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Talkback Lancer →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Link Monster Effect Monster |
- | - | Cyberse | 1200 | - | |||||||||
1 Level 2 or lower Cyberse monster You can Tribute 1 other Cyberse monster, then target 1 "Code Talker" monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can only use this effect of "Talkback Lancer" once per turn.
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password:96380700 | ||||||||||||||
Average Rating Score | 8.3(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Talkback Lancer (58 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Talkback Lancer" card reviews and rating scores
8.3(11) |
|
45% | (5) | ||
54% | (6) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
ヒコモン
2018/09/28 12:42
2018/09/28 12:42
It is necessary to have the "Accesscode Talker" monster in her GY in advance, but being able to exchange the Cyberse monster for the "Accesscode Talker" monster is very good. If it is 《Transcode Talker》, it will be possible to aim for a further catch. It is important to note that his Cyberse monsters of level 2 or lower are designated as link materials.
闇を彷徨う彗星
2018/08/02 13:10
2018/08/02 13:10
One piece responsible for emergency backup of Accesscode Talker.
When your girlfriend's Link Monster is wiped out, you can expect a recovery that won't be stupid if you can put out this monster.
The effect doesn't negate either, so if you can call 《Transcode Talker》or something like that, you can just line up two Link 3 monsters.
However, since the marker is downward and GY needs his Accesscode Talker, it cannot be used in the first move or during deployment, and it can only be used when all of his Link Monsters that have already been issued have been wiped out. It is a card that works.
Perhaps because of the effect, the conditions to use it are a little more difficult than 《Link Disciple》, etc., and you need to prepare a low-level Cyberse, and to use the effect, put another Cyberse monster of his on the field. must be
If it's 《Clock Wyvern》, you can use the revive effect on top of playing this card on its own.
The usage scene is limited, but if you can use the effect, it can be said that it is definitely a strong card.
When your girlfriend's Link Monster is wiped out, you can expect a recovery that won't be stupid if you can put out this monster.
The effect doesn't negate either, so if you can call 《Transcode Talker》or something like that, you can just line up two Link 3 monsters.
However, since the marker is downward and GY needs his Accesscode Talker, it cannot be used in the first move or during deployment, and it can only be used when all of his Link Monsters that have already been issued have been wiped out. It is a card that works.
Perhaps because of the effect, the conditions to use it are a little more difficult than 《Link Disciple》, etc., and you need to prepare a low-level Cyberse, and to use the effect, put another Cyberse monster of his on the field. must be
If it's 《Clock Wyvern》, you can use the revive effect on top of playing this card on its own.
The usage scene is limited, but if you can use the effect, it can be said that it is definitely a strong card.
備長炭18
2018/07/23 8:42
2018/07/23 8:42
The material specification seems to be a little strict with Level 2 Cybers, but there are many excellent cards at low levels, and if you use Cybers Gadgets to revive targets and tokens, you can easily release them while preparing release targets.
Its effect is much better than 《Link Disciple》, which has the same marker and has a looser material specification, so if you put it out in the middle of deployment, this one will have a higher priority.
Its effect is much better than 《Link Disciple》, which has the same marker and has a looser material specification, so if you put it out in the middle of deployment, this one will have a higher priority.
ジュウテツ
2018/07/18 10:36
2018/07/18 10:36
I think the effect of reviving the "Accesscode Talker" monster is really excellent.
There are restrictions on link materials, but by reviving Level 2 or lower "Cybers" monsters with Cyberse Gadget or generating tokens with Clock Wyvern, you can obtain the link materials and release necessary to activate the effect. So I don't think there is any problem.
There are restrictions on link materials, but by reviving Level 2 or lower "Cybers" monsters with Cyberse Gadget or generating tokens with Clock Wyvern, you can obtain the link materials and release necessary to activate the effect. So I don't think there is any problem.
とき
2018/06/21 22:26
2018/06/21 22:26
A Link-1 monster that is Link Summoned using low-level Cybers as material.
By releasing one of his Cybers in his field, it has the effect of reviving his Accesscode Talkers from GY to the link destination.
Summoning requires Cybers of level 2 or lower, but the cost can be easily procured with Dragonet or Clock Wyvern. By link summoning with low-level cards called by these cards and releasing the main body of Dragonet and Clock Wyvern, he can achieve the mission of reviving Accesscode Talkers with less consumption.
Due to the fact that it can only be revived at the link destination and the nature of resurrection itself, as already said, it is a card that shines more in counterattacks and counterattacks than in solitaire. It would be nice to be able to use this card left in the field for another link, but I wonder if there is enough power to do so.
If you are a Cyber user centering on Accesscode Talker, it is a card with a high enough value to adopt.
By releasing one of his Cybers in his field, it has the effect of reviving his Accesscode Talkers from GY to the link destination.
Summoning requires Cybers of level 2 or lower, but the cost can be easily procured with Dragonet or Clock Wyvern. By link summoning with low-level cards called by these cards and releasing the main body of Dragonet and Clock Wyvern, he can achieve the mission of reviving Accesscode Talkers with less consumption.
