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HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2016

EXTRA PACK 2016 Card List

EXTRA PACK 2016Card List
EXTRA PACK 2016
code : EP16.
Total : 52 Types.
Release Date:2016-09-10
9th period

Average of all cards:7.4pt




Total 52 Types
Monster 32 Types
Effect Monster:24 Types Pendulum Monster:6 Types
Xyz Monster:2 Types
Spell 6 Types
1Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 14 Types
11 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 4
Kozmo:20 Types / Kaiju:12 Types / Paleozoic:10 Types / Rose Dragon, Rose:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order181 / 626 view num33339 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Kozmo Farmgirl
Secret
Ultra
▶︎ Deck
8.9 16
[26319]
JP001 Kozmo Farmgirl  Effect Monster
- 3 Psychic 1500 1000
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.
Kozmo Goodwitch
Normal
▶︎ Deck
7.6 9
[13456]
JP002 Kozmo Goodwitch  Effect Monster
- 4 Psychic 1800 1000
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.
Kozmo Sliprider
Super
▶︎ Deck
7.8 8
[17313]
JP003 Kozmo Sliprider  Effect Monster
- 5 Machine 2300 800
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
Kozmo Forerunner
Normal
▶︎ Deck
8 9
[15939]
JP004 Kozmo Forerunner  Effect Monster
- 7 Machine 2800 1400
Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.
Kozmo Strawman
Normal
▶︎ Deck
7.9 9
[17070]
JP005 Kozmo Strawman  Effect Monster
- 2 Psychic 500 1800
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.
Kozmoll Wickedwitch
Normal
▶︎ Deck
7 5
[16743]
JP006 Kozmoll Wickedwitch  Effect Monster
- 4 Psychic 1900 300
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.
Kozmo DOG Fighter
Normal
▶︎ Deck
4 5
[8361]
JP007 Kozmo DOG Fighter  Effect Monster
- 6 Machine 2000 2400
Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
Kozmo Dark Destroyer
Super
▶︎ Deck
9.7 15
[37348]
JP008 Kozmo Dark Destroyer  Effect Monster
- 8 Machine 3000 1800
If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Your opponent cannot target this card with card effects. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
Kozmo Tincan
Super
▶︎ Deck
8.9 14
[23378]
JP009 Kozmo Tincan  Effect Monster
- 1 Psychic 0 0
(Quick Effect): You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the GY.
Kozmo Soartroopers
Normal
▶︎ Deck
6.4 5
[12381]
JP010 Kozmo Soartroopers  Effect Monster
- 3 Psychic 1000 1000
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.
Kozmo Delta Shuttle
Normal
▶︎ Deck
5.6 7
[8212]
JP011 Kozmo Delta Shuttle  Effect Monster
- 5 Machine 2000 2000
Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
Kozmo Dark Eclipser
Secret
Ultra
▶︎ Deck
7.3 7
[17527]
JP012 Kozmo Dark Eclipser  Effect Monster
- 9 Machine 3000 2600
Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand.
Kozmo Scaredy Lion
Normal
▶︎ Deck
2 6
[7140]
JP013 Kozmo Scaredy Lion  Effect Monster
- 2 Psychic 1200 500
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.
Kozmoll Dark Lady
Normal
▶︎ Deck
7.9 11
[21895]
JP014 Kozmoll Dark Lady  Effect Monster
- 5 Psychic 2200 1800
(Quick Effect): You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, when another monster's effect is activated (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy that monster.
Kozmo Landwalker
Normal
▶︎ Deck
5 5
[9410]
JP015 Kozmo Landwalker  Effect Monster
- 6 Machine 2400 1200
If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
Kozmo Dark Planet
Rare
▶︎ Deck
6.4 9
[18630]
JP016 Kozmo Dark Planet  Effect Monster
- 10 Machine 4000 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.
Kozmotown
Super
▶︎ Deck
10 19
[30810]
JP017 Kozmotown  Field Spell
Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
Kozmo Lightsword
Normal
▶︎ Deck
5.7 7
[8946]
JP018 Kozmo Lightsword  Equip Spell
Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.
Kozmojo
Normal
▶︎ Deck
8.7 7
[17303]
JP019 Kozmojo  Normal Trap
Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their GY. You can only activate 1 "Kozmojo" per turn.
Kozmourning
Normal
▶︎ Deck
5.4 5
[9049]
JP020 Kozmourning  Continuous Trap
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead.
Dogoran, the Mad Flame Kaiju
Secret
Ultra
▶︎ Deck
8.9 26
[71895]
JP021 Dogoran, the Mad Flame Kaiju  Effect Monster
- 8 Dinosaur 3000 1200
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
Kumongous, the Sticky String Kaiju
Normal
▶︎ Deck
7.9 14
[45343]
JP022 Kumongous, the Sticky String Kaiju  Effect Monster
- 7 Insect 2400 2500
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
Radian, the Multidimensional Kaiju
Normal
▶︎ Deck
9.2 25
[71495]
JP023 Radian, the Multidimensional Kaiju  Effect Monster
- 7 Fiend 2800 2500
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as Synchro Material.
Gameciel, the Sea Turtle Kaiju
Rare
▶︎ Deck
9.2 47
[150605]
JP024 Gameciel, the Sea Turtle Kaiju  Effect Monster
- 8 Aqua 2200 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
Gadarla, the Mystery Dust Kaiju
Normal
▶︎ Deck
8.1 26
[51332]
JP025 Gadarla, the Mystery Dust Kaiju  Effect Monster
- 8 Insect 2700 1600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; the ATK/DEF of all other monsters on the field become halved.
Jizukiru, the Star Destroying Kaiju
Normal
▶︎ Deck
9.2 32
[95543]
JP026 Jizukiru, the Star Destroying Kaiju  Effect Monster
- 10 Machine 3300 2600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
Thunder King, the Lightningstrike Kaiju
Super
▶︎ Deck
8.4 21
[58207]
JP027 Thunder King, the Lightningstrike Kaiju  Effect Monster
- 9 Thunder 3300 2100
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent cannot activate cards or effects for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.
Super Anti-Kaiju War Machine Mecha-Dogoran
Super
▶︎ Deck
1.7 29
[20906]
JP028 Super Anti-Kaiju War Machine Mecha-Dogoran  Effect Monster
- 8 Machine ? 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.
Kyoutou Waterfront
Normal
▶︎ Deck
9.7 19
[38735]
JP029 Kyoutou Waterfront  Field Spell
Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.
Interrupted Kaiju Slumber
Rare
▶︎ Deck
9.9 36
[106688]
JP030 Interrupted Kaiju Slumber  Normal Spell
Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
The Kaiju Files
Normal
▶︎ Deck
8 11
[16311]
JP031 The Kaiju Files  Continuous Spell
Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files".
Kaiju Capture Mission
Normal
▶︎ Deck
7.6 13
[16793]
JP032 Kaiju Capture Mission  Continuous Trap
Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your GY: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.
Paleozoic Olenoides
Normal
▶︎ Deck
7.9 14
[30787]
JP033 Paleozoic Olenoides  Normal Trap
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Hallucigenia
Normal
▶︎ Deck
7.3 16
[17938]
JP034 Paleozoic Hallucigenia  Normal Trap
Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Canadia
Normal
▶︎ Deck
8.5 15
[35054]
JP035 Paleozoic Canadia  Normal Trap
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Pikaia
Normal
▶︎ Deck
7.9 18
[21184]
JP036 Paleozoic Pikaia  Normal Trap
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Eldonia
Normal
▶︎ Deck
3.5 13
[10115]
JP037 Paleozoic Eldonia  Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Dinomischus
Rare
▶︎ Deck
8.7 26
[81361]
JP038 Paleozoic Dinomischus  Normal Trap
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Marrella
Normal
▶︎ Deck
7.8 15
[29371]
JP039 Paleozoic Marrella  Normal Trap
Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Leanchoilia
Normal
▶︎ Deck
5.5 15
[21600]
JP040 Paleozoic Leanchoilia  Normal Trap
Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Anomalocaris
Secret
Ultra
▶︎ Deck
8.4 22
[31808]
JP041 Paleozoic Anomalocaris  Xyz Monster
Effect Monster
- 2 Aqua 2400 0
3 or more Level 2 monsters
This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.
Paleozoic Opabinia
Rare
▶︎ Deck
9.2 21
[34766]
JP042 Paleozoic Opabinia  Xyz Monster
Effect Monster
- 2 Aqua 0 2400
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
Sky Dragoons of Draconia
Rare
▶︎ Deck
7 4
[9077]
JP043 Sky Dragoons of Draconia  Pendulum Monster
Normal Monster
- 5 Winged Beast 2200 200
Pendulum Effect
Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
Card Text
Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security.
Samurai Cavalry of Reptier
Normal
▶︎ Deck
7.9 7
[9039]
JP044 Samurai Cavalry of Reptier  Pendulum Monster
Effect Monster
- 4 Dinosaur 1800 1200
Pendulum Effect

