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Starry Knight Blast →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn. | |||||
Average Rating Score | 5.3(3) |
- Card Info
- Card Reviews (3 rating scores)
- Decks with Starry Knight Blast (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Starry Knight Blast" card reviews and rating scores
5.3(3) |
|
0% | (0) | ||
33% | (1) | ||
33% | (1) | ||
33% | (1) | ||
0% | (0) |
asd
2022/11/10 0:01
2022/11/10 0:01
A card that is easier to use than it looks because it can be searched from two cards, 《Starry Knight Orbitael》and 《Starry Knight Rayel》.
《Starry Night, Starry Dragon》in hand, 《Starry Knight Arrival》on the field, and setting up 2 blockages with this card is one of the first things I want to do with the Starry Knight Deck.
《Starry Night, Starry Dragon》in hand, 《Starry Knight Arrival》on the field, and setting up 2 blockages with this card is one of the first things I want to do with the Starry Knight Deck.
とき
2020/12/08 0:42
2020/12/08 0:42
A Normal Trap that negates and destroys the effect of a Level 7 Light Dragon on the field when the opponent activates a card effect by returning it to the hand.
A card with a trap that pretends to be a universal Counter Trap for Starry Knight and is not a Counter Trap. Therefore, it is susceptible to interference in the chain, and it is not possible to stop Counter Trap.
The effect itself is an excellent effect that combines Starry Knight's color, Light Dragon Level 7 self-bounce and all-purpose negate, and it can also be set as a hindrance by searching with Reyel's effect.
Nonetheless, this card is a card that requires a level 7 light dragon such as Starry Night, Starry Dragon to be successfully put into play. The assumption is that the Deck is spinning.
A card with a trap that pretends to be a universal Counter Trap for Starry Knight and is not a Counter Trap. Therefore, it is susceptible to interference in the chain, and it is not possible to stop Counter Trap.
The effect itself is an excellent effect that combines Starry Knight's color, Light Dragon Level 7 self-bounce and all-purpose negate, and it can also be set as a hindrance by searching with Reyel's effect.
Nonetheless, this card is a card that requires a level 7 light dragon such as Starry Night, Starry Dragon to be successfully put into play. The assumption is that the Deck is spinning.
みめっと
2020/12/02 19:43
2020/12/02 19:43
A perfect counter that can be activated by returning the glittering dragon on the field to the hand.
While interfering with all of your opponent's actions to create Chain Blocks, you can return the glittering dragon to your hand to check your opponent's next and subsequent actions.
I think it's good that it's an obstruction card that can be accessed with Reyel, but for some reason it's not a Counter Trap, so it can't be chained to a Counter Trap. It's normally chained to the effect of Spell Speed 2, and since the effect is negate, it can't be activated in a damage step.
So it looks like a perfect counter, but it's actually not that perfect of a defensive range.
I don't think it's weak at all, but I have the impression that it's a pretty upswing card, and I feel that the situation where you can choose this card with Reyel, who has a glittering dragon on the field and can only be effective in NS, is quite upswing in the first place. I guess
If you just want to return the Glittering Dragon to your hand, I think it would be more stable to use Advent, which also has a launch effect.
While interfering with all of your opponent's actions to create Chain Blocks, you can return the glittering dragon to your hand to check your opponent's next and subsequent actions.
I think it's good that it's an obstruction card that can be accessed with Reyel, but for some reason it's not a Counter Trap, so it can't be chained to a Counter Trap. It's normally chained to the effect of Spell Speed 2, and since the effect is negate, it can't be activated in a damage step.
So it looks like a perfect counter, but it's actually not that perfect of a defensive range.
I don't think it's weak at all, but I have the impression that it's a pretty upswing card, and I feel that the situation where you can choose this card with Reyel, who has a glittering dragon on the field and can only be effective in NS, is quite upswing in the first place. I guess
If you just want to return the Glittering Dragon to your hand, I think it would be more stable to use Advent, which also has a launch effect.
Decks with "Starry Knight Blast"
* is adopted as a key card.
● 2020-12-07 My strongest Starry Knight
● 2021-10-12 The bonfire sways in the black holy night
● 2020-12-06 Starry Knight!
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Destroy the negated card
Effect:return to the hand
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
SELECTION 10 | SLT1-JP049 | 2020-12-05 | N-Parallel |
Ranking and View Num
Rating Score Rank | 8,558 / 13,210 Cards |
---|---|
View Num | 4,195 |
Others
Japanese card name | 聖なる煌炎 |
---|
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