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HOME > Yu-Gi-Oh! Card Search > Search result
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| Rating Score | Card Name | Card-Type | |||||||||||
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| Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck
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8.3 (29) | Topologic Bomber Dragon |
Link Monster Effect Monster |
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| - | - | Cyberse | 3000 | - | |||||||||
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2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
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▶︎ Deck
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8.3 (11) | Talkback Lancer |
Link Monster Effect Monster |
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| - | - | Cyberse | 1200 | - | |||||||||
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1 Level 2 or lower Cyberse monster You can Tribute 1 other Cyberse monster, then target 1 "Code Talker" monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can only use this effect of "Talkback Lancer" once per turn.
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▶︎ Deck
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8.3 (6) | Protector Whelp of the Destruction Swordsman |
Link Monster Effect Monster |
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| - | - | Dragon | 400 | - | |||||||||
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2 monsters If this card is Link Summoned: You can send 1 "Destruction Sword" card from your Deck to the GY, then, you can Special Summon 1 "Buster Blader" monster from your hand. At the end of your Battle Phase, if your opponent controls no monsters: You can target 1 "Buster Blader" monster you control that did not declare an attack this turn; inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Protector Whelp of the Destruction Swordsman" once per turn.
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▶︎ Deck
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8.3 (21) | Powercode Talker |
Link Monster Effect Monster |
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| - | - | Cyberse | 2300 | - | |||||||||
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3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.
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▶︎ Deck
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8.3 (11) | Platinum Gadget |
Link Monster Effect Monster |
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| - | - | Machine | 1600 | - | |||||||||
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2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.
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▶︎ Deck
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8.3 (27) | Proxy Dragon |
Link Monster Effect Monster |
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| - | - | Cyberse | 1400 | - | |||||||||
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2 monsters If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.
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▶︎ Deck
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8.3 (6) | Marincess Great Bubble Reef |
Link Monster Effect Monster |
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| - | - | Cyberse | 2600 | - | |||||||||
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2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
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▶︎ Deck
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8.3 (9) | Reptilianne Echidna |
Link Monster Effect Monster |
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| - | - | Reptile | 200 | - | |||||||||
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2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.
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▶︎ Deck
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8.3 (8) | Adamancipator Signs | Normal Spell | ||||||||||
| Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck. | |||||||||||||
▶︎ Deck
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8.3 (4) | Uradora of Fate | Normal Spell | ||||||||||
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Pay 1000 LP, then target 1 face-up monster you control; it gains 1000 ATK until the end of your opponent's turn, and if it does, apply this effect until the end of your opponent's turn. ●Each time it destroys an opponent's monster by battle: You can reveal the bottom card of your Deck and place it on the top or bottom of the Deck. If the revealed card was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for every 1000 ATK of that monster, then gain 1000 LP for each card drawn. |
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▶︎ Deck
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8.3 (41) | Confiscation Forbidden | Normal Spell | ||||||||||
| Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card. | |||||||||||||
▶︎ Deck
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8.3 (8) | Evil Eye Awakening | Normal Spell | ||||||||||
| Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn. | |||||||||||||
▶︎ Deck
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8.3 (16) | Kuji-Kiri Curse | Normal Spell | ||||||||||
| Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn. | |||||||||||||
▶︎ Deck
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8.3 (16) | Eldlixir of Black Awakening | Normal Spell | ||||||||||
| Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck
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8.3 (4) | Forge of the True Dracos | Normal Spell | ||||||||||
| If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions. | |||||||||||||
▶︎ Deck
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8.3 (4) | World Legacy's Heart | Normal Spell | ||||||||||
| Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn. | |||||||||||||
▶︎ Deck
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8.3 (8) | Revival Swarm | Normal Spell | ||||||||||
| Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn. | |||||||||||||
▶︎ Deck
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8.3 (4) | Doctor D | Normal Spell | ||||||||||
| Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn. | |||||||||||||
▶︎ Deck
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8.3 (12) | Sales Ban | Normal Spell | ||||||||||
| Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn. | |||||||||||||
▶︎ Deck
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8.3 (12) | Battery Charger | Normal Spell | ||||||||||
| Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard. | |||||||||||||
▶︎ Deck
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8.3 (10) | Recycling Batteries | Normal Spell | ||||||||||
| Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. | |||||||||||||
▶︎ Deck
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8.3 (4) | Fortune Lady Calling | Normal Spell | ||||||||||
| If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn. | |||||||||||||
▶︎ Deck
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8.3 (18) | Pendulum Halt | Normal Spell | ||||||||||
| If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves. | |||||||||||||
▶︎ Deck
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8.3 (18) | Miracle Synchro Fusion | Normal Spell | ||||||||||
| Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Synchro Monster as material, by banishing Fusion Materials listed on it from your field or GY. If this Set card is destroyed by your opponent's card effect and sent to your GY: Draw 1 card. | |||||||||||||
▶︎ Deck
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8.3 (37) | Dark Ruler No More | Normal Spell | ||||||||||
| Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation. | |||||||||||||
▶︎ Deck
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8.3 (19) | Fusion Conscription | Normal Spell | ||||||||||
| Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn. | |||||||||||||
▶︎ Deck
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8.3 (14) | One-Time Passcode | Normal Spell | ||||||||||
| Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn. | |||||||||||||
▶︎ Deck
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8.3 (6) | Vaalmonica Versare | Normal Spell | ||||||||||
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Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck. ●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare". You can only activate 1 "Vaalmonica Versare" per turn. |
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▶︎ Deck
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8.3 (4) | Ancient Warriors Saga - Deception and Betrayal | Continuous Spell | ||||||||||
| During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 "Ancient Warriors" monster on the field; change it to any Attribute, then, if you targeted an opponent's monster, you can take control of it. You can only use each effect of "Ancient Warriors Saga - Deception and Betrayal" once per turn. | |||||||||||||
▶︎ Deck
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8.3 (12) | The Sanctum of Parshath | Continuous Spell | ||||||||||
| This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order. | |||||||||||||
| Other sorts : Card Registration Date, scale blue, scale red | |||||||||||||
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Update Information - NEW -
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DARK
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EARTH
WATER
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