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HOME > Yu-Gi-Oh! Card Lists > ANCIENT PROPHECY

ANCIENT PROPHECY Card List

ANCIENT PROPHECYCard List
ANCIENT PROPHECY
code : ANPR.
Total : 80 Types.
Release Date:2009-04-18
6th period

Average of all cards:5.3pt




Total 80 Types
Monster 44 Types
Effect Monster:39 Types
Synchro Monster:5 Types
5 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 18 Types
8Normal Spell 5Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 18 Types
11 Normal Trap 5 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 15
Koa'ki Meiru:9 Types / X-Saber:6 Types / Blackwing:3 Types / Flamvell:2 Types / Fortune Lady:2 Types / Earthbound Immortal:2 Types / Earthbound:2 Types / Infernity:1 Types / Morphtronic:1 Types / Archfiend:1 Types / Fishborg:1 Types / Fossil:1 Types / Counter:1 Types / Skull Servant:1 Types / shark:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order456 / 640 view num42612 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Kuribon
Rare
▶︎ Deck
2.1 17
[23053]
JP001 Kuribon  Effect Monster
- 1 Fairy 300 200
During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand.
Sunny Pixie
Normal
▶︎ Deck
1.6 14
[8889]
JP002 Sunny Pixie  Effect Monster
Tuner Monster
- 1 Spellcaster 300 400
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points.
Sunlight Unicorn
Normal
▶︎ Deck
4.6 9
[8308]
JP003 Sunlight Unicorn  Effect Monster
- 4 Beast 1800 1000
Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.
Blackwing - Mistral the Silver Shield
Normal
▶︎ Deck
4.3 19
[28154]
JP004 Blackwing - Mistral the Silver Shield  Effect Monster
Tuner Monster
- 2 Winged Beast 100 1800
If this card on the field is destroyed and sent to the Graveyard: Reduce the next battle damage you would take this turn to 0.
Blackwing - Vayu the Emblem of Honor
Super
▶︎ Deck
8.5 30
[87942]
JP005 Blackwing - Vayu the Emblem of Honor  Effect Monster
Tuner Monster
- 1 Winged Beast 800 0
This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
Blackwing - Fane the Steel Chain
Normal
▶︎ Deck
5.5 20
[19618]
JP006 Blackwing - Fane the Steel Chain  Effect Monster
- 2 Winged Beast 500 800
This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 Attack Position monster your opponent controls; change that target to Defense Position.
Morphtronic Magnen Bar
Normal
▶︎ Deck
4 10
[6714]
JP007 Morphtronic Magnen Bar  Effect Monster
- 1 Thunder 100 100
●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other monsters cannot attack the turn you activate this effect.
●While in Defense Position: Monsters you control cannot attack.
Jester Lord
Normal
▶︎ Deck
5.2 15
[17795]
JP008 Jester Lord  Effect Monster
- 1 Spellcaster 0 0
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
Jester Confit
Super
▶︎ Deck
8.9 30
[138034]
JP009 Jester Confit  Effect Monster
- 1 Spellcaster 0 0
You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
Fortune Lady Light
Rare
▶︎ Deck
8.6 19
[69721]
JP010 Fortune Lady Light  Effect Monster
- 1 Spellcaster ? ?
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.
Fortune Lady Fire
Rare
▶︎ Deck
8.1 17
[52389]
JP011 Fortune Lady Fire  Effect Monster
- 2 Spellcaster ? ?
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
Infernity Beast
Normal
▶︎ Deck
2.8 13
[11474]
JP012 Infernity Beast  Effect Monster
- 3 Beast 1600 1200
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
Darksea Rescue
Normal
▶︎ Deck
4.3 12
[16079]
JP013 Darksea Rescue  Effect Monster
- 1 Machine 0 0
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
Darksea Float
Normal
▶︎ Deck
2.4 10
[8991]
JP014 Darksea Float  Effect Monster
- 1 Machine 0 300
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
Turbo Rocket
Rare
▶︎ Deck
4.6 10
[13114]
JP015 Turbo Rocket  Effect Monster
Tuner Monster
- 2 Machine 0 0
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
Earthbound Immortal Cusillu
Ultimate
Ultra
▶︎ Deck
6.1 20
[39984]
JP016 Earthbound Immortal Cusillu  Effect Monster
- 10 Beast 2800 2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.
Earthbound Immortal Chacu Challhua
Ultimate
Ultra
▶︎ Deck
7.3 21
[84803]
JP017 Earthbound Immortal Chacu Challhua  Effect Monster
- 10 Fish 2900 2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack the turn this effect is activated. While this card is in Defense Position, your opponent cannot conduct their Battle Phase.
