Featured Card Ranking
Best Card Ranking by Card-Type
● Normal Monster
● Effect Monster
● Fusion Monster
● Ritual Monster
● Synchro Monster
● Xyz Monster
● Spirit Monster
● Union Monster
● Gemini Monster
● Tuner Monster
● Toon Monster
● Pendulum Monster
● Link Monster
● Flip Monster
● Normal Spell
● Continuous Spell
● Equip Spell
● Quick-Play Spell
● Field Spell
● Ritual Spell
● Normal Trap
● Continuous Trap
● Counter Trap
Best Monster Ranking by Type
● Fiend
● Zombie
● Thunder
● Sea Serpent
● Rock
● Machine
● Dinosaur
● Beast
● Divine-Beast
● Insect
● Psychic
● Fish
● Plant
● Beast-Warrior
● Warrior
● Fairy
● Winged Beast
● Dragon
● Reptile
● Pyro
● Spellcaster
● Aqua
● Creator-God
● Wyrm
● Cyberse
● GensoMazoku
Best Monster Ranking by Attribute
Best Monster Ranking by Level
Level 1 Best Monster
Level 2 Best Monster
Level 3 Best Monster
Level 4 Best Monster
Level 5 Best Monster
Level 6 Best Monster
Level 7 Best Monster
Level 8 Best Monster
Level 9 Best Monster
Level 10 Best Monster
Level 11 Best Monster
Level 12 Best Monster
Best Xyz Monster Ranking by Rank
Rank 1 Best Xyz Monster
Rank 2 Best Xyz Monster
Rank 3 Best Xyz Monster
Rank 4 Best Xyz Monster
Rank 5 Best Xyz Monster
Rank 6 Best Xyz Monster
Rank 7 Best Xyz Monster
Rank 8 Best Xyz Monster
Rank 9 Best Xyz Monster
Rank 10 Best Xyz Monster
Rank 11 Best Xyz Monster
Rank 12 Best Xyz Monster
Best Link Monster Ranking by Link-Num
HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2016
EXTRA PACK 2016 Card List
EXTRA PACK 2016
code : EP16.
Total : 52 Types.
Release Date:2016-09-10
9th period
code : EP16.
Total : 52 Types.
Release Date:2016-09-10
9th period
Average of all cards:7.3pt
← Previous Item
2016-08-06
Booster SP-Destiny Soldiers
2016-08-06
Booster SP-Destiny Soldiers
→ Next Item
2016-09-24
Structure Deck R -Kikai Ryu Rebelli…
2016-09-24
Structure Deck R -Kikai Ryu Rebelli…
Total 52 Types | |||||
---|---|---|---|---|---|
Monster 32 Types | |||||
Effect Monster:24 Types
Pendulum Monster:6 Types Xyz Monster:2 Types | |||||
Spell 6 Types | |||||
1 | Normal Spell | 1 | Equip Spell | 1 | Quick-Play Spell |
0 | Ritual Spell | 1 | Continuous Spell | 2 | Field Spell |
Trap 14 Types | |||||
11 | Normal Trap | 2 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 4 | |||||
Kozmo:20 Types / Kaiju:12 Types / Paleozoic:10 Types / Rose Dragon, Rose:1 Types |
Card Rating: Top 5
- 1st :《Kozmotown》10pt
- 1st :《Interrupted Kaiju Slumber》9.9pt
- 1st :《Kyoutou Waterfront》9.7pt
- 1st :《Kozmo Dark Destroyer》9.7pt
- 1st :《Paleozoic Opabinia》9.2pt
rating order | 206 / 642 | view num | 34194 | → Check card pricing information (Japan) |
---|
Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Secret
▶︎ Deck
Ultra |
8.9
(16)
[27294] |
JP001 | Kozmo Farmgirl | Effect Monster | ||
- | 3 | Psychic | 1500 | 1000 | ||
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
7.6
(9)
[13923] |
JP002 | Kozmo Goodwitch | Effect Monster | ||
- | 4 | Psychic | 1800 | 1000 | ||
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. | ||||||
Super
▶︎ Deck
|
7.8
(8)
[18191] |
JP003 | Kozmo Sliprider | Effect Monster | ||
- | 5 | Machine | 2300 | 800 | ||
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. | ||||||
Normal
▶︎ Deck
|
8
(9)
[16529] |
JP004 | Kozmo Forerunner | Effect Monster | ||
- | 7 | Machine | 2800 | 1400 | ||
Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck. | ||||||
Normal
▶︎ Deck
|
7.9
(9)
[17769] |
JP005 | Kozmo Strawman | Effect Monster | ||
- | 2 | Psychic | 500 | 1800 | ||
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. | ||||||
Normal
▶︎ Deck
|
7
(5)
[17257] |
JP006 | Kozmoll Wickedwitch | Effect Monster | ||
- | 4 | Psychic | 1900 | 300 | ||
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects. | ||||||
Normal
▶︎ Deck
|
4
(5)
[8597] |
JP007 | Kozmo DOG Fighter | Effect Monster | ||
- | 6 | Machine | 2000 | 2400 | ||
Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. | ||||||
Super
▶︎ Deck
|
9.7
(15)
[38906] |
JP008 | Kozmo Dark Destroyer | Effect Monster | ||
- | 8 | Machine | 3000 | 1800 | ||
If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Your opponent cannot target this card with card effects. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck. | ||||||
Super
▶︎ Deck
|
8.9
(14)
[24315] |
JP009 | Kozmo Tincan | Effect Monster | ||
- | 1 | Psychic | 0 | 0 | ||
