields the power of darkness to destroy its enemies.
Catapult Turtle
Super
▶︎ Deck
6.2 43
[39498]
JP047 Catapult Turtle Forbidden Effect Monster
- 5 Aqua 1000 2000
Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
Mystic Horseman
Normal
▶︎ Deck
1.3 14
[10299]
JP048 Mystic Horseman  Normal Monster
- 4 Beast 1300 1550
Half man and half horse, this monster is known for its extreme speed.
Rabid Horseman
Normal
▶︎ Deck
2.3 15
[14847]
JP049 Rabid Horseman  Fusion Monster
Normal Monster
- 6 Beast-Warrior 2000 1700
"Battle Ox" + "Mystic Horseman"
Crass Clown
Normal
▶︎ Deck
4.5 17
[16070]
JP050 Crass Clown  Effect Monster
- 4 Fiend 1350 1400
If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand.
Dream Clown
Normal
▶︎ Deck
6.1 17
[19089]
JP051 Dream Clown  Effect Monster
- 3 Warrior 1200 900
If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target.
Princess of Tsurugi
Normal
▶︎ Deck
4.3 22
[21981]
JP052 Princess of Tsurugi  Effect Monster
Flip Monster
- 3 Warrior 900 700
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
Tremendous Fire
Normal
▶︎ Deck
6.6 27
[46730]
JP053 Tremendous Fire  Normal Spell
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
Jirai Gumo
Normal
▶︎ Deck
4.3 19
[22758]
JP054 Jirai Gumo  Effect Monster
- 4 Insect 2200 100
When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP.
Shadow Ghoul
Normal
▶︎ Deck
2.7 20
[14206]
JP055 Shadow Ghoul  Effect Monster
- 5 Zombie 1600 1300
Gains 100 ATK for each monster in your GY.
Ryu-Kishin Powered
Normal
▶︎ Deck
1.6 12
[11339]
JP056 Ryu-Kishin Powered  Normal Monster
- 4 Fiend 1600 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Launcher Spider
Normal
▶︎ Deck
2.1 28
[23203]
JP057 Launcher Spider  Normal Monster
- 7 Machine 2200 2500
A mechanical spider with rocket launchers capable of random fire.
Thunder Dragon
Normal
▶︎ Deck
7.8 36
[82806]
JP058 Thunder Dragon  Effect Monster
- 5 Thunder 1600 1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
The Immortal of Thunder
Normal
▶︎ Deck
3.3 23
[19921]
JP059 The Immortal of Thunder  Effect Monster
Flip Monster
- 4 Thunder 1500 1300
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
Hoshiningen
Normal
▶︎ Deck
2.7 18
[13769]
JP060 Hoshiningen  Effect Monster
- 2 Fairy 500 700
All LIGHT monsters on the field gain 500 ATK, also all DARK monsters on the field lose 400 ATK.
Cannon Soldier
Super
▶︎ Deck
7.7 32
[54444]
JP061 Cannon Soldier Forbidden Effect Monster
- 4 Machine 1400 1300
You can Tribute 1 monster; inflict 500 damage to your opponent.
Muka Muka
Normal
▶︎ Deck
3.6 21
[14746]
JP062 Muka Muka  Effect Monster
- 2 Rock 600 300
Gains 300 ATK/DEF for each card in your hand.
The Bistro Butcher
Normal
▶︎ Deck
5.7 21
[26413]
JP063 The Bistro Butcher  Effect Monster
- 4 Fiend 1800 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
Star Boy
Normal
▶︎ Deck
5.3 21
[24541]
JP064 Star Boy  Effect Monster
- 2 Aqua 550 500
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
Milus Radiant
Normal
▶︎ Deck
2.7 15
[11610]
JP065 Milus Radiant  Effect Monster
- 1 Beast 300 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Witch of the Black Forest
Rare
▶︎ Deck
9.3 43
[80383]
JP066 Witch of the Black Forest  Effect Monster
- 4 Spellcaster 1100 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
Little Chimera
Normal
▶︎ Deck
2.8 23
[15609]
JP067 Little Chimera  Effect Monster
- 2 Beast 600 550
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
Bladefly
Normal
▶︎ Deck
1.9 17
[13047]
JP068 Bladefly  Effect Monster
- 2 Insect 600 700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
Twin-Headed Thunder Dragon
Normal
▶︎ Deck
5.3 28
[32593]
JP069 Twin-Headed Thunder Dragon  Fusion Monster
Normal Monster
- 7 Thunder 2800 2100
"Thunder Dragon" + "Thunder Dragon"
Witch's Apprentice
Normal
▶︎ Deck
2.9 18
[14499]
JP070 Witch's Apprentice  Effect Monster
- 2 Spellcaster 550 500
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
Gazelle the King of Mythical Beasts
Normal
▶︎ Deck
4.1 23
[25544]
JP071 Gazelle the King of Mythical Beasts  Normal Monster
- 4 Beast 1500 1200
This monster moves so fast that it looks like an illusion to mortal eyes.

