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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5.1 (7) | Metrognome |
Pendulum Monster Effect Monster |
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- | 4 | Fairy | 1800 | 1600 | |||||||||
Pendulum Effect Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn. Card Text While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones. |
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▶︎ Deck | 5.1 (10) | Binary Sorceress |
Link Monster Effect Monster |
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- | - | Cyberse | 1600 | - | |||||||||
2 monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ●1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP. ●2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.
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▶︎ Deck | 5.1 (22) | R - Righteous Justice | Normal Spell | ||||||||||
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control. | |||||||||||||
▶︎ Deck | 5.1 (20) | Back-Up Rider | Normal Spell | ||||||||||
Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 5.1 (11) | Timidity | Normal Spell | ||||||||||
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase. | |||||||||||||
▶︎ Deck | 5.1 (19) | Question | Normal Spell | ||||||||||
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field. | |||||||||||||
▶︎ Deck | 5.1 (14) | Hieratic Seal of Supremacy | Normal Spell | ||||||||||
Special Summon 1 "Hieratic" monster from your hand. | |||||||||||||
▶︎ Deck | 5.1 (12) | Fish and Swaps | Normal Spell | ||||||||||
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand. | |||||||||||||
▶︎ Deck | 5.1 (16) | Star Light, Star Bright | Normal Spell | ||||||||||
Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase. | |||||||||||||
▶︎ Deck | 5.1 (15) | The Mask of Remnants | Normal Spell | ||||||||||
When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of "Masked Beast Des Gardius", take control of that monster. | |||||||||||||
▶︎ Deck | 5.1 (36) | Yu-Jo Friendship | Normal Spell | ||||||||||
Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake. | |||||||||||||
▶︎ Deck | 5.1 (13) | Amazoness Fighting Spirit | Continuous Spell | ||||||||||
If your "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only. | |||||||||||||
▶︎ Deck | 5.1 (14) | The Dark Door | Continuous Spell | ||||||||||
Only 1 monster can attack during each Battle Phase. | |||||||||||||
▶︎ Deck | 5.1 (11) | Ancient Gear Castle | Continuous Spell | ||||||||||
All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s). | |||||||||||||
▶︎ Deck | 5.1 (9) | Herculean Power | Continuous Spell | ||||||||||
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand. | |||||||||||||
▶︎ Deck | 5.1 (9) | Veil of Darkness | Continuous Spell | ||||||||||
During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card. | |||||||||||||
▶︎ Deck | 5.1 (24) | 7 | Continuous Spell | ||||||||||
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. | |||||||||||||
▶︎ Deck | 5.1 (8) | D - Formation | Continuous Spell | ||||||||||
Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster. | |||||||||||||
▶︎ Deck | 5.1 (9) | Spirit Burner | Equip Spell | ||||||||||
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase. | |||||||||||||
▶︎ Deck | 5.1 (16) | Quick Booster | Quick-Play Spell | ||||||||||
Target 1 Quick-Play Spell in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster". | |||||||||||||
▶︎ Deck | 5.1 (14) | Blaze Cannon | Quick-Play Spell | ||||||||||
(This card is also always treated as a "Blaze Accelerator" card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ●This card is unaffected by your opponent's card effects. ●When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ●After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY. |
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▶︎ Deck | 5.1 (9) | Cosmic Flare | Quick-Play Spell | ||||||||||
Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 5.1 (8) | Bug Signal | Quick-Play Spell | ||||||||||
Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn. | |||||||||||||
▶︎ Deck | 5.1 (8) | Vertical Landing | Quick-Play Spell | ||||||||||
Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn. | |||||||||||||
▶︎ Deck | 5.1 (15) | Umiiruka | Field Spell | ||||||||||
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points. | |||||||||||||
▶︎ Deck | 5.1 (14) | Mystic Plasma Zone | Field Spell | ||||||||||
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. | |||||||||||||
▶︎ Deck | 5.1 (11) | Rise of the Salamangreat | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions. | |||||||||||||
▶︎ Deck | 5.1 (9) | Karakuri Trick House | Normal Trap | ||||||||||
Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it. | |||||||||||||
▶︎ Deck | 5.1 (11) | Miracle's Wake | Normal Trap | ||||||||||
Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it. | |||||||||||||
▶︎ Deck | 5.1 (9) | Butterspy Protection | Normal Trap | ||||||||||
Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved. | |||||||||||||
Other sorts : Card Registration Date, scale blue, scale red |
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