(Quick Effect): You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the GY. | ||||||
Normal
▶︎ Deck
|
6.4
(5)
[12964] |
JP010 | Kozmo Soartroopers | Effect Monster | ||
- | 3 | Psychic | 1000 | 1000 | ||
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it. | ||||||
Normal
▶︎ Deck
|
5.6
(7)
[8567] |
JP011 | Kozmo Delta Shuttle | Effect Monster | ||
- | 5 | Machine | 2000 | 2000 | ||
Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. | ||||||
Secret
▶︎ Deck
Ultra |
7.4
(7)
[18115] |
JP012 | Kozmo Dark Eclipser | Effect Monster | ||
- | 9 | Machine | 3000 | 2600 | ||
Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
2
(6)
[7398] |
JP013 | Kozmo Scaredy Lion | Effect Monster | ||
- | 2 | Psychic | 1200 | 500 | ||
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent. | ||||||
Normal
▶︎ Deck
|
7.9
(11)
[22985] |
JP014 | Kozmoll Dark Lady | Effect Monster | ||
- | 5 | Psychic | 2200 | 1800 | ||
(Quick Effect): You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, when another monster's effect is activated (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy that monster. | ||||||
Normal
▶︎ Deck
|
5
(5)
[9776] |
JP015 | Kozmo Landwalker | Effect Monster | ||
- | 6 | Machine | 2400 | 1200 | ||
If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. | ||||||
Rare
▶︎ Deck
|
6.4
(9)
[19039] |
JP016 | Kozmo Dark Planet | Effect Monster | ||
- | 10 | Machine | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand. | ||||||
Super
▶︎ Deck
|
10
(19)
[31865] |
JP017 | Kozmotown | Field Spell | ||
Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
5.7
(7)
[9180] |
JP018 | Kozmo Lightsword | Equip Spell | ||
Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn. | ||||||
Normal
▶︎ Deck
|
8.7
(7)
[17871] |
JP019 | Kozmojo | Normal Trap | ||
Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their GY. You can only activate 1 "Kozmojo" per turn. | ||||||
Normal
▶︎ Deck
|
5.4
(5)
[9255] |
JP020 | Kozmourning | Continuous Trap | ||
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead. | ||||||
Secret
▶︎ Deck
Ultra |
8.9
(26)
[76425] |
JP021 | Dogoran, the Mad Flame Kaiju | Effect Monster | ||
- | 8 | Dinosaur | 3000 | 1200 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated. | ||||||
Normal
▶︎ Deck
|
7.9
(15)
[48216] |
JP022 | Kumongous, the Sticky String Kaiju | Effect Monster | ||
- | 7 | Insect | 2400 | 2500 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated. | ||||||
Normal
▶︎ Deck
|
9.1
(26)
[75310] |
JP023 | Radian, the Multidimensional Kaiju | Effect Monster | ||
- | 7 | Fiend | 2800 | 2500 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as Synchro Material. | ||||||
Rare
▶︎ Deck
|
9.2
(48)
[161140] |
JP024 | Gameciel, the Sea Turtle Kaiju | Effect Monster | ||
- | 8 | Aqua | 2200 | 3000 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card. | ||||||
Normal
▶︎ Deck
|
8.1
(26)
[54308] |
JP025 | Gadarla, the Mystery Dust Kaiju | Effect Monster | ||
- | 8 | Insect | 2700 | 1600 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; the ATK/DEF of all other monsters on the field become halved. | ||||||
Normal
▶︎ Deck
|
9.2
(34)
[101147] |
JP026 | Jizukiru, the Star Destroying Kaiju | Effect Monster | ||
- | 10 | Machine | 3300 | 2600 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. | ||||||
Super
▶︎ Deck
|
8.3
(23)
[61699] |
JP027 | Thunder King, the Lightningstrike Kaiju | Effect Monster | ||
- | 9 | Thunder | 3300 | 2100 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent cannot activate cards or effects for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn. | ||||||
Super
▶︎ Deck
|
1.7
(30)
[21419] |
JP028 | Super Anti-Kaiju War Machine Mecha-Dogoran | Effect Monster | ||
- | 8 | Machine | ? | 2000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect. | ||||||
Normal
▶︎ Deck
|
9.7
(19)
[40612] |
JP029 | Kyoutou Waterfront | Field Spell | ||
Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead. | ||||||
Rare
▶︎ Deck
|
9.9
(36)
[112561] |
JP030 | Interrupted Kaiju Slumber | Normal Spell | ||
Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn. | ||||||
Normal
▶︎ Deck
|
8
(11)
[16903] |
JP031 | The Kaiju Files | Continuous Spell | ||
Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the GY; add 1 "Kaiju" Spell/Trap from your Deck to your hand, except "The Kaiju Files". | ||||||
Normal
▶︎ Deck
|
7.6
(13)
[17565] |
