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Spirit Burner →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Equip Spell | - | - | - | - | - |
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase. | |||||
password:50418970 | |||||
Average Rating Score | 5.1(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Spirit Burner (8 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Spirit Burner" card reviews and rating scores
5.1(9) |
|
11% | (1) | ||
0% | (0) | ||
44% | (4) | ||
44% | (4) | ||
0% | (0) |
Suica
2023/07/05 11:02
2023/07/05 11:02
In Master Duel, he is very active in preventing his deck from running out of Invincible Cook and Evaille Rongomi. Unlike 《Sword of Deep-Seated》, which has a similar effect, you can actually skip the draw phase even if it is blown by Ishizu, so you can endure it indefinitely. When I seriously stabbed one, the winning rate increased a lot.
ねこーら
2022/12/31 16:57
2022/12/31 16:57
Comprehensive evaluation: The extent to which two of any effects can be utilized.
The change in battle position and the burn on bounce do not mesh.
The change in battle position is about Morphtronic and Dream Clown.
The burn at the time of bounce can be used in combination with spirit, but it is weak at 600.
It can be put back to the top of the Deck, and it can be considered that he can use Spell cards in combos with cards that cost his hand or in conjunction with Spirits every turn, but all effects are weak against advantages.
The change in battle position and the burn on bounce do not mesh.
The change in battle position is about Morphtronic and Dream Clown.
The burn at the time of bounce can be used in combination with spirit, but it is weak at 600.
It can be put back to the top of the Deck, and it can be considered that he can use Spell cards in combos with cards that cost his hand or in conjunction with Spirits every turn, but all effects are weak against advantages.
シエスタ
2020/05/29 9:05
2020/05/29 9:05
There are many other excellent cards for battle position change cards, so I would like to make use of the equipment points and other effects.
However, that effect doesn't have synergy with other effects, and besides, I can't think of a deck that is plain and can make effective use of everything.
There are many things that can be done, but the impression is that it is difficult to handle.
However, that effect doesn't have synergy with other effects, and besides, I can't think of a deck that is plain and can make effective use of everything.
There are many things that can be done, but the impression is that it is difficult to handle.
長靴で吐いた猫
2020/02/26 13:36
2020/02/26 13:36
Cards that were likely to be used in Morphtronic but were not. As the name suggests, you can easily deal damage to your opponent by equipping it to a Spirit Monster, but since Spirit Monsters return to the hand during the end phase of the turn they are summoned/reversed, what does the effect of making the equipped monster into Defense Position mean? It becomes nothing. This card was originally used by Jaeger in the anime to maximize the effect of Jester Confit, but it's vulnerable to Confit, and unless it's a Rock Deck, it's not used that way.
備長炭18
2018/03/26 20:10
2018/03/26 20:10
I thought I could use it with Kawanokami, but I didn't need it.
He's an Equip Spell, so it's slow to activate for targeting opponents, and even 600 burns isn't much.
It would be difficult to adopt just for the purpose of making one's card a Defense Position.
He's an Equip Spell, so it's slow to activate for targeting opponents, and even 600 burns isn't much.
It would be difficult to adopt just for the purpose of making one's card a Defense Position.
SOUL
2014/05/06 16:08
2014/05/06 16:08
It would be better to use a more general-purpose card like Zero Gravity, just to block attacks that you can also choose.
As a use to prevent the deck from running out, let's choose according to the deck compared to "Magical Blast" and Astral Force.
As a use to prevent the deck from running out, let's choose according to the deck compared to "Magical Blast" and Astral Force.
ナル参照
2013/03/24 13:47
2013/03/24 13:47
Their aids that trigger when the battle position changes.
For the time being, I probably won't use the second and third effects.
For the time being, I probably won't use the second and third effects.
スクラップトリトドン
2012/05/26 22:04
2012/05/26 22:04
A card that can be equipped by Dream Clowns and 《Blade Rabbit》, which are mainly used for [Stumbling], and can be removed in one turn.
For the time being, it can be used for the other party, but it is in time with the energy controller.
Other effects can be used, but a slow burn that doesn't even have the spirit of the original designer...
For the time being, it can be used for the other party, but it is in time with the energy controller.
Other effects can be used, but a slow burn that doesn't even have the spirit of the original designer...
とき
2010/08/24 22:25
2010/08/24 22:25
An Equip Spell with three independent effects that don't mesh at all.
The first effect is to protect the equipped monster. In addition to being compatible with 《Dream Clown》, which exerts its effect by changing your own battle position, you can also equip it to an opponent's monster and change its battle position.
The second effect is to generate a weak burn when the equipped monster is bounced. It does very little damage for the amount of cards required. So this is almost a bonus.
The third effect is the most important, and it has a salvage effect of abandoning the draw similar to Magical Blast with Equip Spell. The performance as a spell card is the best thanks to the effect, so if you want this recovery effect, this will be easier to use. It also works well with cards that cost his Equip Spell, such as Power Tools.
The lifeline is that it can be used many times. What is your motivation for hiring them?
The first effect is to protect the equipped monster. In addition to being compatible with 《Dream Clown》, which exerts its effect by changing your own battle position, you can also equip it to an opponent's monster and change its battle position.
The second effect is to generate a weak burn when the equipped monster is bounced. It does very little damage for the amount of cards required. So this is almost a bonus.
The third effect is the most important, and it has a salvage effect of abandoning the draw similar to Magical Blast with Equip Spell. The performance as a spell card is the best thanks to the effect, so if you want this recovery effect, this will be easier to use. It also works well with cards that cost his Equip Spell, such as Power Tools.
The lifeline is that it can be used many times. What is your motivation for hiring them?
Decks with "Spirit Burner"
* is adopted as a key card.
● 2013-03-06 God Star Tree Naturia
● 2013-10-20 Chaos Phantasm Armitile
● 2013-04-22 Crystal Beast × Thunder Emperor × Continuous Spell
● 2014-09-29 Clown (Dream Clown) Phobia
● 2016-12-10 Electronic Monster Rhino Sebas
● 2019-10-03 [Immortal Phoenix Gearfried]
● 2018-02-05 Ninja Prototype Looking for Advice! !
● 2016-12-11 Electronic Mysterious Tree Gallarino
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
ANCIENT PROPHECY | ANPR-JP050 | 2009-04-18 | Normal |
Ranking and View Num
Rating Score Rank | 8,830 / 13,189 Cards |
---|---|
View Num | 12,073 |
Others
Japanese card name | スピリット・バーナー |
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