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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 11,521 to 11,550 of 12,274
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 1.9 (17) | Zera Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. | ||||||
▶︎ Deck | 1.9 (19) | Attack Reflector Unit | Normal Trap | |||
Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. | ||||||
▶︎ Deck | 1.9 (16) | Equip Shot | Normal Trap | |||
Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle). | ||||||
▶︎ Deck | 1.9 (11) | Energy-Absorbing Monolith | Normal Trap | |||
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken. | ||||||
▶︎ Deck | 1.9 (10) | Pharaoh's Treasure | Normal Trap | |||
Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand. | ||||||
▶︎ Deck | 1.9 (18) | Confusion Chaff | Normal Trap | |||
Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle). | ||||||
▶︎ Deck | 1.9 (11) | Changing Destiny | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects. ●You (the opponent of this card's activator) gain LP equal to half the target's ATK. ●Your opponent (the activator of this card) takes damage equal to half the target's ATK. |
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▶︎ Deck | 1.9 (9) | Twilight Cloth | Normal Trap | |||
Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects. | ||||||
▶︎ Deck | 1.9 (9) | Battle Teleportation | Normal Trap | |||
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent. | ||||||
▶︎ Deck | 1.9 (27) | Heroic Gift | Normal Trap | |||
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn. | ||||||
▶︎ Deck | 1.9 (15) | Formation Union | Normal Trap | |||
Activate 1 of the following effects. ●Target 1 face-up Union Monster you control; equip it to 1 appropriate monster you control. ●Unequip 1 Union Monster you control that is an Equip Card and Special Summon it in Attack Position. |
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▶︎ Deck | 1.9 (13) | Physical Double | Normal Trap | |||
During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase. | ||||||
▶︎ Deck | 1.9 (16) | Blackwing - Backlash | Normal Trap | |||
When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls. | ||||||
▶︎ Deck | 1.9 (15) | Shadow of Eyes | Normal Trap | |||
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) | ||||||
▶︎ Deck | 1.9 (11) | A Feint Plan | Normal Trap | |||
A player cannot attack face-down monsters during this turn. | ||||||
▶︎ Deck | 1.9 (10) | Execute Protocols | Continuous Trap | |||
During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn. | ||||||
▶︎ Deck | 1.9 (14) | The First Sarcophagus | Continuous Trap | |||
Once per turn, during your opponent's End Phase: Place 1 "The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", send all of them to the GY, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card. | ||||||
▶︎ Deck | 1.9 (21) | Toon Defense | Continuous Trap | |||
When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon Monster you control: You can make the attack a direct attack instead. | ||||||
▶︎ Deck | 1.9 (9) | Prepare to Strike Back | Continuous Trap | |||
Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target. | ||||||
▶︎ Deck | 1.9 (9) | Level Limit - Area A | Continuous Trap | |||
Change all face-up Level 3 or lower monsters to Attack Position. | ||||||
▶︎ Deck | 1.9 (12) | Damage Polarizer | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. | ||||||
▶︎ Deck | 1.8 (37) | The Furious Sea King | Normal Monster | |||
- | 3 | Aqua | 800 | 700 | ||
Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy. | ||||||
▶︎ Deck | 1.8 (10) | Octoberser | Normal Monster | |||
- | 5 | Aqua | 1600 | 1400 | ||
With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears. | ||||||
▶︎ Deck | 1.8 (21) | Gatekeeper | Normal Monster | |||
- | 5 | Machine | 1500 | 1800 | ||
An indestructible mechanoid created for the sole purpose of guarding the gateways. | ||||||
▶︎ Deck | 1.8 (12) | Snakeyashi | Normal Monster | |||
- | 4 | Plant | 1000 | 1200 | ||
This monster is formed by several serpents that break off to individually attack nearby enemies. | ||||||
▶︎ Deck | 1.8 (5) | Mystical Sheep #2 | Normal Monster | |||
- | 3 | Beast | 800 | 1000 | ||
A monstrous sheep with a long tail for hypnotizing enemies. | ||||||
▶︎ Deck | 1.8 (12) | Takriminos | Normal Monster | |||
- | 4 | Sea Serpent | 1500 | 1200 | ||
A member of a race of sea serpents that freely travels through the sea. | ||||||
▶︎ Deck | 1.8 (17) | Dark Rabbit | Normal Monster | |||
- | 4 | Beast | 1100 | 1500 | ||
He leaps up, down, and all around! Nobody can lay a hand on this funny bunny. | ||||||
▶︎ Deck | 1.8 (15) | Crawling Dragon | Normal Monster | |||
- | 5 | Dragon | 1600 | 1400 | ||
This weakened dragon can no longer fly, but is still a deadly force to be reckoned with. | ||||||
▶︎ Deck | 1.8 (13) | Master & Expert | Normal Monster | |||
- | 4 | Beast | 1200 | 1000 | ||
A deadly duo consisting of a beast master and its loyal servant. | ||||||
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