JP032 | Kaiju Capture Mission | Continuous Trap | ||
Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your GY: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn. | ||||||
Normal
▶︎ Deck
|
7.9
(14)
[32557] |
JP033 | Paleozoic Olenoides | Normal Trap | ||
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
Normal
▶︎ Deck
|
7.3
(16)
[18920] |
JP034 | Paleozoic Hallucigenia | Normal Trap | ||
Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
Normal
▶︎ Deck
|
8.4
(16)
[36987] |
JP035 | Paleozoic Canadia | Normal Trap | ||
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
Normal
▶︎ Deck
|
7.9
(18)
[22480] |
JP036 | Paleozoic Pikaia | Normal Trap | ||
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
Normal
▶︎ Deck
|
3.5
(13)
[10606] |
JP037 | Paleozoic Eldonia | Normal Trap | ||
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
Rare
▶︎ Deck
|
8.6
(28)
[85466] |
JP038 | Paleozoic Dinomischus | Normal Trap | ||
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
Normal
▶︎ Deck
|
7.8
(15)
[31084] |
JP039 | Paleozoic Marrella | Normal Trap | ||
Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
Normal
▶︎ Deck
|
5.7
(15)
[22948] |
JP040 | Paleozoic Leanchoilia | Normal Trap | ||
Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
Secret
▶︎ Deck
Ultra |
8.4
(22)
[33754] |
JP041 | Paleozoic Anomalocaris |
Xyz Monster Effect Monster |
||
- | 2 | Aqua | 2400 | 0 | ||
3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. |
||||||
Rare
▶︎ Deck
|
9.2
(21)
[37075] |
JP042 | Paleozoic Opabinia |
Xyz Monster Effect Monster |
||
- | 2 | Aqua | 0 | 2400 | ||
2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn. |
||||||
Rare
▶︎ Deck
|
7
(4)
[9472] |
JP043 | Sky Dragoons of Draconia |
Pendulum Monster Normal Monster |
||
- | 5 | Winged Beast | 2200 | 200 | ||
Pendulum Effect Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. Card Text Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security. |
||||||
Normal
▶︎ Deck
|
7.6
(8)
[9361] |
JP044 | Samurai Cavalry of Reptier |
Pendulum Monster Effect Monster |
||
- | 4 | Dinosaur | 1800 | 1200 | ||
Pendulum Effect Card Text At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster. |
||||||
Normal
▶︎ Deck
|
6.1
(7)
[6341] |
JP045 | Steel Cavalry of Dinon |
Pendulum Monster Effect Monster |
||
- | 4 | Dinosaur | 1600 | 2600 | ||
Pendulum Effect Card Text At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step. |
||||||
Normal
▶︎ Deck
|
3.2
(5)
[5296] |
JP046 | Magical Cavalry of Cxulub |
Pendulum Monster Effect Monster |
||
- | 4 | Dinosaur | 1500 | 1800 | ||
Pendulum Effect Card Text This card is unaffected by monsters' activated effects, except Pendulum Monsters'. |
||||||
Rare
▶︎ Deck
|
8
(12)
[39873] |
JP047 | Cattle Call | Quick-Play Spell | ||
Send 1 face-up monster you control to the GY, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn. | ||||||
Normal
▶︎ Deck
|
4.8
(9)
[8601] |
JP048 | Extinction on Schedule | Normal Trap | ||
During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation. | ||||||
Rare
▶︎ Deck
|
7.1
(8)
[9224] |
JP049 | Painful Escape | Normal Trap | ||
Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand. | ||||||
Normal
▶︎ Deck
|
8
(23)
[34346] |
JP050 | Ultimate Providence | Counter Trap | ||
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. | ||||||
Ex-Secret
▶︎ Deck
|
8.6
(5)
[8852] |
JP051 | Kuzunoha, the Onmyojin |
Pendulum Monster Effect Monster |
||
- | 8 | Spellcaster | 3000 | 2200 | ||
Pendulum Effect Once per turn: You can banish 3 Spellcaster-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match. Card Text Cannot be Special Summoned, except by Pendulum Summon. Requires 3 Spellcaster-Type Tributes to Normal Summon (cannot be Normal Set). If this card attacks your opponent directly and reduces their LP to 0, while you control no other monsters, you win the Match. |
||||||
Ex-Secret
▶︎ Deck
|
9
(6)
[11246] |
JP052 | Sakyo, Swordmaster of the Far East |
Pendulum Monster Normal Monster |
||
- | 7 | Warrior | 2900 | 2600 | ||
Pendulum Effect Once per turn: You can banish 3 Warrior-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match. Card Text The dust has now settled on this greatest of battles. Hail to your victories. |
||||||
EXTRA PACK 2016 Card List
7.3 /10.0 pt Number of card ratings : 750 User Review : 750 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)