(This card is always treated as a "Phantom Beast" card.)
Barrel Dragon
Ultra
▶︎ Deck
6.9 34
[55490]
JP072 Barrel Dragon  Effect Monster
- 7 Machine 2600 2200
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
Solemn Judgment
Super
▶︎ Deck
9.5 111
[1645491]
JP073 Solemn Judgment  Counter Trap
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
Magic Jammer
Super
▶︎ Deck
5.2 33
[57202]
JP074 Magic Jammer  Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Seven Tools of the Bandit
Super
▶︎ Deck
6 29
[64764]
JP075 Seven Tools of the Bandit  Counter Trap
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
Horn of Heaven
Rare
▶︎ Deck
5.2 25
[30133]
JP076 Horn of Heaven  Counter Trap
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
Shield & Sword
Normal
▶︎ Deck
4.1 27
[30517]
JP077 Shield & Sword  Normal Spell
Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
Block Attack
Normal
▶︎ Deck
1.3 26
[15871]
JP078 Block Attack  Normal Spell
Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.
The Unhappy Maiden
Normal
▶︎ Deck
3.5 20
[26977]
JP079 The Unhappy Maiden  Effect Monster
- 1 Spellcaster 0 100
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
Robbin' Goblin
Normal
▶︎ Deck
5.4 22
[48461]
JP080 Robbin' Goblin  Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
Mirror Force
Super
▶︎ Deck
8.7 123
[756484]
JP081 Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Ring of Magnetism
Rare
▶︎ Deck
2.4 15
[11806]
JP082 Ring of Magnetism  Equip Spell
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
Share the Pain
Normal
▶︎ Deck
6.5 22
[30713]
JP083 Share the Pain  Normal Spell
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
Heavy Storm
Super
▶︎ Deck
9.9 115
[1544213]
JP084 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Wattkid (Updated from: Oscillo Hero #2)
Normal
▶︎ Deck
2.8 21
[13724]
JP085 Wattkid (Updated from: Oscillo Hero #2)  Normal Monster
- 3 Thunder 1000 500
A creature that electrocutes opponents with bolts of lightning.
Soul of the Pure
Normal
▶︎ Deck
1.8 17
[10542]
JP086 Soul of the Pure  Normal Spell
Increase your Life Points by 800 points.
Dark-Piercing Light
Normal
▶︎ Deck
1.1 15
[10666]
JP087 Dark-Piercing Light  Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up.
The Statue of Easter Island
Normal
▶︎ Deck
2.5 17
[12293]
JP088 The Statue of Easter Island  Normal Monster
- 4 Rock 1100 1400
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
Shining Friendship
Normal
▶︎ Deck
1.2 18
[13923]
JP089 Shining Friendship  Normal Monster
- 4 Fairy 1300 1100
The peacemaker among monsters.
The Wicked Worm Beast
Normal
▶︎ Deck
1.8 18
[17741]
JP090 The Wicked Worm Beast  Effect Monster
- 3 Beast 1400 700
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
Tiger Axe
Normal
▶︎ Deck
1.3 19
[13781]
JP091 Tiger Axe  Normal Monster
- 4 Beast-Warrior 1300 1100
A fast and powerful axe-wielding beast-warrior.
Axe Raider
Normal
▶︎ Deck
2.5 23
[17844]
JP092 Axe Raider  Normal Monster
- 4 Warrior 1700 1150
An axe-wielding monster of tremendous strength and agility.
Mechanicalchaser
Normal
▶︎ Deck
6.3 26
[29279]
JP093 Mechanicalchaser  Normal Monster
- 4 Machine 1850 800
A hunter that relentlessly pursues its target by order of the Machine King.
Gemini Elf
Normal
▶︎ Deck
4.7 28
[30402]
JP094 Gemini Elf  Normal Monster
- 4 Spellcaster 1900 900
Elf twins that alternate their attacks.
Graceful Charity
Rare
▶︎ Deck
9.6 54
[69158]
JP095 Graceful Charity Forbidden Normal Spell
Draw 3 cards, then discard 2 cards.
