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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.3 (29) | Fire King Island | Field Spell | |||
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ●During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ●If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. |
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▶︎ Deck | 8.3 (4) | Dark Contract with Patent License | Field Spell | |||
If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn. | ||||||
▶︎ Deck | 8.3 (4) | New Frontier | Field Spell | |||
If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can activate 1 of these effects; ●Add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. ●Special Summon 1 "Fallen of Albaz", or 1 monster that mentions it, from your hand. You can only use each effect of "New Frontier" once per turn. |
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▶︎ Deck | 8.3 (3) | Despia, Theater of the Branded | Field Spell | |||
During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn. | ||||||
▶︎ Deck | 8.3 (10) | Graydle Split | Normal Trap | |||
Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn. | ||||||
▶︎ Deck | 8.3 (7) | SPYRAL GEAR - Utility Wire | Normal Trap | |||
If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn. | ||||||
▶︎ Deck | 8.3 (4) | Speedroid Dupligate | Normal Trap | |||
Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel. | ||||||
▶︎ Deck | 8.3 (4) | Therion Cross | Normal Trap | |||
When your opponent activates a monster effect, while you control a "Therion" monster: You can activate 1 of these effects; ●Negate that effect. ●Banish that monster. If you have "Endless Engine Argyro System" in your GY at activation, you can activate both effects (at resolution, negate, then banish). You can only activate 1 "Therion Cross" per turn. |
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▶︎ Deck | 8.3 (7) | Dinomorphia Brute | Normal Trap | |||
Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn. | ||||||
▶︎ Deck | 8.3 (12) | Toon Briefcase | Normal Trap | |||
When your opponent Summons a monster(s) while you control a Toon Monster: Shuffle that monster(s) into the Deck. | ||||||
▶︎ Deck | 8.3 (6) | Blackwing - Twin Shadow | Normal Trap | |||
Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more "Blackwing" monsters, you can activate this card from your hand. You can only activate 1 "Blackwing - Twin Shadow" per turn. | ||||||
▶︎ Deck | 8.3 (86) | Magic Cylinder | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. | ||||||
▶︎ Deck | 8.3 (7) | Metalfoes Counter | Normal Trap | |||
If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand. | ||||||
▶︎ Deck | 8.3 (36) | Waking the Dragon | Normal Trap | |||
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck. | ||||||
▶︎ Deck | 8.3 (4) | Yosenjus' Sword Sting | Normal Trap | |||
If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn. | ||||||
▶︎ Deck | 8.3 (3) | Libromancer Displaced | Normal Trap | |||
Target 1 "Libromancer" monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent's monster. If your "Libromancer" monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 "Libromancer Displaced" per turn. | ||||||
▶︎ Deck | 8.3 (3) | Vanquish Soul Snow Devil | Normal Trap | |||
Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ●1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ●2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ●3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn. |
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▶︎ Deck | 8.3 (12) | Amazoness Onslaught | Continuous Trap | |||
Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it. | ||||||
▶︎ Deck | 8.3 (18) | Humid Winds | Continuous Trap | |||
You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn. | ||||||
▶︎ Deck | 8.3 (42) | Powerful Rebirth | Continuous Trap | |||
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 8.3 (12) | Empty Machine | Continuous Trap | |||
The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ●Discard 1 Level 10 monster; draw 1 card. ●If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck. |
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▶︎ Deck | 8.3 (23) | Zoma the Spirit | Continuous Trap | |||
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it. | ||||||
▶︎ Deck | 8.3 (24) | Soul Drain | Continuous Trap | |||
Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects. | ||||||
▶︎ Deck | 8.3 (24) | Naturia Sacred Tree | Continuous Trap | |||
If this card is sent to the GY: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ●You can Tribute 1 EARTH Insect monster; Special Summon 1 Level 4 or lower EARTH Plant monster from your Deck. ●You can Tribute 1 EARTH Plant monster; Special Summon 1 Level 4 or lower EARTH Insect monster from your Deck. |
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▶︎ Deck | 8.3 (14) | Crystal Conclave | Continuous Trap | |||
Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. | ||||||
▶︎ Deck | 8.3 (16) | Dark Contract with the Witch | Continuous Trap | |||
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
▶︎ Deck | 8.3 (14) | Pollinosis | Counter Trap | |||
When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 8.3 (14) | Yosenjus' Secret Move | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 8.2 (13) | Mekk-Knight Avram | Normal Monster | |||
- | 4 | Psychic | 2000 | 0 | ||
"Check THIS out!" | ||||||
▶︎ Deck | 8.2 (16) | Shiny Black "C" Squadder | Normal Monster | |||
- | 4 | Insect | 2000 | 0 | ||
Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms! | ||||||
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