Koa'ki Meiru Boulder
Normal
▶︎ Deck
6.1 10
[17698]
JP018 Koa'ki Meiru Boulder  Effect Monster
- 4 Rock 1200 1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
Koa'ki Meiru Crusader
Super
▶︎ Deck
7.9 13
[26512]
JP019 Koa'ki Meiru Crusader  Effect Monster
- 4 Beast-Warrior 1900 1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
Koa'ki Meiru Speeder
Normal
▶︎ Deck
2.4 11
[8385]
JP020 Koa'ki Meiru Speeder  Effect Monster
- 3 Machine 1200 2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
Koa'ki Meiru Tornado
Rare
▶︎ Deck
6.5 13
[13179]
JP021 Koa'ki Meiru Tornado  Effect Monster
- 4 Winged Beast 1500 1200
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
Koa'ki Meiru Hydro Barrier
Rare
▶︎ Deck
4.9 11
[9566]
JP022 Koa'ki Meiru Hydro Barrier  Effect Monster
- 3 Aqua 1000 1900
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
Scary Moth
Normal
▶︎ Deck
4.8 19
[14409]
JP023 Scary Moth  Effect Monster
- 6 Insect 1800 2300
Each player can only Special Summon a monster(s) once per turn.
Shiny Black
N-Rare
▶︎ Deck
5.3 12
[24952]
JP024 Shiny Black "C"  Effect Monster
- 1 Insect 200 500
During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target.
Armed Sea Hunter
Normal
▶︎ Deck
3.9 15
[11264]
JP025 Armed Sea Hunter  Effect Monster
- 4 Sea Serpent 1800 400
After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
Divine Dragon Aquabizarre
Normal
▶︎ Deck
1.8 10
[8312]
JP026 Divine Dragon Aquabizarre  Effect Monster
- 5 Sea Serpent 2100 1500
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
Fishborg Blaster
Normal
▶︎ Deck
9.7 24
[37878]
JP027 Fishborg Blaster Forbidden Effect Monster
Tuner Monster
- 1 Fish 100 200
If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER.
Shark Cruiser
Normal
▶︎ Deck
3.1 9
[6947]
JP028 Shark Cruiser  Effect Monster
- 5 Fish 1800 2200
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
Armored Axon Kicker
Normal
▶︎ Deck
4.8 8
[11810]
JP029 Armored Axon Kicker  Effect Monster
- 6 Psychic 2200 1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.
Genetic Woman
Normal
▶︎ Deck
4.1 7
[9512]
JP030 Genetic Woman  Effect Monster
- 4 Psychic 1700 1200
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
Magicat
Rare
▶︎ Deck
5.3 8
[12108]
JP031 Magicat  Effect Monster
- 2 Spellcaster 600 500
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
Cyborg Doctor
Rare
▶︎ Deck
3.9 9
[6722]
JP032 Cyborg Doctor  Effect Monster
- 4 Spellcaster 1500 1700
Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
White Potan
Normal
▶︎ Deck
1.5 15
[8232]
JP033 White Potan  Effect Monster
- 1 Fairy 100 200
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
Minefieldriller
Super
▶︎ Deck
6 13
[27308]
JP034 Minefieldriller  Effect Monster
- 4 Machine 1500 1500
When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand.
XX-Saber Faultroll
Normal
▶︎ Deck
9.3 29
[55062]
JP035 XX-Saber Faultroll  Effect Monster
- 6 Warrior 2400 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.
XX-Saber Ragigura
Normal
▶︎ Deck
7.9 16
[28141]
JP036 XX-Saber Ragigura  Effect Monster
- 1 Beast-Warrior 200 1000
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
Flamvell Firedog
Rare
▶︎ Deck
8 27
[77562]
JP037 Flamvell Firedog  Effect Monster
- 4 Beast 1900 200
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
Ancient Crimson Ape
Normal
▶︎ Deck
2.8 13
[11251]
JP038 Ancient Crimson Ape  Effect Monster
- 7 Beast 2600 1800
When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
Falchionβ
Rare
▶︎ Deck
4.7 11
[16213]
JP039 Falchionβ  Effect Monster
- 4 Machine 1200 800
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●Send 1 LIGHT Machine monster with 1200 or less ATK from your Deck to your GY.
●Target 1 LIGHT Machine monster with 1200 or less ATK in your GY; Special Summon that target.
Ancient Fairy Dragon
Holographic
Ultimate
Ultra
▶︎ Deck
8.4 44
[170260]
JP040 Ancient Fairy Dragon  Synchro Monster
Effect Monster
- 7 Dragon 2100 3000
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
Turbo Cannon
Super
▶︎ Deck
5.5 13
[18444]
JP041 Turbo Cannon  Synchro Monster
Effect Monster
- 3 Machine 0 0
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
Archfiend Zombie-Skull
Ultimate
Ultra
▶︎ Deck
5.3 17
[43056]
JP042 Archfiend Zombie-Skull  Synchro Monster
Effect Monster
- 6 Zombie 2500 1200
"Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters
Zombie Monsters you control cannot be destroyed by card effects.
Ancient Sacred Wyvern
Super
▶︎ Deck
7.7 19
[132137]
JP043 Ancient Sacred Wyvern  Synchro Monster
Effect Monster
- 7 Fairy 2100 2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.
