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Kozmourning →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead. | |||||
password:12385638 | |||||
Average Rating Score | 5.4(5) |
- Card Info
- Card Reviews (5 rating scores)
- Decks with Kozmourning (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Kozmourning" card reviews and rating scores
5.4(5) |
|
0% | (0) | ||
20% | (1) | ||
60% | (3) | ||
20% | (1) | ||
0% | (0) |
ペンギウィン
2019/12/14 21:53
2019/12/14 21:53
The real goal is recovery. It's a card that can literally be an epilogue if handled well in the extra turn. Verblan's ATK 0 comes to life here. Since it can be sent directly to GY with Verblanc or searched with Emerald Police, it should be enough to differentiate it from Rainbow LP and Destruct Potion. Even if he draws in the last turn, if he can be sent to GY in some way, such as the hand cost, it is reliable to use it.
シエスタ
2019/06/18 14:16
2019/06/18 14:16
The effect of 1 is an effect that is often useful because it is a time when GY is often activated. The 2 effect is a recovery against removal, and Kozmo itself often pays an LP cost, so the LP gain is a blessing.
I'm not writing that either effect is bad, but it's kind of subtle.
First of all, the effect of 1 is a trap even though it is an offensive effect, so if you don't counterattack, it will often be broken before the opportunity to activate it comes. Depending on the opponent, there is also the possibility of strangling the head. In addition, Scimitar, who is the main attacker, has a removal and has a delicate compatibility with this battle destruction trigger.
The effect of 2 is also reduced due to the increase in removal methods. Kozmo's LP cost itself isn't that expensive... Well, Kozmo is still strong against removal, so compared to similar cards, it has more opportunities to activate, and it might be useful as an extra. I have a strong impression that it is a step forward.
I'm not writing that either effect is bad, but it's kind of subtle.
First of all, the effect of 1 is a trap even though it is an offensive effect, so if you don't counterattack, it will often be broken before the opportunity to activate it comes. Depending on the opponent, there is also the possibility of strangling the head. In addition, Scimitar, who is the main attacker, has a removal and has a delicate compatibility with this battle destruction trigger.
The effect of 2 is also reduced due to the increase in removal methods. Kozmo's LP cost itself isn't that expensive... Well, Kozmo is still strong against removal, so compared to similar cards, it has more opportunities to activate, and it might be useful as an extra. I have a strong impression that it is a step forward.
アルバ
2016/09/16 3:31
2016/09/16 3:31
The card that ends Kozmo's story?
Noble Knight and Malebranche of the Burning Abyss are not very strong cards.
The 1 effect returns monsters destroyed in battle to his deck.
Since he doesn't allow it to be sent to GY or sent to Extras, depending on the deck, his strategy can be greatly disrupted, but I'm worried about the slow activation of Trap compared to the effect that can only be demonstrated after destroying it in battle.
His GY effect on 2 is to heal the damage caused by fighting Kozmo monsters only once.
Kozmo, who continues to sharpen his LP finely, is grateful for the recovery, but the lower grades with low RBIs can be connected to the advanced ones before being hit hard, and the advanced ones have high RBIs, so you can't expect much recovery.
It's really a bonus effect, but if you want to use it, you have to abandon Verbran or go self-destruct...
Noble Knight and Malebranche of the Burning Abyss are not very strong cards.
The 1 effect returns monsters destroyed in battle to his deck.
Since he doesn't allow it to be sent to GY or sent to Extras, depending on the deck, his strategy can be greatly disrupted, but I'm worried about the slow activation of Trap compared to the effect that can only be demonstrated after destroying it in battle.
His GY effect on 2 is to heal the damage caused by fighting Kozmo monsters only once.
Kozmo, who continues to sharpen his LP finely, is grateful for the recovery, but the lower grades with low RBIs can be connected to the advanced ones before being hit hard, and the advanced ones have high RBIs, so you can't expect much recovery.
It's really a bonus effect, but if you want to use it, you have to abandon Verbran or go self-destruct...
EXデッキ焼き
2016/09/11 0:44
2016/09/11 0:44
sad truth.
It's a role that assists kozmo, who is key to combat, but it's not an effect that directly takes ads, so it's necessary to carefully examine it. However, it can be useful against Malebranche of the Burning Abyss, HERO, Phantom Knight, etc.
It's a role that assists kozmo, who is key to combat, but it's not an effect that directly takes ads, so it's necessary to carefully examine it. However, it can be useful against Malebranche of the Burning Abyss, HERO, Phantom Knight, etc.
とき
2016/09/10 18:32
2016/09/10 18:32
Fun Kozmo Festival End
Return destroyed monsters to her deck. It's also permanent, so for opponents who rely on effects activated by battle destruction, it can give quite a hard development.
I feel like it's the same Kozmo that sticks out the most, but I wonder if that's why it's an epilogue. In the mirror match, expect him to block Machine Kozmo's Recruit effect.
However, it is reckless to load it from the main because the target is local. The GY activation effect is also quite a bonus, so do I need to read the environment?
Return destroyed monsters to her deck. It's also permanent, so for opponents who rely on effects activated by battle destruction, it can give quite a hard development.
I feel like it's the same Kozmo that sticks out the most, but I wonder if that's why it's an epilogue. In the mirror match, expect him to block Machine Kozmo's Recruit effect.
However, it is reckless to load it from the main because the target is local. The GY activation effect is also quite a bonus, so do I need to read the environment?
Decks with "Kozmourning"
* is adopted as a key card.Card Category and Effect Category
Effect:return to the Deck, Extra Deck
Effect:banish Trap
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:battles damage related
Effect:gain LP
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXTRA PACK 2016 | EP16-JP020 | 2016-09-10 | Normal |
Ranking and View Num
Rating Score Rank | 8,439 / 13,210 Cards |
---|---|
View Num | 9,313 |
Others
Japanese card name | Kozmo-エピローグ |
---|
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