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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 8,011 to 8,040 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.3 (6) | Ice Mirror | Normal Spell | |||
Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but you cannot Special Summon from the Extra Deck while you control that face-up Special Summoned monster. | ||||||
▶︎ Deck | 5.3 (13) | Falling Current | Normal Spell | |||
Target 1 face-up monster you control and declare a Level between 1 and 3; it becomes that Level. | ||||||
▶︎ Deck | 5.3 (12) | Armor Ninjitsu Art of Alchemy | Normal Spell | |||
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards. | ||||||
▶︎ Deck | 5.3 (21) | Miracle Dig | Normal Spell | |||
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY. | ||||||
▶︎ Deck | 5.3 (25) | Mystic Box | Normal Spell | |||
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent. | ||||||
▶︎ Deck | 5.3 (9) | Greater Polymerization | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ●This card cannot be destroyed by card effects. ●If this card attacks a Defense Position monster, inflict piercing battle damage. |
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▶︎ Deck | 5.3 (7) | Tail Swipe | Normal Spell | |||
Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand. | ||||||
▶︎ Deck | 5.3 (3) | Scareclaw Decline | Normal Spell | |||
Target 1 "Primitive Planet Reichphobia" you control or in your GY; return it to the hand, then, if you control "Visas Starfrost", you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 "Scareclaw" card from your GY to your hand. You can only use this effect of "Scareclaw Decline" once per turn. | ||||||
▶︎ Deck | 5.3 (6) | Dark Magic Twin Burst | Normal Spell | |||
Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn. | ||||||
▶︎ Deck | 5.3 (4) | Materiactor Annulus | Normal Spell | |||
Detach 1 Xyz Material from a monster you control, then if the detached material was sent to your GY, you can Set that card to your field. You can only activate 1 "Materiactor Annulus" per turn. | ||||||
▶︎ Deck | 5.3 (11) | Murmur of the Forest | Normal Spell | |||
Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand. | ||||||
▶︎ Deck | 5.3 (10) | Dark Contract with the Entities | Continuous Spell | |||
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ●Fusion: Gain 1000 LP. ●Synchro: Your opponent cannot target that Special Summoned monster with card effects. ●Xyz: Banish 1 card from the field or the Graveyard. ●Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage. |
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▶︎ Deck | 5.3 (6) | Gearbreed | Continuous Spell | |||
During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini Monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn. | ||||||
▶︎ Deck | 5.3 (4) | Ancient Warriors Saga - Sun-Liu Alliance | Continuous Spell | |||
If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn. | ||||||
▶︎ Deck | 5.3 (9) | Frightfur Sanctuary | Continuous Spell | |||
Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck. | ||||||
▶︎ Deck | 5.3 (8) | Amazoness Heirloom | Equip Spell | |||
Equip only to an "Amazoness" monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. After damage calculation, if the equipped monster attacked a monster: Destroy the attacked monster. | ||||||
▶︎ Deck | 5.3 (7) | Flint | Equip Spell | |||
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster. | ||||||
▶︎ Deck | 5.3 (15) | Metalsilver Armor | Equip Spell | |||
As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster. | ||||||
▶︎ Deck | 5.3 (7) | Contact Out | Quick-Play Spell | |||
Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. | ||||||
▶︎ Deck | 5.3 (7) | Stand In | Quick-Play Spell | |||
Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn. | ||||||
▶︎ Deck | 5.3 (12) | Rebellion | Quick-Play Spell | |||
During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn. | ||||||
▶︎ Deck | 5.3 (24) | Reload | Quick-Play Spell | |||
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. | ||||||
▶︎ Deck | 5.3 (7) | Savage Colosseum | Field Spell | |||
If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. | ||||||
▶︎ Deck | 5.3 (10) | Morphtronic Map | Field Spell | |||
Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. | ||||||
▶︎ Deck | 5.3 (3) | Duel Tower | Field Spell | |||
At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. | ||||||
▶︎ Deck | 5.3 (7) | Shrine of Mist Valley | Field Spell | |||
Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated. | ||||||
▶︎ Deck | 5.3 (10) | Dark Dragon Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand. | ||||||
▶︎ Deck | 5.3 (7) | Alchemy Cycle | Normal Trap | |||
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. | ||||||
▶︎ Deck | 5.3 (8) | Witchcrafter Masterpiece | Normal Trap | |||
If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn. | ||||||
▶︎ Deck | 5.3 (7) | Black Cat-astrophe | Normal Trap | |||
During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your GY, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position. | ||||||
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