Two-Headed King Rex
Normal
▶︎ Deck
3.6 20
[18783]
JP096 Two-Headed King Rex  Normal Monster
- 4 Dinosaur 1600 1200
A powerful monster whose two heads attack as one.
Goddess with the Third Eye
Normal
▶︎ Deck
3.8 10
[25692]
JP097 Goddess with the Third Eye  Effect Monster
- 4 Fairy 1200 1000
This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
Lord of the Lamp
Normal
▶︎ Deck
2.2 12
[9563]
JP098 Lord of the Lamp  Normal Monster
- 4 Fiend 1400 1200
This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
Machine King
Normal
▶︎ Deck
3 19
[17317]
JP099 Machine King  Effect Monster
- 6 Machine 2200 2000
This card gains 100 ATK for each Machine-Type monster on the field.
Cyber-Stein
Rare
▶︎ Deck
9.4 64
[144120]
JP100 Cyber-Stein Forbidden Effect Monster
- 2 Machine 700 500
(This card is not treated as a "Cyber" card.)
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
Dragon Seeker
Normal
▶︎ Deck
1.2 15
[11483]
JP101 Dragon Seeker  Effect Monster
- 6 Fiend 2000 2100
When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.
Needle Worm
Normal
▶︎ Deck
7.3 20
[67370]
JP102 Needle Worm  Effect Monster
Flip Monster
- 2 Insect 750 600
FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.
Greenkappa
Normal
▶︎ Deck
4.9 20
[18402]
JP103 Greenkappa  Effect Monster
Flip Monster
- 3 Warrior 650 900
FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
Morphing Jar
Rare
▶︎ Deck
8.9 62
[341036]
JP104 Morphing Jar Limited Effect Monster
Flip Monster
- 2 Rock 700 600
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
Penguin Soldier
Rare
▶︎ Deck
8.6 55
[77638]
JP105 Penguin Soldier  Effect Monster
Flip Monster
- 2 Aqua 750 500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
Royal Decree
Super
▶︎ Deck
8.1 52
[216552]
JP106 Royal Decree  Continuous Trap
Negate all other Trap effects on the field.
Magical Thorn
Normal
▶︎ Deck
4.6 14
[16235]
JP107 Magical Thorn  Continuous Trap
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.
Restructer Revolution
Normal
▶︎ Deck
2.8 19
[19836]
JP108 Restructer Revolution  Normal Spell
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
Fusion Sage
Normal
▶︎ Deck
4.4 26
[50740]
JP109 Fusion Sage  Normal Spell
Add 1 "Polymerization" from your Deck to your hand.
Total Defense Shogun
Super
▶︎ Deck
3.4 20
[28867]
JP110 Total Defense Shogun  Effect Monster
- 6 Warrior 1550 2500
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
Swift Gaia the Fierce Knight
Ultra
▶︎ Deck
4.4 25
[33822]
JP111 Swift Gaia the Fierce Knight  Effect Monster
- 7 Warrior 2300 2100
If this is the only card in your hand, you can Normal Summon this card without Tributing.
Obnoxious Celtic Guard
Ultra
▶︎ Deck
4.7 21
[36100]
JP112 Obnoxious Celtic Guard  Effect Monster
- 4 Warrior 1400 1200
Cannot be destroyed by battle with a monster that has 1900 or more ATK.
Luminous Soldier
Normal
▶︎ Deck
1.9 11
[9933]
JP113 Luminous Soldier  Effect Monster
- 5 Warrior 2100 1400
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
Command Knight
Super
▶︎ Deck
6.1 15
[30386]
JP114 Command Knight  Effect Monster
- 4 Warrior 1200 1900
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
Kaiser Sea Horse
Normal
▶︎ Deck
3.8 19
[27105]
JP115 Kaiser Sea Horse  Effect Monster
- 4 Sea Serpent 1700 1650
This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
Vampire Lord
Ultra
▶︎ Deck
6.1 22
[48958]
JP116 Vampire Lord  Effect Monster
- 5 Zombie 2000 1500
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
Toon Goblin Attack Force
Normal
▶︎ Deck
3 14
[21937]
JP117 Toon Goblin Attack Force  Effect Monster
Toon Monster
- 4 Warrior 2300 0
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Toon Cannon Soldier
Normal
▶︎ Deck
7.9 24
[45176]
JP118 Toon Cannon Soldier Forbidden Effect Monster
Toon Monster
- 4 Machine 1400 1300
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.
