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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 11,341 to 11,370 of 12,274
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.1 (12) | Magical Plant Mandragola |
Effect Monster Flip Monster |
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- | 2 | Spellcaster | 500 | 200 | ||
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. | ||||||
▶︎ Deck | 2.1 (9) | Prime Material Falcon | Effect Monster | |||
- | 5 | Winged Beast | 2200 | 800 | ||
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. | ||||||
▶︎ Deck | 2.1 (15) | Mystic Lamp | Effect Monster | |||
- | 1 | Spellcaster | 400 | 300 | ||
This monster can attack your opponent's Life Points directly. | ||||||
▶︎ Deck | 2.1 (15) | Viser Des | Effect Monster | |||
- | 4 | Fiend | 500 | 1200 | ||
If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field. | ||||||
▶︎ Deck | 2.1 (14) | Memory Crush King | Effect Monster | |||
- | 5 | Fiend | 2000 | 0 | ||
When this card inflicts Battle Damage to your opponent by a direct attack, remove from play all Synchro Monsters in your opponent's Graveyard, and inflict 1000 damage to your opponent for each monster removed. | ||||||
▶︎ Deck | 2.1 (18) | Worm Noble |
Effect Monster Flip Monster |
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- | 6 | Reptile | 1500 | 2400 | ||
FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage equal to half the ATK of the attacking monster. | ||||||
▶︎ Deck | 2.1 (10) | Venom Snake | Effect Monster | |||
- | 3 | Reptile | 1200 | 600 | ||
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. | ||||||
▶︎ Deck | 2.1 (13) | Dragon's Gunfire | Normal Spell | |||
If you control a Dragon monster: Activate 1 of these effects; ●Inflict 800 damage to your opponent. ●Target 1 monster with 800 or less DEF; destroy that target. |
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▶︎ Deck | 2.1 (27) | Boon of the Meklord Emperor | Normal Spell | |||
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 2.1 (22) | Stop Defense | Normal Spell | |||
Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. | ||||||
▶︎ Deck | 2.1 (15) | Goblin Thief | Normal Spell | |||
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. | ||||||
▶︎ Deck | 2.1 (20) | Burst Return | Normal Spell | |||
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix". | ||||||
▶︎ Deck | 2.1 (21) | Jade Insect Whistle | Normal Spell | |||
Your opponent selects 1 Insect-Type monster from their Deck. After shuffling the Deck, place the card on top of the Deck. | ||||||
▶︎ Deck | 2.1 (9) | Spell Gear | Normal Spell | |||
Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. | ||||||
▶︎ Deck | 2.1 (27) | Card Shuffle | Continuous Spell | |||
Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn. | ||||||
▶︎ Deck | 2.1 (11) | Goblin Circus | Continuous Spell | |||
Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down. | ||||||
▶︎ Deck | 2.1 (10) | Ancient Gear Fist | Equip Spell | |||
Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled. | ||||||
▶︎ Deck | 2.1 (11) | Legendary Black Belt | Equip Spell | |||
Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. | ||||||
▶︎ Deck | 2.1 (10) | Synchro Transcend | Quick-Play Spell | |||
Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 "Synchro Transcend" per turn. | ||||||
▶︎ Deck | 2.1 (22) | Tornado | Quick-Play Spell | |||
Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone. | ||||||
▶︎ Deck | 2.1 (12) | Assault Overload | Quick-Play Spell | |||
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200. | ||||||
▶︎ Deck | 2.1 (15) | Six Scrolls of the Samurai | Quick-Play Spell | |||
Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck. | ||||||
▶︎ Deck | 2.1 (14) | Yami | Field Spell | |||
All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF. | ||||||
▶︎ Deck | 2.1 (14) | Hexatellarknight | Field Spell | |||
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. | ||||||
▶︎ Deck | 2.1 (15) | Fortress Whale's Oath | Ritual Spell | |||
This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. | ||||||
▶︎ Deck | 2.1 (17) | Novox's Prayer | Ritual Spell | |||
This card is used to Ritual Summon "Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. | ||||||
▶︎ Deck | 2.1 (12) | War Rock Big Blow | Normal Trap | |||
During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn. | ||||||
▶︎ Deck | 2.1 (17) | Xyz Xtreme !! | Normal Trap | |||
When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster. | ||||||
▶︎ Deck | 2.1 (13) | Elemental Recharge | Normal Trap | |||
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control. | ||||||
▶︎ Deck | 2.1 (18) | Elemental Burst | Normal Trap | |||
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field. | ||||||
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