XX-Saber Gottoms
Ultimate
Ultra
▶︎ Deck
8.5 31
[51419]
JP044 XX-Saber Gottoms  Synchro Monster
Effect Monster
- 9 Beast-Warrior 3100 2600
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
Release Restraint Wave
Rare
▶︎ Deck
4.1 14
[22925]
JP045 Release Restraint Wave  Normal Spell
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.
Silver Wing
Normal
▶︎ Deck
1.7 14
[10801]
JP046 Silver Wing  Equip Spell
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.
Advance Draw
Normal
▶︎ Deck
7.3 30
[119822]
JP047 Advance Draw  Normal Spell
Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.
Ancient Forest
Rare
▶︎ Deck
6.6 11
[59708]
JP048 Ancient Forest  Field Spell
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
Emergency Assistance
Normal
▶︎ Deck
2.9 7
[4848]
JP049 Emergency Assistance  Normal Spell
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
Spirit Burner
Normal
▶︎ Deck
5.1 9
[12012]
JP050 Spirit Burner  Equip Spell
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
Future Visions
Super
▶︎ Deck
8.1 14
[76686]
JP051 Future Visions  Field Spell
Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.
Core Compression
Rare
▶︎ Deck
4.6 9
[12311]
JP052 Core Compression  Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
Core Blaster
Normal
▶︎ Deck
6 6
[5374]
JP053 Core Blaster  Equip Spell
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
Solidarity
Normal
▶︎ Deck
7.1 36
[183487]
JP054 Solidarity  Continuous Spell
If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.
Hydro Pressure Cannon
Normal
▶︎ Deck
2 11
[4986]
JP055 Hydro Pressure Cannon  Equip Spell
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.
Water Hazard
Rare
▶︎ Deck
5.6 17
[30935]
JP056 Water Hazard  Continuous Spell
Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.
Brain Research Lab
Normal
▶︎ Deck
7.9 11
[32478]
JP057 Brain Research Lab  Field Spell
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
Saber Slash
Normal
▶︎ Deck
6.8 13
[24270]
JP058 Saber Slash  Normal Spell
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
Sword of Sparkles
Normal
▶︎ Deck
5.4 8
[9997]
JP059 Sword of Sparkles  Equip Spell
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
Rekindling
N-Rare
▶︎ Deck
9.8 46
[136202]
JP060 Rekindling  Normal Spell
Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.
Ancient Leaf
N-Rare
▶︎ Deck
5.8 20
[21965]
JP061 Ancient Leaf  Normal Spell
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
Fossil Dig
Normal
▶︎ Deck
9.5 35
[77720]
JP062 Fossil Dig  Normal Spell
Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
Skill Successor
Super
▶︎ Deck
5.5 15
[38452]
JP063 Skill Successor  Normal Trap
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
Reinforce Truth
Rare
▶︎ Deck
7.3 18
[82443]
JP064 Reinforce Truth  Normal Trap
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
Pixie Ring
Normal
▶︎ Deck
2.4 11
[10055]
JP065 Pixie Ring  Continuous Trap
While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
Fairy Wind
Rare
▶︎ Deck
6.7 11
[20021]
JP066 Fairy Wind  Normal Trap
Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
Imperial Custom
Normal
▶︎ Deck
7.8 22
[103991]
JP067 Imperial Custom  Continuous Trap
Face-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custom".
Discord
Super
▶︎ Deck
5.1 19
[14521]
JP068 Discord  Continuous Trap
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
Slip of Fortune
Rare
▶︎ Deck
2.3 10
[7503]
JP069 Slip of Fortune  Normal Trap
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
Depth Amulet
Normal
▶︎ Deck
2.2 12
[15348]
JP070 Depth Amulet  Continuous Trap
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
Damage Translation
Normal
▶︎ Deck
1.8 9
[8268]
JP071 Damage Translation  Normal Trap
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
Battle Teleportation
Normal
▶︎ Deck
1.9 9
[4827]
JP072 Battle Teleportation  Normal Trap
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
Core Reinforcement
Normal
▶︎ Deck
3 9
[6019]
JP073 Core Reinforcement  Continuous Trap
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Iron Core Luster
Rare
▶︎ Deck
7.2 9
[16318]
JP074 Iron Core Luster  Counter Trap
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
Battle of the Elements
Normal
▶︎ Deck
3.1 10
[8914]
JP075 Battle of the Elements  Normal Trap
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
Aegis of the Ocean Dragon Lord
Normal
▶︎ Deck
5.8 14
[23936]
JP076 Aegis of the Ocean Dragon Lord  Normal Trap
Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
Psychic Soul
Normal
▶︎ Deck
1.2 10
[5333]
JP077 Psychic Soul  Normal Trap
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
Flamvell Counter
Normal
▶︎ Deck
7.2 13
[19901]
JP078 Flamvell Counter  Counter Trap
When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.
At One With the Sword
Normal
▶︎ Deck
4.6 7
[8266]
JP079 At One With the Sword  Normal Trap
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
A Major Upset
N-Rare
▶︎ Deck
2.5 8
[7648]
JP080 A Major Upset  Normal Trap
Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.
ANCIENT PROPHECY Card List
5.3 /10.0 pt
Number of card ratings : 1240
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