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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.1 (11) | Automatic Laser | Normal Trap | |||
When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s). | ||||||
▶︎ Deck | 2.1 (11) | Gagagaguard | Normal Trap | |||
If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects. | ||||||
▶︎ Deck | 2.1 (8) | Minefield Eruption | Normal Trap | |||
Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. | ||||||
▶︎ Deck | 2.1 (14) | Break Away | Normal Trap | |||
During your opponent's Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn. | ||||||
▶︎ Deck | 2.1 (14) | Call of the Earthbound | Normal Trap | |||
When an opponent's monster declares an attack: You choose the target of the attack. | ||||||
▶︎ Deck | 2.1 (11) | Earthshaker | Normal Trap | |||
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. | ||||||
▶︎ Deck | 2.1 (15) | The Grave of Enkindling | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Each player targets 1 monster in their GY; each player Special Summons their monster in Defense Position, but those monsters cannot change their battle positions. | ||||||
▶︎ Deck | 2.1 (14) | Blackback | Normal Trap | |||
During your turn: Target 1 "Blackwing" monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card. | ||||||
▶︎ Deck | 2.1 (15) | Blackwing - Boobytrap | Normal Trap | |||
When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card. | ||||||
▶︎ Deck | 2.1 (14) | Chthonian Blast | Normal Trap | |||
When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK. | ||||||
▶︎ Deck | 2.1 (8) | Enlightenment | Normal Trap | |||
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately). | ||||||
▶︎ Deck | 2.1 (19) | Volcanic Recharge | Normal Trap | |||
Return up to 3 "Volcanic" monster Cards from your Graveyard to your Deck. | ||||||
▶︎ Deck | 2.1 (11) | Molten Whirlwind Wall | Continuous Trap | |||
All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard. | ||||||
▶︎ Deck | 2.1 (10) | Coffin Seller | Continuous Trap | |||
Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent. | ||||||
▶︎ Deck | 2.1 (13) | Cubic Mandala | Continuous Trap | |||
If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card. | ||||||
▶︎ Deck | 2.1 (18) | Tyrant's Tantrum | Continuous Trap | |||
Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard. | ||||||
▶︎ Deck | 2.1 (15) | Void Cauldron | Continuous Trap | |||
This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead. | ||||||
▶︎ Deck | 2.1 (15) | Fusion Guard | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard. | ||||||
▶︎ Deck | 2 (9) | Obese Marmot of Nefariousness | Normal Monster | |||
- | 3 | Beast | 750 | 800 | ||
An ill-mannered field varmint that will sink its teeth into anything. | ||||||
▶︎ Deck | 2 (14) | Ushi Oni | Normal Monster | |||
- | 6 | Fiend | 2150 | 1950 | ||
A bull fiend restored by the dark arts, this monster appears out of a jar. | ||||||
▶︎ Deck | 2 (12) | Amazon of the Seas | Normal Monster | |||
- | 4 | Fish | 1300 | 1400 | ||
A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis. | ||||||
▶︎ Deck | 2 (14) | Oni Tank T-34 | Normal Monster | |||
- | 4 | Machine | 1400 | 1700 | ||
An armored tank possessed by a fiend that will pursue enemies until they're crushed. | ||||||
▶︎ Deck | 2 (17) | Gadget Soldier | Normal Monster | |||
- | 6 | Machine | 1800 | 2000 | ||
A rust-free machine warrior born to battle. | ||||||
▶︎ Deck | 2 (26) | Slot Machine | Normal Monster | |||
- | 7 | Machine | 2000 | 2300 | ||
The machine's ability is said to vary according to its slot results. | ||||||
▶︎ Deck | 2 (9) | Change Slime | Normal Monster | |||
- | 1 | Aqua | 400 | 300 | ||
A slime that can morph and adopt the shape and size of any monster it chooses. | ||||||
▶︎ Deck | 2 (13) | Ryu-Ran | Normal Monster | |||
- | 7 | Dragon | 2200 | 2600 | ||
A vicious little dragon sheltered in an egg that looks deceptively harmless. | ||||||
▶︎ Deck | 2 (27) | Petit Dragon | Normal Monster | |||
- | 2 | Dragon | 600 | 700 | ||
A very small dragon known for its vicious attacks. | ||||||
▶︎ Deck | 2 (9) | Shadow Specter | Normal Monster | |||
- | 1 | Zombie | 500 | 200 | ||
Powerful in groups, this animal spirit can be found in the wastelands. | ||||||
▶︎ Deck | 2 (9) | The Illusory Gentleman | Normal Monster | |||
- | 4 | Spellcaster | 1500 | 1600 | ||
Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. | ||||||
▶︎ Deck | 2 (15) | Swordsman of Landstar | Normal Monster | |||
- | 3 | Warrior | 500 | 1200 | ||
An amateur with a sword, this fairy warrior relies on its mysterious powers. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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