Toon Gemini Elf
Normal
▶︎ Deck
7.4 18
[50398]
JP119 Toon Gemini Elf  Effect Monster
Toon Monster
- 4 Spellcaster 1900 900
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
Toon Masked Sorcerer
Normal
▶︎ Deck
3.8 11
[33484]
JP120 Toon Masked Sorcerer  Effect Monster
Toon Monster
- 4 Spellcaster 900 1400
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
Toon Table of Contents
Normal
▶︎ Deck
9.2 34
[146226]
JP121 Toon Table of Contents  Normal Spell
Add 1 "Toon" card from your Deck to your hand.
Toon Defense
Normal
▶︎ Deck
1.9 21
[13211]
JP122 Toon Defense  Continuous Trap
When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon Monster you control: You can make the attack a direct attack instead.
Insect Queen
Ultra
▶︎ Deck
1.8 30
[34250]
JP123 Insect Queen  Effect Monster
- 7 Insect 2200 2400
This card gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Dark Ruler Ha Des
Ultra
▶︎ Deck
6.2 22
[33350]
JP124 Dark Ruler Ha Des  Effect Monster
- 6 Fiend 2450 1600
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
Dark Balter the Terrible
Rare
▶︎ Deck
5.5 18
[20444]
JP125 Dark Balter the Terrible  Fusion Monster
Effect Monster
- 5 Fiend 2000 1200
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
Lesser Fiend
Normal
▶︎ Deck
2.5 13
[13482]
JP126 Lesser Fiend  Effect Monster
- 5 Fiend 2100 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
Possessed Dark Soul
Normal
▶︎ Deck
5.5 17
[22020]
JP127 Possessed Dark Soul  Effect Monster
- 3 Fiend 1200 800
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
Winged Minion
Normal
▶︎ Deck
2.2 10
[8413]
JP128 Winged Minion  Effect Monster
- 2 Fiend 700 700
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
Skull Knight #2
Normal
▶︎ Deck
3.6 10
[8909]
JP129 Skull Knight #2  Effect Monster
- 3 Fiend 1000 1200
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.
Twin-Headed Wolf
Normal
▶︎ Deck
1.9 10
[7222]
JP130 Twin-Headed Wolf  Effect Monster
- 4 Fiend 1500 1000
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.
Opticlops
Normal
▶︎ Deck
5.1 15
[10696]
JP131 Opticlops  Normal Monster
- 4 Fiend 1800 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
Bark of Dark Ruler
Normal
▶︎ Deck
3.9 9
[9351]
JP132 Bark of Dark Ruler  Normal Trap
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
Fatal Abacus
Normal
▶︎ Deck
4 9
[12366]
JP133 Fatal Abacus  Continuous Trap
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
The Puppet Magic of Dark Ruler
Normal
▶︎ Deck
2.8 8
[20888]
JP134 The Puppet Magic of Dark Ruler  Normal Spell
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.
Soul Demolition
Normal
▶︎ Deck
3.8 9
[11149]
JP135 Soul Demolition  Continuous Trap
If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets.
Double Snare
Normal
▶︎ Deck
1.6 11
[8956]
JP136 Double Snare  Normal Spell
Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
Freed the Matchless General
Ultra
▶︎ Deck
4.6 16
[22482]
JP137 Freed the Matchless General  Effect Monster
- 5 Warrior 2300 1700
Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
Marauding Captain
Rare
▶︎ Deck
7.8 39
[110531]
JP138 Marauding Captain  Effect Monster
- 3 Warrior 1200 400
Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Ryu Senshi
Rare
▶︎ Deck
4.8 16
[11624]
JP139 Ryu Senshi  Fusion Monster
Effect Monster
- 6 Warrior 2000 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
Warrior Dai Grepher
Normal
▶︎ Deck
7.8 63
[40666]
JP140 Warrior Dai Grepher  Normal Monster
- 4 Warrior 1700 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
Mysterious Guard
Normal
▶︎ Deck
6.1 17
[14715]
JP141 Mysterious Guard  Effect Monster
Flip Monster
- 3 Spellcaster 800 1200
FLIP: Target 1 face-up monster on the field, and if you control a face-up Warrior monster, you can target 1 additional face-up monster on the field; place the first target to the top of the Deck, then return the additional target (if any) to the hand if you still control a face-up Warrior monster.
Frontier Wiseman
Normal
▶︎ Deck
2.2 9
[8342]
JP142 Frontier Wiseman  Effect Monster
- 3 Spellcaster 1600 800
Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.
Exiled Force
Normal
▶︎ Deck
6.8 37
[51088]
JP143 Exiled Force  Effect Monster
- 4 Warrior 1000 1000
You can Tribute this card, then target 1 monster on the field; destroy that target.
