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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 2,521 to 2,550 of 12,274
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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8.5 (6) | Magical Abductor |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1700 | 1400 | |||||||||
Pendulum Effect Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand. |
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8.5 (21) | Mayosenju Daibak |
Pendulum Monster Effect Monster |
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- | 10 | Beast | 3000 | 300 | |||||||||
Pendulum Effect When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase. Card Text Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. |
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8.5 (11) | Metalfoes Volflame |
Pendulum Monster Normal Monster |
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- | 7 | Psychic | 2400 | 2000 | |||||||||
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. Card Text Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher! |
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8.5 (4) | Hojo the Vaylantz Warrior |
Pendulum Monster Effect Monster |
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- | 8 | Spellcaster | 1900 | 1900 | |||||||||
Pendulum Effect If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn. Card Text You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn. |
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8.5 (11) | Altergeist Adminia |
Link Monster Effect Monster |
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- | - | Spellcaster | 3000 | - | |||||||||
2+ "Altergeist" monsters If this card is Link Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. Once while this card is face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an "Altergeist" monster. You can only use each effect of "Altergeist Adminia" once per turn.
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8.5 (13) | Gimmick Puppet Chimera Doll |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
2 Machine monsters During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.
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8.5 (11) | Topologic Zeroboros |
Link Monster Effect Monster |
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- | - | Cyberse | 3000 | - | |||||||||
2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.
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8.5 (10) | Fire Phoenix @Ignister |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Cyberse monsters During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.
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8.5 (11) | Proxy F Magician |
Link Monster Effect Monster |
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- | - | Cyberse | 1400 | - | |||||||||
2 Effect Monsters During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
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8.5 (4) | Protectcode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.
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8.5 (15) | Reprodocus |
Link Monster Effect Monster |
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- | - | Dinosaur | 800 | - | |||||||||
2 monsters You can activate 1 of these effects. ●Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ●Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.
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8.5 (10) | Witchcrafter Holiday | Normal Spell | ||||||||||
Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn. | |||||||||||||
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8.5 (11) | Spiral Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you Special Summoned "Gaia the Dragon Champion" by this effect, it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase. | |||||||||||||
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8.5 (4) | Hieratic Seal of Creation | Normal Spell | ||||||||||
Target 1 Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 "Hieratic" Xyz Monster with a different original name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Hieratic" monster in your GY; Special Summon it in Defense Position. You can only use 1 "Hieratic Seal of Creation" effect per turn, and only once that turn. | |||||||||||||
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8.5 (10) | Charged-Up Heraldry | Normal Spell | ||||||||||
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn. | |||||||||||||
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8.5 (8) | Duelist Genesis | Normal Spell | ||||||||||
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn. | |||||||||||||
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8.5 (10) | Tri-Wight | Normal Spell | ||||||||||
Target 3 Level 2 or lower Normal Monsters in your GY; Special Summon them. | |||||||||||||
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8.5 (28) | Dragon's Mirror | Normal Spell | ||||||||||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. | |||||||||||||
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8.5 (28) | The Melody of Awakening Dragon | Normal Spell | ||||||||||
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. | |||||||||||||
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8.5 (37) | Left Arm Offering | Normal Spell | ||||||||||
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card. | |||||||||||||
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8.5 (11) | Piri Reis Map | Normal Spell | ||||||||||
At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name. | |||||||||||||
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8.5 (32) | Surface | Normal Spell | ||||||||||
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position. | |||||||||||||
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8.5 (13) | Fusion of Fire | Normal Spell | ||||||||||
(This card is always treated as a "Salamangreat" card.) Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn. |
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8.5 (25) | Crystal Abundance | Normal Spell | ||||||||||
Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect. | |||||||||||||
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8.5 (8) | Asymmetaphys | Continuous Spell | ||||||||||
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ●Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ●Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters. |
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8.5 (10) | Witchcrafter Bystreet | Continuous Spell | ||||||||||
The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. |
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8.5 (35) | Kaiser Colosseum Forbidden | Continuous Spell | ||||||||||
If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect. | |||||||||||||
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8.5 (2) | Generalprobe | Continuous Spell | ||||||||||
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your hand. If you Normal or Special Summon a "Symphonic Warrior" monster(s) (except during the Damage Step): You can add 1 "Symph Amplifire" from your Deck to your hand. | |||||||||||||
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8.5 (2) | Terrors in the Hidden City | Continuous Spell | ||||||||||
Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position. | |||||||||||||
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8.5 (10) | Hidden Temples of Necrovalley | Continuous Spell | ||||||||||
Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card. | |||||||||||||
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