Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > STARSTRIKE BLAST > Karakuri Trick House

Karakuri Trick House Used Deck

Karakuri Trick House
Card Kind Attribute Level Type ATK DEF
Normal Trap - - - - -
Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.
password:33184236
Average Rating Score 5.1(9)
  1. Card Info
  2. Card Reviews (9 rating scores)
  3. Decks with Karakuri Trick House (7 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Karakuri Trick House" card reviews and rating scores


5.1(9)
評価星1評価星1評価星1評価星1評価星1
評価星0評価星0評価星0評価星0評価星0
カード評価ラベル5
11% (1)
カード評価ラベル4
0% (0)
カード評価ラベル3
55% (5)
カード評価ラベル2
33% (3)
カード評価ラベル1
0% (0)

japan ねこーら
2023/07/03 22:38
Yugioh Icon
Comprehensive evaluation: It is better to aim at other 1:1 exchanges without activation conditions.
This one has activation conditions, and it feels like 《Compulsory Evacuation Device》is more efficient.
Karakuri support may be available, but if you're going to do this, it's better to develop it first.
japan 備長炭18
2019/12/14 10:50
Yugioh Icon
It's a 1:1 removal for Karakuri, but it's a little tricky to trigger when Karakuri changes battle position.
After all, since Toad, which goes well with this, will lead to Muji in terms of stats, I wonder if it's worth putting it in the main deck.
Is it an example where the slowness of Trap became a pain in an easy-to-understand manner?
japan ラギアの使徒
2015/02/14 13:48
Yugioh Icon
Activation itself is not difficult, and the effect itself is not bad as it is a single removal regardless of the type of card or the front or back. However, even though it's easy to fulfill the activation conditions, it's a little difficult to activate at the timing you're aiming for.
japan ナル参照
2013/04/09 20:35
Yugioh Icon
No one stops by such a mansion.
It's like a special sunburst. There are many scenes that can be changed relatively, but inevitably it will be ok with his other Spell Trap.
japan みかんゼリー
2012/07/02 21:47
Yugioh Icon
Karakuri has a lot of enecon effects, so it's relatively easy to activate.
The problem is timing. I can't laugh if the material monster can't be destroyed and a Synchro or Xyz with resistance is issued.
Also, since it's not a Furice, it's vulnerable to cyclones, etc. ×.
japan †黒翔 隆星†
2011/06/23 17:40
Yugioh Icon
Well, it works as a meaningless card that is activated when an attack is declared.
japan スクラップトリトドン
2010/11/19 14:37
Yugioh Icon
Sambre under the condition of changing the battle position.
Karakuri's peculiar effect allows it to move like an attack reaction type.
You can also actively aim to activate it with 248 or 《Karakuri Cash Cache》.
I think it's doing pretty well as a theme-specific removal card.
japan とき
2010/08/04 12:01
Yugioh Icon
In addition to being usable as an attack reaction, staff officers can also be used when summoning.
However, since it is a single removal, you need to consider how it compares to other removals.
If you're going to use it, you should aim for active removal, but unexpectedly, he has limited timing to change Karakuri's battle position.
At worst, it can be used during an attack reaction, but it's not much different from a mediocre Trap.
japan 2013/01/14 13:55
Yu-Gi-Oh!Guest
Well, how about 3 stacks?

Decks with "Karakuri Trick House"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
STARSTRIKE BLAST STBL-JP071 2010-07-17 Normal

Ranking and View Num

Rating Score Rank 8,813 / 13,171 Cards
View Num 11,411

Others

Japanese card name カラクリ屋敷

Update Information - NEW -