Due to the fact that it can only be revived at the link destination and the nature of resurrection itself, as already said, it is a card that shines more in counterattacks and counterattacks than in solitaire. It would be nice to be able to use this card left in the field for another link, but I wonder if there is enough power to do so.
If you are a Cyber user centering on Accesscode Talker, it is a card with a high enough value to adopt.
シエスタ
2018/05/29 10:00
2018/05/29 10:00
Material designation is limited to Cybers of level 2 and below, so if you want to make it easier to put out, you need to devise a little construction. I would like to prioritize the converter over the secretary, and I would like to add a Draconnet set.
Markers are easy to use for downward and link 1 orientations.
Similar to Talker-related effects, it's hard to function on its own, so it works well with effects such as Divoty, which will be useful mainly in the middle stage and later, as it can release Cybers on the field at Link 2 and revive his GY's Talker. It is difficult to play an active role from the beginning, and you have to revive at the link destination, so after using Talker as a material, you need to devise a flow such as reviving, but if it goes well, you can expect a considerable total RBI. As a link 1, the hit point is high, and if you interact with trance or ex etc., it can be used as an attacker.
I think it's a great effect for Cybers, who were vulnerable to counterattacks.
Markers are easy to use for downward and link 1 orientations.
Similar to Talker-related effects, it's hard to function on its own, so it works well with effects such as Divoty, which will be useful mainly in the middle stage and later, as it can release Cybers on the field at Link 2 and revive his GY's Talker. It is difficult to play an active role from the beginning, and you have to revive at the link destination, so after using Talker as a material, you need to devise a flow such as reviving, but if it goes well, you can expect a considerable total RBI. As a link 1, the hit point is high, and if you interact with trance or ex etc., it can be used as an attacker.
I think it's a great effect for Cybers, who were vulnerable to counterattacks.
カンベイ
2018/05/27 13:58
2018/05/27 13:58
One of Link 1's Cyberse Link Monsters.
The materials are as light as one of his Cyberse monsters of link 2 or lower, and it is excellent that tokens and normal monsters can also be used as materials.
By summoning the Cybers Gadget and using the effect, you can be sure to secure both the link material and the cost of activating the effect.
With the effect of ①, he can release 1 Cyberse monster from GY to revive "Accesscode Talker" Link Monster at the link destination.
It works well with "Trance/Accesscode Talker", and you can aim for further deployment of his Cyberse Link Monster by its effect.
However, the role of this card will be mainly as a means of recovering after the board has been destroyed rather than laying the groundwork for mass deployment.
Also, with an ATK of 1200 and Link 1, he has the highest ATK among Cyberse monsters, and if he's linked to X-Code or Trans-Code, he can hit 1700 points, so at worst he can be used as an attacker. .
The materials are as light as one of his Cyberse monsters of link 2 or lower, and it is excellent that tokens and normal monsters can also be used as materials.
By summoning the Cybers Gadget and using the effect, you can be sure to secure both the link material and the cost of activating the effect.
With the effect of ①, he can release 1 Cyberse monster from GY to revive "Accesscode Talker" Link Monster at the link destination.
It works well with "Trance/Accesscode Talker", and you can aim for further deployment of his Cyberse Link Monster by its effect.
However, the role of this card will be mainly as a means of recovering after the board has been destroyed rather than laying the groundwork for mass deployment.
Also, with an ATK of 1200 and Link 1, he has the highest ATK among Cyberse monsters, and if he's linked to X-Code or Trans-Code, he can hit 1700 points, so at worst he can be used as an attacker. .
忠政くん
2018/05/26 10:09
2018/05/26 10:09
When his deck using Accesscode Talkers breaks through the board, this card can be used to revive the transcode, and the effect can revive the link 3 or less to rebuild.
Just watch out for Cybers below level 2
Just watch out for Cybers below level 2
2018/09/16 1:50
The difficulty is that it is difficult to use as a solitaire card because it is a counterattack member
well i'm not weak
well i'm not weak
Decks with "Talkback Lancer"
* is adopted as a key card.
● 2019-03-14 Catch the wind, playmaker!
● 2019-01-17 Do something, Yusaku!
● 2018-12-14 Accesscode Talker
● 2019-06-07 Dark Fluid/Extra Link
● 2019-06-04 Dark Fluid x2
● 2018-05-14 Neos Tome Access 2019/7/1
● 2019-10-12 Second attack one kill type @Ignister
● 2020-01-21 Extra links after April
● 2018-08-20 Accesscode Talker Axis・Cybers (revised 8)
● 2018-07-22 Jun Cyber Su sometimes clock
● 2019-06-06 Accesscode Talker
● 2020-06-02 Accesscode Talker (with dark fluid)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Structure Deck -MASTER LINK | SD34-JP043 | 2018-06-23 | N-Parallel |
Ranking and View Num
Rating Score Rank | 3,102 / 13,188 Cards |
---|---|
View Num | 20,495 |
Link-1 Best Link Monster Ranking | 33rd |
Others
Japanese card name | トークバック・ランサー |
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