Shadow Tamer
Normal
▶︎ Deck
2.2 15
[14167]
JP144 Shadow Tamer  Effect Monster
Flip Monster
- 3 Warrior 800 700
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
Dragon Manipulator
Normal
▶︎ Deck
1.5 14
[6825]
JP145 Dragon Manipulator  Effect Monster
Flip Monster
- 3 Warrior 700 800
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
The A. Forces
Normal
▶︎ Deck
3.6 26
[21218]
JP146 The A. Forces  Continuous Spell
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
Reinforcement of the Army
Rare
▶︎ Deck
10 84
[1033057]
JP147 Reinforcement of the Army Limited Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Array of Revealing Light
Normal
▶︎ Deck
2.2 15
[11841]
JP148 Array of Revealing Light  Field Spell
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
The Warrior Returning Alive
Normal
▶︎ Deck
8.7 35
[179131]
JP149 The Warrior Returning Alive  Normal Spell
Target 1 Warrior monster in your GY; add that target to your hand.
Emergency Provisions
Rare
▶︎ Deck
7 24
[46873]
JP150 Emergency Provisions  Quick-Play Spell
Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.
Tyrant Dragon
Ultra
▶︎ Deck
6.8 26
[49262]
JP151 Tyrant Dragon  Effect Monster
- 8 Dragon 2900 2500
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
Spear Dragon
Super
▶︎ Deck
4.9 19
[21550]
JP152 Spear Dragon  Effect Monster
- 4 Dragon 1900 0
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Spirit Ryu
Normal
▶︎ Deck
5.3 15
[14204]
JP153 Spirit Ryu  Effect Monster
- 4 Dragon 1000 1000
During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.
Fiend Skull Dragon
Rare
▶︎ Deck
4.2 15
[16993]
JP154 Fiend Skull Dragon  Fusion Monster
Effect Monster
- 5 Dragon 2000 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
Cave Dragon
Normal
▶︎ Deck
1.6 16
[11932]
JP155 Cave Dragon  Effect Monster
- 4 Dragon 2000 100
Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
Gray Wing
Normal
▶︎ Deck
2.4 14
[6943]
JP156 Gray Wing  Effect Monster
- 3 Dragon 1300 700
Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
Troop Dragon
Normal
▶︎ Deck
3.7 12
[15092]
JP157 Troop Dragon  Effect Monster
- 2 Dragon 700 800
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
The Dragon's Bead
Normal
▶︎ Deck
2.2 13
[7796]
JP158 The Dragon's Bead  Continuous Trap
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
A Wingbeat of Giant Dragon
Normal
▶︎ Deck
5.5 28
[40266]
JP159 A Wingbeat of Giant Dragon  Normal Spell
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
Dragon's Gunfire
Normal
▶︎ Deck
2.1 13
[11581]
JP160 Dragon's Gunfire  Normal Spell
If you control a Dragon monster: Activate 1 of these effects;
●Inflict 800 damage to your opponent.
●Target 1 monster with 800 or less DEF; destroy that target.
Stamping Destruction
Normal
▶︎ Deck
3.8 22
[18120]
JP161 Stamping Destruction  Normal Spell
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
Super Rejuvenation
Normal
▶︎ Deck
8 31
[113037]
JP162 Super Rejuvenation  Quick-Play Spell
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.
Dragon's Rage
Normal
▶︎ Deck
4 20
[26690]
JP163 Dragon's Rage  Continuous Trap
If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Burst Breath
Normal
▶︎ Deck
5.1 16
[19811]
JP164 Burst Breath  Normal Trap
Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
Luster Dragon #2
Normal
▶︎ Deck
5.3 17
[46744]
JP165 Luster Dragon #2  Normal Monster
- 6 Dragon 2400 1400
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
Fiber Jar
Rare
▶︎ Deck
9.3 38
[41611]
JP166 Fiber Jar Forbidden Effect Monster
Flip Monster
- 3 Plant 500 500
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
Serpentine Princess
Normal
▶︎ Deck
6.1 14
[24232]
JP167 Serpentine Princess  Effect Monster
- 4 Reptile 1400 2000
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
Patrician of Darkness
Normal
▶︎ Deck
4.1 18
[18524]
JP168 Patrician of Darkness  Effect Monster
- 5 Zombie 2000 1400
You choose the attack targets for your opponent's attacks.
