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| Rating Score | Card Name | Card-Type | ||||
|---|---|---|---|---|---|---|
| Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck
|
8.3 (3) | Pendulum Evolution | Continuous Spell | |||
| You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name, from your Deck to your hand. During your Main Phase, if you Special Summoned a Pendulum Monster from the face-down Extra Deck this turn, you can: Immediately after this effect resolves, Pendulum Summon a monster(s). You can target 1 "Supreme King Z-ARC" you control; this turn, it can attack all monsters your opponent controls, once each. You can only use each effect of "Pendulum Evolution" once per turn. | ||||||
▶︎ Deck
|
8.3 (13) | Magician's Right Hand | Continuous Spell | |||
| Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card. | ||||||
▶︎ Deck
|
8.3 (8) | Stairs of Mail | Continuous Spell | |||
|
During your Main Phase: You can activate this effect; discard 1 "Tindangle" card, and if you do, apply 1 of these effects. ●Change 1 face-down Defense Position monster you control to face-up Attack Position. ●Change 1 face-up Attack Position monster you control to face-down Defense Position. This turn, you cannot discard another card with the same name for the effect of "Stairs of Mail" (even if this card leaves the field). |
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▶︎ Deck
|
8.3 (65) | United We Stand | Equip Spell | |||
| The equipped monster gains 800 ATK/DEF for each face-up monster you control. | ||||||
▶︎ Deck
|
8.3 (7) | Glory of the Noble Knights | Quick-Play Spell | |||
| Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn. | ||||||
▶︎ Deck
|
8.3 (6) | Fire King Sky Burn | Quick-Play Spell | |||
| Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn. | ||||||
▶︎ Deck
|
8.3 (29) | Book of Eclipse | Quick-Play Spell | |||
| Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect. | ||||||
▶︎ Deck
|
8.3 (21) | The Flute of Summoning Kuriboh | Quick-Play Spell | |||
| Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it. | ||||||
▶︎ Deck
|
8.3 (11) | Soul Crossing | Quick-Play Spell | |||
|
During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ●Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast Monsters. You can only activate 1 "Soul Crossing" per turn. |
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▶︎ Deck
|
8.3 (36) | Inferno Reckless Summon | Quick-Play Spell | |||
| When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard. | ||||||
▶︎ Deck
|
8.3 (13) | Spirit Charmers | Quick-Play Spell | |||
| Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn. | ||||||
▶︎ Deck
|
8.3 (19) | Gemini Spark | Quick-Play Spell | |||
| Tribute 1 face-up Level 4 Gemini Monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. | ||||||
▶︎ Deck
|
8.3 (4) | F.A. Test Run | Quick-Play Spell | |||
| Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn. | ||||||
▶︎ Deck
|
8.3 (15) | Clashing Souls | Quick-Play Spell | |||
| During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead. | ||||||
▶︎ Deck
|
8.3 (12) | Live☆Twin Home | Quick-Play Spell | |||
| Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn. | ||||||
▶︎ Deck
|
8.3 (12) | Void Seer | Quick-Play Spell | |||
| Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters. | ||||||
▶︎ Deck
|
8.3 (17) | Amazoness Village | Field Spell | |||
| All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY. | ||||||
▶︎ Deck
|
8.3 (6) | Ecole de Zone | Field Spell | |||
| If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. You can only use this effect of "Ecole de Zone" once per turn. If this face-up card leaves the field, destroy all "Mask Tokens" on the field. | ||||||
▶︎ Deck
|
8.3 (30) | Fire King Island | Field Spell | |||
|
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ●During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ●If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. |
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▶︎ Deck
|
8.3 (19) | Salamangreat Sanctuary | Field Spell | |||
| If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. | ||||||
▶︎ Deck
|
8.3 (4) | Dark Contract with Patent License | Field Spell | |||
| If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn. | ||||||
▶︎ Deck
|
8.3 (9) | Marincess Battle Ocean | Field Spell | |||
| All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. | ||||||
▶︎ Deck
|
8.3 (40) | Dark Renewal | Normal Trap | |||
| When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY. | ||||||
▶︎ Deck
|
8.3 (11) | Graydle Split | Normal Trap | |||
| Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn. | ||||||
▶︎ Deck
|
8.3 (6) | Gold Pride - Start Your Engines! | Normal Trap | |||
| If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster. | ||||||
▶︎ Deck
|
8.3 (8) | Red Reign | Normal Trap | |||
| If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn. | ||||||
▶︎ Deck
|
8.3 (7) | SPYRAL GEAR - Utility Wire | Normal Trap | |||
| If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn. | ||||||
▶︎ Deck
|
8.3 (4) | Therion Cross | Normal Trap | |||
|
When your opponent activates a monster effect, while you control a "Therion" monster: You can activate 1 of these effects; ●Negate that effect. ●Banish that monster. If you have "Endless Engine Argyro System" in your GY at activation, you can activate both effects (at resolution, negate, then banish). You can only activate 1 "Therion Cross" per turn. |
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▶︎ Deck
|
8.3 (6) | Weighbridge | Normal Trap | |||
| If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster. | ||||||
▶︎ Deck
|
8.3 (7) | Dinomorphia Brute | Normal Trap | |||
| Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn. | ||||||
| Other sorts : Card Registration Date, scale blue, scale red | ||||||
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