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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 2,851 to 2,880 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
ラーの翼神竜-球体形 ▶︎ Deck 8.3 49 The Winged Dragon of Ra - Sphere Mode Effect Monster
- 10 Divine-Beast ? ?
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
リンクスレイヤー ▶︎ Deck 8.3 27 Linkslayer Effect Monster
- 5 Cyberse 2000 600
If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.
R-ACEイントルーダー ▶︎ Deck 8.3 3 Rescue-ACE Monitor Effect Monster
- 4 Warrior 1800 1800
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn.
レッドアイズ・トゥーン・ドラゴン ▶︎ Deck 8.3 20 Red-Eyes Toon Dragon Effect Monster
Toon Monster
- 7 Dragon 2400 2000
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon Monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions.
轍の魔妖-俥夫 ▶︎ Deck 8.3 10 Shafu, the Wheeled Mayakashi Effect Monster
- 3 Zombie 1200 400
If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
ワーム・ゼクス ▶︎ Deck 8.3 23 Worm Xex Effect Monster
- 4 Reptile 1800 1000
When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster form your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
ワーム・ヴィクトリー ▶︎ Deck 8.3 21 Worm Victory Effect Monster
Flip Monster
- 7 Reptile 0 2500
FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
悪魔竜ブラック・デーモンズ・ドラゴン ▶︎ Deck 8.3 26 Archfiend Black Skull Dragon Fusion Monster
Effect Monster
- 9 Dragon 3200 2500
1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
古代の機械超巨人 ▶︎ Deck 8.3 12 Ancient Gear Megaton Golem Fusion Monster
Effect Monster
- 9 Machine 3300 3300
3 "Ancient Gear" monsters
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
Uk-P.U.N.K.カープ・ライジング ▶︎ Deck 8.3 8 Ukiyoe-P.U.N.K. Rising Carp Fusion Monster
Effect Monster
- 8 Fish 1000 2600
2 "P.U.N.K." monsters
You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.
エルシャドール・アノマリリス ▶︎ Deck 8.3 30 El Shaddoll Anoyatyllis Fusion Monster
Effect Monster
- 9 Fiend 2700 2000
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
EMオッドアイズ・メタル・クロウ ▶︎ Deck 8.3 14 Performapal Odd-Eyes Metal Claw Fusion Monster
Effect Monster
- 8 Dragon 3000 2000
1 "Odd-Eyes" monster + 1 "Performapal" monster
Cannot be used as Fusion Material. If this card was Fusion Summoned with "Polymerization", it is unaffected by other cards' effects. When this card declares an attack: All monsters you currently control gain 300 ATK until the end of the Battle Phase.
鎧獄竜-サイバー・ダークネス・ドラゴン ▶︎ Deck 8.3 16 Cyberdarkness Dragon Fusion Monster
Effect Monster
- 10 Machine 2000 2000
5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
鋼鉄の魔導騎士-ギルティギア・フリード ▶︎ Deck 8.3 11 Gilti-Gearfried the Magical Steel Knight Fusion Monster
Effect Monster
- 8 Warrior 2700 1600
2 Warrior monsters with different Attributes
Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
剛竜剣士ダイナスターP ▶︎ Deck 8.3 8 Dinoster Power, the Mighty Dracoslayer Fusion Monster
Effect Monster
- 8 Dragon 2000 2950
1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or GY, but it cannot be used as a Fusion Material.
デストーイ・チェーン・シープ ▶︎ Deck 8.3 22 Frightfur Sheep Fusion Monster
Effect Monster
- 5 Fiend 2000 2000
"Edge Imp Chain" + 1 "Fluffal" monster
If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.
F・G・D ▶︎ Deck 8.3 47 Five-Headed Dragon Fusion Monster
Effect Monster
- 12 Dragon 5000 5000
5 Dragon monsters
Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
風水魔神-ゲート・ガーディアン ▶︎ Deck 8.3 7 Gate Guardian of Wind and Water Fusion Monster
Effect Monster
- 9 Spellcaster 2450 2300
"Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".
M・HERO アシッド ▶︎ Deck 8.3 35 Masked HERO Acid Fusion Monster
Effect Monster
- 8 Warrior 2600 2100
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
伝説の剣闘士 カオス・ソルジャー ▶︎ Deck 8.3 11 Black Luster Soldier - Legendary Swordsman Ritual Monster
Effect Monster
- 8 Warrior 3000 2500
You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck.
魔鍵砲-ガレスヴェート ▶︎ Deck 8.3 3 Magikey Mechmortar - Garesglasser Ritual Monster
Effect Monster
- 8 Machine 2000 2800
You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.
ヴァレルロード・R・ドラゴン ▶︎ Deck 8.3 8 Borreload Riot Dragon Ritual Monster
Effect Monster
- 8 Dragon 3000 2500
You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.
A BF-驟雨のライキリ ▶︎ Deck 8.3 19 Assault Blackwing - Raikiri the Rain Shower Synchro Monster
Effect Monster
- 7 Winged Beast 2600 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.
妖神-不知火 ▶︎ Deck 8.3 4 Shiranui Squiresaga Synchro Monster
Effect Monster
- 7 Zombie 2100 0
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
●Zombie: You can have all monsters you control gain 300 ATK.
●FIRE: You can destroy 1 Spell/Trap on the field.
●Synchro: You can destroy 1 monster on the field.
アーカナイト・マジシャン ▶︎ Deck 8.3 18 Arcanite Magician Synchro Monster
Effect Monster
- 7 Spellcaster 400 1800
1 Tuner + 1+ non-Tuner Spellcaster monsters
If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
エレキュウキ ▶︎ Deck 8.3 3 Wattkyuki Synchro Monster
Effect Monster
- 8 Thunder 1600 1700
1 "Watt" Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can shuffle both 1 "Watt" Tuner from your GY and 1 face-up non-Tuner Thunder monster you control into the Deck, and if you do, Special Summon 1 "Watt" Synchro Monster from your Extra Deck, except "Wattkyuki". You can only use this effect of "Wattkyuki" once per turn.
スカーレッド・スーパーノヴァ・ドラゴン ▶︎ Deck 8.3 18 Red Supernova Dragon Synchro Monster
Effect Monster
- 12 Dragon 4000 3000
3 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.
ダイナレスラー・ギガ・スピノサバット ▶︎ Deck 8.3 18 Dinowrestler Giga Spinosavate Synchro Monster
Effect Monster
- 8 Dinosaur 3000 0
1 Dinosaur Tuner + 1+ non-Tuner monsters
If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
トライデント・ドラギオン ▶︎ Deck 8.3 26 Trident Dragion Synchro Monster
Effect Monster
- 10 Dragon 3000 2800
1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.
涅槃の超魔導剣士 ▶︎ Deck 8.3 18 Nirvana High Paladin Synchro Monster
Pendulum Monster
Effect Monster
- 10 Spellcaster 3300 2500
Pendulum Effect
If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn.
Card Text
1 Tuner + 1+ non-Tuner Synchro Monsters
For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your GY; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Other sorts : Card Registration Date, scale blue, scale red

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Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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ATK
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