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Synchro Transcend →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 "Synchro Transcend" per turn. | |||||
Average Rating Score | 2.1(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Synchro Transcend (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Synchro Transcend" card reviews and rating scores
2.1(10) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
20% | (2) | ||
80% | (8) |
ねこーら
2021/05/01 22:58
2021/05/01 22:58
Comprehensive evaluation: You can use it by sending 《Accel Synchron》or 《Denglong, First of the Yang Zing》whose level is changed by 《Geonator Transverser》.
It's not a synchronized environment, and it can't be used properly, so it's a premise to send it.
Synchro summon "Denglong, First of the Yang Zing" with "Junk Synchron" and "Doppelwarrior", and link summon "Geonator Transverser" via "Linkuriboh" from the Doppel Token to complete preparations.
After Botenko adjusts his level, he steals the opponent's monster, chooses Botenko, and uses this card.
Then attack through.
While stealing the opponent's monster, he can target Botenkou with 0 ATK and even Synchro Monster.
In addition, it is possible to recruit with the effect of Botenkou, so you can move around a lot.
However, if you don't have any monsters you really want to steal, I think it's better to just fight with Junk Doppel.
It's not a synchronized environment, and it can't be used properly, so it's a premise to send it.
Synchro summon "Denglong, First of the Yang Zing" with "Junk Synchron" and "Doppelwarrior", and link summon "Geonator Transverser" via "Linkuriboh" from the Doppel Token to complete preparations.
After Botenko adjusts his level, he steals the opponent's monster, chooses Botenko, and uses this card.
Then attack through.
While stealing the opponent's monster, he can target Botenkou with 0 ATK and even Synchro Monster.
In addition, it is possible to recruit with the effect of Botenkou, so you can move around a lot.
However, if you don't have any monsters you really want to steal, I think it's better to just fight with Junk Doppel.
ラーメン
2018/12/22 23:39
2018/12/22 23:39
It's a Quick-Play Spell that ignores material restrictions and lets you create S monsters from Extras.
It's a card with too many points to focus on, and the first point to focus on is the S monster on the opponent's field at the beginning. There is a degree of dependence on the other party, and even if you take a sending tactic, it will take time and effort because you can't send it as easily as Kaiju.
The second point is that it is one level higher, and even if your opponent uses an S monster, you can only put out monsters that are one level higher than that. is unknown.
Special Summon is the third point to focus on, and the only strength of this card is that it can ignore material restrictions, but you can't ignore the restrictions that can only be Special Summoned with S Summons. I feel like giving it to me.
And the last but not least, the shocking disadvantage of not being able to activate the effect, I will summon it normally even if it takes time and effort.
This card really has nothing to do with it...
It's a card with too many points to focus on, and the first point to focus on is the S monster on the opponent's field at the beginning. There is a degree of dependence on the other party, and even if you take a sending tactic, it will take time and effort because you can't send it as easily as Kaiju.
The second point is that it is one level higher, and even if your opponent uses an S monster, you can only put out monsters that are one level higher than that. is unknown.
Special Summon is the third point to focus on, and the only strength of this card is that it can ignore material restrictions, but you can't ignore the restrictions that can only be Special Summoned with S Summons. I feel like giving it to me.
And the last but not least, the shocking disadvantage of not being able to activate the effect, I will summon it normally even if it takes time and effort.
This card really has nothing to do with it...
とき
2018/12/22 15:23
2018/12/22 15:23
A diagram of calling a high-level synchro by competing with the opponent's synchro.
A Quick-Play Spell that targets an opponent's S monster and has the effect of Special Summoning an S monster that is 1 level higher than that monster from the EX Deck.
But well, it's already been said a lot, but the hypothetical condition that the other party is using a synchro, and is using a synchro that is 1 level lower than ours is unreasonable. Therefore, it starts with whether or not it can be activated.
Even if it can be activated, the summoned card cannot use its effect that turn. Therefore, it can't be helped to say that the benefit obtained is halved.
A card that misreads the times a little too much.
A Quick-Play Spell that targets an opponent's S monster and has the effect of Special Summoning an S monster that is 1 level higher than that monster from the EX Deck.
But well, it's already been said a lot, but the hypothetical condition that the other party is using a synchro, and is using a synchro that is 1 level lower than ours is unreasonable. Therefore, it starts with whether or not it can be activated.
Even if it can be activated, the summoned card cannot use its effect that turn. Therefore, it can't be helped to say that the benefit obtained is halved.
A card that misreads the times a little too much.
