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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.5 (8) | Duelist Genesis | Normal Spell | |||
If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn. | ||||||
▶︎ Deck | 8.5 (10) | Tri-Wight | Normal Spell | |||
Target 3 Level 2 or lower Normal Monsters in your GY; Special Summon them. | ||||||
▶︎ Deck | 8.5 (28) | Dragon's Mirror | Normal Spell | |||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. | ||||||
▶︎ Deck | 8.5 (27) | The Melody of Awakening Dragon | Normal Spell | |||
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. | ||||||
▶︎ Deck | 8.5 (37) | Left Arm Offering | Normal Spell | |||
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card. | ||||||
▶︎ Deck | 8.5 (32) | Surface | Normal Spell | |||
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position. | ||||||
▶︎ Deck | 8.5 (13) | Fusion of Fire | Normal Spell | |||
(This card is always treated as a "Salamangreat" card.) Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn. |
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▶︎ Deck | 8.5 (25) | Crystal Abundance | Normal Spell | |||
Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect. | ||||||
▶︎ Deck | 8.5 (8) | Asymmetaphys | Continuous Spell | |||
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ●Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ●Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters. |
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▶︎ Deck | 8.5 (10) | Witchcrafter Bystreet | Continuous Spell | |||
The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. |
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▶︎ Deck | 8.5 (35) | Kaiser Colosseum Forbidden | Continuous Spell | |||
If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect. | ||||||
▶︎ Deck | 8.5 (2) | Generalprobe | Continuous Spell | |||
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your hand. If you Normal or Special Summon a "Symphonic Warrior" monster(s) (except during the Damage Step): You can add 1 "Symph Amplifire" from your Deck to your hand. | ||||||
▶︎ Deck | 8.5 (2) | Terrors in the Hidden City | Continuous Spell | |||
Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position. | ||||||
▶︎ Deck | 8.5 (10) | Hidden Temples of Necrovalley | Continuous Spell | |||
Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card. | ||||||
▶︎ Deck | 8.5 (11) | Magician's Right Hand | Continuous Spell | |||
Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card. | ||||||
▶︎ Deck | 8.5 (18) | Mark of the Rose | Equip Spell | |||
Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase. | ||||||
▶︎ Deck | 8.5 (21) | Cursed Bamboo Sword | Equip Spell | |||
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword". | ||||||
▶︎ Deck | 8.5 (39) | Burial from a Different Dimension | Quick-Play Spell | |||
Target up to 3 banished monsters; return them to the GY. | ||||||
▶︎ Deck | 8.5 (14) | Witchcrafter Unveiling | Quick-Play Spell | |||
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.5 (13) | Cyberload Fusion | Quick-Play Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn. | ||||||
▶︎ Deck | 8.5 (4) | Sinful Spoils of Doom - Rciela | Quick-Play Spell | |||
Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects. ●While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn. ●All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them. You can only activate 1 "Sinful Spoils of Doom - Rciela" per turn. |
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▶︎ Deck | 8.5 (4) | Mementomictlan | Field Spell | |||
If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it. | ||||||
▶︎ Deck | 8.5 (24) | Gishki Aquamirror | Ritual Spell | |||
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the GY into the Deck, then target 1 "Gishki" Ritual Monster in your GY; add it to your hand. | ||||||
▶︎ Deck | 8.5 (8) | Gishki Nekromirror | Ritual Spell | |||
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 "Gishki" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck. | ||||||
▶︎ Deck | 8.5 (6) | Sinful Spoils of Betrayal - Silvera | Normal Trap | |||
Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.5 (28) | Sinister Shadow Games | Normal Trap | |||
Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position. | ||||||
▶︎ Deck | 8.5 (2) | Brightest, Blazing, Branded King | Normal Trap | |||
Choose 1 Fusion Monster you control that mentions "Fallen of Albaz" as material, and negate the effects of all other face-up cards currently on the field until the end of this turn. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Brightest, Blazing, Branded King" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.5 (13) | Cross-Dimensional Duel | Normal Trap | |||
Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 8.5 (10) | Qlife's End | Normal Trap | |||
Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster. | ||||||
▶︎ Deck | 8.5 (6) | Gold Pride - Start Your Engines! | Normal Trap | |||
If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster. | ||||||
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