Card Text
At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster.
Steel Cavalry of Dinon
Normal
▶︎ Deck
6.1 7
[5978]
JP045 Steel Cavalry of Dinon  Pendulum Monster
Effect Monster
- 4 Dinosaur 1600 2600
Pendulum Effect

Card Text
At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step.
Magical Cavalry of Cxulub
Normal
▶︎ Deck
3.2 5
[4993]
JP046 Magical Cavalry of Cxulub  Pendulum Monster
Effect Monster
- 4 Dinosaur 1500 1800
Pendulum Effect

Card Text
This card is unaffected by monsters' activated effects, except Pendulum Monsters'.
Cattle Call
Rare
▶︎ Deck
8.3 10
[38491]
JP047 Cattle Call  Quick-Play Spell
Send 1 face-up monster you control to the GY, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.
Extinction on Schedule
Normal
▶︎ Deck
5 8
[8301]
JP048 Extinction on Schedule  Normal Trap
During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation.
Painful Escape
Rare
▶︎ Deck
7.7 6
[8925]
JP049 Painful Escape  Normal Trap
Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.
Ultimate Providence
Normal
▶︎ Deck
8.1 22
[33212]
JP050 Ultimate Providence  Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.
Kuzunoha, the Onmyojin
Ex-Secret
▶︎ Deck
8.6 5
[8577]
JP051 Kuzunoha, the Onmyojin  Pendulum Monster
Effect Monster
- 8 Spellcaster 3000 2200
Pendulum Effect
Once per turn: You can banish 3 Spellcaster-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match.
Card Text
Cannot be Special Summoned, except by Pendulum Summon. Requires 3 Spellcaster-Type Tributes to Normal Summon (cannot be Normal Set). If this card attacks your opponent directly and reduces their LP to 0, while you control no other monsters, you win the Match.
Sakyo, Swordmaster of the Far East
Ex-Secret
▶︎ Deck
9 6
[10924]
JP052 Sakyo, Swordmaster of the Far East  Pendulum Monster
Normal Monster
- 7 Warrior 2900 2600
Pendulum Effect
Once per turn: You can banish 3 Warrior-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match.
Card Text
The dust has now settled on this greatest of battles.
Hail to your victories.
EXTRA PACK 2016 Card List
7.4 /10.0 pt
Number of card ratings : 732
User Review : 732

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