プラント・プラン
2018/12/20 20:29
2018/12/20 20:29
Trigger conditions are too strict. In addition to being dependent on the other party, the target is limited to his Synchro Monster. What's more, even if you meet the activation conditions, he's one level higher, so he's limited to Synchro Monsters, so it's hard to target and activate. On top of that, it has the disadvantage of not being able to activate its effect. All in all, it's been a very unwieldy card.
シエスタ
2018/12/05 17:04
2018/12/05 17:04
If it goes well, you can get a powerful card with strict restrictions with this one.
However, you don't know what level of S your opponent will use, and in the first place there are many decks that don't use S monsters, so there's no way such an opponent-dependent effect will work normally. .
So it would be desirable to send S monsters to the opponent from yourself.
However, in addition to the S summon, there are many sending cards, and this card and the required number of cards is a lot of work. It would be much easier to just normal summon the S monsters you want to put out, if you don't want to spend that kind of effort.
It's almost a combo card, but I think it's an unrealistic performance because it takes a lot of time and you can't use the activation turn effect, and the risk is greater than the return.
However, you don't know what level of S your opponent will use, and in the first place there are many decks that don't use S monsters, so there's no way such an opponent-dependent effect will work normally. .
So it would be desirable to send S monsters to the opponent from yourself.
However, in addition to the S summon, there are many sending cards, and this card and the required number of cards is a lot of work. It would be much easier to just normal summon the S monsters you want to put out, if you don't want to spend that kind of effort.
It's almost a combo card, but I think it's an unrealistic performance because it takes a lot of time and you can't use the activation turn effect, and the risk is greater than the return.
アルバ
2018/12/05 0:21
2018/12/05 0:21
You can Special Summon a Synchro from the Extra Deck at no cost, but it's meaningless unless you use the Synchro, and on top of that, the demand is high if you expect a Synchro that is one level lower than the Synchro you have in your Extra Deck.
Even if you clear this, if you can't activate the turn effect, you have a big advantage of no cost synchro, but it's crushed by a huge disadvantage that exceeds it.
If you send it, you can aim and activate it, but if you want to create a Synchro that can't use its turn effect, I can't honestly say YES.
Even if you clear this, if you can't activate the turn effect, you have a big advantage of no cost synchro, but it's crushed by a huge disadvantage that exceeds it.
If you send it, you can aim and activate it, but if you want to create a Synchro that can't use its turn effect, I can't honestly say YES.
ヒコモン
2018/12/04 22:35
2018/12/04 22:35
If it was in its prime, it would have been called a wreck, but now that his Deck doesn't use Synchro Summons, it's out of the question to wait for your opponent to bring out his Synchro Monster. Even if you send it to your opponent, it's also worrisome that it's an S monster with a higher level and a very narrow range. Furthermore, since the effect cannot be activated, giving control to the opponent is not worth the effort and return at all. Why are you so strict?
備長炭18
2018/12/04 21:54
2018/12/04 21:54
Quick-Play Spell When I hear that he can special summon a high-level S monster from a single sheet at no cost, I immediately think of cup noodles, but the story is not so simple.
First of all, there is an "S monster" in the "opponent" field, and there is an endlessly strict condition that it is "1 higher" than its level. On top of that, he doesn't even allow the use of trigger effects during Special Summon, as he can't activate "that turn" effects.
Recently, there are decks that don't even activate the second effect of Halifair, and even if it's in, if it's a Synchro Tuner, it just runs away, or it's a level 8 Savage Dragon, so it's just too bad.
It's out of the question to wait for the opponent's Synchro Summon, so it's best to involve sending tactics in the same way as the wiki. However, it is a delicate line to put out the effect negate synchro with such a trouble, and the impression is that the performance is a bit out of the question at that point.
First of all, there is an "S monster" in the "opponent" field, and there is an endlessly strict condition that it is "1 higher" than its level. On top of that, he doesn't even allow the use of trigger effects during Special Summon, as he can't activate "that turn" effects.
Recently, there are decks that don't even activate the second effect of Halifair, and even if it's in, if it's a Synchro Tuner, it just runs away, or it's a level 8 Savage Dragon, so it's just too bad.
It's out of the question to wait for the opponent's Synchro Summon, so it's best to involve sending tactics in the same way as the wiki. However, it is a delicate line to put out the effect negate synchro with such a trouble, and the impression is that the performance is a bit out of the question at that point.
みめっと
2023/12/18 18:04
2023/12/18 18:04
Decks with "Synchro Transcend"
no deck
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PREMIUM PACK 2019 | 19PP-JP016 | 2018-12-22 | Secret、Ultra |
Ranking and View Num
Rating Score Rank | 12,055 / 13,172 Cards |
---|---|
View Num | 3,810 |
Others
Japanese card name | シンクロ・トランセンド |
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