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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5.2 (11) | Rasterliger |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.
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▶︎ Deck | 5.2 (9) | Arcana Reading | Normal Spell | ||||||||||
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ●Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ●Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn. |
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▶︎ Deck | 5.2 (13) | Xyz Shift | Normal Spell | ||||||||||
Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only activate 1 "Xyz Shift" per turn. | |||||||||||||
▶︎ Deck | 5.2 (15) | Overlay Regen | Normal Spell | ||||||||||
Target 1 face-up Xyz Monster on the field; attach this card to it as material. | |||||||||||||
▶︎ Deck | 5.2 (11) | Earthbound Immortal Revival | Normal Spell | ||||||||||
Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand. | |||||||||||||
▶︎ Deck | 5.2 (5) | Beetrooper Landing | Normal Spell | ||||||||||
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn. | |||||||||||||
▶︎ Deck | 5.2 (5) | Pendulum Storm | Normal Spell | ||||||||||
Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls. | |||||||||||||
▶︎ Deck | 5.2 (16) | Silent Doom | Normal Spell | ||||||||||
Target 1 Normal Monster in your GY; Special Summon it in face-up Defense Position, but it cannot attack. | |||||||||||||
▶︎ Deck | 5.2 (9) | Witchcrafter Scroll | Continuous Spell | ||||||||||
Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn. ●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. |
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▶︎ Deck | 5.2 (6) | Ritual Cage | Continuous Spell | ||||||||||
You take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects. | |||||||||||||
▶︎ Deck | 5.2 (9) | Spirit Converter | Continuous Spell | ||||||||||
Once per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that target as an Xyz Material. When this card is sent from the field to the Graveyard: Target 2 Level 4 LIGHT Thunder-Type monsters with the same name in your Graveyard; add those targets to your hand. | |||||||||||||
▶︎ Deck | 5.2 (6) | Bubble Barrier | Continuous Spell | ||||||||||
Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control. | |||||||||||||
▶︎ Deck | 5.2 (6) | Wattcube | Equip Spell | ||||||||||
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card from the field to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK. | |||||||||||||
▶︎ Deck | 5.2 (12) | Double Tool C&D | Equip Spell | ||||||||||
Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: ● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase. ● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step. |
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▶︎ Deck | 5.2 (6) | Parallel Panzer | Equip Spell | ||||||||||
Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of "Parallel Panzer" once per turn. | |||||||||||||
▶︎ Deck | 5.2 (9) | Fusion Weapon | Equip Spell | ||||||||||
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF. | |||||||||||||
▶︎ Deck | 5.2 (19) | Mist Body | Equip Spell | ||||||||||
The equipped monster cannot be destroyed by battle. | |||||||||||||
▶︎ Deck | 5.2 (11) | One-Shot Wand | Equip Spell | ||||||||||
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card. | |||||||||||||
▶︎ Deck | 5.2 (10) | Sacred Serpent's Wake | Quick-Play Spell | ||||||||||
You can only activate 1 "Sacred Serpent's Wake" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro or Xyz): Activate 1 or more effects, depending on the number of different kinds you control, and resolve in sequence; ●2 or more: Target 1 monster in your Graveyard or 1 of your banished monsters; add that target to your hand. ●3 or more: Target 1 Trap Card in your Graveyard; add that target to your hand. ●4: Target 1 Spell Card in your Graveyard, except "Sacred Serpent's Wake"; add that target to your hand. |
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▶︎ Deck | 5.2 (6) | Super Quantal Alphancall Appeal | Quick-Play Spell | ||||||||||
If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn. | |||||||||||||
▶︎ Deck | 5.2 (11) | Gravity Lash | Quick-Play Spell | ||||||||||
Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn. | |||||||||||||
▶︎ Deck | 5.2 (9) | Silent Graveyard (Updated from: Forbidden Graveyard) | Quick-Play Spell | ||||||||||
Discard 1 card; effects that activate in the GY this turn are negated. | |||||||||||||
▶︎ Deck | 5.2 (24) | The Forces of Darkness | Normal Trap | ||||||||||
Target 2 "Dark World" monsters in your GY; add those targets to your hand. | |||||||||||||
▶︎ Deck | 5.2 (13) | Aquamirror Cycle | Normal Trap | ||||||||||
Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand. | |||||||||||||
▶︎ Deck | 5.2 (20) | Time Machine | Normal Trap | ||||||||||
When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed. | |||||||||||||
▶︎ Deck | 5.2 (6) | Brilliant Spark | Normal Trap | ||||||||||
If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn. | |||||||||||||
▶︎ Deck | 5.2 (19) | Wall of Disruption | Normal Trap | ||||||||||
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. | |||||||||||||
▶︎ Deck | 5.2 (6) | Icy Crevasse | Normal Trap | ||||||||||
When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard, and if you do, inflict damage to your opponent equal to its original ATK in the Graveyard. | |||||||||||||
▶︎ Deck | 5.2 (38) | Metalmorph | Normal Trap | ||||||||||
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | |||||||||||||
▶︎ Deck | 5.2 (5) | Monster Assortment | Normal Trap | ||||||||||
Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn. | |||||||||||||
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