Thunder Nyan Nyan
Rare
▶︎ Deck
2.5 18
[16519]
JP169 Thunder Nyan Nyan  Effect Monster
- 4 Thunder 1900 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
Gradius' Option
Normal
▶︎ Deck
5.5 11
[15172]
JP170 Gradius' Option  Effect Monster
- 1 Machine ? ?
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
Injection Fairy Lily
Ultra
▶︎ Deck
7.6 41
[63968]
JP171 Injection Fairy Lily  Effect Monster
- 3 Spellcaster 400 1500
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
Woodland Sprite
Normal
▶︎ Deck
3.5 11
[12903]
JP172 Woodland Sprite  Effect Monster
- 3 Plant 900 400
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
Airknight Parshath
Super
▶︎ Deck
5.3 28
[34012]
JP173 Airknight Parshath  Effect Monster
- 5 Fairy 1900 1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
Twin-Headed Behemoth
Normal
▶︎ Deck
6.5 19
[29893]
JP174 Twin-Headed Behemoth  Effect Monster
- 3 Dragon 1500 1200
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
Maharaghi
Normal
▶︎ Deck
2.9 13
[13295]
JP175 Maharaghi  Effect Monster
Spirit Monster
- 4 Rock 1200 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
Inaba White Rabbit
Normal
▶︎ Deck
3.3 13
[18524]
JP176 Inaba White Rabbit  Effect Monster
Spirit Monster
- 3 Beast 700 500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
Yata-Garasu
Normal
▶︎ Deck
7.9 53
[64025]
JP177 Yata-Garasu  Effect Monster
Spirit Monster
- 2 Fiend 200 100
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
Susa Soldier
Super
▶︎ Deck
2.8 16
[15070]
JP178 Susa Soldier  Effect Monster
Spirit Monster
- 4 Thunder 2000 1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
Yamata Dragon
Super
▶︎ Deck
6.2 27
[43108]
JP179 Yamata Dragon  Effect Monster
Spirit Monster
- 7 Dragon 2600 3100
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.
Great Long Nose
Normal
▶︎ Deck
3.7 12
[14586]
JP180 Great Long Nose  Effect Monster
Spirit Monster
- 5 Beast-Warrior 1900 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
Otohime
Normal
▶︎ Deck
3.2 13
[13060]
JP181 Otohime  Effect Monster
Spirit Monster
- 3 Spellcaster 0 100
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.
Hino-Kagu-Tsuchi
Ultra
▶︎ Deck
6.9 20
[64341]
JP182 Hino-Kagu-Tsuchi  Effect Monster
Spirit Monster
- 8 Pyro 2800 2900
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
Asura Priest
Normal
▶︎ Deck
5.9 12
[22855]
JP183 Asura Priest  Effect Monster
Spirit Monster
- 4 Fairy 1700 1200
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
Fushi No Tori
Normal
▶︎ Deck
1.8 12
[9782]
JP184 Fushi No Tori  Effect Monster
Spirit Monster
- 4 Winged Beast 1200 0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
Spring of Rebirth
Normal
▶︎ Deck
3.3 9
[15205]
JP185 Spring of Rebirth  Continuous Spell
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
Heart of Clear Water
Normal
▶︎ Deck
6.4 9
[31556]
JP186 Heart of Clear Water  Equip Spell
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
A Legendary Ocean
Normal
▶︎ Deck
7.8 34
[59784]
JP187 A Legendary Ocean  Field Spell
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
Fusion Sword Murasame Blade
Normal
▶︎ Deck
5 12
[15546]
JP188 Fusion Sword Murasame Blade  Equip Spell
Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
Smoke Grenade of the Thief
Normal
▶︎ Deck
7.7 23
[31935]
JP189 Smoke Grenade of the Thief Forbidden Equip Spell
When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.
Creature Swap
Super
▶︎ Deck
8.4 56
[215471]
JP190 Creature Swap  Normal Spell
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Spiritual Energy Settle Machine
Normal
▶︎ Deck
2.5 10
[8343]
JP191 Spiritual Energy Settle Machine  Continuous Spell
As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit Monsters return to the owners' hands.
Second Coin Toss
Normal
▶︎ Deck
6.5 17
[32948]
JP192 Second Coin Toss  Continuous Spell
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.
Convulsion of Nature
Normal
▶︎ Deck
7.4 27
[47480]
JP193 Convulsion of Nature  Continuous Spell
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
The Secret of the Bandit
Normal
▶︎ Deck
2.9 9
[8598]
JP194 The Secret of the Bandit  Normal Spell
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
After the Struggle
Normal
▶︎ Deck
1.9 11
[9155]
JP195 After the Struggle  Normal Spell
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
Magic Reflector
Normal
▶︎ Deck
1.9 12
[26159]
JP196 Magic Reflector  Normal Spell
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead.
Blast with Chain
Rare
▶︎ Deck
6.4 17
[25903]
JP197 Blast with Chain  Normal Trap
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
Disappear
Normal
▶︎ Deck
4.1 16
[10711]
JP198 Disappear  Normal Trap
Remove from play 1 card from your opponent's Graveyard.
Bubble Crash
Normal
▶︎ Deck
3.9 10
[11515]
JP199 Bubble Crash  Normal Trap
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
Royal Oppression
Rare
▶︎ Deck
9.9 31
[36393]
JP200 Royal Oppression Forbidden Continuous Trap
Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
Bottomless Trap Hole
Normal
▶︎ Deck
9.2 107
[1061897]
JP201 Bottomless Trap Hole  Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Bad Reaction to Simochi
Normal
▶︎ Deck
7.4 21
[53987]
JP202 Bad Reaction to Simochi  Continuous Trap
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
Ominous Fortunetelling
Normal
▶︎ Deck
5.2 10
[9732]
JP203 Ominous Fortunetelling  Continuous Trap
During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
Spirit's Invitation
Normal
▶︎ Deck
2.9 10
[9819]
JP204 Spirit's Invitation  Continuous Trap
Each time your Spirit Monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Drop Off
Normal
▶︎ Deck
3.1 20
[18158]
JP205 Drop Off  Normal Trap
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
Last Turn
Rare
▶︎ Deck
9.4 29
[43888]
JP206 Last Turn Forbidden Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
King Tiger Wanghu
Normal
▶︎ Deck
7.8 20
[59202]
JP207 King Tiger Wanghu  Effect Monster
- 4 Beast 1700 1000
When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
Birdface
Normal
▶︎ Deck
3.3 14
[11098]
JP208 Birdface  Effect Monster
- 4 Winged Beast 1600 1600
When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
Kryuel
Normal
▶︎ Deck
2.7 11
[11136]
JP209 Kryuel  Effect Monster
- 4 Fiend 1000 1700
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
Arsenal Bug
Normal
▶︎ Deck
3.4 10
[8409]
JP210 Arsenal Bug  Effect Monster
- 3 Insect 2000 2000
If you control no other Insect-Type monsters, this card's ATK and DEF become 1000.
Maiden of the Aqua
Normal
▶︎ Deck
4.5 12
[19030]
JP211 Maiden of the Aqua  Effect Monster
- 4 Aqua 700 2000
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.
Jowls of Dark Demise
Normal
▶︎ Deck
6.3 14
[22444]
JP212 Jowls of Dark Demise  Effect Monster
Flip Monster
- 2 Fiend 200 100
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
Mucus Yolk
Normal
▶︎ Deck
2 14
[11722]
JP213 Mucus Yolk  Effect Monster
- 3 Aqua 0 100
This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
Moisture Creature
Normal
▶︎ Deck
4.6 14
[22913]
JP214 Moisture Creature  Effect Monster
- 9 Fairy 2800 2900
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Spells and Traps your opponent controls.
Gora Turtle
Normal
▶︎ Deck
3.2 9
[11599]
JP215 Gora Turtle  Effect Monster
- 3 Aqua 1100 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
Sasuke Samurai
Rare
▶︎ Deck
4.2 17
[20815]
JP216 Sasuke Samurai  Effect Monster
- 2 Warrior 500 800
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
Dark Dust Spirit
Normal
▶︎ Deck
7.1 20
[61722]
JP217 Dark Dust Spirit  Effect Monster
Spirit Monster
- 6 Zombie 2200 1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
Royal Keeper
Normal
▶︎ Deck
2 14
[8312]
JP218 Royal Keeper  Effect Monster
- 4 Zombie 1600 1700
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
Wandering Mummy
Normal
▶︎ Deck
2.6 10
[9891]
JP219 Wandering Mummy  Effect Monster
- 4 Zombie 1500 1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
Great Dezard
Super
▶︎ Deck
2.6 14
[12446]
JP220 Great Dezard  Effect Monster
- 6 Spellcaster 1900 2300
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
Swarm of Scarabs
Normal
▶︎ Deck
5.3 8
[32375]
JP221 Swarm of Scarabs  Effect Monster
- 3 Insect 500 1000
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
Swarm of Locusts
Normal
▶︎ Deck
5.6 8
[27872]
JP222 Swarm of Locusts  Effect Monster
- 3 Insect 1000 500
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
Giant Axe Mummy
Normal
▶︎ Deck
1.8 8
[8158]
JP223 Giant Axe Mummy  Effect Monster
- 5 Zombie 1700 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
Guardian Sphinx
Ultra
▶︎ Deck
8.1 19
[47333]
JP224 Guardian Sphinx  Effect Monster
- 5 Rock 1700 2400
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
Pyramid Turtle
Rare
▶︎ Deck
7.5 21
[70444]
JP225 Pyramid Turtle  Effect Monster
- 4 Zombie 1200 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
Dice Jar
Normal
▶︎ Deck
6.7 26
[61127]
JP226 Dice Jar  Effect Monster
Flip Monster
- 3 Rock 200 300
FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
Dark Scorpion Burglars
Normal
▶︎ Deck
2.6 15
[34740]
JP227 Dark Scorpion Burglars  Effect Monster
- 4 Warrior 1000 1000
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
Don Zaloog
Super
▶︎ Deck
6.1 18
[36797]
JP228 Don Zaloog  Effect Monster
- 4 Warrior 1400 1500
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
Fushioh Richie
Ultra
▶︎ Deck
4.5 14
[23731]
JP229 Fushioh Richie  Effect Monster
- 7 Zombie 2600 2900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
Book of Life
Super
▶︎ Deck
8.9 29
[151701]
JP230 Book of Life  Normal Spell
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
Book of Taiyou
Normal
▶︎ Deck
5.5 13
[52416]
JP231 Book of Taiyou  Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.
Book of Moon
Normal
▶︎ Deck
9.5 86
[691532]
JP232 Book of Moon  Quick-Play Spell
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Mirage of Nightmare
Normal
▶︎ Deck
9.4 21
[38610]
JP233 Mirage of Nightmare Forbidden Continuous Spell
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
Secret Pass to the Treasures
Normal
▶︎ Deck
3.9 12
[14663]
JP234 Secret Pass to the Treasures  Normal Spell
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
Call of the Mummy
Normal
▶︎ Deck
6.5 22
[35073]
JP235 Call of the Mummy  Continuous Spell
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
Timidity
Normal
▶︎ Deck
5.1 11
[13428]
JP236 Timidity  Normal Spell
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
Pyramid Energy
Normal
▶︎ Deck
1.7 16
[8500]
JP237 Pyramid Energy  Quick-Play Spell
You can select and activate 1 of the following effects:
●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
Tutan Mask
Normal
▶︎ Deck
3.9 13
[12734]
JP238 Tutan Mask  Counter Trap
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
Ordeal of a Traveler
Normal
▶︎ Deck
5.1 19
[32693]
JP239 Ordeal of a Traveler  Continuous Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
Bottomless Shifting Sand
Normal
▶︎ Deck
4.3 9
[9743]
JP240 Bottomless Shifting Sand  Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
Curse of Royal
Normal
▶︎ Deck
2.9 11
[15719]
JP241 Curse of Royal  Counter Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
Needle Ceiling
Normal
▶︎ Deck
7.5 15
[88320]
JP242 Needle Ceiling  Normal Trap
When there are 4 or more monsters on the field: Destroy all face-up monsters.
Statue of the Wicked
Rare
▶︎ Deck
4.6 18
[24622]
JP243 Statue of the Wicked  Normal Trap
If this Set card is destroyed and sent to the GY: Special Summon 1 "Wicked Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000).
Dark Coffin
Normal
▶︎ Deck
5.4 14
[16668]
JP244 Dark Coffin  Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
●Discard 1 random card in their hand.
●Select 1 monster on their side of the field and destroy it.
Needle Wall
Normal
▶︎ Deck
3.9 9
[18457]
JP245 Needle Wall  Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.
Trap Dustshoot
Normal
▶︎ Deck
9.1 30
[59534]
JP246 Trap Dustshoot Forbidden Normal Trap
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
Reckless Greed
Normal
▶︎ Deck
6.9 31
[107715]
JP247 Reckless Greed  Normal Trap
Draw 2 cards and skip your next 2 Draw Phases.
Pharaoh's Treasure
Normal
▶︎ Deck
1.9 10
[8813]
JP248 Pharaoh's Treasure  Normal Trap
Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.
Perfectly Ultimate Great Moth
Ultra
▶︎ Deck
2.8 43
[43881]
JP249 Perfectly Ultimate Great Moth  Effect Monster
- 8 Insect 3500 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution".
Black Illusion Ritual
Normal
▶︎ Deck
6.4 25
[32436]
JP250 Black Illusion Ritual  Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
BEGINNER'S EDITION 2 Card List
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